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Multiple Digital Deluxe Upgrades

in Guild Wars 2 Discussion

Posted by: The Final Doorman.2913

The Final Doorman.2913

The Heart of Thorns and Path of Fire Digital Deluxe Upgrades both say “You can buy 1 more at this price.”

The regular Digital Deluxe Upgrade mentions no such restriction. It also comes with a handful of consumable items. Does this mean you could buy multiple Digital Deluxe Upgrades and get multiple chalices of glory, tomes of influence, and heroic chests?

I understand it’d probably be gem inefficient but I’m just curious if it’s even possible.

Anyone know of any cases where someone purchased the Digital Deluxe upgrade multiple times?

can't purchase heart of thorns

in Guild Wars 2: Heart of Thorns

Posted by: The Final Doorman.2913

The Final Doorman.2913

Is there any way to purchase the Heart of Thorns Digital Deluxe Upgrade anymore? The shop only gives you the option of bundling the Standard Edition of HoT with Path of Fire, even if you get the Deluxe version of Path of Fire.

In the Black Lion store I don’t see a Heart of Thorns digital deluxe upgrade anymore either.

Recent purchases

in Black Lion Trading Co

Posted by: The Final Doorman.2913

The Final Doorman.2913

I was also wondering about this. Seems like it’d be a handy feature to have.

finally at 80

in Guild Wars 2 Discussion

Posted by: The Final Doorman.2913

The Final Doorman.2913

Would you rather just one shot every enemy in lower level areas? Yeah that sounds like fun.

If you’re asking for more level 80 content, I can understand. It doesn’t seem like there are enough level 80 zones given how much of the population has hit the level cap. The level 80 zones are all packed with players whereas most of the mid level zones are barren.

Ascended Items should not be Accound Bound

in Guild Wars 2 Discussion

Posted by: The Final Doorman.2913

The Final Doorman.2913

Every time I read about someone vending his excess ascended rings for 5 silver I cringe a little. Of course, once you have more than 2 rings per level 80, you don’t have much else to do with them. They’re account bound on acquire, so you can’t sell them on the trading post nor trade them with your friends. So they either sit in your bank taking up space, or are sold for a measly 5 silver. What is the benefit of such a system?

The devs mentioned that they wanted players to be able to acquire ascended tier gear by playing however they wanted. Wouldn’t the easiest way of doing this involve making the gear available on the Trading Post? No matter how you play the game, you earn gold or loot you can sell for gold. You can even use gold to buy legendary weapons on the trading post. Why can’t you do the same for ascended items which are probably a fraction of the cost?

Illusions shouldn't vanish when target dies

in Mesmer

Posted by: The Final Doorman.2913

The Final Doorman.2913

I am sorry, I can’t agree with this idea at all… Like many have already stated, they are not pets. The class is essentially a boon/condition class…. summoning creates the boons and then blowing them up gives the conditions, the class benefits by understanding this unique mechanic. Additionally, there are effects that only get applied when illusions are destroyed (directly/indirectly). Part of the AoE power of the Mes is using your shatters for not only the direct damage effect but also the traited effects, I argue that mes AoE is weak or that we are weak in PvE. I attribute most of the complaints with the Mes being because people don’t understand the mechanics of this class. The class even from GW1 was a class that punishes attackers through counters/illusions/etc., it isn’t a direct damage class it is a confuse and abuse the enemy.

You might be right in terms of clones, but phantasms are harder to create, with longer cooldowns than clones and in the end they just aren’t worth it for shatter builds. Your shatters simply won’t add enough AOE damage/control given how long it takes to recast your phantasms.

Because phantasms die as soon as their target does, and given their relatively long cooldowns, they simply aren’t viable for PVE. Shattering them does little to amend this, and ranged phantasms are hard to control in terms of shatters and will rarely actually deal AOE damage to the targets you want to hit.

I will concede that clones make decent expendable summons that can be used for shattering and inflicting conditions. Phantasms are not like this at all, they make very poor substitutes for clones in this instance. If the only viable way to play a mesmer in PVE is to run a shatter build, what incentive do we have to trait phantasms at all?

If phantasms lived beyond their target’s death, they’d have far more of a use in PVE. At the moment, there is no reason to waste any traits on them. Having a greater variety of builds makes for a much better play experience.

Illusions shouldn't vanish when target dies

in Mesmer

Posted by: The Final Doorman.2913

The Final Doorman.2913

A simple suggestion that would substantially improve the mesmer’s subpar multi-target PVE abilities while not overpowering them in PVP.

Illusions should not dissipate when their target dies. It discourages focus fire which is a powerful damage mitigation tool in PVE, and it would make things much easier for arguably the worst PVE profession in the game. It is just so easy for a mesmer to get overwhelmed by multiple targets given their general lack of AOE damage compared to other professions. My proposed fix would greatly even the playing field.

The current system doesn’t even make sense flavor wise. If the illusions exist only in the minds of the targets, why can other creatures attack them? If an illusion can only attack one target, that target should be the only thing that can attack said illusion. Conversely, if an illusion can be attacked by multiple creatures, it should be able to retaliate against any of those creatures. It is only logical, and would be a great balancing factor for PVE Mesmers.

This makes so much sense both in terms of flavor and in terms of balance. Please consider this seriously.