Showing Posts For Thelen.6325:
People won’t be happy with this game until the only coordination one needs is the ability to synchronize banging your face against a door.
So it seems.
And the funny thing – each server has the exact same abilities. So it’s not like ‘Uhh, Red Team is OP because they have ……’.
Portal stacking in the open is easy to defend against. Just move back a bit from the big purple shining thingy and place yourself accordingly.
Portal in keep defense/attack – lay down (siege) AOE on the big purple shining thingy. It’s not like they neither have indefinite range nor time they stay open.It’s not the portal killing people. It’s enemy organization and lack of same which kills you.
(The rendering issues needs to be fixed though, but that’s a universal problem)
Be this logic, would you be fine with Warriors getting a 1-shot ability with a 10 second cooldown? Both sides have it, so how can it be overpowered?
It takes almost no organization to portal bomb. Any group in Vent/TS…etc can do it. I take part in it all the time. That doesn’t mean I think its balanced. It needs a downside, ie really long cooldown, maybe opposing team can use the same portal, or a limit to how many people can go through.
I think its laughable that people think portals are some ultimate strategy that they’ve mastered. Its an easy-win button and takes the awareness out of WvW with the exception of “get away from the purple circle!”. There is no breaking the opposing lines anymore, without portaling in.
Argue to keep it in all you want, but I think the game (or at least WvW) loses players (casual players mostly) because of how dominant mesmer portals are.
(edited by Thelen.6325)
Snowsong is a good norn last name, all the NPC seem to have ones like that
Thelen Hammerhand
When SoR fought you guys, most of your server vanished after the first day, and we used the week to farm blueprints. so… what he said ^^
The defender’s of Mesmer portals all seem to really skirt around the issues with it, and just say “oh learn to sweep better then”.
Sweeping isn’t the problem. The problem is that its an ability that is far and away more powerful and influential than any other ability, for any other class. The entire battlefield is dictated by Mesmer portals and thats every strategy.
Its insane to cap AoE at 3 targets, yet have unlimited people allowed to go through one. Its just too powerful an ability. Put it on a 1 hour cooldown or something if its going to stay the way it is (Similar to Zealot self-rez in WAR).
The point isn’t to remove such a great ability because its hard to deal with, the point is to limit is so that WvWvW doesn’t become MesmervMesmervMesmer (featuring those other classes).
5 & 7 are the only ones I think make sense. 7 is a really good idea. Make the maps bigger? Takes enough time to travel around as it is.
A good commander needs a good guild at his/her back to make the backbone of their force. I think this is the single most important aspect.
Seems like a lot of bitterness from all sides. SoR’s getting better every week, but we still don’t have enough organized guilds to keep up with SoS. We have TW and LUN doing a good job, and GSCH can organize a good zerg push (though they don’t stay out long enough to have a meaningful impact if you ask me). It just seems like everywhere we push a PRX or HUG group shows up to block the way, good organization.
SoR will get there soon enough, as the week rolled on lots of the fairweather Wv3 players stopped queuing.
Yeah, I definately need a lot of practice catching stealth. I’ll probably end up rolling a thief later this week so I can get a tad more perspective.
I’m on Sanctum of Rall. It was roughly an hour ago, the Thiefs name was like Sabo Paublo or something like that.
Cheers for the builds and quick replies, think its just a bad match up of rock, paper, scissors for me.
I was running some sPvP today solo, and everything was going along swimmingly until one Thief joined. I run a sword/warhorn healing shout bleed build, so normally 1v1 I come out on top or give a good go at least.
This thief was jumping around in every direction every 3-4 seconds, and stealthing that often as well for a few seconds at a time. It was nigh impossible to land a hit on hit, let alone catch him. His damage wasn’t very high, but every single time I ran into him he wore me down and never seemed to drop under 50% himself. I tried switching up my strategy, but nothing seemed to work. Obviously he was a high skilled player as well.
Anyways, Could anyone link me to a build that he would likely be using (Dagger/???), and maybe some tips on how to combat against it? Is it just an insane 1v1 build I should avoid? Also, what is the ability that allows him to leap all over the place and stealth so frequently?
Cheers!
*Just a side note, I have no problems being beaten 1v1 and this isn’t a whining post, just looking for how I was getting stomped so thoroughly.
Max of 5 people per portal would just get ruined if a random person jumped through your portal before your guildy/party member used it. Portals should be restricted to groupmates I think. Guilds can still use them for bombing etc, just cant be porting zergs around