Showing Posts For Tatori.7938:
My opinion might be rather unpopular, but I’m someone who has only recently joined the Ranked Season and would like to give the view of a “scrub/noob”. Firstly, allow me to start by saying that I am enjoying the competitive play for a change, and have discovered I prefer PvP a lot more than PvE. That being said, I never would have tried Ranked matches without the initial incentive of the backpiece or if there were no safety nets for pips.
I reached Ruby league with 101 matches played – 68 won, but stopped there. Without the safety net for pips, I see little point in trying to climb further. I struggled to climb the lower leagues because I would gain one pip, then lose it the next game. I had to await winning sprees to further myself into the divisions. Without these safety nets, I would still be on zero pips because of my near 50/50 win one lose one ratio. Now while a lot of PvPers believe I should be in Sapphire still, I definitely (and I am sure many others) would never have tried PvP in the first place or stuck with it if I couldn’t move off of one pip.
I know the safety nets are disliked by many players by allowing the mode to be ground out, but at the same time, what is wrong with that? I thought PvP was about finding a match and enjoying the battle? Forcing us “PvE noobs” to grind game after game can only improve our skill level and advance our play for the next season. We can only get better after all. If GW2 ever did remove all safety nets, I am certain the queue times would increase drastically because I know I would stop. I enjoy PvP, but I could just enjoy Unranked if I had nothing pushing me to queue for Ranked with no reward.
I feel like I should mention I used to only play Unranked because I didn’t believe I was good enough for Ranked (I have 300 games played prior trying Ranked). I apologize if players like myself are ruining your experience, but we’re trying to enjoy our experience too. I have been downright disgusted with some of the mail/whispers to me after game (regardless of my performance). The PvP community will never grow if no one can test the waters. Everyone has to start from somewhere. There are some fantastic ideas on how to fix balancing and matchmaking issues on this forum that I can only hope the developers have considered, but I think players have to do their part also in being patient with us members newer to PvP. I cannot speak for everyone, but since my introduction to PvP, I have been enjoying this game a lot more. I have even been looking for a Guild/Team to push my skill level further.
I would especially be in favor of your first suggestion over everything else I’ve read on the forums thus far. I can handle long losing sprees or being dominated some games by the clearly better team, but to then lose pips and fall into an even lower tier is insulting. I loved how up to Ruby you had safety nets to avoid the treadmill grind.
I also like both other suggestions don’t get me wrong, and would love to see them implemented, but I have my doubts Guild Wars 2 would ever change that much to PvP at one time. With how messy the PvP matchmaking and balancing is, I’m surprised they are even trying to push E-Sports.
(edited by Tatori.7938)
I made my own thread outlining the bugs I encountered tonight, but thought I’d paste them here as well.
Bug 1- “Client has lost connection” twice during the ‘Finish Mordremoth’ cutscene.
Bug 2- During the Mordremoth fight, using abilities such as Aegis to shut the rift while hostiles are still alive leaves Mordremoth in a permanent immunity state.
Bug 3- No retry mote for party members.
Bug 4- Updraft not registering accurately.
(edited by Tatori.7938)