Showing Posts For Tek.4083:
I was running dom/duel/chrono.
That feel when you aren’t in 1 of Chaos’s vids :<
why not just keep the init change, and revert the hit to larcy. that would reduce some spam to an extent. Idk if im right about anything, but s/d right now feels very broken.
it really makes me frustrated too :/
Im for certain the damage is lower Gold. i have condi thieves do 8k with it. And i am so low in comparison :/
Idk if anyone else has noticed this, but the Warrior steal for the asura pauses in damage. Any other race from what ive seen gets a chug in damage over and over, but asura pause every 2 times or so.
Can Anyone else verify this on their account because, ive tested it over and over on mine, and the damage only goes to about 3k with full zerk on another full zerk.
Ive put this in the bug section but noone has responded yet
I have tested this with other thieves, and confirmed it.
I am certain the warrior steal for thieves is bugged damage wise when using it on Asura. I have watched many videos and have seen a chug of damage over and over when anyone but an asura is using it. When i use it on top of a play or group of players as an asura, it pauses and with full zerk everything the full skill only does about 3k.
I am frustrated with this because it could be a huge damage burst for my build, and it is not viable besides for reflects since i am an asura. :/
A person in my guild runs full support everything. Even mesmer, If you’re diggin healing clerics maybe as well?
Yea man if you can beat Pyro on his phantasm build, id love to hear about this lol. I dueled him and beat him 1/3 or whatever we had. I think ive fought some of the best mesmers. Even Pyro knows Corey, and i remember us practicing in wvw for the longest time together. And if you are NA you’ll never fight Osi.
Confusing an enemy doesn’t require a certain build. It requires some traits and a witty mind. Not every enemy will be confused. As for other mesmers, youll prolly get caught instantly. It isn’t even a thought to find the real mesmer. a phant build could just decoy, blink in stealth and still do just as much confusing.
Stunningstylesyup. Best clicker in gw2.
10/0/30/0/30 i think is only viable in team fights. Because you can sacrifice other things, and rely on your team members. I mean lets look at mantra of distraction, I dont think that should ever be used with a whole build around it, just because if you miss your whole purpose of the build has to wait the long mantra charge again, you couldnt even cast other things (into the void you could) while you charge to interrupt the target. I dont think it would ever be viable.
Edit: any instant cast skill while charging (brainfart)
If you are specced into high crit, I really love halting strike on chaos storm, or even illusionary wave. you can use other methods as well to get the aoe damage, but having the threat of interrupting, plus shatter, aoe damage, zerker, wave. This could maybe add more oh what you were looking for in damage. With focus staff and greatsword you could really get HS damage out. but ofc you must interrupt, not for everyone.
With Illusionary Persona you sort of have an instant cast diversion on yourself, and then the other clones can act as pressure as you set up for a damage spike with the vuln and whatever interrupt trait you have. Into the void can be used to bait out dodges. I guess i see the interrupt skills as an extra, i dont think i would ever center a whole build around it.
Yea i had like 4download 1 upload. Works fine. Upgraded to 10 and still works fine
Necro’s are OP as it is. Here, I have the perfect steps for you…
1. Pull out staff
2. Spam 1 through 5 around you
3. Stand in the middle of your circle of win
4. Go lych form and prema-fear every thing
5. Go on forums, cry about being under-powered
6. Win
lol Syl
Whatcha wanna do OP is space out your marks. Thieves HAVE to get close to you to cnd. But at the same time they can dodge the marks. Instead of stacking them in one spot, just move around a lot and place lots of marks. he either has to get close to you, or move to avoid your shiz.
I think you die often because of no mobility. GS s/t I think would would a lot of things. or Staff s/x.
Staff is just amazing on shatter. I feel like a s/d thief in fights
He doesn’t have IP for invuln, but he does get much more aegis than normal also counting protection. 20% mind wrack damage i think would be fine, and sets up for a ranged shatter option without wasting IP.
Oh Conv you’re so big and strong!
Yea I was roamin with westibone in a duo roam yesterday. The damage is amazing but I find though that the scepter block is really hard to land due to it needing to block xD meaning its hard to focus down a target. so I think in a 1v1 this spec is op as hell, but that torment is hard to land on your focus target. But that’s from my prespective with s/s.
hey skcamow what server are you on?
If you work in a team comp that has lots of boon strips, then the added damage is nice, but running a shatter build the 20% on Wrack is just too good to give up for this.
You have to choose between Shattered Concentration and Halting strike and go 20 pts deep. It isn’t bad, but it isn’t amazing either. A shatter mes should be blowing up squishies anyway, so it becomes more of an issue of what will help your team bust a bunker better. Do you need more strips or more burst?
to be honest 20% isn’t allthat much. honestly its stupid to go mental torment and haltingstrike due to stability. Halting strike damage I think if played right just adds more versatility to the build. but that’s just me.
Okay so after some testing with nearly max power and crit damage without stacks, getting at an amount of :
2304 power
58% crit damage
10% extra damage when hp is above 90%
3% extra damage per illusion
5-15 stacks vurnability
I wasn’t able to hit 2.5k, let alone 5k at a light armored target.The max hit I had was 2333, the other ones were around 1950-2100 crit.
Ps. the 2333 damage was with 19-23 stacks vurnability.Again, I’d love to see a screenshot cuz I’m getting tired of people claiming to hit 2x/3x more than even possible with halting strike.
Ill have to get that for ya, im not sure when. But ill get it.
I was able to get a 3k in spvp in a duel. He is runnin a bit of toughness but here is your 3k at least.
That’s full dps vs full dps with testing time after time since you can clearly see 3x flame blast triggered after eachother with an amount that can easily be called full zerk.
You’ll never be able to hit 5k, especially not against that guardian you mentioned.
It happened ill tell you that and he wasnt full dps
Okay so after some testing with nearly max power and crit damage without stacks, getting at an amount of :
2304 power
58% crit damage
10% extra damage when hp is above 90%
3% extra damage per illusion
5-15 stacks vurnability
I wasn’t able to hit 2.5k, let alone 5k at a light armored target.The max hit I had was 2333, the other ones were around 1950-2100 crit.
Ps. the 2333 damage was with 19-23 stacks vurnability.Again, I’d love to see a screenshot cuz I’m getting tired of people claiming to hit 2x/3x more than even possible with halting strike.
Ill have to get that for ya, im not sure when. But ill get it.
I was able to get a 3k in spvp in a duel. He is runnin a bit of toughness but here is your 3k at least.
Okay so after some testing with nearly max power and crit damage without stacks, getting at an amount of :
2304 power
58% crit damage
10% extra damage when hp is above 90%
3% extra damage per illusion
5-15 stacks vurnability
I wasn’t able to hit 2.5k, let alone 5k at a light armored target.The max hit I had was 2333, the other ones were around 1950-2100 crit.
Ps. the 2333 damage was with 19-23 stacks vurnability.Again, I’d love to see a screenshot cuz I’m getting tired of people claiming to hit 2x/3x more than even possible with halting strike.
Ill have to get that for ya, im not sure when. But ill get it.
I’m in love my new interrupt traits in general. I pulled three or four of enemies in WvWvW earlier with my focus then quickness blurred frenzy-ed them with the might stacks I acquired from bountiful interruption. One of the them took 7.5k from the frenzy on top of the halting strike damage, and then went down with a light poke.
It is a bit luck dependant when you’re up against a group (you can just pull without interrupting), but when I get lucky something usually dies very quickly. The single target control is also very fun when I manage to time my interrupts well.
That pull is soooo good to proc halting strike! xD that actually sounds like alot of fun. ^^
It’s interesting. Especially for ZvZ in WvW.
Switch Imbued Diversion for Illusionary Persona and your diversion is now AE (and the description says “large area”, though I have no idea how large that may be).
Add in some combination of Illusionary Wave, Chaos Storm, Temporal Curtain, Magic Bullet, and a couple of utilities and there is definitely some potential there for significant interrupt based damage.
I’ll have to play with it next time there’s some good ZvZ action going on, but I have a feeling that I’ll still prefer Illuionsary Persona and 20% MW damage in general.
Yknow i even thought of a 10/0/30/0/30 with chaotic interruption and imbued diversion. But i dont think it works very well without the 20 in dueling xD. might be interesting in a ZvZ though
It was in spvp, in wvw it goes about 3k
I’m gonna call bs right here. Numbers are higher in WvW. That’s just how the game and gear works.
why do you gotta be like that man, for what reason do i have to lie? Ive been ignoring your comments because of how negative they are. In wvw on guards full tank i get that much BECAUSE there are more numbers. On things like gc thieves ive seen 4.5k and the 5k ive seen once.
So you don’t believe me? I mean if it doesnt work for you it doesnt work. There is no need to be so negative man.
Have you tried taking both traits in a 20/20/0/0/30 build? Or do you think Rending Shatter/Shattered Concentration are superior? Sounds like you enjoy the vulnerability of Rending Shatter
i have shattered concentration as and halting strike. i mean ofc vuln has an inpact on the trait but the build has vuln comin all over the place.
If it feels more powerful for you, that’s great you’re having fun with it. I personally run a couple builds that take full advantage of RNG interrupts (versus on-demand).
I would just be hesitant to blanket say it does more damage versus the 20% MW trait simply due to the randomness of the many interrupts we can proc (even though I know it happens often), unless you were somehow able to prove that.
EDIT: I will also mention that on the last SOTG, Supcutie was talking about how he played with halting strikes but ended up not using it because it just didn’t feel like it did enough damage (this coming from a PvP perspective). Jon Sharp was receptive and even offered that maybe there is an even higher damage number that would entice Mesmers to take the trait. So, there could be more halting strikes love coming down, we’ll see.
In response to this post I think a 3-4k halting strike would make it a balanced trait. (4k is maybe overkill but something approaching 4k)
go test full zerk on some of the people in spvp practice.
The damage is up there.
Well i am full zerker as well. I reckon it wouldnt be too good without that crit damage
It was in spvp, in wvw it goes about 3k
kitten well id have to go ahead and get a screen then… i dont have one
i am not lying lol ive seen it 5k
Edit: >.> i forgot how much vuln i put on a target as well. So that also plays a factor. Still though
(edited by Tek.4083)
o.o ive seen halting strike do 5k damage to a guardian. more damage!? omg
I mean ive seen a big difference in my damage output with this build. But you cant really say one does more than the other with tests, more on who is playing it and the circumstances. Either way lets say a fights lasts 20 sec i get an extra 3600 damage with mind wrack(2 times to shatter) even if i proc once a 4k halting strike already is up there in damage competition.
@ skcamow
Yea yea, your gettin it! Thats exactly what im thinkin!
sw/sw is really nice 4 on a 12 second cooldown giving me 2 options of a block or a daze depending on the situation and also chaos storm daze is aoe. i mean the chaos storm is rng but i get alot of procs on it. sword 4 and diversion with IP isnt but the 3 clones running after the person puts on pressure with damage if procced on top of mindwrack whenever not on cooldown.
if we are talking 20% damage of each mind wrack. Which mine is about 3k?thats an extra 600 damage each times 3 since i cry of frustration first for might. thats 1800 damage. The way i play is i take out focus targets, so another 4k average on it totally outshines 20% damage on 1 skill.
The reason i call it sustained damage is because i have to wait 10 sec each mindwrack. Where as diversion sword 4 and staff chaos storm offers more to interrupt. I don’t know i guess maybe its just me, but i am in total love with it.
i run a sword/sword, and i am pretty good at interrupting. Ive seen the damage go up to 5k and i have 5 ways to interrupt on s/s staff. Plus 3 chances on diversion. The 2k extra damage on mind wrack compared to a 2-5k chance on halting strike multiple times in my experience comes out to more damage over all.
edit: also staff xD
i was in some bl a looong time ago, just started shatter. There was a group of 8? idk they were all dancing on the rock outside the bl. I just killed someone chillin close to the spawn and went out to see them. The pointed and laughed at me since i was standing there. unlucky for them i was waiting on cooldowns. i knew i couldnt kill all of them at once so i got a gs. went gs s/t stealthed summoned, quickly switched back, jumped in and downed like 6 of them. and then.. about 25 people behind me come and get tags on the downs.
yknow even after seeing that, there wasnt even a “wow good job!” Q.Q its all i ever wanted. xD
Is anyone else feelin this? I got rid of 20% mind wrack damage as it would only really give me maybe 2k extra damage. I run a shatter build and now i have much more sustained damage with diversion. Idk i even call it out in wvw when i use it xD. Im in love!
i was on mumble with the thief in the video. Hes a very good p/d thief imo, so i know he was tryin. Poor guy got owned. Feels like s/x is the only counter to this, reason being the in combat mobility is very low besides 3.
I can’t believe this is the game that i payed for O.o….Instead of the guy who plays better wins, now its the guy who has the trap wins.Why don’t you make traps that have the effect of instant killing a thief, but just a thief not any other class i mean anything else would be unfair.
P.S I played my wvw thief for fun.It look’s like from now on i will play to lose to anyone who has this trap no matter if he plays better then i do or not.plays better when thiefs is/was easy mode given the heavy regen in stealth you have/had acces to, then comes the damage to mind and the fact that there is/was no efficnat counter to stealth othere then predtions and gut felling where the thief had to run around like a idiot and waiting to eighter gain hes hp(if thats what he stelathd for) and then just before the end trow in a heavy hit on the oppenet.
but sorry thief is/was easy mode and take/toke a lot less skills then to counter a thief
and yes i have played a thief before tho not a 80
Says all this plays a guard
Those eyeball weapons sure look like the revealed icon. There is a celebration in Southsun! Go get your “thief is dead” swords and daggers to celebrate the end of your class!
Decoy will still work though lols. Why not have 2 reveal like they have 2 stealth. Mesmer and thief stealth. and they can stop zerg stealthing.
What if you arent stealthed and trigger it?