Showing Posts For Toastybob.7189:

Guilds: Activate Recruit Mode!

in Looking for...

Posted by: Toastybob.7189

Toastybob.7189

Name: Toastys Team of Tenacious Toast [TTTT]
Gameplay: PVE mostly with a little bit of WvW and PVP
Home Server: Sea of Sorrows (if you want to be able to WvW with us)
Active Time: 4-12pm EST
Contact: Toastybob.7189
Other info: We are a small guild of RL friends looking to increase our ranks and join us in fractals, dungeons, and upcoming raids along with the occasional PvP match and WvW foray. Anyone is welcome to join, just send me a message in game.

Suggestion: Random Favorite Finisher

in Guild Wars 2 Discussion

Posted by: Toastybob.7189

Toastybob.7189

There is already an option for choosing a random finisher, but either some finishers have a set amount of charges or some are just more fun to use than others. It could work just like the dyes where the favorites show up at the top of the list and you can have the option to randomize between your favorites and all of your finishers. There is already a tab for unconsumed finishers, so it surely can’t be all that hard to add another for favorites.

P/D wvw help

in Thief

Posted by: Toastybob.7189

Toastybob.7189

I do P/D with SB or DD offhand and go 30 into deadly arts 25 into acrobatics and 15 into initiative and use shadow refuge roll for initiative and the smoke bomb for utility and hide in shadows for my shadow and the ultimate that spawns 2 thieves. It gives a lot of mobility and condition damage but i have been using carrion items rather than rabid.

New Flanking Strike

in Thief

Posted by: Toastybob.7189

Toastybob.7189

if that is the case, and without having tested it, so in theory it’s bad… ppl will lose all initiative ridiculously fast…

People will actually not lose initiative faster because they are making it to where both FS and LS together will cost the same initiative as FS currently does