Showing Posts For Teriburger.5186:
During underwater fights, I notice we can’t use Hunter’s Verdict. Is this a bug?
According to Wiki, we should be getting 10% of our level, but on a level 80 character I’m getting 8,001 and not 25,400 exps.
Rather than using the mystic forge, how about something like the old transmutation stone? The stone allowed us to take two pieces of gear and pick the stats and upgrades we wanted from them. So if Anet would substitute a insignia/inscription for the second gear, we could just change the stats and not lose any upgrade.
What I would propose is crafting a “recrafting” hammer. This would work like the transmutation stone but with insignia/inscriptions.
The workers need more supervision. Many can be seen working on the same spot over and over, 24/7. I’m all for pride in workmanship, but laying a paving stone to 1 mm tolerance seems excessive.
After getting the disguise, if an elementalist uses Ride the lightning(dagger 4 skill), he will lose the disguise and get kicked out of the den.
Maybe related to the bonus chest is the Hero’s panel will reset and be at the top level of the equipment view. I’ll find my inventory set to 4 columns also.
So sometimes my settings are lost and a few times I’ve lost my bonus chests.
(edited by Teriburger.5186)
I had 6 bonus chests, but when i opened them, I only had 4. I also lost my daily chest. Wiki said that a bonus chest may open when i switched map, but I didn’t get the karma potion in my bags which means I lost the daily chest.
I usually don’t open the bonus chest to save on bag space. I never had this problem before.
and why would people buy unlimited gathering tools then??
I suspect for the “cool” factor. lol. Like buying a new finisher because its awesome.
This would make it easy to have all rpcs be able to use limitless gathering tools or the coin fed salvage-o-matic.
The regular tools can add charges for those that don’t want to buy limitless tools.
Many times I’ve thrown out lower level tools. With the Finisher UI, I could use the “charges” at a later time. It would be nice to charge it up to 500 uses or more and not experience the “oops, forgot to buy” syndrome.
I included a screen shot. All the risen waves were defeated and the krewe seems to be at work, but the event wasn’t completed.
The tool belt skill is ground target after the patch. This makes the belt skill almost useless. Is this intended?
Add a right click option at vendors to buy a specified amount.
A right click option on consumables that uses all or has an amount option.
Great way to down all those karma jugs.
To make this simple lvl5 leggings cost 4 vials of weak blood, 14 bronze ingots, etc. This doesn’t match other crafts that take 1 vial to make leggings. I tried to discovery the “right” recipe, but there isn’t one.
Ok, I was looking at the wrong spot. Health in the hero window doesn’t change, but the added health shows up on the combat overlay.
Update. I was able to do damage on some doors, so it might be only that event.
Rune of life created by leatherwork. It didn’t add any health when I applied it to my armor.
As I understand, it should do some direct damage and that type of damage applies to objects—-doors, spider sacks, etc. It did no damage to the spider sacks in Caledon. The lvl 3(?) event where some sylvaris need rescuing.
When I added these to my armor, it didn’t increase my health.
My necromancer was getting killed too. I believe they have shadow step and a fire aoe. Turns out these pirates don’t swim. lol. Well, they do swim, but underwater, they aren’t as deadly. Sadly, on land they may be too tough for me.
Anet might have changed the skills of the pirates and didn’t check this scenario.