Showing Posts For The Magic Wombat.5170:

Your top 5 most annoying foes?

in Guild Wars 2 Discussion

Posted by: The Magic Wombat.5170

The Magic Wombat.5170

Which enemy types do you hate the most? You can include reasoning if you want.

5. Random disconnects

4. Not being able to finish a zone unless you team up with other people.

3. Black Lion Chest (Locked) pretending to be loot.

2. Pets that cannot be put away and be made to stay put away.

1. Invulnerable mobs that get to whack on you.

In my opinion, invulnerable mobs are a bad design

in Guild Wars 2 Discussion

Posted by: The Magic Wombat.5170

The Magic Wombat.5170

OK, I am going to try and remain positive here, since we are supposed to offer constructive criticism…

The entire concept of allowing mobs to go invulnerable while still dealing damage in the middle of battle is probably the WORST mechanic I have ever seen in a game. And a “positive” step would be to remove it.

I don’t mind dying when I bite off more than I can chew, because that is my own fault. But this whole “invulnerable mob” aspect has gone way too far. We are engaged in battle. I and my allies are fighting for our lives. A mob, usually a ranged mob, is picking us off. I go over to engage it, and it is invulnerable. Not just hard to fight, but hitting pops up that red “INVULNERABLE” message. We now face a decision—a rather fast decision needing to be made—abandon the event fast enough to not wipe—if possible—or to simply wipe.

Wow, what a KEWL design!

I would love to see ANY developer justify this. Come on into the forums and explain how this enhances the game. Explain how making a fight impossible to win makes for a fun game. Isn’t it enough that my true level has been nerfed to compensate and make it more challenging? Isn’t it enough that I have been over-nerfed so I am now lowered to beneath the mob’s level? Must you also make the mob go into God mode?

Again, I would LOVE to see a Dev justify this.

And, again, since I am required to offer positive criticism, I am positively certain a positive step would be to take mob invulnerability in battle and positively eliminate it.

Bad enough I must have suffer through a red mob appearing, pop my best attack on a long timer on it only to find out it is invulnerable until the 4 seconds of scripted dialogue are completed and I must, like in a bad re-edit of Star Wars, wait for the bad guy to fire first… Keep that if you must, but loose the random mandatory fight loss.

You dont understand the mechanics of the game at all. when an event ends and enemies run away, when a boss isn’t ready to fight you, when he drops the hammer in fractals. This is the logic.

So, is this your way of saying it didn’t happen? Or your way of saying it is good to be that way?

No, don’t answer. Either way you are wrong.

So... Why can't I combine stacks?

in Guild Wars 2 Discussion

Posted by: The Magic Wombat.5170

The Magic Wombat.5170

Because they’re not stacks. You don’t have 50 axes. You have an ax that wears down and is useless when you get that number of uses. You can’t stack weapon axes. You can’t stack the axe you’re using to harvest, because it’s 1 axe, that you eventually where down.

Please explain food stacks then.

You don’t equip food.

Again, please explain how I can take a stack of 5 plates of food, and combine it with a stack of 3 plates of food, to produce a stack of 8 plates of food, but I can’t take two stacks of copper harvesting sickles (say with 12 and 13 uses) and combine them into 1 stack with 25 uses?

“Equipping” is irreleavt. I want to stack them when they are unequipped.

And, I am merely pointing out that stating the reason why we can can’t combine stacks—because it measures uses left on a single item—doesn’t hold up when looked at with the other items that do allow stacks to combine. I cannot combine a 1-use axe with a 1-use axe to make a 2-use axe, but I can combine a 1-use pig dinner with a 1-use pig dunner to make a stack of 2 1-use pig dinners? How about I simply make a stack of 2 1-use axes?

The simple fact is the lack of being able to combine stacks has more to do with selling gems than anything else.

Combat Depth: where is it?

in Guild Wars 2 Discussion

Posted by: The Magic Wombat.5170

The Magic Wombat.5170

Their PvP system is a three-faction map in which you battle over keeps and camps, using a variety of siege weaponry and large swarms of players to take and hold various strategic locations.

Sound familiar? Maybe because it’s exactly the same as WvW.

There’s no question who they got the idea from (and, indeed, where they got a LOT of their ideas from), when you hear the devs explain it for themselves.

That would be, “Dark Age of Camelot”.

In my opinion, invulnerable mobs are a bad design

in Guild Wars 2 Discussion

Posted by: The Magic Wombat.5170

The Magic Wombat.5170

What is this I don’t even… the only time I’ve seen invulnerable enemies it’s when they are running away/running to an event zone or are saying something. In all of those situations, they never attack or even aggro players, so if it happened, it must’ve been a (rare) bug and I wouldn’t take it as seriously as you are doing. Even if the bug existed and wasn’t so rare, I don’t see any situation in which invulnerable mobs can defeated you in 4< seconds.

Well, let me explain it—you are in an event. With lots of mobs. And a few allies. And things are going tight. Knocked down, fight your way up, knocked down, fight your way up. It is what as known as a “close fight”—could go either way. And a ranged mob is picking off you and your allies. So you decide to spend the 3-4 seconds it will take to slice and dice the ranged mob that is picking off you and your friends. You go over and engage him.

Oh, bad news, he is invulnerable! Can’t even be bruised. And so you get knocked to the ground. Now guess what—he continues to fire on you and your way of getting us is to either have an ally drop what they are doing, come over, and spend the 45 seconds it will take to resurrect you (you and they will be long dead by then) or you must rally after you kill the mob.

Oh, bad news, the mob is invulnerable. You can’t rally after killing it because you can’t kill it.

Wipe.

And, it is not a rare bug. Anytime a mob can’t figure out a path to you, it usually goes invulnerable. Designed to prevent people exploiting ranged attacks on mobs that can’t find a way to get to the player. I’ve seen this pathing problem happen when a set of mobs are 2-3 steps lower than me. Hit them all day with ranged and it won’t phase them. I’ve had my pet get stuck coming up a couple of steps. Eventually, when the pet falls to far behind, it just teleports to you.

And, yes, the event that just really upset me involved a mob that was up like 3 steps. Because there was no path to me the AI could figure out, it turned invulnerable to me. It could still chew on me via ranged, but I could do nothing to stop it. When I charged over to it, because combat had not ended, it was still invulnerable and doing DPS to me.

Simple fix—when a mob goes invulnerable due to a pathing problem, it also loses aggro against the player and fully resets.

So... Why can't I combine stacks?

in Guild Wars 2 Discussion

Posted by: The Magic Wombat.5170

The Magic Wombat.5170

Because they’re not stacks. You don’t have 50 axes. You have an ax that wears down and is useless when you get that number of uses. You can’t stack weapon axes. You can’t stack the axe you’re using to harvest, because it’s 1 axe, that you eventually where down.

Please explain food stacks then.

In my opinion, invulnerable mobs are a bad design

in Guild Wars 2 Discussion

Posted by: The Magic Wombat.5170

The Magic Wombat.5170

OK, I am going to try and remain positive here, since we are supposed to offer constructive criticism…

The entire concept of allowing mobs to go invulnerable while still dealing damage in the middle of battle is probably the WORST mechanic I have ever seen in a game. And a “positive” step would be to remove it.

I don’t mind dying when I bite off more than I can chew, because that is my own fault. But this whole “invulnerable mob” aspect has gone way too far. We are engaged in battle. I and my allies are fighting for our lives. A mob, usually a ranged mob, is picking us off. I go over to engage it, and it is invulnerable. Not just hard to fight, but hitting pops up that red “INVULNERABLE” message. We now face a decision—a rather fast decision needing to be made—abandon the event fast enough to not wipe—if possible—or to simply wipe.

Wow, what a KEWL design!

I would love to see ANY developer justify this. Come on into the forums and explain how this enhances the game. Explain how making a fight impossible to win makes for a fun game. Isn’t it enough that my true level has been nerfed to compensate and make it more challenging? Isn’t it enough that I have been over-nerfed so I am now lowered to beneath the mob’s level? Must you also make the mob go into God mode?

Again, I would LOVE to see a Dev justify this.

And, again, since I am required to offer positive criticism, I am positively certain a positive step would be to take mob invulnerability in battle and positively eliminate it.

Bad enough I must have suffer through a red mob appearing, pop my best attack on a long timer on it only to find out it is invulnerable until the 4 seconds of scripted dialogue are completed and I must, like in a bad re-edit of Star Wars, wait for the bad guy to fire first… Keep that if you must, but loose the random mandatory fight loss.

Black Lion Trading Company is buggers. Still.

in Players Helping Players

Posted by: The Magic Wombat.5170

The Magic Wombat.5170

It is a bug. There is no way for me to give them more $$$ if they don’t let me purchase gems or goods from them.

Sad part is it has been plaguing people for weeks and they aren’t doing much (anything) about it.

Black Lion Trading Company is buggers. Still.

in Players Helping Players

Posted by: The Magic Wombat.5170

The Magic Wombat.5170

You have it better than me… but not by much.

Black Lion Trading Company is buggers. Still.

in Players Helping Players

Posted by: The Magic Wombat.5170

The Magic Wombat.5170

Well, I did a bug report like 2 weeks ago about the fact that the Black Lion Trading Company menu is empty. As in…

Begin Example

End Example

How has A-net responded? No response yet. No fix yet.

All menus/sub-menus are empty, except for the one to pick up my cash. But, as that would require I be able to post an item, and I can’t, it might as well be empty too.

The really sad part is that in world chat I have determined that this is a common problem, and has been for some people for a while. Interestingly enough, the only way A-net can possibly make a penny off of me now is to sell me gems. Which I cannot buy because the menu is empty. This is a LOT like having a bank of vending machines which are all empty and/or the coin slot doesn’t work. Hard to make money that way.

Not only that (and I list that first because you would think A-net would care about it the most as it obliterates their ability to generate cash) but it also ruins my gameplay because I can’t buy or sell stuff to other players. I can only craft what I acquire directly, and can only sell items I get to merchants.

I am effectively playing in a single-player game when it comes to my economic interactions.

And yet this is a common problem. Affecting a lot of other players.

And A-net doesn’t even acknowledge the issue…

Sad.

Attachments:

Mystery box ripoff?

in Wintersday

Posted by: The Magic Wombat.5170

The Magic Wombat.5170

I throw away Black Lion Chests if I do not have a key handy. Even with the upgrade in items inside they are still not worth wasting the gems to buy keys.

I have purchased one set of ten of each of the special boxes that have come out but will not buy future surprise boxes. They just do not have a return rate that is enough to justify buying them.

Amen to that.

Mystery box ripoff?

in Wintersday

Posted by: The Magic Wombat.5170

The Magic Wombat.5170

No, you did not get ripped off. When you spent real world cash for the opportunity to open a sealed pretend box and find out what was inside, that is exactly what you got to do.

Yes, you did get ripped off. A-net should give decent prizes to people who actually spend money to open boxes.

No, you did not get ripped off. What you got was pretty much as valuable as what comes in the BL locked chests, and if you didn’t learn your lesson form those, it is your own fault.

Yes, you did get ripped off. A company should be ashamed to hold out the promise of wonderful prizes and then rig it so only 1 in 10,000 boxes are not junk.

Why is every event centered around a dungeon?

in Wintersday

Posted by: The Magic Wombat.5170

The Magic Wombat.5170

I agree. Same thing, husband and wife, our own guild—don’t like PUGs. At least Halloween had the massive realm where everyone was running around and you didn’t need to be in a PUG.

Tixx bugged?

in Wintersday

Posted by: The Magic Wombat.5170

The Magic Wombat.5170

OK, maybe I am missing something. When it gives me the option of entering “Level 2 explore mode”, what does that mean specifically? I would assume it means something other than entering at level 80 and getting swarmed by mobs.

Tixx bugged?

in Wintersday

Posted by: The Magic Wombat.5170

The Magic Wombat.5170

Tried entering Tix’s airship twice on Level 2 explore mode. Both times involved fighting level 80 mobs in large swarms with veterans taking turns shoving their swords in various new bodily orifices. Got a message saying content was not working.

I take it this is buggered bad, and the only way to do this is in a group of 5?

Any way to customize the UI?

in Guild Wars 2 Discussion

Posted by: The Magic Wombat.5170

The Magic Wombat.5170

I don’t think it was rushed to market—I mean every MMORPG game since Ultima Online has had customizable UI. This is the first one that didn’t, and I doubt it was anything other than intentional.

That is really, really sad, because it shows a company that is far more focused on what it thinks the customers should accept as opposed to what they actually want. Sort of like in RIft when the Devs decided to penalize people who refused to fight as a mercenary against their own faction. No amount of protesting would make them change their minds.

The games that have flourished have all given the customer what they, not the Devs, want. In fact, the only MMORPG to keep increasing in numbers year after year, Eve Online, has pretty much let the players customize everything, and set up and run their own star systems (star regions) and events.

A-net has some good features in this game. Very good innovations. But every last one of them will be copied by other games by this time next year. (The same way Rift’s dynamic events have been copied into GW2) And unless this game gets to be player-made-comfy (aka customizable and simple (non-bot) macros) it is going to have a very short run as it’s best are even better elsewhere.

Any way to customize the UI?

in Guild Wars 2 Discussion

Posted by: The Magic Wombat.5170

The Magic Wombat.5170

You have got to be ……. kidding me.

They want us to play the game they want us to play—down to not letting us set up our UI so it is easier for us to play? I mean, they knew we would want it but wanted to force us to … to what??? Have our screens identical to theirs? How is a customizable UI any different than having customizable keys?

And WHAT does “playing the game, not the UI” mean??? Can someone please translate that into English for me?

Any way to customize the UI?

in Guild Wars 2 Discussion

Posted by: The Magic Wombat.5170

The Magic Wombat.5170

I mean, having my pet’s health bar where it is it may as well be off the screen. (A tiny red bar wedged between a lot of buttons.) And, I’d sort of like to move my buttons around. Is there any way to do that?