Showing Posts For The Human Panadeine.2561:

"The Kodan Claw" meta event gone?

in Bugs: Game, Forum, Website

Posted by: The Human Panadeine.2561

The Human Panadeine.2561

I’m in the same boat as you buddy. As far as I know it’s supposed to start by escorting a quaggan called Bleepbloop from a nearby PoI, but Bleepbloop has just disappeared every time I go check. Hopefully can be fixed soon!

Portal Stone and No Slot

in Guild Wars 2: Heart of Thorns

Posted by: The Human Panadeine.2561

The Human Panadeine.2561

Thanks to Regina for passing along our info, unfortunately mine never got fixed in time.
Hope this issue will be addressed completely by next the next beta. Pretty disappointed Anet :\

Portal Stone and No Slot

in Guild Wars 2: Heart of Thorns

Posted by: The Human Panadeine.2561

The Human Panadeine.2561

Hereby joining the portal but no slot club ;_;

Just let me buy a beta slot.

in Guild Wars 2: Heart of Thorns

Posted by: The Human Panadeine.2561

The Human Panadeine.2561

You don’t really get it right? xD They put it inot DT and SW to bring players there, hello,

Then they should have made the portals buyable with bandit crests or geodes. A high number like 10k crests or something would be acceptable since I’ve probably gotten more than that by now just from trying to farm this thing.

Norn Engi Animation Bug

in Bugs: Game, Forum, Website

Posted by: The Human Panadeine.2561

The Human Panadeine.2561

Hey, just logged into my engineer for the first time in ages and this weird animation glitch was happening. According to my friend, he couldn’t see it. I tried re-logging and it was still happening. Here’s a short clip of what was going on https://youtu.be/-nsu9EMrkk8

Just thought I’d bring it to someone’s attention I don’t frequent the forums too often, so I apologize if this is already a known issue.

Why make the game even easier...?

in Guild Wars 2 Discussion

Posted by: The Human Panadeine.2561

The Human Panadeine.2561

I suspect the downed state change is something they implemented for the Chinese release, as I would believe that many Chinese players were confused by it initially (not saying anything about their intelligence, I’ve just worked with a lot of Chinese people and I can see this happening), and since it works fine, and they’re already merging a bunch of other changes from the China release, that’s probably what it’s about.

That is understandable. I am aware that the western and eastern MMO design philosophies differ quite drastically in some areas. So in saying that, I don’t see why Anet saw it necessary to bring this feature over from the Chinese version of the game, to a market that (to my knowledge) had no issues with the downed state. I think that a possible solution to this is something that Anet does seem to do often, and is give players the best of both worlds so to speak. A check box in the options menu named something like “Disable tutorial” which meant that non-new players could start new characters without being spoon fed would be really great.

There are enough things to keep me interested (the world, the lore etc) but there certainly are not enough things to keep me challenged and, as Anet seems to think is important, feel rewarded.

I actually dont think the player base like challenge that much. There are entire threads about SAB and SAB isnt exactly the hardest content in the game.

I think what people want are interesting encounters that make people want to keep replaying.

The root problem is that dps roles to favorable due to mob damage sponge design. If anet manage to bring back the cc role without the need to maintain a meta dps build, then I believe people will be happier.

I’m alright with SAB, it’s not my favourite content in the game, but it is quite fun; and not for the challenge factor. It’s fun to me because its a unique experience and I find it to be entertaining based on that.

As far as build composition goes, I’m personally a huge fan of healing my party. I played a healing monk for about 7 years in GW1 and rarely strayed to anything else because it kept me engaged. I know that a dedicated healer class goes against one of the core design pillars that GW2 has, so I wouldn’t expect to throw in a healer class in a future expansion or something. But perhaps something akin to a disc priest in WoW would be fun, I think (a player that damages as well as heals). We have it to a small extent as a water elementalist but I think it could be pushed a lot further. In the current meta, I don’t see how else a healing class could be viable since everyone just wants maximum DPS at all times.

Why make the game even easier...?

in Guild Wars 2 Discussion

Posted by: The Human Panadeine.2561

The Human Panadeine.2561

To be blunt, Guild Wars 2 (especially compared to its predecessor) is one of the easiest games I’ve ever played in my life. Not until I end up doing extremely high level fractals or perhaps sPvP does the game feel challenging to me. I suppose if you want to categorize time consuming grinding and farming as a ‘challenge’ then you could call making legendaries challenging too, but personally I don’t feel they are hard to make.

Anyway, this isn’t something that actually makes me want to stop playing. There are enough things to keep me interested (the world, the lore etc) but there certainly are not enough things to keep me challenged and, as Anet seems to think is important, feel rewarded.

Yes, there are near constant reward chests being thrown at you everytime you log in, but the thing is; rewards don’t mean anything to me if I don’t feel like I’ve done anything spectacular to earn them.

And so with the recent blog post entailing the “fresh start” for new players (which also includes veteran players starting new characters) it has been revealed that Anet has felt it necessary to dumb down the game even further in the early levels. For example, the removal of the downed state for the first few levels. Why? Were they really getting so much feedback from new players saying that the downed state confused them? That is just one example (one I personally don’t care about, honestly). However, a change I am concerned about is this:

“if you pick up a new weapon for the first time after already unlocking multiple weapon skill slots, you’ll automatically learn the skills for that weapon, rather than having to learn each weapon’s skills individually.”

I personally found that learning new skills for weapons as you used them was actually one of the most fun parts of the early game. I even felt that the levelling became more stale after I had unlocked everything by sampling all of the weapons I could use on a particular character. So, was unlocking skills based on how much you’d used a weapon really such a difficult concept for new players to grasp? I doubt it, and I think Anet needs to give their player-base some credit. We are not braindead.

I am glad that Anet is concerned about the new players, but I feel like these new features are a step backwards in the innovation Guild Wars 2 promised to bring to the table. Not only that, but I am left feeling like this game has catered to heavily to them, and not enough to those of us willing to dive head first into the game.

For all I know the next week’s worth of feature announcements could address all of these issues and make this post redundant, but I’m sure I’m not the only one feeling like this at the moment. Like I said, this isn’t something that would cause me to put my elitist hat on and be all “this game is too casual! I’m quitting!”, I just don’t understand the need to strip your game down to its barebone state just so a new player can have an easier time. I don’t think it is necessary.

Thanks for reading.

Beetles as ranger pets?

in Living World

Posted by: The Human Panadeine.2561

The Human Panadeine.2561

Even the guy who hates insects thinks beetles would be cool!

Beetles as ranger pets?

in Living World

Posted by: The Human Panadeine.2561

The Human Panadeine.2561

Is having the new beetles in Dry Top as ranger pets something that Arenanet would consider? They’re so cool, I want one to follow me around and fight with me forever. Obviously they probably wouldn’t only be able to be hurt from the front, though.

What does everyone else think about this?

Uncontested Temple of Balthazar

in Dynamic Events

Posted by: The Human Panadeine.2561

The Human Panadeine.2561

Any NA servers open?