I’ve been thinking similarly about how to help WvW.
My thoughts are to assign servers one of six colors, trying to even out representation of the three time periods.
Then, you use the megaserver model for entering a borderland. Giving preference to guild and squads. Once that version of Red BL fills, a second instance opens. If the map you’re trying to enter is queued, you are given choice to queue up or to enter next version of the map, having the ability to requeue once in so that you can eventually join your guild’s raid.
While there are still some staunch proponents for server identity, most WvW players (by my experience) would rather have a night of good fights, rather than server purity.
It also allows for the opportunity to possibly run with some folks that you normally wouldn’t get a chance to without a server transfer.
We know that “seasons” are dead, so there’s really no reason to maintain server-based scoring, other than the current matchup process.
This method also allows for more style based play because those that like guild raids will be able to get in with guildies and run groups against full borderlands of other groups. Those that like to roam, most likely, end up in borderlands with a lot of other roamers, so that you can fight your 1v1s without much concern for being blobbed down.
It’ll also take away the intentional tanking by servers, so that you get a better relink.
All the developers will have to worry about is rotating colors (you were red last week, this week you’ll be purple)
All the players have to worry about it joining the fight in a borderland. You won’t have those “wonderful” times when ten people are trying to defend air keep from a full map blob. Or, at least, they should be very rare.
Ermmm.
1. There are 4 tiers
2. Each server’s players are able to choose one of the 4 tiers, at any time, to play. They just cannot split themselves up to play in two places at the same time.
3. Each tier are design in sizes than actual rank, in other words, different map cap.
4. Servers are assigned with certain colors which is decided by anet
5. Servers with color A will play at A side, B at B side, C at C side
6. There is a server league (not much info what this is)Is that right?
I will start with server identity first. Server identity isn’t something that can be easily detonated using a leaderboard, it isn’t just a name on a list. Server identity or more importantly pride is the result of shared feelings born from connections between players doing things day and night in the wvw, people want to protect those feelings.
However, in your approach, if server’s players are allowed to choose tiers base on their choice, that also means the players are spreading out. When players are spreading out, it won’t be that easy to build that connections and without it, we can’t develop feelings. Not to forget, servers are mashed together because of their colors. This means that there will a range of players from different servers playing side by side with you. The sense of server identity will become vague at that point.
Another issue will be the guild recruitment. Guild currently and in your suggestion has a common recruitment issue and that is the server issue. Guild only has few choices they can make; Get the person to transfer over, Pay for the transfer, Explicitly not recruit different server or Just recruit into roster and hope one day will be on the same side. Most guilds are unlikely to take the last option because it affects long term combat quality of the guilds. However, you stated that guild mates can select same tier to play with which kinda imply that they can play on same side even if their server are assigned different colors. Is that what it is or did I read it wrong?