Showing Posts For TheBeedon.6031:

please no kylo in tournament map rotation

in PvP

Posted by: TheBeedon.6031

TheBeedon.6031

I think khylo is pretty fantastic how it is. The treb is great.

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]

Root/dodge bug destroying pvp

in Bugs: Game, Forum, Website

Posted by: TheBeedon.6031

TheBeedon.6031

Mostly this. Actually completely this.

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]

Bringing down eles more (unannounced nerf)

in PvP

Posted by: TheBeedon.6031

TheBeedon.6031

its a 10s longer cooldown…not much at all…also its a blast finisher

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]

Bringing down eles more (unannounced nerf)

in PvP

Posted by: TheBeedon.6031

TheBeedon.6031

You don’t make build diversity by nerfing skills people don’t use much.
Throwing two utility slots in the squishiest class away for a 1.6~k and 900~ instant dmg spike (if you stack allot of power and a good deal of might) was nothing OP in the slightest. You couldn’t take cantrips so had an innately very frail class when pinned down. Now you can give up the still pretty solid cantrip survivability for a free auto attack or 2 worth of dmg…

Straight up halving a rarely used skill’s dmg is kitten
You have to see that at least.

That is fair. From a logic point of view, though, would you agree that arcane wave should not do more damage per target than arcane blast? I think perhaps arcane blast’s damage should go UP to correct for this…what do you think?

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]

Bringing down eles more (unannounced nerf)

in PvP

Posted by: TheBeedon.6031

TheBeedon.6031

Fine. I agree that it was bad for it to be undocumented, as I did in the first post.

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]

Bringing down eles more (unannounced nerf)

in PvP

Posted by: TheBeedon.6031

TheBeedon.6031

And that’s how it always worked! And it makes sense when you’re closer to the targets it makes more damage as you’ll also take more damage near them. They didn’t say anything about this change in fact.

If it only hit one target near you, then yes…it would make sense to do more damage…but the skill, i expect, was never designed to be a 1v1-centric skill. It is meant to hit multiple targets…that is the advantage to using it. So yeah, you will take more damage beign close to the target, but you should be trying to hit more than one person with it…which means you could be doign anywehre between 1x-5x the damage as compared to arcane blast. Oh yeah and its a blast finisher. With only 10s extra cooldown. It makes WAY more sense to NOT do more damage per target.

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]

Bringing down eles more (unannounced nerf)

in PvP

Posted by: TheBeedon.6031

TheBeedon.6031

So what you are saying is that you want the AOE arcane dmg spell to do the same damage as the SINGLE TARGET arcane dmg spell. If it was unannounced, I agree that is crappy, but the change makes sense… Why in the world should the aoe spell do more damage to each target than the single target one does to…well…one guy…

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]

Now that you've nerfed mug....(2.0)

in PvP

Posted by: TheBeedon.6031

TheBeedon.6031

Some people are not aware of how strong boons are in this game. Boons make or break bunker guardians, make or break bunker eles, and are an extremely powerful tool for some other builds (might for hgh engineer, might for scepter ele, etc).

Being able to steal boons at anytime you need, for several times in a row, will surely drain your adrenaline fast, but you’ll reap 10-25 stacks of might from some professions, you’re rip protection, stability and high stacks of regeneration, vigor or fury from others.

Except the boon stealing mechanic doesn’t work this way.

You see an engie running around with 15 stacks of might, you steal it from him, and then you get yourself a single stack of might.

Pretty useless considering how fast those boons are going to get applied again.

The only real improvement coming with the sword tweak comes from the fact that it will be spammable, so if your opponent consitently refresh his boons you will consistenly get to steal them again.
But you can’t rely on bountiful theft to do that, and as for sword you’ll have to stand inside the aoe mine field in order to steal those while dealing mediocre damage and being showered with death sneezes.

Maybe it will be okay to 1v1 that lonely bunker guarding a point, but i doubt it, especially not against BM rangers.

I’m fairly certain that during the SOTG, the devs said explicitly that if you remove a stack of a boon, you will be given the same size stack…ie…you rip 15might off of the engi and you get 15might in return

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]

Bug leaderboard (switch guild)

in PvP

Posted by: TheBeedon.6031

TheBeedon.6031

Did you remember to select which guild you want to filter by? It lets you filter by any of the guilds that you are a part of, so when you turn on the “guild” filter, then you need to subsequently pick which one. It pops up in a dropdown next to the filter one

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]

Laurels

in PvP

Posted by: TheBeedon.6031

TheBeedon.6031

It has been fixed that you can either receive laurels for the PvE monthly OR the PvP monthly BUT NOT BOTH. Whichever you complete first will grant you laurels. The rest of the rewards you can still earn. Hope this answers your question clearly.

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]

No skill CD reset upon death?

in PvP

Posted by: TheBeedon.6031

TheBeedon.6031

death would become desirable

Who wants a chain timewarp? Yeah?

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]

Gib's Tutorial on PvP Necro Condition builds

in PvP

Posted by: TheBeedon.6031

TheBeedon.6031

Thanks for the vid gibbly, very handy

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]

Leaderboards problem

in PvP

Posted by: TheBeedon.6031

TheBeedon.6031

Tournaments only. Also, you will only show up at all if you are in the top 1000

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]

Reduce retaliation damage

in PvP

Posted by: TheBeedon.6031

TheBeedon.6031

If you actually look at how retaliation damage is determined, you would see that the damage is determined is based on the power a character has.
Therefore someone with a super bunker build with little or no power would also in turn do low amount of retaliation damage.

it still is a cheese mechanic, just like phantasm mesmers and every spec that relies on the ai to win

by that definition, any passive or effect you apply to yourself is cheese…are you serious?

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]

Reduce retaliation damage

in PvP

Posted by: TheBeedon.6031

TheBeedon.6031

I’m not sure I think it is a problem. Retal is in place exactly to prevent huge burst classes from running amok. It serves an important purpose. By running a bursty, low hp build, you are accepting that shortcoming. Condi builds, for example, will eat these guardians alive, so it’s not like they are invincible to everything, just what you have experience with, unfortunately. Part of the game is picking your fights, and that just isn’t one you should pick, alone. That doesn’t mean you are useless against, them, however…you just need help…and I don’t think that’s a bad thing.

If they play their class correct AND you play yours correctly, they should win, and that, I’ll assume, is how it’s going down. If they screw up and don’t put up retal…they will die…but if you screw up and burst into a full retal, you are going to die, and you should.

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]

April's State of the Game w/ Karl and Sharp!

in PvP

Posted by: TheBeedon.6031

TheBeedon.6031

Is there a reason these discussions always have to focus on sPvP? Why can’t we discuss the issues plaguing the rest of the game? Things like how WvW is nothing but a ring-around-the-rosey zerg fest and the WvW map doesn’t lend itself to anything but this? What about how the game as a whole is still lacking in any real end-game options other than WvW and sPvP? Why not discuss where the other game modes are? What about how the problems with sPvP are now becoming prevelent in WvW where classes are limited in spec and option due to zerging being the only real option. What ever happened to the AE discussion? do the devs have any input on removing the AE cap vs just making the harmful cap 10 and the beneficial cap 5?

I mean class balance is great, but the last episode was a complete waste of time because the classes I paly (Warrior and Ranger) took up like 30 seconds between the 2 of them. Now that I have a thief added to the mix, will we have 5mins devoted to thief Q&A again? I certainly hope not.

I realize the people hosting this thing only sPvP, but that makes up such a small part of the game that so few people actually play. The only reason the non-sPvP players watch these things is insite on class changes, and we’ve been let down month after month in these videos because we only talk about 2 classes in detail.

The point of the show is to be an spvp forum of discussion. It was never intended to be “all guild wars state of the game,” only “spvp guild wars state of the game.” No point in complaining about that. There are other podcasts for pve

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]

April's State of the Game w/ Karl and Sharp!

in PvP

Posted by: TheBeedon.6031

TheBeedon.6031

Hey folks,

Quick update.

As you know we’ll be joined by JSharp and Karl on the next SOTG. However, they won’t be sticking around for the entire show. They’ll mostly be popping in to give us some updates on balance that are coming in the April patch and then some possible design goals for the coming months. At some point they’ll take their leave and we’ll have a focused roundtable discussion with our player guests.

Best of both worlds, right?

Anyhow, thanks for the ongoing feedback. I do take a lot of the suggestions into consideration, even from you grumpy buggers.

TBH I really think this is ideal. That way there is no pressure to talk to the devs for an extended period of time when they obviously can’t/won’t go into too great of detail for any number of reasons, and the players can discuss more openly how they feel about stuff between each other rather than taking turns with the devs.

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]

Help to set up my team with current meta.

in PvP

Posted by: TheBeedon.6031

TheBeedon.6031

I doubt the thief is going to be able to burst down a bunker ele on its own. You are going to want to at least send 2. If you can manage, try to get the ranger on the ele to get him weak/burn cantrips, and then have the thief burst him once he is weak. A good ele isn’t going to get dropped by a thief 1v1, methinks.

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]

Why do you roll this map.

in PvP

Posted by: TheBeedon.6031

TheBeedon.6031

could you elaborate on what the problem is? forgive my ignorance

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]

Guild Wars 2 -- Current PvP After 8 Months

in PvP

Posted by: TheBeedon.6031

TheBeedon.6031

Conquest means tactics and coordination in movements, Downed state means to cooperate to make damage and stomp people.

But a lot fo people don’t like conquest and don’t like downed state. Basically they want a brain dead flat game where who has more skill/elite not in CD wins the game.

DM is a good and popular mode but you need to consider the game and the dinamic, probably DM in GW2 (devs have tested this mode) would be not fun like conquest

I tend to agree with you.

Also, I think in one of the SOTGs, Jon Peters addressed DM and basically said that in testing, what happened is both teams ran in, blew all of their elites, and then one team won at the end of the elites. Every time. It was dumb. Now I’m sure that certain limitations/game mechanics could be implemented to TRY to prevent that kind of match…but I find it pretty likely that that would happen.

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]

Tested epidemic

in PvP

Posted by: TheBeedon.6031

TheBeedon.6031

The skill can be INCREDIBLY powerful. I don’t think it should be easy to land, specially considering the low cooldown

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]

Tested epidemic

in PvP

Posted by: TheBeedon.6031

TheBeedon.6031

There is nothing wrong with this epidemic change…it works how it should have in the beginning, IMO. Now you have to pay attention, OH NO!

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]

State of the Game Feedback Thread [Merged]

in PvP

Posted by: TheBeedon.6031

TheBeedon.6031

Lay off of Karl. Grouch specifically asked him to summarize the first couple classes, so then Karl assumed that’s what he wanted for all the classes, and Grouch nor the other interviewers ever asked him to stop doing that. It’s not Karl’s fault, it’s the interviewers’.

So he’s not a good public speaker. So what? If there wasn’t someone from the balance team there I’m sure people would complain even more. So he forgot whether or not a certain skill has a blast finisher. So what? There are hundreds of skills and effects in the game, he can be forgiven for forgetting one. So it makes him appear less capable at his job. So what? He’s a human being and human beings all make mistakes, he doesn’t deserve to be judged for that.

“They said ele healing is fine, lol” – no, they said that the amount that eles heal is fine and that they want to increase the casting times of those abilities. They want an ele getting his heal off to be a big deal, but they admitted that right now it is perhaps too easy to do so.

“same build diversity as necros? Necros have no build diversity, lol” – wrong. There’s the standard condition build, then you have 30/30/10/0/0, you have the condition build with Terror mixed in, there’s a 30/20/0/0/20 ele-killer build which is super fun with 4.2k life blast crits and incredible dagger spam damage and boon removal, you have the minion bunker-buster or bunker build, heck take a look at the two builds in my sig. The point is that the tree is diverse enough to support a wide variety of builds, AND there is room for “tweaking” builds to suit personal preference. Whereas there’s only one mesmer shatter build, for example.

“leaderboards will probably release six months from now” – oh my lord, they said specifically that leaderboards are in testing. Meaning that all of the programming work is done unless the testers find a bug that needs to be fixed. They also said that leaderboards will be here soon, maybe even before the patch! How in the hell do you interpret that as “6 months”?

EDIT: sorry for the venom in this post. The forums have been frustrating me lately, there was a thread where someone dared to say that they were actually having fun with sPvP and everyone on here tore him a new butthole. I guess I’m frustrated over how this forum behaves, but it is the internet, so I should probably get over it…

yep, i totally agree with everything you brought up

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]

SOTG: Nero & Grouch Tanked it...

in PvP

Posted by: TheBeedon.6031

TheBeedon.6031

On a side note Anets idea of Boonhate dmg wtf? im gonna be penalized for putting up boons lols… ? i dunno. Its kitten like this that makes me feel like they are all over the place.

I see no problem with this…they aren’t going to directly punish you for putting up boons. They are going to allow players to make the choice to punish you for putting up boons. My understanding is that they would have to either spec into or gear into such choices, thus limiting their ability to be as effective elsewhere. There are already other skills in the game that have this function, Corrupt Boon is a great example. Corrupt boon is totally useless if you don’t find someone with either a lot of buffs or the appropriate buffs to corrupt. Similarly, if they make, for example, a rune set that gives +dmg vs enemies with buffs, then these runes do nothing for them against someone who doesn’t have any. It is all situational, and I actually thought it was a pretty great idea, if implemented intelligently.

As for the host and two contributing players. I agree that Xeph did a great job, and I think his tone about the whole thing was perfect. Pointed questions, and at no point did I feel like Xeph was being accusatory, impolite, or wasting time.

Nero, to me, felt like an angry high school debate captain just asking the same, unanswerable questions over and over again. I understand that you wanted to ask questions about transparency and time-tables, but after a certain point, surely you must have figured out that they weren’t (couldn’t as it happens) budge on that.

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]

State of the Game Feedback Thread [Merged]

in PvP

Posted by: TheBeedon.6031

TheBeedon.6031

To the bads that keep whining about the thought about mesmer being buffed:

They’re buffing the useless skills/weapons for Mesmer. This means that if they nerf the 20/20/0/0/30 shatter with illu mirror and portal Mesmer will have something to fall back on. If they would nerf Mesmer as it is now the class would just be ruined.

Why on earth would you cry about them buffing scepter? More options is a good thing.

I think the logic behind the complaining is that “mesmer has a strong build” and “any buff to mesmer will directly improve all builds for mesmer” and so they think that this will make mesmers too good…which, of course, is ridiculous.

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]

Asura's: Unfair advantage.

in PvP

Posted by: TheBeedon.6031

TheBeedon.6031

This has definitely been brought up several times. I’m just gonna warn you…your discussion isn’t going to go very far. To try to be objective about it: there is a large group of players who thinks the models are fine, there is another large group of players that thing its not fine, and every time I’ve seen the topic, I don’t think anyone was particularly convinced of the opposing argument.

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]

Mesmer, thief, thief, guardian, mesmer

in PvP

Posted by: TheBeedon.6031

TheBeedon.6031

If I may ask, are you playing hotjoins our tournaments? and are you upset because you are having trouble against them?

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]

2 Team Tourney Map

in PvP

Posted by: TheBeedon.6031

TheBeedon.6031

A shorter rotation time would be very nice, I think. I don’t dislike the map as much as you seem to, but it would be nicer, IMO if it was on a 3 day rotation or something like that instead of 1 week.

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]

Time to add GvG+HA

in Suggestions

Posted by: TheBeedon.6031

TheBeedon.6031

How long did it take all/each of those modes to be implemented in GW1 from release?

A long time. AB for one didn’t come out until the first expansion, I could be wrong but I believe codex and hero battles didn’t come out until the second expansion. I hate when people come up with this list and pretend like it was all available at launch. Not even close. At the time I started playing early-ish on in the original, it included hall of heroes (which later became heroes ascent), guild vs guild, random and team arenas (which were effectively the same game mode, just premade vs non-premade teams)

Yea they were not all there at launch…however there was enough to tide gamers over till they added new stuff and most of the gamers didnt move away from GvG or HA even when those new game modes were implemented they were more like a side show.

The real meat and bones of the GW1 pvp was HA and GvG no ones getting all nostalgic here, its true they had more for pvp at launch for gw1 than gw2, its a fact.

I agree with you that pvp for gw1 at launch was better than gw2, certainly in terms of gameplay variety. I just think that listing all of the game modes that existed at some point in the game (some of which were eventually removed) is misleading and unnecessary. You can make your point, as you have been trying since your OP with the relevant comparison, which is HA and GvG…so just stick to that next time.

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]

Time to add GvG+HA

in Suggestions

Posted by: TheBeedon.6031

TheBeedon.6031

How long did it take all/each of those modes to be implemented in GW1 from release?

A long time. AB for one didn’t come out until the first expansion, I could be wrong but I believe codex and hero battles didn’t come out until the second expansion. I hate when people come up with this list and pretend like it was all available at launch. Not even close. At the time I started playing early-ish on in the original, it included hall of heroes (which later became heroes ascent), guild vs guild, random and team arenas (which were effectively the same game mode, just premade vs non-premade teams)

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]

New map: warior build: back Cap & tactics

in PvP

Posted by: TheBeedon.6031

TheBeedon.6031

Edit: I would like to add that the OP assumed that you can cure conditions on your teammates. Only shake it off does that, and it’s only 1 condition. The rune setup that does “Shouts remove conditions” only applies to you, not your teammates.

Patch Notes
“Updated the Superior Rune of the Soldier’s sixth bonus to properly remove a condition from allies affected by the shout.”

Or was this not actually fixed?

Pretty sure that was fixed. Was working for our guardian last night.

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]

New map: warior build: back Cap & tactics

in PvP

Posted by: TheBeedon.6031

TheBeedon.6031

I just saved you the hassle of learning that shouts are bad and giving you a much more refined build.

If you don’t mind me asking, what is so bad about shouts?

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]

New map: warior build: back Cap & tactics

in PvP

Posted by: TheBeedon.6031

TheBeedon.6031

I don’t know enough about warriors to really comment intelligently, but I do want to say that I love how this new map and driving people to rethink the way they build. Good stuff.

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]

worst pvp i have ever played

in PvP

Posted by: TheBeedon.6031

TheBeedon.6031

Hasn’t really been a problem for me. A few 4v5s, but that was a problem before, as well. I have barely had any matches that were really one sided, except for maybe the first couple.

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]

Really Enjoying "Join Solo"

in PvP

Posted by: TheBeedon.6031

TheBeedon.6031

So you’ve noticed a difference? That makes me really happy to hear.

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]

Keep in mind this was the big one

in PvP

Posted by: TheBeedon.6031

TheBeedon.6031

Here is the video itself, if I can find when, exactly, they say it, I will update

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]

Keep in mind this was the big one

in PvP

Posted by: TheBeedon.6031

TheBeedon.6031

I’m pretty sure in the most recent gw2guru sotg, they said quite explicitly that this was not, in fact, “the big pvp patch”

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]

Could Elementalist in sPvP suck any more?!?!

in Elementalist

Posted by: TheBeedon.6031

TheBeedon.6031

Easily the strongest class at this point in time. Don’t expect to win every fight.

HAH what you mean that one viable build we have?
Yeah sure that sounds op as all kitten

By one viable build you mean the very powerful D/D aura share or the S/D hybrid mobile tank or the Staff bunker or the S/F bunker?

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]

Could Elementalist in sPvP suck any more?!?!

in Elementalist

Posted by: TheBeedon.6031

TheBeedon.6031

I would like to preface this by saying the Elementalist was my favorite class. It was challenging and fun. I have gone from getting around 12+ kills per game to 6+ since the newest update a few days ago. I have tried changing EVERYTHING around, without sucess. The runes, sigils, skill points, all of it does no good. It seems as if the damage dealt is lower, the healing is lower and the overall squishiness is increased exponentially. I have tried burst builds, condition builds and tank builds….. D/D and S/D are completley unplayable now. I would like someone in NCSOFT to please respond with a statistic of kill/death ratio for the overall elementalist class in sPvP. I would be happy with a random sampling. I bet it is abismal compared to any other class.

On top of that there IS NO COMPARABLE STUN/INTERRUPT FOR DOWNED STATE now. If you go down you are guaranteed to die no matter what. Before the update, you could go into mist form when downed and it would remove all conditions from you and you would get half health. That was the “interupt.” Now, the conditions continue to eat at you and the players continue to do damage when in mist form. When downed you die too fast. There is NO HOPE to have a team mate come and help. There is no hope to res yourself.

Great job at making a difficult to play, yet fun and challenging class into a terrible one.

As for mist form, it works like mist form now instead of a reset…it’s now how it should be.

I’ve been playing it since patch and I think ele is just as strong as it was. Only issue I have is I think that magnetic grasp isnt working…but you are insane…ele is still beastly..

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]

Quite Excited for February

in PvP

Posted by: TheBeedon.6031

TheBeedon.6031

I think if they just put in a rating/matchmaking system for 1v1 paids, there will be so many happy people…anything beyond that is bonus to me

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]

Please change this ASAP!!!

in PvP

Posted by: TheBeedon.6031

TheBeedon.6031

Stop allowing ppl to change characters mid match, especially in PAIDS!! When you are winning by almost 200 points and then some premade try hard team switchs to builds that counter the builds you are in it becomes unfair and frustrating!!

So please patch this in asap if you can, thank you very much!

I haven’t experience this personally, but that does seem a bit bonkers that you could change characters mid match… Why isn’t that locked?

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]

Player Representatives for the PvP Community

in PvP

Posted by: TheBeedon.6031

TheBeedon.6031

In theory, it sounds great, but there are flaws. When you get an elected party together to represent the masses, over time they become corrupt and only look out for their own self-interest. Eventually, they make changes that not only do not benefit the public but sometimes they are actually detrimental to the public they are sworn to represent.

So what about if the choices aren’t permanent, but rather on some sort of rotating schedule. Something like: 3 players are chosen per every few weeks, then it switches, maybe up the number of players to something like 5 so that you can include at least 1 lower ranked person just for perspective, though the highest tier of players would still be given the strongest voice.

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]

ANVIL ROCK: Classles Raygun & the Rise of WAR

in WvW

Posted by: TheBeedon.6031

TheBeedon.6031

Brilliantly put, Baer.
It’s a shame how some of this is going down, but we have some great strong leaders in the alliance (yourself as one, ofc), so I have little doubt that we will be stronger than ever and suffer little for such a loss.

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]