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Issue Reports: Heart of Thorns [Merged]

in Bugs: Game, Forum, Website

Posted by: TheModDoctor.7180

TheModDoctor.7180

I lost exactly 31 achievement points upon login.

I had 10,091 still on the character selection screen, and noticed that after I logged in this was reduced to 10,060. Currently at the time of writing I’m at 10,066, after +5 for Adept Reaper and +1 for Dark Harvest.

It’s not a major issue, but I’m not too keen on losing a few hard earned points. I noticed that Zohane.7208 on the first page also had this issue.

Revenant Feedbacks [merged]

in Revenant

Posted by: TheModDoctor.7180

TheModDoctor.7180

Part 2.

16)
I’m not quite sure why there are two healing focused trait lines. Both Salvation and Invocation lines have mainly healing traits. I’m especially puzzled by Invocation, and why it is healing based. Per definition: “An invocation is an appeal to a higher power for help”. Therefore any of the three Legends may be invoked upon, be it for restoration, power or protection. I would suggest a redesign of this line (keep the name), and have it provide a trait selection range which would allow to boost any of the three stances. Some quick thoughts:
a) Keep the first minor and three major traits, these have a good balance between the stances.
b) A few temporary stat boosts which apply to nearby allies as well when certain conditions are met, like when health drops below x% -> party gains regeneration/evasion/or even stealth, when enemy health drops below x% -> party gains fury/might/quickness

17)
Even though I’m sure it’s already in the works, a fifth trait line would be a good idea, preferably one that focus on damage output.

18)
Just an observation, I had a strange bug with Ventari’s tablet while doing Ascalonian Catacombs. I had the tablet summoned, and upon dying the tablet didn’t reset properly. Therefore I was unable to summon a new one, and Ventari’s Will had no effect. I had to switch stances to get it to reset. However, I was unable to replicate this bug again.

19)
I like switching between Legendary Stances, but I really feel that a second weapon set is needed, and justified. I feel it is quite important to always have the option to switch between ranged and close combat abilities, and unlike the elementalist, the revenant is basically stuck with only 5 weapon skills (or at least until you get out of combat). I would prefer to have another weapon set, but alternative weapon skills based on the active Legend (similar to the elementalist) is also acceptable, as long as there is a variation between ranged and close combat.

20)
I was in WvW when I discovered (to my horror) that I don’t have any underwater skills…

21)
This one is unrelated to the revenant itself, but nonetheless I would have liked to have access to the guild panel from my beta character during the weekend

To summarize my overall experience of the revenant; I really enjoyed it. It’s an interesting class, with a lot of potential, and not to mention that awesome-looking armor set. But currently it is still unfinished, needing some polish, revision and addition.

To the developers, thank you very much for the opportunity to beta test the revenant, I had a blast. I hope my input was worthwhile.

Revenant Feedbacks [merged]

in Revenant

Posted by: TheModDoctor.7180

TheModDoctor.7180

Hi, so after playing a bit with the revenant class over the weekend, here is my feedback and opinions.

Firstly, let me just state that I’m aware that the revenant is still in beta, and not all aspects of it (some if which I’m going to address) is complete yet.

Part 1.

1)
Lets start with weapons.
I love the staff. It’s really fun to wield a weapon generally considered as “magic type” in a mostly physical manner. It might not be the weapon of choice for dungeons, but has some potential in PvP/WvW.
I’d really like to see some more weapon choices for the revenant though. My suggestions are as follows:
a) Greatsword with a combination of ranged and close combat, but without any healing skills.
b) An axe on main hand, close combat only, seeing as the off hand axe is already ranged to get you into the fight quickly.
c) Shield off hand, with protection and/or healing skills.

2)
I really like the idea behind Ventari’s tablet. It’s really useful to be able to move it around, especially in combination with Protective Solace (#7). My only two issues with this is that the passive healing feels a bit lacking (although this might be since I haven’t equipped any healing power stats), and in those “oh-crap-I’m-going-to-die” moments you don’t have a proper healing skill handy. Natural Harmony (#8) does heal a bit, but only in proximity to the tablet. My suggestion would be to have all utility skills (#7-9) heal the player (only) for a bit as well.

3)
DPS. The measurement of how awesome you are… right?
Currently the revenant feels like it’s severely lacking proper damage dealing capability. I had a set of Berserker’s gear equiped, and I just wasn’t really satisfied with my offensive capability. This is partly due to the current weapon sets which isn’t really intended for exclusive damage dealing. Mace + axe wasn’t too bad i guess, but I’m used to a warrior’s greatsword and axes damage output.

4)
The weapon effects are amazing! The satisfaction from Coalescence of Ruin or creating a Temporal Rift almost makes up for hitting like a pillow.

5)
There is a slight text bug in the Legendary Dwarf Stance’s elite skill. The first effect description reads as follows: "Rite of the Great Dwarf (5s): (( 441252 )) "
!http://i.imgur.com/vYcIvQ9.jpg!

6)
In Legendary Centaur Stance, the utility skills are for some reason not considered as “Legendary” in the skill description, as opposed to those of Dwarf and Demon Stance.
!http://i.imgur.com/xGsSwqP.jpg!

7)
I’m looking forward to a wider variety of utility skills.

8)
Most classes have some sort of passive +25% movement speed. The revenant would really benefit from this as well, especially since a revenant is supposed to “channel the power of the Mists”. This could perhaps be introduced as part of the “more utility skills” point above.

9)
As part of the “more weapons” point above, a swiftness weapon skill would also be really handy.

10)
The Venom Enhancement trait in the Corruption line currently makes no sense. It’s effect is to increase the duration of Poison, but non of the weapon or utility skills actually apply any poison (at least, non that I could find).

11)
It doesn’t feels like the revenant quite have a proper condition damage build. While the mace + axe combo do apply conditions, the traits don’t really compliment those skills.

12)
I feel that the Replenishing Despair trait in the Corruption line gives a worthless amount of healing for incoming conditions. I would either increase the healing amount, or swap it with the Rampant Vex minor trait (so that R.D. is the minor trait instead). Another option would be to instead of heath, grant the player resistance for a very short time, and obviously with a cool down – say 1s of resistance every 10s, while you have a condition on you.

13)
I think it would be cool if Legendary Stances each have their own passive effect/stat increase. My suggestions:
a) Legendary Dwarf Stance: + toughness and/or vitality
b) Legendary Demon Stance: + power and/or ferocity
a) Legendary Centaur Stance: + healing power or vitality

14)
Initially I had some difficulty understanding the revenant’s combat and skill usage mechanics. There are no mouse-over tooltips that explain what each bar is for, and the weapon/utility skills only display some icon (which I still don’t know what its supposed to symbolize) between the channel and cool down times.
!http://i.imgur.com/kWuCqkj.jpg!

15)
I assume more will still be added, but currently there is a lack of all the new conditions/boons. I could only find 1 taunt, 2 slows and 1 resistance (from a trait).

Game Launcher and Update Size

in Suggestions

Posted by: TheModDoctor.7180

TheModDoctor.7180

I have seen a post or so regarding the same topic, but I would like to raise the issue again and in more detail.

The major game updates are quite big. Unfortunately, some of us still has to connect via a capped Internet connection, which can be as ridiculously low as 2GB per month (or less). Now, I understand that these updates are big due to all the awesome content being added, which is unavoidable. However please note, the purpose of this topic isn’t to complain about how long it takes to update.

It would be a great convenience if, in addition to the number of files remaining, the launcher could show the remaining (estimated) download size. See the attached image. This would allow some players to decide whether to take a gamble and download the patch themselves, or beg/bribe a friend with a better Internet connection to download the patch for them. I’m sure this might seem silly to a great number of people, but I assure you, the difference between a 600mb and 1gb patch is significant for us poor souls.

I’m also pretty sure the implementation for this should be really simple. Since the launcher already knows about all the files which should be updated, it can’t be hard to just determine the size of each file and adding it all together.

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