Showing Posts For Tek.4083:
What do you think is a good number solo? 5? idk sometimes i just get these feelings. I guess it matters on the situation.
Watch his utility bar, im noticing he rarely does more than 2 of the cooldowns at once. Im seeing this as a major flaw in my gameplay. Ive been playin S/D and i have a buddy that does d/p and its only then that i do well. We ended up taking about 15 guys on yesterday, killing about 8 and escaping. But when i play solo, i cant get that extra pressure, so i try to stay in stealth and blow cooldowns. Only screwin myself later on in the fight.
So the videos are really an eye opener for me. I come from mesmer, and i shouldve known -.- saving my stealth is very important.
Edit: errpp he plays p/d >.<
Your first problem is expectation. It seems from your post, you want to take on or pressure 15 players as a solo thief. I’m sorry but that is unrealistic.
Oh no im not talking 15 players, 7-8 maybe. 15 players with my buddy. Playing carefully. Even if i did get one down, i can never stomp anywho.
7-8 (assuming all lvl 80 in gear and decent to good players) is till too high IMO.
Maybe im assuming too much coming from mesmer? I bursted down 5 people instantly.
Watch his utility bar, im noticing he rarely does more than 2 of the cooldowns at once. Im seeing this as a major flaw in my gameplay. Ive been playin S/D and i have a buddy that does d/p and its only then that i do well. We ended up taking about 15 guys on yesterday, killing about 8 and escaping. But when i play solo, i cant get that extra pressure, so i try to stay in stealth and blow cooldowns. Only screwin myself later on in the fight.
So the videos are really an eye opener for me. I come from mesmer, and i shouldve known -.- saving my stealth is very important.
Edit: errpp he plays p/d >.<
Your first problem is expectation. It seems from your post, you want to take on or pressure 15 players as a solo thief. I’m sorry but that is unrealistic.
Oh no im not talking 15 players, 7-8 maybe. 15 players with my buddy. Playing carefully. Even if i did get one down, i can never stomp anywho.
Watch his utility bar, im noticing he rarely does more than 2 of the cooldowns at once. Im seeing this as a major flaw in my gameplay. Ive been playin S/D and i have a buddy that does d/p and its only then that i do well. We ended up taking about 15 guys on yesterday, killing about 8 and escaping. But when i play solo, i cant get that extra pressure, so i try to stay in stealth and blow cooldowns. Only screwin myself later on in the fight.
So the videos are really an eye opener for me. I come from mesmer, and i shouldve known -.- saving my stealth is very important.
Edit: errpp he plays p/d >.<
For me it depends on the mindset of the player and what feels good when playing. I feel weird telling you to play one way, when you might excel at another. Mesmer has alot of builds goin for it, and alot of them can be GREAT if you have an open mind. Ive learned alot just messing with the clones and weapons. you are 4 people essentially, you can do so much.
btw buddy this is a cool idea, really enjoyed thinking about a guardian, shatter mes and this, doing a greatsword pull combo. xD
if you trait into pistol you can use the combo fields as well to land 8 stacks of confusion. Might be something to look at. The trait makes his bullets 100% combo finisher.
Yea i tend to roam low man vs zerg. I guess i just tend to get focused more xD good point. Either way though, more clones to shatter since you are goin 30 in illusions.
On any mesmer build, i use energy sigils. Have you thought about this? I run hybrid specs as well, and sometimes shatter, and idk what i would do without my energy sigils. Its amazing, one on both weapon sets. What do you think?
Aegis as well, the staff can protect you and your little army a little bit more. There is a very high chance it will proc, and all of that with chaos storms stacking a little more conditions for the warlock burst is really awesome. Also the mobility with the staff in and out of battle is pretty fantastic.
So FA should go to T3? Fair enough. We will do our best to see that you do.
And when FA is there you can blame guilds like [ONI]
You do realize that ONI is a TC guild right LOL? Continue posting you’re making yourself sound very intelligent.
There are actually a few members on FA, although they may have originated on TC.
Jus’ sayin’.
There are VERY few members…like 3 or 4 at the most (including me). Mostly just part of ONI to communicate easier to organize duels with each other. We don’t actually represent ONI as part of FA. They are very much TC :P
No worries, I’m not trying to stir anything up.
Sorry neither was I. I just wanted to explain
Spies everywhere! >.>
I’m roleplaying a spy. Spying on Fort Aspenwood for Sorrow’s Furnace.
They’ll never see it comin 7 years from now.
So FA should go to T3? Fair enough. We will do our best to see that you do.
And when FA is there you can blame guilds like [ONI]
You do realize that ONI is a TC guild right LOL? Continue posting you’re making yourself sound very intelligent.
There are actually a few members on FA, although they may have originated on TC.
Jus’ sayin’.
There are VERY few members…like 3 or 4 at the most (including me). Mostly just part of ONI to communicate easier to organize duels with each other. We don’t actually represent ONI as part of FA. They are very much TC :P
No worries, I’m not trying to stir anything up.
Sorry neither was I. I just wanted to explain
Spies everywhere! >.>
ok, Duel me. Ill be on in acouple of hours.
I still dont understand lol, I read all of what you said, and all i see is whining about how bad he is. Fight him then. If not, dont say anything. Sometimes i dont know why i even bother. The majority of the game is bads. im pretty sure you are too.
Im failing to understand your thoughts on low man v zerg.
@Themanbat
Please explain to me what you would do differently in the exact same circumstances.
@Basetment
We have dueled. i never said i lost. But in a team fight the guy is a threat.
No lol if it was me i wouldve went around the back and pushed hard from behind, solo. While the zerg pushes the other side. AoE also has a 5 man limit so they wouldnt all be dying from the AoE. All about pressure man.
As a member of a reputable roaming group that frequently runs 5 mans (and if any T7 lowbie-killing 5-man want to come have a go, you’re on..), I can tell you that AoN has never told anybody to stop following them if they were just doing their objectives. Yes, our style of play focuses on fighting larger numbers and searching for constant fighting, but we’d never discourage our server to play objectives. In fact, we help them a lot. I believe that’s the proper mentality to have in regards to your server.
If you chose to play a roaming-group in GW2, you chose to take a different path than most. Therefore, you have to adapt to the majority and the game design… AoN spends 80% of their time deep in enemy territory, with no allies in sight. If you’re on a contested on friendly area, don’t complain about your pubbies being around you. Move yourself to a different place.
Of course, we’ve had our cases where litterally 5 or 6 people would hang around with us, following us like glue… those are the cases where you just want to kill them yourselves… people who decide they’d ride along your train while they should be doing other stuff.. but oh well. Run them into an enemy zerg and they run or die instantly.
Of course, if they ARE, indeed, in T7, where zergs and people in general are less geared, skilled and hardcore than the higher tiers, and where there a less full guild zergs, they “would” think highly of themselves for wiping people with crappy gear and no voice com. If you want a real challenge, come to T2. You’ll have plenty to fight, and it’ll open your eyes, and there won’t be pubbies because pubbies will stick with the commander!
Yes, t2 is much more skilled for standing in 60 person zerg balls all day whose only means of transportation across the map is by portaling. “T7 lowbie-killing 5-man?” Have you even been to the lower tiers? Seriously, dude, get over yourself. The only difference between tiers is the population. That, and in the lower tiers you have to do more than spam aoe to win. I know, using skills is hard…
Ive seen AoN Play. And like my Guild we are really competitive. Ive been in low tiers and also tier 2. there is a reason we are in a higher tier. Ive dueled this guy personally. Hes a friggin monster, and his guild works well with this. Ive seen noone do the same.
Well I haven’t seen him except an unimpressive video against bad Maguuma pugs
(5v6 followed by 5v8 does not make a 5v15), so he should probably keep his ego in the tier it belongs.
The way i see it is this. IF you can do a 5v25 all of your members have high awareness. Even if it was pugs. they are all shooting you giving little room for error. CCs, Condi, pure damage. It takes quite the team to accomplish this Pugs or not. We have stomped guilds, and pugs, and we duel often.
I find the way to being good at this game is to be good at managing pressure. If you can maintain a cool under pressure you win. So when a zerg of 25 comes and we beat them or force them to run. We out pressured 25 people.
While I understand why some guild-only or premade groups wouldn’t want people tagging along, it’s not how WvW is designed. It seems like another game mode is needed to appeal to people that want to play this way, like TPvP with larger teams or different maps.
This is exactly what I was thinking. Nothing wrong with team/guild pride in your accomplishments as Tek mentioned. Some sort of team battlegrounds (5v5, 15v15, etc.) or GvG would be great. WvW feels like it gives you the freedom to fight for your server however you want (sans griefing others, cheating) but to turn away allies aiming for the same objective isn’t cool imo.
I have to say though, wouldn’t a skilled n vs n battle feel more accomplished than n vs disorganized pub? It feels good beating number odds, but it seems more of an accomplishement defeating an organized group rather the 4 v 30 you hear about.
Actually we have done a 5v5 with AoN, and duels. so best of both worlds.
It’s understandable if the group is doing something specific (like uneven odds skirmishing) and you’re an uplevelled level 8 with no helmet, gloves or shoulder armor slots on. No commander wants a rally bot that enemies can easily rally off after the first point of contact when players go downed.
But even then, when a commander has certain demands, they should ask for a comp or armor check and not just tell someone that’s a pug/militia to stop following them; that’s just a sign of a bad commander that doesnt see the importance of other roles. Good commanders that do have certain composition reqs will at least get them involved in other ways, by doing something else productive and fun to suit their build/class/role.
I dont think we are talking about commanders. I think its about low man team.
While I understand why some guild-only or premade groups wouldn’t want people tagging along, it’s not how WvW is designed. It seems like another game mode is needed to appeal to people that want to play this way, like TPvP with larger teams or different maps.
Can’t do 5v25 in tpvp.
Everyone wants to be a spartan.
As a member of a reputable roaming group that frequently runs 5 mans (and if any T7 lowbie-killing 5-man want to come have a go, you’re on..), I can tell you that AoN has never told anybody to stop following them if they were just doing their objectives. Yes, our style of play focuses on fighting larger numbers and searching for constant fighting, but we’d never discourage our server to play objectives. In fact, we help them a lot. I believe that’s the proper mentality to have in regards to your server.
If you chose to play a roaming-group in GW2, you chose to take a different path than most. Therefore, you have to adapt to the majority and the game design… AoN spends 80% of their time deep in enemy territory, with no allies in sight. If you’re on a contested on friendly area, don’t complain about your pubbies being around you. Move yourself to a different place.
Of course, we’ve had our cases where litterally 5 or 6 people would hang around with us, following us like glue… those are the cases where you just want to kill them yourselves… people who decide they’d ride along your train while they should be doing other stuff.. but oh well. Run them into an enemy zerg and they run or die instantly.
Of course, if they ARE, indeed, in T7, where zergs and people in general are less geared, skilled and hardcore than the higher tiers, and where there a less full guild zergs, they “would” think highly of themselves for wiping people with crappy gear and no voice com. If you want a real challenge, come to T2. You’ll have plenty to fight, and it’ll open your eyes, and there won’t be pubbies because pubbies will stick with the commander!
Yes, t2 is much more skilled for standing in 60 person zerg balls all day whose only means of transportation across the map is by portaling. “T7 lowbie-killing 5-man?” Have you even been to the lower tiers? Seriously, dude, get over yourself. The only difference between tiers is the population. That, and in the lower tiers you have to do more than spam aoe to win. I know, using skills is hard…
Ive seen AoN Play. And like my Guild we are really competitive. Ive been in low tiers and also tier 2. there is a reason we are in a higher tier. Ive dueled this guy personally. Hes a friggin monster, and his guild works well with this. Ive seen noone do the same.
@Cirax I gotta say though buddy. The reason people turn pugs away is because when they do something extreme, like 2v10 or 5v25 which my guild has done, in waves. We dont wanna go, oh pugs were with us, was that really us? In teams like this there is a bit of elitism. I wanna be responsible for my own accomplishment. Not randoms. thats how I choose to play the game. Not trying to be mean.
@Cirax If you have a trained group that works together, things work a little differently. I cant tell you how many times we got someone new in our group and it totally threw off our flow. At the same time though, sometimes it works out in a better way we couldve come out with before. The difference i think though is Voice coms. There is no communication with a person in battle, unless you stop to type. Better of helping your buddies than a random.
I happen to love AoN lol. Im an asuran mesmer on TC Hidden Sin [ONI] gotta say i was surprised when your group didnt roll me, and Cov dueled me right in the middle of the borderlands. I really like your guys. Also the ONI AoN duels were also great. Yall have my respect. No trolls i believe
@Pyro When i first started i ran with the exact same utilities, but i ran s/p staff.
I noticed that after awhile i would almost be wide open when i was through with my staff switched to sword/pistol and then went through your rotation as a phant, stun( to prevent any interrupting of the summon, the summoning, leap immob, blurred frenzy, jump back decoy, switch to staff, chaos storm, blink in that, summon, and then play defensively after that. All within about 5 seconds. After you play mes a bit, this isnt hard at all.
I switched out the signet for veil and used it as a shadow refuge for awhile, and then noticed that if i was caught, i would be totally screwed. So i switched to s/s staff. Now i have all weapons on me at all times. Switching traits all the time. but this being my absolute favorite and the others being situational in my play style. I learned to stay totally hidden, and use shatters not only as damage but to totally erase the enemies eye on where the clones stood. dazing the screen as i set up.
as for the ret, ive never seen it do that much damage, but knowing my phants had that i would take advantage and asthey whirled shattered before they would die. it would do about 20% health and then they would restore.
The reason i say phant mes cant beat a good guard is becuase of the experiences i had. The amount of passive heals they have, the invuln, blocking, mobility. And in your build in particular you have the stun breaking leap which is great, unless you are knocked down, then it just moves you, and you have blink. One requiring a target and the other on a 30 sec recharge. Alot happens in 30 seconds. soo we look at leap. The leap brings you towards your target, and even if you waited, you are still pretty close to the enemy.
Is there something i am missing. My build was a shantasm, but i only shattered to heal, and to reset my location. Mass invs when the leap guy was up and then switching place in stealth. Standing still as if we never changed. I have some tricks.
Ive also played shatter as well, and applying those HUGE spikes of pressure and boon rip,along with 25% vuln with confusion, forces the enemy to panic and in some terms making them play defensively, allowing you to summon as they run. and in that time letting cooldowns reset. where phantasm requires alot of kiting, blocking, invs. We are limited i have found.
This being the reason i brought veil.
sorry i rant but the gist is. i think your build has a limitation in kiting. without staff as well, and the aegis you would give your phants, and yourself. but even with that the damage is slow because of the warlock. xD i am all over the place. Do you get what im trying to get at?
We are talking about skill being a counter to this build. At least i am. Phant mesmer is very easy to counter. In his original post he stated he wanted a counter to this build. I am talking about that counter. As far as im concerned i wasnt waving how awesome i am, in a way to flaunt, but i do duel often. I am taking my experience to better educated others using this build. I am sorry if you saw this as an ego boost to myself. Words can only express so much. I am sorry
@Pyro Ive played 1200 hours of mesmer, I know what the phantasms can do, and the gs pull on the phants will kill them. I have no idea what level of skill the guardians you were facing, I have met 3 good guards in my entire Mesmer Career. Yes they are easy to kite, but you have no blinks. And in battle, GS/hammer have ALOT of mobility. Being this a duel there will be no running. I know you also love your toughness, meaning you are missing out on burst. Like i said before this build murders in tpvp 1v1 and even 1vmany. I dont remember your server Pyro, but i know our servers have fought before, i just dont remember the specific server. I have never seen you at a duel, i am extremely curious of your skills as a mesmer. Do you accept tpvp duels? if you know something i dont, i wanna learn. as for the guardians you would have to face anykou. We are TC. As for me i would love to duel you,Anyone, anytime. As a learning experience on both parts. I wanna see what you say in action.
I am talking wvw, a Phant build in tpvp, can beat any class, any bunker. I do wvw duels, it adds more flexibility and more min max as well.
My orginal build was a 10/20/0/30/10 build. I had the same sorta concept except i am full zerker, using utilities and a fast hand to mitigate attacks. There is one guardian i know in particular, goes by the name of Aynkou. Ive seen him fight again and again against phant mes, shatter mes. The relatiation isnt doing much, and he balls them up for a big hammer burst. Dont always expect your phantasms to live, and dont expect them not to be in your face. Ive had to pull out ALL the kiting techniques when i fought a guardian, his name was Holypickle. The tankiest i think a guard can get. s/s staff. I am a firm belieber< :P in skill effecting the build you play, even if you are at a disadvantage. I consider myself an excellent mesmer, and this is a fight that i wont lose, but also, will never win. Phant wise.
That trait though, i guess is unrelated, since its not in his build. If he has no spike, the guard will never die. When i say this, i keep skilled players in mind, If you have stomped a guardian, thats really awesome,but i have never seen a phant build ever stomp a good guard.
i read that completely wrong, guardian is all about pressure and burst. I find that remove boons on shatter, wipe guardians. that protection is just too much.
you dont need to invis when he invis, in fact i wouldnt do it, i would know he is summoning in stealth. and if he isnt, blurred frenzy is a failsafe on a2 sec blurr on his 3 second invs. once he pops out, then i would go invs, and after that the tables would be turned in my favor. Beating a mesmer is all about the start of the fight, what happens at that point decides the match for the most part. this is my experience mes v mes
Yknow i am the Leader of Hidden Sin [ONI] Would you like to come and take over our band of extremely skilled and wild bunch? They don’t listen to anything you ever say annnd still own zergs. Your chill build would be perfect for MY guild that I made and not Aynkou. Just sayin, sent invite
We should duel. I am very curious of your actual skill as a mesmer. Maybe we could teach eachother a few things. If learned anything from playing guitar, you always learn alot when you play with someone better than you. It could go both ways. haha
@Thorment
I am always down to duel. My guild usually roams your borderlands. and always behind the windmill, i wouldnt be surprised if you have ever dueled, that you havent already dueled me. Im down though, i am on 4:30 EST till O.o bed? xD Tek Pulse. Add me up buddy.
you have no pressure when fighting in this video at all. Anyone can run with a zerg and press buttons, and watch people die. Even if all the damage came from you, he is outnumbered and not even focused on you. This is game is all about pressure, and if you arent under any pressure, you will always win.
Pyro, ive been listening to you for awhile, im a mesmer from the Tarnished Coast server. Hidden Sin [ONI] is my guild, we duel alot. I know the ultimate weakness to this build. It is blocking the summoning at all. On a mesmer this is far too easy to achieve, making mesvmes very easy for the more experienced player. blurred frenzy at the start of a summon and then summon on top of them. They do not get the summon off. Blinds as well, anything to stop that summoning. if you can lose LoS and summon on them in stealth, you can totally counter this build. Please reply im eager to hear your response. Ive dueled alot of mesmers, very very good mesmers. Ive yet to lose to one continuously. Once i find out the spec after the first fight, that is if i lose, i win after.If you know mes, very easy to counter.
I can help in the ways of mesmer! Its really the only class i play and i feel my perspective can really shed some light on what you can do as a mesmer. If you wanna you can send me mail. Tomorrow when i log on we can have a long chat about mesmer! Tek Pulse is my characters name.
there are things a mesmer can do, and a thing a mesmer is expected to do. A mesmer can be a great great asset in a low man enviroment, allowing you to set up and stay stealthed, giving control like pulls from temporal curtain or reflect from feedback. All of this while your Phantasms are tearin up the enemy. Mesmer at its core is a multitasking mage. You have to think about the well-being of your phantasms and clones not only to ensure the illusion of many of you, but as well as ensure you can do damage. You have an auto-attack and 1 other main damaging attack, besides greatsword. So you really gotta keep your buddies up!
So this is where the multitasking comes in. What are you doing for your team/zerg? well lets say you ran staff or something. You might have a build with regen on phantasms, so you summon near your friends and pop a storm on them, to give them aegis and also your friends, as well as regen, and other buffs from the storm. You say you run s/s gs. That is an awesome combo, the berserker alone allows your to manipulate the speed of a ball of enemies, allowing you, as a slow mesmer, have the advantage of speed.
Mesmer is about control in every aspect. Its a matter of what you want to control.
sorry for the long reply, i just love mes ^^