Showing Posts For Thor.1756:
Bullkitten. There was skill lag all along. The only reason we didnt have much on Deso for the past month or two was because people were throwing the match ups to drop to Silver league.
And despite being a Full server we had outmanned on all but EB during primetime.But before that, skill lag everywhere. Its always been there, it hasnt magically gotten worst. It seems that way because WvW population dwindled a bit, and now has a massive surge of PvE heroes in it for the achievements. Take the exact same situation 6 months ago and skill lag wouldve been just as bad.
Just not true. I’ve been on JQ, been in tier 1 since day one. I’ve had full queues against two other servers who also had full queues constantly. There’s certainly been a lot of lag over time fighting in t1 wvw.
But this lag almost always occurred in 3-way fights, almost always in keeps where npcs and siege were adding to the calculations, and almost always involved 120+ players. I never complained about this lag, I accepted it as a natural result of such massive fights, and, frankly, our own kitten fault for running such large zergs and for forcing 3-way fights.
Since the launch of season 1, every server on every tier is reporting massive, unplayable lag, resulting from minor zerg fights of 30v30. Something DID magically change. I don’t know if its the achievements, or some kitten spilt coffee on the wrong computer. Whatever it is, Anet kittened up. Bad.
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I agree with your sentiment but while I readily admit I never played with the settings too much…I was not aware that you could “turn culling back on the way it was before the removal patch”, I know you can do somethings to reduce quality/reduce number of players that show up, and not show anything but name plates. But did/do not think that is the same as the culling that we had before when enemies (name plates and all) simply did not render do to culling.
Again I may be totally wrong (wouldn’t be the first time).
I’m not sure whether putting it on lowest settings will stop nameplates from appearing. My understanding is that culling wasn’t about nameplates, but rather your computer trying to render all the character images at once. Options allow you to limit both the quality of character models and quantity of character models loading at once, to likely lower levels than was set automatically in the days of culling.
It really doesn’t matter. The point is, prior to season 1, including after the removal of culling, all players could run wvw and, for the most part, avoid lag unless its in very large fights. People on lower-end PC’s could set their settings very low and still participate in 50v50 fights just fine. This magically changed after season 1 began.
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Skill lag is an issue that was likely worsened by the removal of culling, and will probably only be “fixed” if they lower the map caps and move more people into the new queue maps they are working on.
Culling only affects client-side latency issues. This can be removed by turning culling back on in your options, which any player can do.
The lag being experienced universally is server-side. It is not the traditional lag wvw’ers are used to experiencing, typically only in fights involving 100+ people, usually 3-way fights. Since the launch of season1, players (myself included) across the board are reporting 20-30 second skill delays in fights involving ~60 players. It’s not very fun to get ganked while unable to use skills because theres a 30v30 fight happening halfway across the map.
This is unacceptable. Anet needs to at least come out and admit they kittened up something serious.
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It would depend on whether you want to run in small havoc groups or run with the zerg. I mostly follow zergs so my comments would just be for that.
For ZvZ, Ele, guardian, or warrior would be the traditional choices. Ele would be hard to convert to WvW because the standard wvw ele runs celestial gear.
Guardian or warrior should be relatively easy to gear with knights or PTV, add some melandru or soldier runes and you’ll be good to go in zvz fights.
And just quick question does SoR also buy guild? Or just JQ and BG buy guild
No server buys guilds. Most servers offer what gold they can to transferring guilds to help cover their cost of transferring. The assertion that they pay guilds anything above that cost as a bribe to get them to come over is ludicrous.
Just paying the full transfer costs for 10 good-sized WvW Guilds is a pretty amazing outlay of Gold that JQ just spread around.
As WvW guilds, we don’t have a lot of money, and I’m really confused as to where people think we get all this cash. Besides just not spending any time farming, we’re also expending a lot of gp building sup siege, upgrading stuff, buying feasts etc. etc.
You forgot to add the other option, something of which am sure many of your guildmates and servermates have done, buy gems at the AH and convert it to gold. What’s the going rate now? 10 bucks for 600 gems? Unless one works minimum wage at McDonalds, 10 bucks is throwaway money for an otherwise cheap entertainment game like GW2.
I know of one person who buys gems and turns it to gold. I have never seen him give so much of a single gold of that to any of his friends and guildmates, let alone other servers.
Is it possible someone could waste a bunch of rl money to get in-game gold and then give that gold to other guilds? Yes.
Do I think that has ever happened? No.
Is anyone who does that an idiot? Yes.
And just quick question does SoR also buy guild? Or just JQ and BG buy guild
No server buys guilds. Most servers offer what gold they can to transferring guilds to help cover their cost of transferring. The assertion that they pay guilds anything above that cost as a bribe to get them to come over is ludicrous.
Just paying the full transfer costs for 10 good-sized WvW Guilds is a pretty amazing outlay of Gold that JQ just spread around.
I didn’t say JQ fully paid the transfer cost of any guild. My own guild and a few others tried to put some funds together awhile ago, when JQ was looking really bad on numbers, but it wasn’t much. This was awhile ago, and recent transfers like MERC, for example, didn’t get any money that I know of.
As WvW guilds, we don’t have a lot of money, and I’m really confused as to where people think we get all this cash. Besides just not spending any time farming, we’re also expending a lot of gp building sup siege, upgrading stuff, buying feasts etc. etc.
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And just quick question does SoR also buy guild? Or just JQ and BG buy guild
No server buys guilds. Most servers offer what gold they can to transferring guilds to help cover their cost of transferring. The assertion that they pay guilds anything above that cost as a bribe to get them to come over is ludicrous.
So you LIKE and find it AMAZING to run around in a massive blob of skill lag that can’t do anything but rely on passives and your auto chain going off because the server will do that for you?
No, everyone in t1 also hates this. But honestly, it doesn’t happen that often. And when it does, its our own kitten fault.
The only time it does reliably happen is in three-way fights, almost always inside of Hills, Garry or Bay. If the fight only involves two servers, or if its out in the open without npcs, buildings, and siege, there’s very rarely much lag, even if both servers bring their full map queue.
I’d like to point out that just a few short weeks ago, JQ was clearly the weakest t1 server. With the loss of Aco+WARD to SoR and the dissolution of Zombieland+Pro, our NA was almost nonexistent. Since then all the remaining guilds have really stepped up, and yes we did put forth an effort to recruit guilds because, frankly, we needed them.
So yes, we have gotten a fair amount of transfers lately, but anyone in a t1 match can tell you it’s still been close matches. It will be a competitive league, but I think we’re going to have a good shot at first.
This thread makes it seem like people play for PPT lol.
JQ has the most T1 wins in the games history even though it’s a PvE server.You don’t know what a PvE server is.
JQ is a PvX server. Let me put it this way: more people were in JQ TS for Tea Kettle than are in TS for WvW (except maybe reset night).
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Great fights from both FA and SoS on SoS bl tonight. You guys put up great fights all night long, hope you guys keep showin up throughout the rest of the week.
What else are you supposed to do the day before reset when the match is already decided?
Anet is pretty terrible with phrasing their tooltips and description. Almost certainly just a nomenclature mistake.
That being said, even if it did reduce your damage against guards, it wouldn’t matter at all. Still would be worth it for free vitality at 10.
what i do have a problem with is with how deep one servers’ pockets are to just buy an entire tier 1 population worth of guilds. an unconfirmed number i heard being thrown around was in the neighborhood of 30k gold.
Hot kitten 30k gold?
SF and ex-PRX should really get to hounding JQ for the precursors they were promised for transferring over. Ol’ Jed’s been in a legal battle for months trying to get the buckets of gold he was promised for coming to JQ.
Seriously though. At most, guilds who transfer to JQ may get some assistance to pay for the transfer cost (just like any server would do). The idea that JQ guilds or any WvW guilds have treasure troves brimming with gold to give away is frankly ludicrous. And yet, such claims are always made whenever guilds transfers servers. Ridiculous.
I believe the current record is something like 4-5?
I would like to offer the clarification that SG, until very recently, was primarily a havoc guild, and I’ve never seen them running more than 15 or so SG on their tag. You’re fighting mostly pugs.
Attached picture of our zerg. I count 12 SG tags there, I may have missed one or two.
Anyway, I’m having fun with DER|P and VR, keep the fights coming.
Last night was the first time I’d hit PYRO (on MagBL), and I was pleasantly surprised to find them fair opponents. They forced us to get off our up-levels after a pair of embarrassing wipes at roughly even numbers, certainly knocked us out of our complacency. Had some good fights with PYRO once we got more serious, you guys definitely run some builds we aren’t used to seeing. I was really looking forward to fighting you more that night so we could learn what you were doing.
Unfortunately I didn’t really get the chance, because they left map an hour or two later once we had some more people on the tag. I understand the frustration at being out-manned, but if you really liked your open field fights like you say you do, you’d man up and adapt, not rage the map. In fact at that time, you had plenty of numbers on map with a TyE+pug blob and PYRO. Attached is screenshot of your forces that night, shortly before PYRO left map allowing us to recap all their kitten.
Anyway, I hope we get the chance to hit PYRO again, and this quiet little-known “D|ERP” guild, whom i havent yet had the chance to fight. See you on the battlefield.
I’m not following how this “favors zergs”.
One of the main things havoc groups do is flip camps, preferably shortly before tick for the ppt bonus, or where enemy zergs are relying on that camp for supply. Without RI, the enemy zerg can just retake said camp immediately, rendering any effort your havoc group put forth moot.
Thus by removing RI, you’re removing a lot of the benefits that are associated with running smaller havoc groups. This indirectly encourages mindless zerging.
It’s really impossible to overestimate the amount of hate that’s going to come down on your head as a commander. If the enemy sees that commander buff, they suddenly get tunnel vision and will do everything in their power to take you down, regardless of whether that’s the right tactical decision.
To that end, the above posts are correct; You want the char you have as a commander to be the beefiest thing possible.
Mesmer is viable because they have so many tools for getting out of jams and for losing targetting, but most people do elect tougher classes like warrior, guardian, and necro.
Fair enough, I’ve never used it because i’ve found that first method more than effective enough for discovering stealthed enemies.
autoattack with 1-chain. if it hits an enemy in stealth, it will proceed to the second skill in the chain and you will know you’ve found an enemy.
Also, isn’t there something called a stealth trap?
It’s actually a scepter skill, not staff.
the inactivity boot is about 30 mins of doing absolutely nothing, you can keep it up by going around on the trading post or using the chat.
If so it runs contrary to my experience of guildies saying they can no longer dead corpse scout enemy movements because they will be kicked. Normally I’d wiki something like this for confirmation one way or the other but I cant think of what it’d be listed under
If you don’t respawn you will be kicked for inactivity.
It could just be the build your running if you aren’t aoe’ing and getting a lot of tags on a lot of characters. Typically you get one badge for every 3 kills.
Two tips:
1. Try to remain as geared as possible. The way the uplevelling system for wvw works, a character at level 20 who has the best gear for a level 20 to have won’t be that much worse off than a fully geared 80. At that point it’ll mostly just be a trait difference.
2. Follow zergs. Regardless of level, you can still carry around supply like everyone else, which matters much more for larger groups. Moreover, your inferior stats will be much less noticeable and harmful in a big group. If you try running havoc or solo while underlevelled, you’re going to die a lot.
Its not that bad, it’s that the item set simply doesn’t exist. I have no idea why the stats are different in spvp. Why does the berserker’s amulet have vitality in spvp too? It’s really quite nonsensical.
If you want to up your vit, your best bet is to sprinkle in valkyrie, soldiers, or carrion armor
There is no p wer/prec/vit stat in pve. Not really sure why this is in wvw, are you trying to build for wvw?
trinkets you can only get with commendations? What?
Yep, you’re right. My bad, I have so many of those vials I forgot about them being a component to craft, acquiring the ecto and t6 mats is a lot harder than getting the vial.
You can craft ascended backpieces. Zero fractal’ing required.
Honestly the primary advantage of upgrades outside of double supply delivery is that it increases the total supply that can sit in the camp, which is actually quite useful for one’s spawn camp.
Shameless bump /15char
I approve of this shameless bump. We’d really like to know whether this was an unintentional error or if Anet meant to have the pin suddenly covered up by green dots.
Quick, everyone get together for the Dev Summoning Ritual. Remember to bring the firstborn son and the blood of a virgin.
My guild recently recieved a handful of players from Kaineng and their consensus was that wvw on JQ was way more fun than on Kaineng.
Right now you’ll always be able to find a map without a queue, and the maps that do have queues typically do not take longer than 5-20 minutes.
Outside of EB, pretty much every zerg will be led by a guild group and be on the community t.s. to organize and cooperate, at least during NA prime. Often, we will not just have a single large zerg ball but rather split our forces into two separate groups, 1 group led by a larger guild running a pin and leading the militia, and a smaller guild group of 20 or so to cap separate objectives, and collapse to the main group when necessary.
After the trouble with some of our larger guilds JQ is looking for some warm bodies to fill the holes left, we still have all of the skill, leadership, and coordination that kept us in t1 for so long.
/end of sales pitch
Took this POT shot just for my favorite BG member <3 With love of course.
Are those…. hounds of balthazar?
The problem likely is that the pin is covered up by green dots, which now go over top of the pin for some reason. I’m really hoping it’s a bug and not intentional, because it does make the pin disappear on the minimap quite easily in large battles, when it matters most.
If people want to use external programs, or widen their screen in window mode, or exploit into towers, or plant spies in other servers/teamspeaks, go for it.
They clearly understand how serious and important winning a video game is, and they truly deserve every victory they get.
I’d suggest that running all the gear severely reduces the warrior’s other functions. Most warriors I know run rune of soldier for AoE condition removal, helping not only themselves or the other team. To run melandru just get such ridiculously short condition durations for yourself is 1. selfish and 2. bad strategy.
it didn’t completely, it would affect 5 targets per pulse, the pulses were quick though. If you ran 20 people through the edge at the exact same time, only 5 would get it. Kinda like veil.
I’d suggest more than 5 people crossing the outside ring of a glamor field simultaneously literally never happened.
In any case I find it more than a little humorous that the same thread maligning the lack of tools for dealing with clumped up groups also praises the elimination of one of the best tools for doing just that.
Ironically confusion for entering/exiting glamor fields was one of the few abilities that completely ignored the aoe cap.
Run blind spam if you want to stop them.
Special shout-out to two BG member for joining my party in BG Bay to coordinate our 2v1 against SoR and flip their waypoint. Neither of us wanted to hold bay, we just wanted to flip it, and it was pretty kitten cool to find some like minded people from other servers.
To SoR: Thanks for tha bags.
Pretty sad if thats true.
kitten much?
theres a reason its a 3 server match instead of just 1v1. If SoR could coordinate dwith BG to take out the #1 server, maybe they wouldnt be second*. It’s called strategy.
Kudos to SoR for holding a keep, forcing two servers to work together to take it. Well Done there. But insulting them for working together to do it is pathetic
*sorry forgot SoR is third now. my bad.
- double edit:
I’d refer people to my assessment of servers in short quotes. JQ: wants to win.
SoR: wants to kill people.
I’m sure SoR killed a lot of people in that fight. And I’m more sure JQ won the fight. So we both won, really, right?
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Special shout-out to two BG member for joining my party in BG Bay to coordinate our 2v1 against SoR and flip their waypoint. Neither of us wanted to hold bay, we just wanted to flip it, and it was pretty kitten cool to find some like minded people from other servers.
To SoR: Thanks for tha bags.
Fill in the blank.
JQ = ?
SOR = ?
BG = ?
JQ = Wants to win
SoR = Wants to kill things
BG = Hey, I’m here too!
The fact remains that a group of 20 people who were coordinated enough to intelligently place siege and then organize a defense of it with swirling winds certainly deserves to take an objective defended by 5-7 people. It’s not like this is an OP maneuver that lets a braindead zerg take objectives in 5 minutes, it still took the attacking force time and effort to succeed. It favors coordination, not merely numbers.
It still takes a long time to catapult down walls, during which time your 5-7 people can be attempting to counter during the holes on swirling winds coverage, suicide on the siege taking them down tic by tic, or calling allies from other maps to aid you if this location has had such investment of siege and upgrades in it.
I gotta give you credit for having the cojones to speak your mind. While I think there might be more players that feel the same way as you on JQ, but they wouldnt speak up about it, but would rather pretend to like the bandwagoners going to JQ, as long as they keep winning by a wide margin in T1.
Why of course there’s tons of players on JQ who don’t like all these new gui-ALL GLORY TO THE HYPNOJED
Guilds on SoS can’t even stand to lose as many weeks as they won.
Say what you will about JQ, but at least the core guilds don’t hop around searching for greener grass. At least not that I recall. jQ didn’t fall about just because we placed second or third several weeks in a row.
Sorry, I’m usually nice and don’t like to stir up trouble, but this server hopping thing is just silly (especially now that an entire guild has to pay for it). Stick to your server and do your best…don’t go jumping around and be proud of your victory.
And before anyway says anything….I am directing this towards the builds that joined JQ as well. I personally didn’t ask for them (nor did I want them). While I will continue to fight alongside them, they will always hold less respect in my eyes, compared to those of us that picked one server and stuck through from the beginning. Nothing will ever change that, in my eyes.
Guilds transferring servers keeps matches fresh and interesting. Can you imagine still fighting HoD in t1? I don’t see the issue with guilds moving to different servers if they don’t like the one they’re on.
You happen to have chosen JQ, which hasn’t really had much inner turmoil or conflict, and the leadership of major guilds aren’t kittens. So it makes sense for you or me to want to stick around JQ, it’s a pretty cool server. Other people haven’t had that luxury.
…
any lads be knowin wut ’dis lubber be talkin ’bout?
I’m more curious as to what intoxicating substances he was using before posting it.
Because I want some of that.
I think the mesmer shatter build needs looking at more than any thing. I’ve seen a mesmer solo 5 people with that build because people are either forced to chase (get shattered) or die. The only thing you can do against a shatter mesmer (the good ones) is run until you got a 10+ zerg to be able to kill just one mesmer.
wut.
Shatter mesmers are dealt with like any glass cannon. Dodge their burst, cc, kill. Easy peasy.
Just because their aoe nature means they can shatter down multiple people at once doesnt make it OP.