Showing Posts For Thomas.4208:

Torment, and a thought.

in Guild Wars 2 Discussion

Posted by: Thomas.4208

Thomas.4208

Could we normalize torment damage in pve, by removing the double damage while moving concept, and changing it to double damage while the enemy has a slow applied? This allowing cripple, chill, imobalize, and slow to be the triggers for the damage bonus?

This would allow torment users to be more effective against stationary bosses in pve, simply by maintaining a debuff. Also it allows better party synergy… see a big torment stack? Toss debuffs, even if the bar is broken.

I agree with you ,Torment and confusion, are beside some special cases as (bloomhunger , Mai Trin , Ice elemental or dredge etc<=bosses that at a constant base are moving/ using abilities) , not used to their fullest potential.
I know that they are more strongly focused on pvp and if you are not careful the punishment is heavy (more or less depending on class), but still as you said there is room for improvement in pve.

Ponny ^^/

Hey Anet (suggestions)!!!

in Guild Wars 2 Discussion

Posted by: Thomas.4208

Thomas.4208

I see Mr TheNecrosanct (sr if I misspelled ) , that we have meet on different posts and we simply see the game in different lenses. Debates are important and ideas too , again thank you for posting, Gw2 needs more people involving themselves in the game and help, those who spend time in developing it.
As for what you thought as an attack to your personal ability of reading, I never said you cant, i just assumed that by the answer you gave , you just did no read my posts or didn’t spend more than 2min thinking about what i said and the vision i had.
As for Anet never deliver 5 man raid what about next wing ? why not next raid in the fullest why not ? just think of this new wing as a freash breath of air, if it fails, anytime they can expand the no of players back to 10 in the next wing ,following the failed 5 man …
Again if you missread my jokes and arguments as insulting, I apologize! but this is the end of our discussion. If anything personal pm me and there we can discuss more about this and that.

Cheers ^^/

Ponny ^^/

(edited by Thomas.4208)

Toughness and Vitality

in Guild Wars 2 Discussion

Posted by: Thomas.4208

Thomas.4208

Read the topic pls

Ponny ^^/

Hey Anet (suggestions)!!!

in Guild Wars 2 Discussion

Posted by: Thomas.4208

Thomas.4208

:))) i just said put people in the same 2 hours pain but let people group faster and have a bigger role in the party. Even then i went 1 step higher and said punish 5 man with less rewards than the normal 10 man, so that people that raid normally will strive to get 10 men.

As for removing content i said no such thing sr :/

ps Dungeons are for everyone no offence, i said nothing about fractals and im starting to think you did not read what i said……but only raged at the though that pugs must have a chance to do Raiding or that Anet will not focus on new content cuz they need to fix or improve. (they can do both, tell me how many raids do you think GW2 will have ? dont treat the raiding developing team as a slave that needs to come up with new content ’’weekly’’ just cuz we want them too )
And my 1st problem with raiding was the lock of content to the rest of the players ….. or shall from this day on raiding be only for specific elite nobles just like in WOW ?))
Or shall we tremble at the word of raiding ? ouuuu the mighty 6man in exotic who did it, the difficulty is so huge that we cant comprehend the power))) ok enough with the joke sr btw.

To sum things up 5man raiding is for FAST GROUPING that is all.

Ps Thank you for posting the idea of this topic is to help the devs to decide or improve that is all
Cheers !

Ponny ^^/

(edited by Thomas.4208)

Toughness and Vitality

in Guild Wars 2 Discussion

Posted by: Thomas.4208

Thomas.4208

This is my final post on this topic

As i see that the only people that have a prob with vitality and toughness are only pvp players or old metazerk lovers (no insult as i was part of that group 2 ).

Change the topic in PVP discussion and ignore PVE as the arguments against this stats in PVE are not strong enough to change.

And Mr Lightsbane the same can be said about your sentence : i don’t believe arguing from pvp/wvw is the best way to go about this. The game its not only about pvp, for that type of content, is better focused in MOBA games.

Ponny ^^/

Toughness and Vitality

in Guild Wars 2 Discussion

Posted by: Thomas.4208

Thomas.4208

Really is that so ? why not show me that dodge or die mechanic in swamp where the boss is most of the time inv and has all of his abilities one hit KO for glass-cannons.
Or show me that killing power when in chaos ?

And dont tell me that people are playing so well that all the rolls are in synergy with boss abilities?

If your endgame is world bosses and dungeons then i see your point. If by endgame you say T4 fractals and raids, then sorry Toughness is more than welcome

Ponny ^^/

Toughness and Vitality

in Guild Wars 2 Discussion

Posted by: Thomas.4208

Thomas.4208

I play chronomancer and i use toughness a lot ,and guess what im sick of rev dead full glass-cannons in 75+fractals. (i do not insult them its just that since fractals like chaos and swamp are now in the game, running around in full 1000000% dps makes you die in 2 sec) .
As for dungeons and the rest of pve , it took me the same time as the metazerker took to finish one, using the heavy builds (i actually tested this with my guild).

Running the same idea that was before HOT , is boring letting people play diverse build and having fun its what a game is all about. And saying that vitality and toughness is pointless ….go on go full dps no heavy build no heal no sustain go and meet the Bloomhunger on 77 or 86.) he loves kicking dps builds kitten .

And why pot so much pressure on pvp and call out pve?
If more change the topic in >your idea as a good way of making a better pvp style, that i agree

In the end i see your point but its not true , i say Anet will and must build events and bosses and fractals that force people to divert from only dps in to => lets work together using all the skills on our bar not only 111111 and take this sucker down)

As for pvp , your idea can work, i see the way that the fight will speedup and promote skill over ovp builds or it will make patching more easy. (but never forget a game that is perfectly balanced is boring and from pvp will become strategy: who can position better and who can press that skill faster).

Cheers Mate ^^/

Ponny ^^/

(edited by Thomas.4208)

Hey Anet (suggestions)!!!

in Guild Wars 2 Discussion

Posted by: Thomas.4208

Thomas.4208

About the back pack just let me use the ‘’hide shield’’ option, or shield remains on your hand active as in combat mode while you are ooc. boom fixed !

2)You can change the stats on any legendary gear w/o losing the infusions and sigils on it!

3) And i agree i did some mistakes of clicking stupidly and i got kittened but that is life) be a man and suck it up !

About raid i did not say a content nerf as in Kitty mode)) but do scale down to 5 people and still put us in 2hours pain i want difficult content but sometimes people have more things to do beside w8 1 hour for the rest of the guild to come and raid :/
I suggest a 5 man version that gives less rewards that 10 man ,this way people will go for 10 man, keep the same or close in duration, and give the pugs or non elite raiders a chance to experience the story. We all paid for the game, why not enjoy it to the full ?

Ponny ^^/

(edited by Thomas.4208)

Hey Anet (suggestions)!!!

in Guild Wars 2 Discussion

Posted by: Thomas.4208

Thomas.4208

This is why i made my 1st point : Make backpacks seer through shields or a new idea create a option in settings → game options , to disable the shield while ooc but keep the effects ( glowing , for flameseeker the walking effect , etc active).

Or and listen very well Anet , here is a good one : make the skins on Black lion capable to bee seen while having a shield and legendary backpacks 2 (this will focus people to work harder for the backpacks or spend more money , a win win situation).

Its hurting that i need too swap the weapons all the time while im not fighting just cuz no one can see my backpack :/

Ponny ^^/

Hey Anet (suggestions)!!!

in Guild Wars 2 Discussion

Posted by: Thomas.4208

Thomas.4208

We do lack a lot of underwater content
But while i agree that we need new skins for underwater weapons and masks, if Anet will not make new areas that people will draw to do events and metas who will see your awesome new skin ? :/
I gear up to survive the new contents but i fashion up, so that people will see how cool my character is , i know im not the only one doing this)))

Ponny ^^/

Hey Anet (suggestions)!!!

in Guild Wars 2 Discussion

Posted by: Thomas.4208

Thomas.4208

1)For the dungeons the fact that they give not bad end-chests (50 silvers if im not wrong), is the solution Anet implemented , and i agree. As for only story experience i say you are right. In fractals you can select to make it ‘’a challenge’’ dus having a harder experience, a good solution is to reverse the fractal challenge mentality in : ‘’FULL STORY’’ experience by up-leveling you in the form of a stats boost just like in wvw or, as in GW1, the npc’s that help you get stronger.

2)For the underwater experience i say at some point we will have to fight the Water Dragon , then i say it will be the golden opportunity to remake the underwater system a new " " !

3)Dont worry for the world bosses Anet said that in time things will change

Ponny ^^/

(edited by Thomas.4208)

Hey Anet (suggestions)!!!

in Guild Wars 2 Discussion

Posted by: Thomas.4208

Thomas.4208

That is why i have made this post , to let people say and agree so that the devs will have a head-start on future patches !

Ponny ^^/

Hey Anet (suggestions)!!!

in Guild Wars 2 Discussion

Posted by: Thomas.4208

Thomas.4208

I want to make this page as an : pls Anet here are some of our things that kittenes us ! / Can you make a patch to change this /that ?

Some small Rules :
1) Dont make a huge “Christmas list” of things that you dont like or you want to put in the game !

2)Dont start to insult the developers for this or that!

3)Keep a good and mature mentality with awesome suggestions that Anet can follow upon and actually implement!

Thank you for reading and join me, to help the developing team make GW2 better and much more fun !!

Ill start the topic 1st and here are my 2 suggestions (use these as a pattern / example) :

-> 1st thing that kittenes me is when i use a shield and im out of combat (ooc) , while the shield is on my back, the backpack no longer appears. I worked hard to get Ad Infinitum and i cant see it …….. :/ (i suggest a patch to make the backpack seer through shields )

->2nd I know that Anet said that making new quests for items is hard; but why only the guys raiding are getting legendary armor ? (it is too hard to get good 10 people to finish the raids fast) , what about people that are not raiding and dont like raids , they cant get the preq for the Envoy armor. ( i suggest a new raiding scale of 5 people but make the quest harder , or a new set of quests to get the same Envoy preq )

Ponny ^^/

Final story boss encounter insanely buggy

in Guild Wars 2: Heart of Thorns

Posted by: Thomas.4208

Thomas.4208

FULL of stupid stupid stupid bugs and kittened mechanics that make my whole screen shake like a POV movie …..I HATE IT!!!! , what the hell anet this is how you make a epic boss fight , by making people wish they had a gun to kill them self’s ……i love the original fight with Zaithan, it had emotion and yes it was lame but gave me joy knowing im fighting 1v1 (to hell with the rest of the party) an elder dragon….. this expansion is bull kitten 7 out of 10 !!!!

Ponny ^^/