My feedback is about how feedback actually works.
It’s great you guys ask for feedback. I really do appreciate that. However if you hang out in the forums long enough you start to feel that the feedback isn’t going anywhere. This needs to be more of an ongoing and reciprocal conversation. Out of our feedback I would expect a post addressed to the player base saying " We heard you on the following points, we will be looking into them as resources allow. [followed by a list of points]." Then perhaps later or with the same post: “Points 3,7,12, and 15 are going to be a higher priority for us. Points 5,8, and 9 may not be something that is possible. Again this information is tentative and subject to change.”
I understand the player base takes things literally so you have to be carful what you say. But it feels like we have all these threads about good feedback and very little comes out of them. I’m not sure what this disconnect is but it has become apparent to anyone that frequents the forums.
If you read this I genuinely thank you for your time and thank you for making a great game. I hope we can work together to keep it that way.
I understand your thoughts, and perhaps we will be able to do that for some topics in the future; I agree it would be great! But what’s important to note is that we all — as forum members — have a certain level of visibility into our how feedback is handled simply by our participation here on the forums and our involvement in the game.
Here’s what I mean: I’ve seen the request for “gliding in central Tyria” hundreds of times on the forums. I’ve heard it in the game a hundred times, too! So when I see it come to the game, as a player and a forum member I know that ArenaNet listened to player/forum member feedback. I don’t need someone to come and tell me that, I can actually see it in the update notes and in the game.
So while I’m not discounting — believe me, I would be absolutely the last person to discount the potential or the value of further communication; trust me on that!
— I like to think of an old expression that my granny said, “The proof is in the pudding.” In this case, take that odd expression to mean that we, as players and forum members, can see through actual game development that the feedback that we give is being read, reviewed, analyzed, and often implemented!
Again I do love communication, and I positively adore when devs post, or when they ask me to post on their or their team’s behalf. But I’m also aware that communication comes through many forms, including that demonstration through actual game changes. And because of that, I like the idea of productive threads like this, which you should know will be shared with every single member of the ArenaNet team as highly-suggested reading.
Anyway, I hope that makes sense. It’s just a personal opinion, but I like to think it has a certain logic.
But the fact that the game’s design decisions is questionable on certain aspects, especially on the class balancing and the lack on feedback from the devs makes it even worst. It would only result in a witch hunt.
Especially when we players actually do spend quite a fair bit of cash on this game.
Don’t get me wrong, when you guys do things right, we all do appreciate it. Gliding in Tyria, Shatterer etc.
I always thought of GW2 as a game where every class and every build should be viable, picking a thief should be just as accepted as picking a elementalist.
However, it doesn’t seemed to be the case. I’m a PvE mesmer main. I used to have fun with whatever build I churn up with (staff, sword + focus support mesmer build) despite the demand for zerkers back then. But now with raids and other high end stuff. I got to stick to the demands of alacrity up keep (which by the way I am still having fun with). Then it gets nerfed.
So. What is it that the devs are aiming for? Mesmer to be a pure support class which provides so much utility that it does no damage? Because I can live with that. But now it more like I neither do damage nor provide as much utility in PvE.
(edited by Tales.3105)