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Hi fellows Elementalist,
I’m not here to complain about the future nerf of AoEs, (in fact I don’t really care, some other games are waiting on my desk to be installed), but just to show to ANet that they are going to make mistakes by nerfing Ele’s AoEs.
So I’ll just do a list of our Skills and what kind of Spell it is.
Lets start with a short glossary :
AA : auto-attack
PtBAoe : Point blank area of effect
KB : knockback
Dagger MH+SH :
Fire : 1.AA 2.PtBAoE 3.Dash+PtBAoE 4.AoE 5. PtBAoE
Water : 1.AA multiple target 2.PtBAoE+heal 3. AoE 4. Aura 5.Heal
Air : 1.AA multiple target 2.PtBAoE 3. Aura 4. Dash 5.It’s a PtBAoE KB
Earth : 1.AA 2.AoE 3.Grab 4.AoE 5.AoE
Scepter MH :
Fire : 1.AA 2.AoE 3. AoE
Water : 1.AA 2.AoE 3. Heal
Air : 1.AA 2. Single target 3. Single target blind
Earth : 1.AA 2. armor but when activated throw single target shards. 3. Multiple target blind
Focus :
Fire : 4. AoE (flame wall) 5. Aura
Water : 4. Single target chill no dmg 5. AoE Explosion+stun
Air : 4.AoE projectile destruction 5. Single target KB
Earth : 4.AoE explosion + projectile reflection 5. Invulnerability
Last but not least, our best AoE friend … The STAFF :
Fire : 1.AoE AA 2. AoE 3. Single target burn 4. kind of AoE while retreating 5. Best AoE
Water : 1. kittenty AA with AoE heal 2. AoE 3. AoE heal 4. AoE chill 5. AoE heal
Air : 1. AA with multiple target 2. Single target blind + dmg 3. single target KB 4. AoE Swiftness 5. AoE stun
Earth : 1. AA 2. AoE 3. Aura 4. AoE dmg+cripple 5. Single target root
So lets count now :
Total spells : 60
AoEs which deal Dmg : 22
AoEs which only put conditions or don’t deal dmg : 8
AAs which don’t count because they are AA
: 12
Single Target spells which deal dmg or not : 10
Auras : 4
Others : 4 (including invulnerability,…)
In conclusion, I have to say that 50% of our weapon skills are AoE, 20% are AA and we have less than 17% single target spell.
Anet, please take care of what you are going to do with the AoEs. Else you are going to nerf half of the Elementalist. Making the daggers + staff useless, leaving us with the bugged scepter and the focus…
Greetings, Ceit Andeargleomhan.
PS: In my analysis I didn’t mention water weapon + utility skills. But who cares about water combat and utility skill ARE utility !
PS2 : Please be lenient with my english, it’s not my mother tongue which is french
Human female.
Animations are better, voices are smooth, loads of sets are good looking on them.
E.g. my elementalist. (still missing top of human T3… Im so poor actually)
Same here. Love connection server
Hi dear,
I felt exactly the same when my ele and my war
So I personally chose for the Power/Tough/Vit stuff because I’m only doing dungeon and WvW with guild mates, so as far we have a Guardian and a Warrior Mace/Shield we rolfed on every single dungeon (actually we are doing the exploration of the second lvl 80 dungeon).
So Power/Tough/Vita is the tanky way for the warrior (I’m playing mace/shield + bow as I said before). Your second option sounds more like a DPS way I had before lvl 80.
It’s your choose. But I largely prefer the tanky way if you play high lvl PvE + WvW.
Else my base attributes are 0/0/30/30/0 with taking everything for mace+shield in great marks and the last 20 points depend on the situation.
GL & HF