After reading quite a few of the posts in this thread. Simply put, I agree with most concerns that are raised.
Something I’ve noticed from several posts from people that are not in TxS, TTS or any other guild/alliance/server who frequently kill the worldbosses, is that they think we hate randoms for some reason and we deny them any chance to do this content.
This is where they are misunderstanding something. We do not hate randoms, we simply prefer our own members to be able to join us and do the content for several reasons:
- It’s more fun to do content with people you know and can trust, rather than being forced to do it with whoever happens to be there.
- We prefer own members to do it, because they also put in the effort to show up and participate in the event, learn and listen to others.
- On several occasions we’ve had randoms not listening, being smartkittens and ruining the entire event, ruining the fun for 120+ people.
- On other occassions we’ve had people grieving, for unknown reasons, jealousy maybe?
These last 2 points are going to be worse with megaservers as they’ll go unnoticed in the masses. Also, if you’re going to be moved with peopel you play with regularly, these grievers will regularly join us and ruin things for other people.
All this may make it seem like we don’t want randoms or new people.
But that’s not true at all, using our subreddit we frequently recruit new members because in the end people come and go. We don’t judge people by their skill or playtime, casual or hardcore.
For TxS there are only a few things we ask:
- Understand english and be able to atleast write it in one way or another. this is essential for communication, you can’t achieve things if you can’t explain stuff to someone because he doesn’t understand what you’re saying. This also comes with being able to use TS for better/faster communication.
- Show up on time for organisation. Well, you can’t organise/explain anything if people show up 1 minute before the boss spawns.
- Show that you want and will put an effort in the events, by for example, buy the recommender/required consumables, rethink your build, … .
- Don’t invite friends/randoms/… —> for the reason stated above, we want the members in the guild to be able to do the event with us.
Want to do the events too? Keep an eye on recruitment posts and take your chance.
That’s pretty much the basic point why we prefer things like instanced maps.
Now back no topic.
As I mentioned before, I agree with most concerns such as:
- Timers? Even with whatever form of consumable/currency/token to spawn the events, you can’t spawn the event within X time of the official spawn, leaving us with even fewer times we can organise it ourselves.
- Megaservers? As many said, it might be good for the casual players, but not for hardcore/content specific guilds.
Simply because with the limitted amount of information Anet gave us, it seems “impossible” to decently gather all our members (which are in different guilds forming an alliance) on the same map/server/overflow/ w/e you want to call it, because no matter what, it’ll be filled by random people causing hardcapped servers, and thus in case someone dc’s or crashes, he/she may never get in again. - Spawn stuff? If it includes merits or any form of currency gathered through guild events/activity alone, content specific guilds will most likely be unable to acquire said currency.
I hope I clarified a few points and didn’t make things even more confusing.
In short,
- Noone likes being forced to play with people they don’t want to play with, if they don’t have to play with them.
- Depending on the currency used for spawning events, it may cause severe problems for content specific guilds.
- Timers are … unnecessary.
(edited by TenkenSan.3482)