Showing Posts For Time Glitch.2460:

Stacking needs to go.

in Fractals, Dungeons & Raids

Posted by: Time Glitch.2460

Time Glitch.2460

I am so kitten sick of stacking.

It effectively ruins all the dungeon content in the game. No more fighting the boss as it was designed. Nope, gotta all sit in a weird corner watching my cooldowns go off. Oh, and this time it decided to magically not work, so we have to go try it again.

I know all you professional dungeon runners are in love with the idea of cheesing down content to get it done faster, but for all of us that actually enjoy fighting bosses and doing PvE content, stacking is killing our love for this game.

I just have to wonder why ANet lets this kind of thing go. Why are they just enabling their playerbase to just cheat their way through dungeons? Doesn’t that go against everything game designers and developers are supposed to stand for?

I don’t know. I’m just so kitten sick of cheesing my way through every bit of content in this game.

“Magically not work” he says.

Sounds like someone who has no idea why people stack.

I’ve stacked perfectly multiple times in a row and sometimes it just doesn’t work. That’s probably the worst part. If it worked 100% every time I’d understand but basically people are gambling on the system breaking and sometimes that doesn’t happen and the boss creams you because, guess what, you’re all just standing in one spot.

You know, like what’s supposed to happen.

Explain to us why groups stack:

hint #1 – it’s nothing to do with exploiting bosses.

Oh stop trying to be so high and mighty.

People stack because they don’t have to deal with the bosses mechanics and can just mash buttons.

Stacking needs to go.

in Fractals, Dungeons & Raids

Posted by: Time Glitch.2460

Time Glitch.2460

I am so kitten sick of stacking.

It effectively ruins all the dungeon content in the game. No more fighting the boss as it was designed. Nope, gotta all sit in a weird corner watching my cooldowns go off. Oh, and this time it decided to magically not work, so we have to go try it again.

I know all you professional dungeon runners are in love with the idea of cheesing down content to get it done faster, but for all of us that actually enjoy fighting bosses and doing PvE content, stacking is killing our love for this game.

I just have to wonder why ANet lets this kind of thing go. Why are they just enabling their playerbase to just cheat their way through dungeons? Doesn’t that go against everything game designers and developers are supposed to stand for?

I don’t know. I’m just so kitten sick of cheesing my way through every bit of content in this game.

“Magically not work” he says.

Sounds like someone who has no idea why people stack.

I’ve stacked perfectly multiple times in a row and sometimes it just doesn’t work. That’s probably the worst part. If it worked 100% every time I’d understand but basically people are gambling on the system breaking and sometimes that doesn’t happen and the boss creams you because, guess what, you’re all just standing in one spot.

You know, like what’s supposed to happen.

Stacking needs to go.

in Fractals, Dungeons & Raids

Posted by: Time Glitch.2460

Time Glitch.2460

This is the first time I see such a thread. I’m amazed at the insight in your idea, I’ve never seen anything like it before… You surely are of the special kind.
Keep up the good work, make more threads with more refreshing ideas.

Gotta keep making them until ANet does something about it.

Stacking needs to go.

in Fractals, Dungeons & Raids

Posted by: Time Glitch.2460

Time Glitch.2460

I am so kitten sick of stacking.

It effectively ruins all the dungeon content in the game. No more fighting the boss as it was designed. Nope, gotta all sit in a weird corner watching my cooldowns go off. Oh, and this time it decided to magically not work, so we have to go try it again.

I know all you professional dungeon runners are in love with the idea of cheesing down content to get it done faster, but for all of us that actually enjoy fighting bosses and doing PvE content, stacking is killing our love for this game.

I just have to wonder why ANet lets this kind of thing go. Why are they just enabling their playerbase to just cheat their way through dungeons? Doesn’t that go against everything game designers and developers are supposed to stand for?

I don’t know. I’m just so kitten sick of cheesing my way through every bit of content in this game.

Extra rewards for not wiping.

in Fractals, Dungeons & Raids

Posted by: Time Glitch.2460

Time Glitch.2460

I’d rather not encourage cleric guardians. Maybe mix it with a timer to complete the run in a certain amount of time. Make it a bit more challenging with better loot.

Seriously?

You don’t want to encourage diversity?

Because right now all there is is DPS Zerkers.

Extra rewards for not wiping.

in Fractals, Dungeons & Raids

Posted by: Time Glitch.2460

Time Glitch.2460

I know a lot of uberl33t players are going to say “but I never go down the dungeons are so easy”, but I think it’d be great for ANet to give players a bonus chest at the end if they never wiped on a run. It’d encourage people to res allies quickly and be more careful in encounters.

Definition of a wipe: Everyone is DEAD (not downed) all at once prior to the completion of the dungeon.

Plus, I always think dungeons are more fun when you have an incentive to stay alive other than measly repair costs.

New Race-Influenced Classes

in Suggestions

Posted by: Time Glitch.2460

Time Glitch.2460

Hey all.

So I know stuff like this will never happen, because ANet hates the idea of adding new professions/classes to the game, but I’ve been having these ideas bump around in my head lately and I might as well post them somewhere.

If I were to see new professions in GW2, I’d want them to be something that seems like a logical progression, not something that “has always been but never mentioned”. I want to make it seem like each of the races of Tyria have contributed a new profession to the world at large.

Hence, I’d love to see specific race-inspired new classes. Every race could of course play as these professions, but they would be rooted within a specific culture.

Golemancer

Probably the most obvious choice to start with. The Asurans have already had Golemancers in the game, and I think it’d be great to expand this to a playable class. Having a skill set based around Golem technology would be VERY awesome, including wildly different kinds of Golem-tech, such as backpacks that give you extra skills, enhancing or changing your weapon temporarily, mini specalized golems… The list goes on.

Golemancy can mean many different things, and the different specializations could differ wildly from one another. We could see anything from a mech-rider Golemancer focused on using different golem suits, or a summons Golemancer focused on a little army of golems, to a support archetype that uses their gadgets and gizmos to aid and heal.

So many cool things are a possibility with this idea. Golem tech needs a chance to shine, and this is it!

Warmonger

The Charr have their roots in bloodthirsty combat, and the Warmongers would be the epitome of their culture. Focused entirely on offensive, quick combat, a Warmongers would be a strictly-melee class focused on 1-handed weaponry. Their attacks would be quick, hit hard, and have lots of utility.

Whereas the Warrior is a master of all weapons, the Warmongers would live for the thrill of close and intense combat. The class would be focused on doing lots of quick damage, but also requiring a lot of skill to mitigate incoming damage. Lots of well timed blocks, parrys, and Vigor-inducing abilities would be available to the Warmonger, along with plenty of skills to close the gap on ranged enemies.

I know the Warrior does this to some extent, but seeing an entire class focused on being a bloodthirsty brawler would be a LOT of fun.

Watchworker

Ah yes, the new technology of the Humans has been refined at last! Watchworkers would focus on enhancing the already-existing technology of Tyria with Watchwork prowess. Playing a bit like a mix of Engineer and Warrior, the Watchworker could enhance their weapons and their bodies with Watchwork tech, as well as summon various Watchwork devices and minions to aid them.

Cluminating in a very steampunk-esque class, you could see all kinds of cool abilities if ANet expanded on Watchwork technology. Hey, maybe they even add a specialization into Aetherized weaponry! Seeing your character become augmented and powered up based on your skills and passives could be really cool.

Spirit Shaman

Having spent considerable time communing with the Norn spirits of old, the Spirit Shaman has been granted considerable power from the world beyond. Whether they use this power for light or dark is another matter entirely, but their mastery of the spiritual arts is undeniable.

Spirit Shamans channel otherworldly powers and call upon the spirits for strength. This versatile profession can be anything from a rampaging berserker to a healing witch doctor to a warlock-esque death magi. Imagine summoning spiritual powers to aid you, or even avatars of the spirits themselves. Being able to buff yourself and allies, or torment your enemies.

Some seriously cool abilities could come from this. I’d love to see the darker side of spirit magics!

Sunbringer

The Sylvari were a tough one to come up with something for, considering we already have a nature-centric profession in the form of a Ranger. But Sylvari are awesome plant people, and plants get their energy from the sun. I think having powers based around the sun would be incredibly satisfying.

The sun is the ultimate source of energy. It can nourish or it can destroy. Sunbringers channel their natural source of energy into brilliant displays of power. Blind and burn foes. Illuminate and restore allies. Passives that severely reduce blindness on allies, or powers to reveal stealthed enemies.

The powers of light have always been awesome and to see a Sylvari take on them would be even cooler.
————————————————————————————————————————-

Well, that’s what’s been bumping around in my head. What do you guys think? It’ll never happen, but I like to think about it from time to time.

Happy to Give $60 worth of Expansion Money

in Guild Wars 2 Discussion

Posted by: Time Glitch.2460

Time Glitch.2460

The amount of people who are against this is disgusting.

You’re telling me you do not ever want to see

- A new region.
- New races.
- New classes.
- New set of dungeons all at once.
- New huge storyline.
- Huge drop of new cosmetic gear.

You don’t want any of that? You’d really rather have this drip-fed nonsense that barely feels like content at all? You’d rather spend money on the gem store than have in-game attainable cosmetic items? You’d rather have un-fufilling, rushed, every-two-weeks kinda-updates rather than a well-polished expansion with tons and tons of new content to complete?

If that’s truly what this playerbase wants, then it makes me sick. I can’t believe we live in a day and age where people would rather have re-hashed mini-updates and gem store purchases than lay down 60 dollars for a proper paid expansion in all its glory.

Expansions were one of the ONLY good things about MMOs of the past and the fact that ANet and apparently the GW2 fanbase don’t want that is astounding, worrying, and wrong in every way.

1. Except for the huge drop of cosmetic gear ArenaNet has said that all of those things can come through the living story.

2. Perhaps you don’t like the living story, but I love it. To me it is a massive amount of content and I, as well as a lot of other people, am overwhelmed by the amount, and quality, of content they produce so fast.

3. Why do you have so much against the gem store? There is pretty much only cosmetic items in there, except for boosts and more space, either for character slots, bank or bags.

1. I don’t want this content to be drip fed. I want a new are to explore WITH a new playable race AND a new playable class, all at once. You know, like an MMO is supposed to do. That’s one of the ONLY good parts about traditional MMO structure. It’s like Christmas morning and getting to see all this cool new stuff all at once. It’s great… But you don’t want that. You want a new class…. And months later a new race… And months later still a new city… And months later STILL new quests to go with the new race…

Sounds like so much fun.

2. It’s 1-2 days of achievement grinding.

3. The Gem store is a blight on this game. A necessary blight, but a blight nonetheless. Any cash shop in any game is terrible and ruins the experience of achieving anything in a video game. Unfortunately, to keep away from a sub, we have to keep the cash shop in.

Collaborative Development

in CDI

Posted by: Time Glitch.2460

Time Glitch.2460

Hi All,

Sorry for not getting back sooner, i have been rather busy this morning. Also thanks for continuing the brainstorm, so really good ideas.

So here are the current actions:

1: Chris to chat with the team about creating 3 threads in each main part of the forums. We should be able to start this of on Monday.
2: Chris to write the rules of engagement (-: Just laying out what we can and can’t talk about.
3: Peeps on this thread to continue to discuss the best way to prioritize the topics for each main area that will run for 2 days each cycle and then rotate.
4: Polls: I am going to raise this as a separate thread early next week to continue discussion as it is a complex topic.

I will try to respond as much as i can today and will update on my actions later today or tomorrow. Meanwhile let’s discuss how best to prioritize topics?

Chris

1. Things that are actually broken and breaking the game for certain players.

2. Some of the most-talked-about issues since launch that have not been addressed. Things like Zerker > everything else in PvE, Condition Damage limits, Ascended Gear/Vertical Progression, power creep in WvW, and artificial difficulty (high health/high damage) PvE content.

3. Class balance. If you don’t have this, no other changes you make to PvE, PvP, or WvW will matter.

4. Living World. This is the current “big focus” of ANet, and a very controversial topic among the community. It’s essentially the elephant in the room after what was mentioned already.

5. WvW. Outside of PvE content, this is the second-highest-populated part of GW2. Also highly controversial and deserves attention.

6. People are going to be mad that sPvP is this far down, but the least amount of players play, but it does require attention.

After this I’d say the topics get more difficult to categorize, but that’s a good start.

Never make content too hard for Exotics.

in Guild Wars 2 Discussion

Posted by: Time Glitch.2460

Time Glitch.2460

I really doubt the horizontal progress people are the ‘majority’ of the playerbase.

The majority of the playerbase is people who don’t fall into the hardcore OR horizontal groups.

Agreed, most people simply take the game as it comes. And there are casual players who prefer Vertical progression and there are casual players who prefer Horizontal progression. So there are 2 different preferences for how a game should handle progression. Likewise there are 2 different types of players that are hardcore; there are the hardcore grinders, and the hardcore skill players.

I don’t think most players have any concept of how to do horizontal progression and why it’s better.

Vertical progression to me leads to gated content and a slow death of a game.

Ya we saw how short WoW was am I right? That game died so fast because of Vertical progression.

Once again I have to agree with Ahlen. Despite the fashionable trend to bash WoW, it really was/is a wonderful game, especially for folks that like vertical progression and ultra casual grinders. Of course there was always a segment of the WoW player base that wanted a true 100% skilled based horizontal progression game, and quite a few of those folks migrated to GW2 based on that idea (as well as from many other mmos). Ironically, less than 3 months after release GW2 followed in the footsteps of WoW and added a grindy VP – funny that.

Oh well, such is life – maybe another company will create a game with horizontal progression as a core principle and actually stick with it. Until then, I’ll make the best of this game, which at least has no must-have classes (trinity) and wonderful graphics going for it.

At least WoW did their gear grind right.

Having so much godkitten RNG and the absolutely ridiculous amount of time-gated materials for Ascended gear is absolutely astonishingly bad.

With WoW you can run content and get drops, or you can do other things to make real progress towards the next gear tier. ANet does NOT understand how to make that next level of gear attainable in a reasonable manner.

Happy to Give $60 worth of Expansion Money

in Guild Wars 2 Discussion

Posted by: Time Glitch.2460

Time Glitch.2460

The amount of people who are against this is disgusting.

You’re telling me you do not ever want to see

- A new region.
- New races.
- New classes.
- New set of dungeons all at once.
- New huge storyline.
- Huge drop of new cosmetic gear.

You don’t want any of that? You’d really rather have this drip-fed nonsense that barely feels like content at all? You’d rather spend money on the gem store than have in-game attainable cosmetic items? You’d rather have un-fufilling, rushed, every-two-weeks kinda-updates rather than a well-polished expansion with tons and tons of new content to complete?

If that’s truly what this playerbase wants, then it makes me sick. I can’t believe we live in a day and age where people would rather have re-hashed mini-updates and gem store purchases than lay down 60 dollars for a proper paid expansion in all its glory.

Expansions were one of the ONLY good things about MMOs of the past and the fact that ANet and apparently the GW2 fanbase don’t want that is astounding, worrying, and wrong in every way.

Is precursor crafting going to happen or not?

in Guild Wars 2 Discussion

Posted by: Time Glitch.2460

Time Glitch.2460

Yes TP players can make 100’s of gold a day.

Right, what I’m saying is that your average player does not play the TP nor do they have that much capital to invest.

Trust me, I wish I was that savvy and I wish I could take those kinds of risks. It’s a “rich get richer” situation because you have 100s of gold to throw around meaning you can buy out a market or manipulate or speculate. Those of us with 20-30G? We can’t do jack kitten and we’ll never see those kinds of numbers.

Is precursor crafting going to happen or not?

in Guild Wars 2 Discussion

Posted by: Time Glitch.2460

Time Glitch.2460

People like Balkanwarrior make me sad and depressed…..and I’m not even talking about the number of precursors s/he’s gotten. So many exotics, I’m lucky to get one in a week of playing.

I’ve got all of 40g to my name and the journey to get dusk seems impossible.

This is why Precursors need a crafting path so badly.

Your average GW2 player does not even have 100G, let alone 500-800G. Anyone who doesn’t play the TP doesn’t make this kind of money and anyone else is lying. You can’t make 800G doing the content as it was intended. Hell you’d be hard pressed to make that kind of money exploiting the latest farming technique every day for a year.

So something needs to be done. I’ve basically given up on the idea of a Legendary until the Precursor path has been detailed and released.

Never make content too hard for Exotics.

in Guild Wars 2 Discussion

Posted by: Time Glitch.2460

Time Glitch.2460

Obviously we’re excluding fractals.

I wanted to make this post because I am becoming very worried about the difficulty of PvE content in this game and how it relates to Ascended gear. Pretty soon we’ll see entire Ascended sets, and I’m really worried about what this is going to do to PvE.

I am one of the many people that signed up for a horizontal grind-free PvE experience, and that’s essentially what we got with standard Dungeon content. The new Twilight path is harder in the right ways, and that’s all fine and dandy. What I’m concerned about is what happens when ANet realizes they have another tier of gear to balance with, and if they’ll go completely overboard and exclude Exotic users.

I’ll say this once: I will not play Guild Wars 2 if they begin to require Ascended sets for new Dungeons. I just won’t do it. I refuse to grind out all that pointless kitten, get my crafting up to 500, and spend so much godkitten time to get a full set of Ascended gear. It’s not worth my time, and frankly it’s rather insulting that it exists in the first place.

Ascended gear had no place in this game to begin with, but now that it’s here we have to deal with it. This post is a very valid concern that with a complete set of Ascended gear available, PvE will become flat out too difficult for regular Exotic users.

So don’t do it, ANet. Don’t start to gate content behind Ascended items. Do that, and you lose your playerbase, guaranteed.

There are many ways to make content hard without resorting to a gear check.

How would you make LS better?

in Living World

Posted by: Time Glitch.2460

Time Glitch.2460

Do away with it entirely and focus on developing an expansion.

Make you 2-week updates, but do it in terms of Quality of Life improvements as well as balancing. Maybe even (gasp) skill updates and additions! Or more dungeons/fractals!

You know, stuff people have been wanting since the launch of your game.

Collaborative Development

in CDI

Posted by: Time Glitch.2460

Time Glitch.2460

That’s a really nice comfy message you have there.

Now stop talking and back it up with action.

In fact, I think you guys should drop whatever it is you’re working on and do exactly what you say: Listen to the community for a while and develop a patch around what we’ve been clamoring about since the game came out.

You’ll never hear the crickets if you won’t stop talking about not hearing the crickets.

Come on guys…this is your one moment to get involved. Don’t leave it until this thread gets to page 32, where I fear, you’ll give a one sentence reply.

I find it incredibly hilarious that their “dev outreach” and “we’re listening” and “communication!” thread has zero dev replies outside of the OP.

A total joke.

(edited by Time Glitch.2460)

Getting Low FPS on High-End Hardware

in Account & Technical Support

Posted by: Time Glitch.2460

Time Glitch.2460

So here’s something really odd.

My wife plays GW2, so we have 2 computers in the household. As I do more gaming than she does, I have a wildly superior rig. Here’s the two’s basic stats:

Hers:

Intel Pentium G860 @ 3.00Ghz (Dual core)
GForce GTX 650 Ti
6GB DDR3 RAM

Mine:

AMD FX 8350 @ 4.00Ghz (8 core)
Radeon HD 7850
8GB DDR3 RAM

Here’s the strange thing.

She gets a good 10-15 FPS more than me, with the same exact settings.

I noticed this because she was playing and I noticed how smooth her frames were in Lion’s Arch, where my frames tend to go to complete kitten. I’ll put everything on low (still 1080p resolution) and still get sub-30 fps. But hers was whirring along at a cool 40.

After updating drivers, getting all the latest Windows updates, AND turning off nearly everything in the background… The problem still persisted. And it only got worse the more things I turned up, so this wasn’t some “low end is worse than the high end” stuff.

I need some help, guys. I don’t really know what’s going on here. Is it that AMD stuff just doesn’t work as well with GW2? I certainly hope that isn’t the case because I really like my FX for other stuff (video editing) and AMD cards have always served me well.

I give up. Please help me find a build.

in Engineer

Posted by: Time Glitch.2460

Time Glitch.2460

Almost all the ones posted in the Build thread are outdated.

I suck at theorycrafting. I posted a build here last night and it got torn to shreds. I’m sick of my Engineer feeling useless and every time I try to build something, I just end up wasting money and then everybody tells me what I was doing is stupid and flawed.

So I’m done. I’m done trying to make my class work for me. All my ideas suck and it’s apparently impossible for me to come up with anything that’s good.

All I want is to be helpful in PvE. Control/support/whatever. I want to be a helpful member in a dungeon.

Give me a build. I don’t care what it uses as long as it works.

Traditional MMOs do certain things right.

in Suggestions

Posted by: Time Glitch.2460

Time Glitch.2460

Name me a few “successful” MMOs that have had annual, paid expansions.

WoW

Guild Wars 1

Everquest

Granted these might not have been annual on the dot but they did exist. Right now ANet says they aren’t even working on an expansion. Big mistake.

You’re gonna get a handful of new Fractals this years.
Higher level Fractals pretty much require Agony Resistance, which is only found on level 80 gear.
Fractals are pretty tough, I have been told.
Fractals are permanent.

You were saying?

Fractals are rehashed old content with kitten tons of artificial difficulty (1 shot kills, extremely high-health). New dungeons brings with it new enemies, new mechanics that can actually be challenging (not just damage spongey 1-hitters), and an overall feeling of freshness. Can’t get that with recycled or re-balanced old dungeons and fractals.

The problem with that is that you end up shafting everyone who’s not a part of a big guild.

It’s not that hard to find a casual raiding guild in any MMO. If you don’t want to be part of a large group, you probably aren’t interested in doing big group content.

I never said I wanted to get rid of open-world bosses that were challenging. Just, not as challenging as Tequatl. Especially the time limit part. That doesn’t WORK in an open world where if you fail in 15 minutes, you have to wait 3 hours. Not to mention it makes zero sense lore wise (living story/world here). “Oh I didn’t die? Guess I’ll be back later. Kthxbai.”

And if you stop being different, you just end up being compared to the best of the bunch and all of your flaws, however insignificant they may be, get amplified to unnecessary proportions. Which is not a good plan.

I find it rather hilarious that there are tons of people enjoying WvW and PvP and you seem to act like none of those people exist/matter.

ANet already has tons of stuff that makes them different. But deliberately NOT doing stuff that MMOs do REALLY WELL (instanced hard content and expansions) is simply not giving your customers a good experience.

MMOs have a lot of flaws, but Raids, Dungeons, and huge paid expansions are NOT one of them. They’re the best part of any MMO hands down.

Also, I don’t really know if anybody is enjoying WvW or PvP. All I ever see is kittening about them. Maybe ANet should take a really hard look at both of them, but that’s not what this thread is about.

[PvE] High-Crit High-Control WiP Build

in Engineer

Posted by: Time Glitch.2460

Time Glitch.2460

I deleted the OP because apparently nothing I do is right and all you do is criticize without actually helping me improve the build. You just keep telling me over and over how I need to change everything and make it conform to the current meta exactly.

What exactly is the point of making a new build if it’s just the same old “Run bomb kits and grenades with an Elixir and Supply Crate”? Why even bother? Because apparently that is the only way to play the engineer.

Traditional MMOs do certain things right.

in Suggestions

Posted by: Time Glitch.2460

Time Glitch.2460

The game will die if what you say isn’t added? Hyperbole much?

The thing is, if they do exactly what other mmo’s do, they have to do it better, otherwise they’ll lose players to the games that do do it better.

There’s nothing wrong with taking concepts from other games, but completely copying their model could actually do more harm than good.

On topic:

1) You’re right. 2 week production time can’t produce expansion level content. There’s nothing to say though that the LS can’t produce these things if given enough production time, and given there’s 4 LS teams, what’s to say 1 team isn’t working on these things. As well as this, while expansions give a bunch of brand new content to play with, so does a 2 week turnaround of content.

That’s not to say I’m against an expansion. Expansions develop interest as well as revenue and would be beneficial for the game. I just thing your reasoning that it has to be expansions flawed.

2) A new dungeon path is being added Tuesday for level 80’s, as well as the 3 new fractals at some point. Not sure how they’re ‘going against the grain’ with this one.

3) I personally haven’t got anything against raids. However, your ‘too easy for 200 people’ comment has a solution; scale the mechanics of the fight, and not simply the health. That way, players have to take note of the fight’s mechanics, and not simply brute-force them while a small number pay attention.

For points 2 and 3, and can’t necessarily agree that more instanced content would be good for the game. Essentially, they fracture the community into smaller groups of 5 – 20 people.

What I would like to see is more world boss revamps for open-world raids (as well as engine optimization and a slider for spell effects), and dungeons that aren’t the same every-time. Have mobs patrol, and their group makeup change every new dungeon.

For example, maybe you’ll have a D/D Ele, SB Ranger and GS Warrior composition, and the next time you do it it’ll be a S/F Mesmer, S/D Necro and S/S Guardian.

Maybe the boss will also roam around, instead of waiting in one spot to be slaughtered.

Maybe the objective will change; one run might have you wipe all of the mobs out, while another will require you to steal some plans.

Maybe the dungeon won’t have much in the way of mobs, but traps and such.

Maybe there’ll be secret areas in the ‘main’ dungeon that opens up new objectives (i.e. explore the new wing).

I personally thing dungeons that have random elements like this would go a lot further towards combating stagnation than simply putting new dungeons out.

I like your thoughts. These are some good thoughts.

Balancing stuff in the open world is really tricky though. Right now we have a few problems: If you make it scale down, people will just complete it there where it’s easier. And people will get mad if others join in. If you make it not scale at all, you have the problem we have right now where nobody but highly-coordinated groups can complete it.

That’s not even getting into the matter of it being on an invisible timer, so people have to wait around to see if the gigantic, difficult-to-kill, requires-200-people boss shows up.

All of those problems are solved by instancing. Have your awesome world-bosses, but the game really needs its HARD large-group content to be instanced and balanced accordingly.

Hyperbole though?

No.

The game WILL die if they neglect the PvE part of their fanbase. That’s a fact. No new dungeons, no large-scale raids, and no proper expansion WILL lead to a dead game. It’s happened in countless other failed MMOs over the years and Guild Wars 2 is no exception.

[PvE] High-Crit High-Control WiP Build

in Engineer

Posted by: Time Glitch.2460

Time Glitch.2460

I did take a second look at some things, though, so thank you for that.

http://gw2skills.net/editor/?fcQQFAUl0paZ3zSyF8LJyoHdmoNhgUYX5loC53nCyFA-jwxAYOAiAQOvIasFuioxqWw0rER1+jioVDA-e

It’s now 10/20/0/10/30.

You’re right, I was wasting those traits in Firearms and Explosives. I still get Hair Trigger and I didn’t need anything from the 2nd trait in Explosives.

I repurposed those to gain the 10% critical chance on far-away targets in Tools, and the 10% damage output when endurance is full.

And I went with the Invigorating Speed that seems so popular these days. Can’t hurt I suppose.

[PvE] High-Crit High-Control WiP Build

in Engineer

Posted by: Time Glitch.2460

Time Glitch.2460

High crit doesn’t matter for incendiary powder because of it’s CD. You won’t see any difference with 40% crit chance instead of 60%.

Let me say some words about Precise Sights: With an average attack frequence of 1,2 hits per seconds (which is already a flattering value for your build) you will reach 1,5 vulnerability in average with your 60% crit chance. Not even worth to notice this. If you run with 40% critchance, it will be about 1 vulnerability on average. No difference at all. Precise Sights is for high attack speed skills. Like flamethrower #1 (no, pls don’t use it), grenades or bombs with pulse (bom #2, #4 and #5) but u already said you are not going to use bombs so much. Anyway, this trait is wasted on your build.

3. Medkit because it has more personal healing power. This is not a support build, its a control build.

Medikit makes you very vulnerabel for immobilise which is one of the most kill factors for engineer apart from stuns. Btw you don’t run with stun breaker- engineer is a monster of CC but is also very vulnerable against CC. Healing turret is not just only a support skill. It is a very strong self heal skill giving you 2 condition removes every 15 seconds. Also you got 2 additional explo finisher not counting your elite and the healing turret blow up. Plus Jump shot can be used as an additional heal. Overal the self heal is not less then medikit and it takes not so much time to use it. Plus medikit is just so horrible against immobilise.

4. Elixir X because it has controllable CC. Supply Crate gives a lot but it’s not what I wanted to focus on with this build.

Elixir X also blocks your other CC skills. SC doesn’t.

5. I don’t need vuln on explosions because I won’t be using the bomb kit all that often. I’d rather have Hair Trigger to keep my rifle rotations super-quick than vuln on bombs which I won’t be using other than a get-in-get out scenario.

You should use your bombs as much as possible. Or where do you want to let your damage come from? Rifle? Seriously no.

6. 20 in tools is to get the Smack (1) of the tool kit to inflict cripple. That’s a big deal for a 1 ability.

Using Tool kit #1? Serious? No thanks Sir. Apart from your CC you must look for your damage too and also for your surviveability.

You don’t really seem to get that this is a hard CC build.

Using my bombs more often would then force me to get more tanky gear, and sacrifice the crits, and sacrifice the use of my rifle, and then bam I just have a normal old tanky bomb build. Which is pretty much what I’m currently running. And it’s pretty boring.

I don’t have to “look to my damage”. That’s not the point of this build. I do alright damage, just like any other non-DPS spec’d character. And that mainly comes from nice crits which have nice side effects. Survivability is almost a non-factor considering I will be spending a lot of time away from enemies. And, if they get close, I’ll have plenty of options to get them away from me like the Mine Field, Glue Bomb, and Speedy Kits.

The only thing I can agree with you on is the need for a stun breaker. I guess I could take away the bomb kit and replace it with something else, but I really like having that massive AoE slow.

The direction and state of GW2

in Guild Wars 2 Discussion

Posted by: Time Glitch.2460

Time Glitch.2460

I’m of two minds when it comes to the topic of Ascended weapons and armor.

On one hand, I don’t feel its essential in any way. It’s there if you want it. Everything is still perfectly playable with exotics.

On the other hand, it needs to stop with Ascended. I really, REALLY do not want a gear treadmill in this game. What I do want is what they told us about the dungeons to begin with: Hard PvE with awesome skins as a reward.

I want to look cool, not have better stats. I want very challenging content at level 80, not slightly-harder content to get a better item to make the next bit of content slightly less hard.

So I don’t think Ascended items are that bad, but if they go any further with it I’ll be genuinely disappointed.

[PvE] High-Crit High-Control WiP Build

in Engineer

Posted by: Time Glitch.2460

Time Glitch.2460

I don’t like it,

Why crit if power would be much stronger. Why rune of Lyssa if you don’t even profit from those 10%? Go further with a full crit set instead. Why medikit if healing turret is your choice with this amount of explofinisers. Why elixir X if supply crate is another CC, no RNG, Netturret,…

Why not 25 points into arms not choosing precise sights but put 25 points into explosives for vulnerability caused by explosions? And I am preaty sure 10 points in alchemy with perma vigor is more useful then 20 pints into tools.

1. Crits rather than power enable on-crit effects like Vuln and Flames. I also went with it because I wanted Hair Trigger to get the extra cooldown on the rifle, and that gave a massive crit boost. Might as well roll with it.

2. I actually didn’t even notice the Lyssa runes said “Conditions Duration” and not “Critical Damage”. All Eagle then, sorry ’bout that.

3. Medkit because it has more personal healing power. This is not a support build, its a control build.

4. Elixir X because it has controllable CC. Supply Crate gives a lot but it’s not what I wanted to focus on with this build.

5. I don’t need vuln on explosions because I won’t be using the bomb kit all that often. I’d rather have Hair Trigger to keep my rifle rotations super-quick than vuln on bombs which I won’t be using other than a get-in-get out scenario.

6. 20 in tools is to get the Smack (1) of the tool kit to inflict cripple. That’s a big deal for a 1 ability.

Failure is not a bad thing.

in Tequatl Rising

Posted by: Time Glitch.2460

Time Glitch.2460

Entitlement is how large guilds think to Tequatl is RAID content for them. This is not RAID content. Dragon fights are for everyone

The fight does not scale. So Anet give content for everyone and handed it over the large guilds.

You can pug this fight. You just have to get a little lucky with a bunch of people online on your server at the right time. As long as you show up early you can tell people what to do and when, organize it up, and get people ready.

It’s really not that hard.

Traditional MMOs do certain things right.

in Suggestions

Posted by: Time Glitch.2460

Time Glitch.2460

Some of which simply must be done otherwise MMOs get boring.

1. Expansions

For the love of god, please stop thinking the Living Story is a good substitute for an expansion. We want a new race. We want new classes. We want a new area to explore and quest in.

Every-2-weeks LS content cannot give us that.

Every successful MMO in the history of gaming has adhered to this model. Every year it gets a massive, paid expansion with tons of new stuff to do. That’s the way it works, and if a game doesn’t get this, it withers and dies.

Why? Because players want a bunch of brand new content all at once. It feels fresh, exciting, and fun.

2. Dungeons

Make more dungeons.

Make them level 80.

Make them harder.

Make them permanent.

This game is in desperate need of new 5 man content. The dungeons that exist have been done to DEATH. Please, PLEASE give us more dungeons. Just take some time, develop 5 new, challenging in the right ways dungeons and it’ll go a long, long way towards helping the stagnation in this game.

3. Raids

The interest and dedication to Tequatl proves it: Players desperately want hard, large-group content. Because that kitten is FUN and AWESOME. People (who aren’t entitled babies) love the Tequatl event’s difficulty, and only want more. But the open world is not a place for this kind of content. It’s too hard to scale. You make it good for 20 players, it’s too easy for the 200 that want to do it. You make it good for 200, then it’s impossible to gather 200 people after a week.

The solution is to do what other MMOs do: Instance the content and balance it for 20 players.


ArenaNet, you did some really fantastic stuff in terms of making combat better in MMOs. You also did wonders with Dynamic Events and World Bosses. These are all really great features that have made MMOs enjoyable again.

But please, for the love of god, stop being so obtuse. Stop going against the grain so hard that you give your hand splinters. Stop refusing to do anything other MMOs are doing simply because you want to be different.

Expansions are the lifeblood of MMOs.
Dungeons are excellent filler in between Expansions.
Raids are godkitten near essential for your game to have an end-game.

Please stop trying so hard. Right now you’re in a good spot. Players are still playing and still waiting for things to change. The game isn’t dying yet. Take the best parts of what other MMOs are doing and make that happen for your players.

Otherwise? This game will die.

Failure is not a bad thing.

in Tequatl Rising

Posted by: Time Glitch.2460

Time Glitch.2460

Entitlement.

That is the only word I can use to describe the complainers right now.

Keep trying. Help your group rather than scream at them because of what “they did wrong”. I was in one of those groups today and we didn’t even get him to 75%.

I then joined another overflow where there were 3 commanders telling everyone what to do an hour before the fight. We went over it a few times, everybody got organized, and we ALMOST killed him! It was honestly so close we pretty much did beat him.

So rather than feel like you’re entitled to something, how about you actually try to participate and be positive in a group rather than complaining about how you can’t solo a dragon.

The new Tequatl fight is awesome and I sincerely hope ANet does more content like this in the future rather than listening to the whiners. And if they do end up listening, I hope we see this kind of content in 20 man raids or something, because we definitely need more like it.

Living story = players not returning?

in Living World

Posted by: Time Glitch.2460

Time Glitch.2460

First, I am not leaving. I play every day and do most of the LS content.

I am in 3 guilds, 2 of which are dead. I have had friends in my 2 dead guilds start asking me about what is going on in GW2 because they heard about all the new content and where thinking about coming back. So I tell them about all the great updates we have had, but then I have to tell them, “sorry, it was temporary so you missed out”.
It’s a real downer. None of my friends has any interest in returning once they find out they missed so much content that they will most likely never see again. Telling them there is new content every 2 weeks makes no difference it seems.

Has anyone else experienced this with their friends? Opinions? Is LS really a reason not to return?

I have to agree with this.

I have had a hard time justifying coming back to this game because I feel like since I missed something, I’ll never be able to “catch up”. It’s like I might as well not even bother because everyone’s got all this cool stuff and gear that I don’t.

And it gets worse the more temp content they add. “Better play it now or it’ll be gone forever!” The fact that it has a time limit also sucks. During those 2 weeks, I might only be able to play over the weekends. Bye bye any achievements or cosmetic items I might want, because they’re designed to take 2 weeks to get.

kitten temporary content. It’s a terrible idea for any game, especially an MMO.

How Legendaries Should Have Been

in Guild Wars 2 Discussion

Posted by: Time Glitch.2460

Time Glitch.2460

Totally agree with this post.
In short, by just playing all the contents in this game does not make one legendary, grinding does. One must also be bloody lucky.

Would also like to add something.
Making use of all the tokens introduced in this game for legendary would also be a good idea. Eg. Pristine Fractal Relic or did ANET forgot this token existed?

His solution is just as grindy as the current method. Only difference is, his method doesn’t let you choose where and how you want to grind.

How is my solution grindy? At all?

It’s doing all the content in the game. And for mats, you can either do whatever you want and buy them or gather them yourself. Levels are the same: Do whatever you want.

How the heck did you get “grindy” from that?

How Legendaries Should Have Been

in Guild Wars 2 Discussion

Posted by: Time Glitch.2460

Time Glitch.2460

i didnt read the whole thing i just skipped to the part you said master of agility and decided this was a bad idea.

A shining example of an informed and well-reasoned response.

How Legendaries Should Have Been

in Guild Wars 2 Discussion

Posted by: Time Glitch.2460

Time Glitch.2460

What you now have is essentially a very basic, ordinary weapon, but it’s crafted with the finest possible ingredients. It’s like seeing a Toyota Prius made from 100% pure titanium. Now, you have to go and MAKE that weapon special!

This is the point where it gets interesting. I propose that each individual precursor have a set of requirements to turn a “Pure” weapon into a specific Precursor. As to what those are, to go into too much detail would be entirely pointless for a post like this. Point is, there would be specific tasks you have to complete WITH your Pure weapon to “level it up” to a point where it becomes a Precursor. The idea is that for a weapon to be truly Legendary, it must accomplish great feats alongside its hero. It must be an instrument of glorious destruction.

This could be anything from getting lots of achievements or better yet have unique challenges and trials that Anet has specifically designed for Legendary hopefuls. The idea would be that you’d have to USE this weapon and accomplish amazing things with it for it to become ready for the Legendary infusion process.

Once the Pure weapon has seen its days of glory, it will transform into a precursor of your choice (If your weapon type branches into multiple Legendaries). Now you are ready.

You have completed all the trials the world has given you. You and your weapon have truly seen all there is to see and do all there is to do. There is but one task left: To bind the gifts of accomplishment (the requirements) to your Precursor. And to do this, you need a pure source of energy: A Legendary Binding Agent.

In current Legendary requirements, there’s a need to sacrifice Skill Points for lodestones or other required purchasing. Well, to get a Legendary Binding Agent, you’ll need to sacrifice skill points as well. These are essentially “levels after 80”, and you’ll need a lot of them for the binding agent. Hopefully, through all the trials you’ve completed, you’ll have almost all of them that you need. Again, to assign a number without the proper data available would be silly. Basically, a little over what someone would naturally acquire through completing ALL of the prerequisites for the Legendary.

You have your gifts. You have your Precursor. You have your binding agent.

Combine them, and you have your Legendary.

Now, will this entire process make Legendaries more common? Depends on how it’s designed. If done right, it will truly make the player feel like they accomplished something, not just bought or slagged through a bunch of materials until they got what they needed.

And I think that’s probably the most important part we’re all missing here.

A time requirement for something like this should be largely irrelevant. What a Legendary should be about is truly doing all there is to do in the world, and coming out on top. You’ve perfected every dungeon. You’ve done VERY well in the Fractal of the Mists. You’ve contributed heavily to World vs World. You’ve gotten a LOT of achievements. You’ve completed the difficult trials to attain a Precursor.

You have done something that you can feel proud of, and feel like you’ve accomplished something great.

And for that, you get a token of your accomplishment.

That is what a Legendary should be.

Just my two cents.

How Legendaries Should Have Been

in Guild Wars 2 Discussion

Posted by: Time Glitch.2460

Time Glitch.2460

To put it simply: I never feel like I will ever accomplish a Legendary weapon.

I have 18 gold sitting in the bank. I have ONE cultural armor piece. I have maybe made a grand total of 50 gold on my character in my lifetime. This is because I simply don’t play that much, and when I do play, I’m actually playing the game… Not farming.

When I look into what it takes to get a Legendary (the last real “hurdle” of the game), it seems like it’s simply not designed for players like me in mind. I don’t want to go out and slam my head against the RNG wall for T6 mats and a Precursor. I don’t want to waste tons of money for the tiny chance at getting the absolutely absurd amount of Mystic Clovers required.

And it’s not because “it just takes a while”.

It’s because its completely random whether I’ll make progress or waste time and money.

I know that 50G isn’t much to some people, but for someone who isn’t running a champ zerg or spamming CoF paths… That’s a considerable chunk. And that won’t even scratch the surface of the massive RNG grind that is the process of getting Legendaries.

So what exactly is the solution?

Well, the solution is to give players hope. Even the small, poor, don’t-play-often players like myself. And to do that, you have to give players a very structured, set method of attaining a Legendary weapon. You must remove the random elements and say “You want a Legendary? Well here’s the long, arduous, incredibly time-consuming, but GUARANTEED way of getting it.”

And make sure players aren’t abusing a system to get it.

I don’t mean to provide an exact solution, but here’s a few thoughts on what I think would be a very good way of doing it.

First things first: Nothing is random. Everything you need for a Legendary can be gathered or done by your character with guaranteed results every time. No random drop requirements. No luck-of-the-draw.

So let’s look at this from the perspective of someone just starting out on their journey to a Legendary in this new system I’m proposing.

The first thing the player must do is truly become accomplished in the world of Tyria. Here are the first set of requirements:

- World Completion: 100% the world. (already in)
- Dungeon Master: All dungeons cleared, no wipe. There would now be a “Master” mode to all dungeon paths, resetting the dungeon if your group wiped. You would have to complete all of these for the Dungeon Master requirement.
- World Boss Completion: Must have participated and defeated all world bosses.
- Cleansing of Orr: Have cleared all Temples in Orr at some point, and be present in Orr when all temples are cleansed.
- Fractal Master: Achieve a high level in Fractals of the Mists. (Considering I have never participated in high-level fractals, it would be foolish of me to propose an arbitrary number. Something high, but not impossible. If that’s max level, then it’s max level)
- Master of Agility: Completed all Jump Puzzles.
- World Guardian: Completed a high number of WvW objectives and earned a high number of badges of honor.

That’s a list of very completable, very doable things in the world of Tyria that is difficult AND fits the title of “Legendary”. By completing all of the above tasks, you have proven to the world that you are a true hero, deserving of such a weapon.

But what about the weapon? What preparations can you make in the meantime? Well, there has to be something you can do to benefit from all these hours you’ll be spending in the open world. Basically, you can work on your weapon WHILE completing the above tasks.

So what goes into a weapon? Well, the first thing is basic materials. We already have a system in place similar to this, where you have to get 250 stacks of T6 mats, but I want something a little more interesting than that.

Basically, your Precursor will be built from “Pure” ingredients. To get these pure crafting materials, you simply have to gather a LOT of them together and combine them. Lore wise, you’d be refining ore until it’s absolutely perfect, which requires lots of ore to do. Or you’d be finding the perfect piece of wood. Things like that. Point is, you’ll have to gather a lot of T6 mats and combine them. And I mean a lot. Gathering resources is fairly easy, but again we want a guaranteed path here. Chances are, though, in completing the previous objectives, you will have acquired plenty of T6 mats and have been combining them for their “Pure” forms for a while now.

So, you have enough Pure materials, and you want to craft a precursor. Great, get to a crafting station and craft the components. Throw them into the Mystic Forge and you get a…

“Pure” weapon.

What? That’s not a Precursor!

(cont.)

Haven't played in a while. Any changes?

in Engineer

Posted by: Time Glitch.2460

Time Glitch.2460

I stopped playing right about the time when 100Nades build was just found, and they had just patched some stuff to fix Weapon Kit damage scaling with other stuff or something.

I’m thinking about getting back into things. Has Engie changed for the better? For worse? At all?

Dungeons should be easier now

in Fractals, Dungeons & Raids

Posted by: Time Glitch.2460

Time Glitch.2460

CM Path 1 for instance: Frost is INCREDIBLY hard and a total kitten to fight unless you can zerg him to death, which you no longer can.

He basically perma-freezes the entire team, then takes you all out individually with high damage. You can’t dodge unless you’re one of the lucky few that has endurance refill utility skills, you can barely keep up with condition removal because he is ALWAYS putting freezes on you, and even the most tanky person on our team was getting 2-3 shotted by his frost gun.

It’s a very, very broken boss for what is supposed to be a lvl 45 dungeon. With res rushing? Totally possible. Without? Nearly impossible.

I consider this post nice troll attempt but anyone doing CM will know better. Frost is really easy boss, I’ve done it two days before and I can’t really recall anything hard and bear in mind that I had 2 firsttimers.

You’re kidding, right?

We wiped like 5 times on that guy, and many more times on the bosses before them.

Explorable dungeons for 80's only?

in Fractals, Dungeons & Raids

Posted by: Time Glitch.2460

Time Glitch.2460

Basically, it’s only for 80’s. Though a lower level could get carried through by 3-4 level 80’s.

Is this ANet’s official stance? Because most EXP modes are labeled for only 5 levels above Story modes. Should these not be able to be completed by those lower level players?

Dungeons should be easier now

in Fractals, Dungeons & Raids

Posted by: Time Glitch.2460

Time Glitch.2460

Dungeons should not be easier, but ANet needed to pay attention to the “broken” bosses and fix them up before they introduced the no-res-rush patch. CM Path 1 for instance: Frost is INCREDIBLY hard and a total kitten to fight unless you can zerg him to death, which you no longer can.

He basically perma-freezes the entire team, then takes you all out individually with high damage. You can’t dodge unless you’re one of the lucky few that has endurance refill utility skills, you can barely keep up with condition removal because he is ALWAYS putting freezes on you, and even the most tanky person on our team was getting 2-3 shotted by his frost gun.

It’s a very, very broken boss for what is supposed to be a lvl 45 dungeon. With res rushing? Totally possible. Without? Nearly impossible.

Is CM Path 1 Broken?

in Fractals, Dungeons & Raids

Posted by: Time Glitch.2460

Time Glitch.2460

The main problem that we were having is that his frost gun was melting all of our health within seconds. We couldn’t take more than 2 frost blasts each (This is me specced to be tanky too, this whole dungeon just melted my health for some reason), and we couldn’t escape because we were frozen. I was the only one able to kite him for any amount of time because I was the only one that could remove conditions on myself and dodge out of the way.

I don’t know how anyone could tank that damage is what I’m saying. Everyone was dying almost instantly. Also, when we focus fired on the golem, it was just incredibly tough to take down. We weren’t melting health like I saw in most of the YT vids, despite 2 of our group being speccd in DPS.

It was just a totally weird experience, from myself getting melted despite never having that happen before, to it just seeming like nobody could do any damage.

Is CM Path 1 Broken?

in Fractals, Dungeons & Raids

Posted by: Time Glitch.2460

Time Glitch.2460

I just had the worst run of my life.

Granted, this was the first time I was doing the dungeon, but CM Path 1 just ate my group alive. We didn’t even finish.

Firstly, we wiped repeatedly on Sure Shot. He just juggled us all individually until we all died. No way we could do that, so we skipped him. We kill the bomber and the stealthy lady. We wipe repeatedly on the room where you pull a thousand bandits. I don’t understand how you’re supposed to beat that part… None of us could AoE enough to take them out before they just beat us all down immediately. So we looked up the exploit, went up around the rocks, and to the final boss.

Frost kicked our kitten

I don’t get how you’re supposed to mitigate the damage he does with his frost. I could barely keep up CONSTANTLY using Super Elixir’s and Elixir R for cond removal and stamina regen. We tried everything we could think of from bursting him and ignoring his damage to kiting to… You name it. We just could not get him down even past half health.

What’s the trick? Is this boss impossible now that you can’t just waypoint back and zerg him to death?

We spent THREE HOURS trying to beat this run and just gave up.

Is there any reason to come back?

in Players Helping Players

Posted by: Time Glitch.2460

Time Glitch.2460

A power-gamer like you who, in just 2 months after luanch, already finished their legendary, has no place in Guild Wars 2.

It’s a game designed for people who want to, oh I dunno, ENJOY the game.

Go somewhere else, farmboy.

Allow us to view Over-80 levels.

in Suggestions

Posted by: Time Glitch.2460

Time Glitch.2460

Something I’ve wanted to do since 80 is see how many extra level’s I’ve gained, or what my “true level” is. The only way to do this would be to never spend any more skill points after 80, and remember how many I had at the start. This is obviously not great.

I think it’d be cool just to see on your Hero tab. No need to go showboating it. I’d just like to see it for personal satisfaction =).

Good Dungeons/PvE/Fractals Build?

in Engineer

Posted by: Time Glitch.2460

Time Glitch.2460

I am only reaching lv 10 fractals now, but I have been running a slighty modified tankcat build. Honestly it works pretty well.

Did quite a bit of research into the Tankcat build. I think I want to run it in WvW for sure!

Good Dungeons/PvE/Fractals Build?

in Engineer

Posted by: Time Glitch.2460

Time Glitch.2460

That’s my support build for fractals level 20+

http://gw2skills.net/editor/?fcMQJAqelIq6ZX3ShF17IxoCfO0jCLY1K6RltsjB;TIAjNmNA

I use cleric armor and weapons, rune of altruism and a mixture of cleric and soldier trinkets.

Holy crap, you use that for Fractals? That’s incredibly close to my current build. Maybe I’m not as terrible as I thought I was =D.

Well my team usually got warrior, guardian, necro and sometimes thief. My focus is to buff them and heal them constantly and help a bit with dmg. I use healing turret with the runes, it gives 3 stacks of might then switch to bomb and blast with shield for another 3 stacks of might. I keep using bombs for dmg and when they are on cds I switch to pistol/shield use Poison Dart Volley and Static Shot then switch back quickly to bombs and auto attack with them for heals.

I switch to Elixr Gun for 2 stacks of Super Elixr when ready and use shield’s blast for retaliation. I throw supply crate when we need even more heals and shout on Teamspeak BANDAGES!!!!! lol. Elixr R for emergency revive or under pressure

Almost 75% of the time I am the last one standing in my team and help them reviving to keep us going.

High level fractals is more about survivability not dmg

When I posted my current build on Reddit (The one simliar to yours), ALL I got was “Your not damage enough. PvE is all about damage. Your build is terrible and you are terrible”. Well, not the last part but close enough.

Good to know someone can run tanky/heals and not totally fail at Fractals.

Thank you for writing all that up! It’s great to get some explanation when reading someone else’s build. Even if I don’t end up going that route, I really appreciate the effort. Question though:

How do you survive? It seems like with your trait distribution on top of stacking pow/prec./crit gear you’re pretty much a glass cannon. I’ve run a glass cannon build and I just constantly get downed and die, and that’s just in overworld PvE!

Is it a L2P thing, or is there a trick?

To be quite honest with you, I rarely get downed or defeated unless it’s a wipe. I’m usually the last 1-2 standing. The other day, and thief and I finished the last 25% of the lava shaman with three of our team defeated. It’s all about knowing when and how to use your utilities. Knockbacks, pulls, reflect, condition removal, immobilize, cripple, etc. My style of engineer requires quite a bit of situation awareness.

I’m not sure I’d go so far as to say l2p, but I think it definitely comes with practice. My engineer was my first character and my only serious character (have some low-level alts but just can’t get in to them). I think my build is good for dungeons that you already know how to do, and may not be good for learning fights. I run this build in fractals because I know what to avoid from bosses. Sure, I could get 2-shot by fire shaman’s Dive ability, but it doesn’t happen because I stay out of it’s range.

Sometimes I even get bored enough on fights that I start venturing into things I normally wouldn’t do – like on the Svanir boss I like to dodge roll straight at him, Box of Nails right on him, prybar him in the back of the head, blunderbuss, overcharged shot away from him, net him, swap to flamethrower and flame blast him, throw down my fire field, and then rifle attack til I do it all over again. Trying to figure out when I can sneak in melee range for those prybar attacks is a lot of fun.

I guess the short answer to your question is that pure avoidance and forethought is my damage mitigation, and it’s served me well so far!

I’m not so quick on my fingers, but on my current build I am slowly learning how to keep mobs at range and keep everything out of my hair. Like you said, it just takes time.

If I’m ever in the need of a good damage build yours sounds like it fits the bill. I’m definitely saving it, and thank you again for sharing/explaining.

(edited by Time Glitch.2460)

Good Dungeons/PvE/Fractals Build?

in Engineer

Posted by: Time Glitch.2460

Time Glitch.2460

Thank you for writing all that up! It’s great to get some explanation when reading someone else’s build. Even if I don’t end up going that route, I really appreciate the effort. Question though:

How do you survive? It seems like with your trait distribution on top of stacking pow/prec./crit gear you’re pretty much a glass cannon. I’ve run a glass cannon build and I just constantly get downed and die, and that’s just in overworld PvE!

Is it a L2P thing, or is there a trick?

That’s my support build for fractals level 20+

http://gw2skills.net/editor/?fcMQJAqelIq6ZX3ShF17IxoCfO0jCLY1K6RltsjB;TIAjNmNA

I use cleric armor and weapons, rune of altruism and a mixture of cleric and soldier trinkets.

Holy crap, you use that for Fractals? That’s incredibly close to my current build. Maybe I’m not as terrible as I thought I was =D.

I usually use a 30/10/0/30/0 granade:http://gw2skills.net/editor/?fcQQJAqalspSXnwSiF17ICoC1noH53jNZfe8WtFEC;TgAg1Cso6y4lwLXXjKmZA
or a might stacking Flamethrower build: http://gw2skills.net/editor/?fcQQJAqalspSXnwSrF17IBoHAGv3V0jH34J/pAbB;TgAg1Cso6y4lwLXXjKmZA.
In both build I use pow/prec/cond damage armor and celestial jewel, 2+2+2 boon duration rune, and in both case i switch to cleansing formula 409 when needed.

I’ve seen similar builds. The Flamethrower one is just too limiting, imo. I like to keep my versatility.

But thank you for the links, much appreciated.

Good Dungeons/PvE/Fractals Build?

in Engineer

Posted by: Time Glitch.2460

Time Glitch.2460

Okay, I tried. I really did.

I tried to make a balanced engie that did a decent amount of damage while retaining survivability and healing. Apparently I suck at building. I tried for hours in the mists trying different combos and I just couldn’t get it right.

So I ask you, dear forum, you gentlemen and ladies who have so clearly spent more time with this than I… What is the best dungeon-running, general PvE build for the Engineer that you know of? I want to be a help to the team (heals/support!), but I also don’t want to be a dead weight in terms of damage.

Help. Please. I don’t want to spend another minute mixing and matching runes and amulets in the mists…

So.. why do you hate alts?

in Guild Wars 2 Discussion

Posted by: Time Glitch.2460

Time Glitch.2460

Unbelievable.

Are you really kittening about not being able to FULLY GEAR every single one of your alts within a few months time? Are you seriously telling me that you’re upset because ArenaNet doesn’t just hand you over the best gear in the game… Oh because you got it on one character, so you automatically deserve it on all of your characters.

I don’t use this term often, but you are as entitled as it gets. No MMO is going to just hand you the best gear in the game just because you got it on one of your characters.

GW2 is not a Grinder.

in Guild Wars 2 Discussion

Posted by: Time Glitch.2460

Time Glitch.2460

I believe there were some exploits earlier on that people used(and got banned for and then came back again) for making alot of the precursors.

Edit: In response to the additional people who played earlier on in the game who got the stuff.

This is probably true. But I know a few people who already have their precursors who got them legitimately who don’t play all THAT often. They have jobs, lives, and obligations. Sure, they might play more that someone like myself, but they don’t have unlimited time on their hands.

Legendary weapons are supposed to take time. They aren’t an instant-gratification end-game. They’re something much more long-term.

Oh and to add to the end of my previous point: A surefire way to ensure that ArenaNet does nothing about the problems with their game is to keep playing. If you don’t like what they’re doing, come into the forums and tell them what’s wrong. Then, stop playing. If you’re really dissatisfied with your game experience, encourage others to do so as well and watch the player numbers drop.

ANet will do nothing as long as their populations are up and the money from Gems keeps coming in. Stop that, and hoo boy. You’ll get a response mighty fast.

Evidence of this in other games:

Halo 4 launched with a peak population of around 400k users online at a single time. Over the course of just 2 months, that population has dropped to somewhere near 70k. Lots of people had issues with the game, and stopped playing. While the numbers were high, 343 Industries (devs of Halo 4) sat atop their thrones and rarely interacted with the community at all, giving little to no kittens about what they said.

Now, they’re in the trenches, talking to players and at least TRYING to actually interact with their fans. While they’d never say it publicly, they know they messed up and are now trying to win back the confidence of their fanbase.

GW2 is not a Grinder.

in Guild Wars 2 Discussion

Posted by: Time Glitch.2460

Time Glitch.2460

What you are saying ‘Oh I can do it, when I want to’ is a lie, you can’t, I can’t, no casual player can.

Do you actually have anything to back that up, or are you simply being defeatist and negative for the sake of it?

Here’s how I see it: There are three kinds of players in regards to Legendary progress:

1. The people who got it right. These are people who got their legendaries in the first month, and they obviously did this legitimately without buying anything, because how could you? Recipes were just being discovered! They got these legitimately by playing the game. kitten if I know how they did it, but they managed to do it, so it’s obviously possible.

2. The people who don’t really care (people like me, and many other casual players), who will get it as they get it. Maybe that’ll be years, maybe it’ll be months. We don’t really care. We’re going to play the game, and if we get it, we get it. If not, meh, whatever we’re having fun!

3. Then there’s the jealous ones. The people who are so fed up that other people have Legendaries and they don’t, they’re totally determined to ruin their gaming experience to “grind it out”. They do things like make new characters in WvW just to “easily” get the badges they need, or endlessly run dungeons and do resource node rotations just for the sake of “GOTTA GET MY LEGENDARY GRR RRAAA”.

Except that isn’t the way the game is deisgned to be played, so naturally they’re going to run into stuff like Diminishing Returns and general boredom. They then go on the forums and kitten that the game “is a grind” and “it’s impossible to get a Legendary!” when all of their problems and woes with the game have been self-inflicted. They can’t accept that they clearly are doing something wrong, other people are doing something right, and their destructive determination to cheat the system and kitten out a Legendary as fast as possible isn’t working.

The replies in this very thread are evidence of this.

“I can’t get my Legendary! I FARMED for these stones and I didn’t get enough of them!!!!”

“Getting a Legendary is impossible! My GRIND routine isn’t even close to efficient enough!”

“How are you supposed to GRIND and get as much gold as you need?!?! Inflation! I can’t get thousands of gold!!!!”

Then how about you STOP farming, STOP grinding, DON’T worry about gold, and just play the kitten game for fun. Once again, if you aren’t having fun, simply don’t play the game and go do something else. Wait for new content. Pick up a book. Idgaf, but if you are not having fun, do not play the game.

Simple as that.

GW2 is not a Grinder.

in Guild Wars 2 Discussion

Posted by: Time Glitch.2460

Time Glitch.2460

Get the mats yourself?

Seriously. It’s possible (didn’t say PROBABLE) to just play the game and eventually get all the mats you’d need for a Legendary. You don’t HAVE to buy anything off of the TP.

Fixed that for you. It is possible, just highly improbable, and practically impossible. Especially if you want a specific legendary or, you know, at least one your class can use.

Thanks and I hope this gives you an honesty check.

You know, these are LEGENDARY weapons. If you were meant to farm them up in 6 months, they wouldn’t exactly be LEGENDARY, now would they?

All I see when people kitten about Legendary requirements are a bunch of riled up, entitled players who think they have a divine right to every weapon in the game. Yes, it’s hard. Yes, it takes a long time.

NO. DUH.

Play the game. If you don’t enjoy what you’re doing in the game, you should probably do something else, or stop. A-la If you aren’t having fun getting a Legendary, don’t get a freakin’ Legendary.

Please then, respond to my post, if you’re able. I already did your ‘you didn’t try hard enough’ test, and it proved you are wrong. Casual players have nothing to pursue once the story is complete, because any pursuit beyond that recedes into the distance faster than any casual player can follow. A casual player cannot out-grind inflation, it is not possible, because it isn’t a matter of effort, it’s a matter of time and infinitesimally small odds beyond the players control.

I’m a casual player who hit level 80 a week ago.

I still haven’t completed more than ONE story run of ONE dungeon. I have every path of every dungeon to do. I also have 100% world completion to get. I only have rare gear, I should probably look into getting exotics. During all that, I’ll probably run some dungeons a few times to get some of the dungeon armor I want. I also want to save up enough gold to grab some Cultural, which is at a fixed price that does not inflate. All the while, I could go for 100% achievement completion as well, nabbing all the jumping puzzles, killing enough of certain types of mobs, and all the fun stuff that goes along with that.

All of that will probably take me a year.

But let’s say I suddenly get all hardcore and get a set of full exotics, 100% world completion, all dungeons complete with all the dungeon armor I want, and full set of T3 Cultural. Oh what will I ever do?

Maybe play another game? Take a kitten break? Level up an alt and do it all again? (People have no problems doing this in games like Call of Duty when they prestige.)

Oh right, I haven’t even touched any kind of PvP (WvW OR Structured). I could always get into that.

Then, maybe, just maybe after ALL OF THAT… all I have left to do is make a Legendary.

GW2 is not a Grinder.

in Guild Wars 2 Discussion

Posted by: Time Glitch.2460

Time Glitch.2460

Get the mats yourself?

Seriously. It’s possible (didn’t say PROBABLE) to just play the game and eventually get all the mats you’d need for a Legendary. You don’t HAVE to buy anything off of the TP.

Fixed that for you. It is possible, just highly improbable, and practically impossible. Especially if you want a specific legendary or, you know, at least one your class can use.

Thanks and I hope this gives you an honesty check.

You know, these are LEGENDARY weapons. If you were meant to farm them up in 6 months, they wouldn’t exactly be LEGENDARY, now would they?

All I see when people kitten about Legendary requirements are a bunch of riled up, entitled players who think they have a divine right to every weapon in the game. Yes, it’s hard. Yes, it takes a long time.

NO. DUH.

Play the game. If you don’t enjoy what you’re doing in the game, you should probably do something else, or stop. A-la If you aren’t having fun getting a Legendary, don’t get a freakin’ Legendary.