Showing Posts For The Bremby.3084:

Do the report\ban actually work?

in PvP

Posted by: The Bremby.3084

The Bremby.3084

That’s what just happened in my last PvP match, and it happens everyday.
I know it’s a “normal behaviour” in PvP, for some kind of people, and they’re really a lot, so it’s common to find someone like that.

The real problem, in my opinion, is that they can think (and say) that they will never be punished, expecially in a game like GW2 that debuted in the pro international League.
I think that helpfull and nice players that respect the others would appreciate (and feel more “protected”) to have a feedback about their report, and, expecially, let us know if the ban\report system really work!

No one want a community of flamer and leaver, that never be punished!

Attachments:

The Bremby – Ci Assediamo da Soli [Sigh] – Far Shiverpeacks

Guild Alliances on Upcoming Patch

in Guild Wars 2 Discussion

Posted by: The Bremby.3084

The Bremby.3084

(first of all, i want to apologize about my not perfect english)

I think that the purpose of the World Bosses like Teq and (expecially) the 3H-Wurm was to raise the cooperation between players to an other level.
From the very first day of the Teq patch, here, on this forum, a lot of player started to complain about “a so deep cooperation between different guilds and player is impossibile” or “all the newbie in the map will let the event fail ever and ever and ever”. And that same day, here again, exactly on this forum, the TxS raised, giving to the community the best answer about this issue.
And let me explain you the importance of TxS and what they’re doing: they showed how, with the hard work of few guys, and good purposes of hundreds players, a huge community can collaborate and play friendly despite all concerns above.

That’s why i have to agree with agenciq expecially about:
1- the spawning time = ok i understand that Teq and 3H-Wurm are World Bosses, and you want to give them their right dimension , but only 1 playable spawn time each day will only create confusion and it will deny the possibility to partecipate at these events to a lot of players, regarless their affiliation to organized guilds (like TXS\TTS) or not.
And of course i understand that the spawning times are in this way to give a proper window in wich the guilds can use their consumables to pop up the events themselves.
But here we are on the next point:
2- the megaserver-system = i have to say that i like it really really a lot, but the problem about big guilds\alliances is real. The point is: if you give to a guild the possibility to pop up the event, you have to ensure that all the guild\alliance can join it without any trouble, not just “please, please, let hope 150 people with 5% increased chance will join my same server where i have to trigger the event”, it is completelly nonsense, and the same way it is completelly nonsense think about that 150 people will have to join, first the party, second the server of the few guys already there, all of this before the megaserver-system will fill the map with random players.
So yes please, give us the possibility to create private map istances, it is the wise way.

I really hope this discussion will help to improve the game and resolve the problems that obviously arise when big changes come.

The Bremby – Ci Assediamo da Soli [Sigh] – Far Shiverpeacks

(edited by The Bremby.3084)

The "Please, DON'T nerf" topic.

in Tequatl Rising

Posted by: The Bremby.3084

The Bremby.3084

Since it’s content that is actually impossible to accomplish on my server, I’m in the “Nerf it” camp. It should be something that a squad or two can do – not the current "jump through hoops, then do the watusi, while singing “sweet caroline” and juggling flaming chainsaws" that it is right now.

You can always guest in a populated server.
The new Tequatl is a huge and epic battle that can’t be won with 20-30 people, you should deal with it.

Guesting lol. Desolation is supposed to be a good pve server, and they still haven’t killed him as far as I know, i haven’t even heard of teamspeak gatherings to try attempts him. So the ‘supposedly’ leading EU pve server fails at it, where to do then? Guest to blackgate? Oh wait I can’t, and it would be to laggy (most full server on the planet).

Try to contact the guilds of your server and talk about a tactic, builds, and a fair organizzation with most of people in ts. This is what we’re doing here.
You can’t think to engage this fight jsut the wway you did till yesterday.

The Bremby – Ci Assediamo da Soli [Sigh] – Far Shiverpeacks

The "Please, DON'T nerf" topic.

in Tequatl Rising

Posted by: The Bremby.3084

The Bremby.3084

+1 of course
This new challenge will improve the comunication and the cooperation between guilds of the same server, i think this is the only way to succed.

The Bremby – Ci Assediamo da Soli [Sigh] – Far Shiverpeacks

Killing Tequatl. Let's organize! (European)

in Tequatl Rising

Posted by: The Bremby.3084

The Bremby.3084

We’re working on the builds to use in zerg\dps group on Tequila.
We’re considerign the fact that he’s a World Boss, so he doesn’t take crit dmg, that’s why we prefer classes that can convert a def stats in power and have alot of utility, stun breaker, and satbility.
Here are the builds for Nec, Ranger, Engi, War in order(for now)
http://gw2skills.net/editor/?fQAQFAWjQaR7FbeaM8JApHX/M2TFIH6xu66MA-e
http://en.gw2skills.net/editor/?fMAQFATjEVJ2RWCWs2Bg1j9IcwWhMdPQF0OLwmG-jAxA4fg0XR0Y7AFRjV9SEVDA-e
http://en.gw2skills.net/editor/?fcAQJAqelIqiYnvSgF17ISoHSohJYiKUZfeMfpFEC-jwwAo/Am9KiGr6lIqGA-e
http://gw2skills.net/editor/?fIAQFAUjgOtwxQOP4wBA0DtyaLzjfMqoUByA-jQxAofgsXR0Y7AFRjVZjpeJiqBA-e

Don’t look at the equip, just use your best for that build.
We have to add some mesmer at the group with null field and time wrap

The Bremby – Ci Assediamo da Soli [Sigh] – Far Shiverpeacks