Showing Posts For Torcan.2314:
you are probably not even 80
So is this the new go to argument from people who thought GW2 was WoW2?
Yeah, there’s quite a lot of us that thought the game would be something more than “game of the week”. Get level 80, get full exo, nothing to do? Move on.
Yet is is the (or at least, at one point) most played game in existence.
It has no gear treadmill and no 25 man raids. No matter how many times you finish, you can never afford fancier looking armor, the reward is not worth the effort at all. Why do people still play this game? It has a terrible drop rate, you NEVER get anything good from it.
Nice to see some guys not level 80 yet.
The game needs PVP-levels.
Just wait till you get level 80.
it wont be very fun for very long if you play a lot. Especially when characters models aren’t loading,
So you’re complaining about character models not loading, but you want open world PvP?
It’s only happening when it’s ZvZ – at least for me – an open PVP server would never have that.
LMAO what? Have you ever really played an open PvP game? Are you telling me there were never zergs in the open PvP areas? You’re crazy. I think Anet should close this post.
They aren’t going to spend time making a new game experience for 1% of the population. No matter how good of an argument you think you can make. They aren’t even going to consider it for years to come. And I won’t say “never” because they might 6-10 years from now. You should go play something else until then.
Yeah, close all the threads made by the guys in full exos with nothing to do. No endgame is a personal opinion, right? The new Jormag event and flashy cinematics/cutscenes will keep the game entartaining, right? It’s not like the frontpage of the forum is slowly getting filled with people complaining about endgame, right? Game is fine guys, move along. Christ.
I have to ask at this point, what about Guild Wars 2 makes you care so much about it’s “failure” or “success”? Is it just because you bought the game and didn’t feel you got your money’s worth? or is it because there is something you actually LIKE about the game? Because it seems you don’t like any of it.
The game is good, the game is very good. But it needs to be tweaked if it wants to grow, and even keep players in the game. As of now, there’s no endgame, and competing with WoW, which is a subscription-based game, will only mean that GW2 will become a discount version of it. I made the thread because the game has so much potential, but I feel like it’s gonna be wasted because Anet is focusing on the wrong things. PVP is their thing, WvW is their thing, not PvE. This is why i suggested that a big part of the endgame should come from WvW and playerkilling, because that’s whats fun once you get your char geared up and ready.
Frnakly it sounds more like you want to copy WoW, you want “progression” introduced and you want PvP servers, that is WoW, Rift, SWTOR, etc, and guess what PvP falls off in every one of those games.
If you want the utter failure that is progression and the imabalance and bad PvP that causes, then guess what – GW2 is not the game for you, there are plenty of other options.
I never played Rift or SWTOR, but I did play some WoW – on a “PVP” server – and they were a prime example on how not to do PvP. I’ll give you an example, an old roommate of mine played WoW for a very long time, so 1 year ago i walked into his room and I saw he was grinding some PVE-content in the game. Suddenly, a member of the other faction pops up, and i’m like “OMFG, ALLIANCE! KILL HIM!”. He goes: “No, why would I?”
And there it is, point in case. There was no motivation to PVP on the WOW “PVP” servers.Then go and play EVE, Tera, Mortals Online(can’t remember whether it has factions), Runes Of Magic, etc, there you can outgear people and gank like a true Pver to your hearts content.
One of the key pinciples in GW2 is balanced PvP, so they are not going to introduce any meaningful gear stat/ skills progession to cause imbalances, nor open world PvP (which outside of EVE dies a miserable death in every MMORPG), you are playing the wrong game for that, try something else.
The WvW principle is unbalanced as a philosophy, and I don’t care if Anet tells you anyhting else. Gear will win. Just take a look at Kripparrians Berserker ranger lol. WvW isn’t balanced, and it never will be. Gear gives you an edge, why shouldn’t 2 years WvW give you an advantage over someone that just bought the game? It’s not like it’s not there already.
The gear takes very little time to get, that is the point. The advantage someone has over two someone new is experience, bads needing more of an advantage should look elsewhere, there are plenty of games with open world PvP and lopsided gear/skill/stat progression if you can’t cope with a more level playing field.
So what do you do once you’re in full exo? Kill people in the WvWs for no reason?
it wont be very fun for very long if you play a lot. Especially when characters models aren’t loading,
So you’re complaining about character models not loading, but you want open world PvP?
It’s only happening when it’s ZvZ – at least for me – an open PVP server would never have that.
LMAO what? Have you ever really played an open PvP game? Are you telling me there were never zergs in the open PvP areas? You’re crazy. I think Anet should close this post.
They aren’t going to spend time making a new game experience for 1% of the population. No matter how good of an argument you think you can make. They aren’t even going to consider it for years to come. And I won’t say “never” because they might 6-10 years from now. You should go play something else until then.
Yeah, close all the threads made by the guys in full exos with nothing to do. No endgame is a personal opinion, right? The new Jormag event and flashy cinematics/cutscenes will keep the game entartaining, right? It’s not like the frontpage of the forum is slowly getting filled with people complaining about endgame, right? Game is fine guys, move along. Christ.
Ok well this is where you either didn’t put a thinking cap on or you purposely did this for negative attention.
You could have titled the thread;
Ideas to improve WvW,
Frustrating issues of WvW,And so on and within the thread bring up the idea for a separate pvp server environment. Instead you chose to compare it to another game, which you know never elicits a positive response and condemn the game to doom.
If you really wanted some change in the positive then you should have made a title and explanation that would attract people to agree with your qualms and get the attention of Anet. Instead because of the vehicle you chose for your opinion you get responses like thread dumb, and everyone disagrees overall shadowing any point you had hoped to make in inane drivel.
Unless the point was just to get people worked up and you could care less for change.
To me, the game is doomed. If you wanna play with the Charrzookas, and wait in excitement for the new inferior-to-WoW PVE content, go ahead. Reality is, game is flawed – for me. Disagree all you want, and negative attentnion is better than no attentnion. The post Anet did on their ‘re-imagined’ endgame, was nothing but bad news. Just like Diablo 3, they’re expecting people to play their game for no reason, and it’s not gonna happen, at least for me.
it wont be very fun for very long if you play a lot. Especially when characters models aren’t loading,
So you’re complaining about character models not loading, but you want open world PvP?
It’s only happening when it’s ZvZ – at least for me – an open PVP server would never have that.
Frnakly it sounds more like you want to copy WoW, you want “progression” introduced and you want PvP servers, that is WoW, Rift, SWTOR, etc, and guess what PvP falls off in every one of those games.
If you want the utter failure that is progression and the imabalance and bad PvP that causes, then guess what – GW2 is not the game for you, there are plenty of other options.
I never played Rift or SWTOR, but I did play some WoW – on a “PVP” server – and they were a prime example on how not to do PvP. I’ll give you an example, an old roommate of mine played WoW for a very long time, so 1 year ago i walked into his room and I saw he was grinding some PVE-content in the game. Suddenly, a member of the other faction pops up, and i’m like “OMFG, ALLIANCE! KILL HIM!”. He goes: “No, why would I?”
And there it is, point in case. There was no motivation to PVP on the WOW “PVP” servers.Then go and play EVE, Tera, Mortals Online(can’t remember whether it has factions), Runes Of Magic, etc, there you can outgear people and gank like a true Pver to your hearts content.
One of the key pinciples in GW2 is balanced PvP, so they are not going to introduce any meaningful gear stat/ skills progession to cause imbalances, nor open world PvP (which outside of EVE dies a miserable death in every MMORPG), you are playing the wrong game for that, try something else.
The WvW principle is unbalanced as a philosophy, and I don’t care if Anet tells you anyhting else. Gear will win. Just take a look at Kripparrians Berserker ranger lol. WvW isn’t balanced, and it never will be. Gear gives you an edge, why shouldn’t 2 years WvW give you an advantage over someone that just bought the game? It’s not like it’s not there already.
The point I’m trying to illustrate is that Anet is not going to try to target and please a certain demographic of the mmo community just for the sake of retention. They shoot for a common denominator that they feel will blanket as many players as they can. If you fall outside of that then unfortunately this isn’t your pillar mmo.
Now you are free to voice your opinion which you have, as we are free to voice our objection, which we have. But when you get down to it Anet has a course plotted for their mmo and you won’t get them to yaw left when your opinion is, judging from the responses, in the minority.
If there was some huge outcry (like diablo 3/ FFXIV) then mayhaps things would change but there’s not.
https://www.guildwars2.com/en/news/the-endgame-reimagined/
Have you read this? Explain to me how GW2 PVE will win over WOW PVE in the long run. The endgame philosophy for this game is fundamentally flawed imo. I just want a PVP server where I can shelter myself from the ‘hello im 12 and this Jormagg is big and cool’-pointless events. I want to compete in a dynamic environment, and WvW is only bringing it half the way, for me. If this game wants to compete succesfully in the MMORPG server, it needs to focus on what it does best – PVP and WVW.
Even on the regular servers, we have an IMMIDENT need for faster loading of character models, and lower textures for smooth FPS, these are important issues, that will improve the endgame. Adding Charrzookas isn’t endgame, its bandages, not medicine.
Ok well now I’m confused first you talk about how you want a revamping of server pvp, then at the bottom here you have legitimate complaints about fps and texture issues that would improve your gameplay but haven’t been mentioned until just now. And you link to this article which is vague at best in explaining end game.
At first you were knocking the very structure and fundamentals of WvW but now it’s like you are saying, well if they would fix these issues then I’d have more fun.
My OP basically consisted of one critique of the game philosophy, and one server-request, a PVP server would be great, but WvW rewarding in terms of character improvement over years is a fundamental philosophy that the developers isn’t paying attention to.
“Here’s the battleground, wack eachother off!” it wont be very fun for very long if you play a lot. Especially when characters models aren’t loading, and guild raiding in WvW is practically impossible unless you queue up 1 hour in advance.
edit: not impossible, but frustrating.
(edited by Torcan.2314)
I played on Mordrid, what a huge waste of resources.
Every FFA server on every mmo I can think of ended up a ghost town.
I don’t think you spent more than a minute in there, at least you would know the name of the server.
It was years ago and yes I played a decent amount. The only fun part was when DF.
Sorry but it’s a massive waste of time/resources that nobody really wanted to play after the 1st month. As you know, the server was always near empty.
Welcome to reality.
I’m not hostile without a reason here, but would you please shut up? You obviously have no clue what you’re talking about here. Darkness Falls were open to anyone at any time on Mordred. You obviously don’t know what you’re talking about. And those empty zones you’re talking about must have been the level 0-10/tutorial areas – guess what – the rest of us were busy in the high level zones, you know, playing the endgame.
I know it was always open, that’s why it was the only fun part.
The sever was always empty, nobody wanted to play. You can deny reality until the end of time it won’t change the fact that this type of server only appeals to griefers and as a result has an incredibly small audience.
Cry all you want, it’s true.
Did you even play on the server? It sounds like you didn’t spend very long there at all if you didn’t know if turned into a ghost town VERY quickly.
I deleted my post because I misread your post. I thought for a second that you said that “DF changed hands”. My bad.
I played on Mordrid, what a huge waste of resources.
Every FFA server on every mmo I can think of ended up a ghost town.
I don’t think you spent more than a minute in there, at least you would know the name of the server.
It was years ago and yes I played a decent amount. The only fun part was DF.
Sorry but it’s a massive waste of time/resources that nobody really wanted to play after the 1st month. As you know, the server was always near empty.
Welcome to reality.
LOL. So ToA/SI/RVR zones on Mordred wasn’t fun for you? Boy, are we different.
The point I’m trying to illustrate is that Anet is not going to try to target and please a certain demographic of the mmo community just for the sake of retention. They shoot for a common denominator that they feel will blanket as many players as they can. If you fall outside of that then unfortunately this isn’t your pillar mmo.
Now you are free to voice your opinion which you have, as we are free to voice our objection, which we have. But when you get down to it Anet has a course plotted for their mmo and you won’t get them to yaw left when your opinion is, judging from the responses, in the minority.
If there was some huge outcry (like diablo 3/ FFXIV) then mayhaps things would change but there’s not.
https://www.guildwars2.com/en/news/the-endgame-reimagined/
Have you read this? Explain to me how GW2 PVE will win over WOW PVE in the long run. The endgame philosophy for this game is fundamentally flawed imo. I just want a PVP server where I can shelter myself from the ‘hello im 12 and this Jormagg is big and cool’-pointless events. I want to compete in a dynamic environment, and WvW is only bringing it half the way, for me. If this game wants to compete succesfully in the MMORPG server, it needs to focus on what it does best – PVP and WVW.
Even on the regular servers, we have an IMMIDENT need for faster loading of character models, and lower textures for smooth FPS, these are important issues, that will improve the endgame. Adding Charrzookas isn’t endgame, its bandages, not medicine.
I played on Mordrid, what a huge waste of resources.
Every FFA server on every mmo I can think of ended up a ghost town.
I don’t think you spent more than a minute in there, at least you would know the name of the server.
I’ve played Andred and Mordred on DAoC during it’s days in both DragonFamily and BlackDragon guild. Was a blast going 8v8 against others in open field combat where there was real excitement never knowing what will happen next. One minute you could be fighting a group of 8v8 then some other group shows up and it becomes a hectic 8v16.
This game had potential, but I don’t see the same level of skills needed or team play involved in this game as DAoC.
At this point in time you don’t need any skills. You need a TS-channel and a guy saying “go to the keep door, we’re gonna zerg them”… “1,2 ,3. run out the door, damage damage damage”. bam u win wvw, congrats.
It will, however, be fun to see how guilds modify their WvW strategy over time. Already seeing some advanced stuff start happening. Despite this, it will never recreate or triumph over the awesome feeling when you’re PVEing on a PVP-server, never knowing if another group might step up and claim the spot.
I’m so liberated I want to keep this here where the shackles of being oppressed by game developers having us play their game the way they designed it, were first broken, and I felt real creative freedom for the first time.
I know you’re trying to be sarcastic and all, but it isn’t really working out for you. Modding has always been a huge force in games, just take a look at DayZ, which is one of the most fun games I’ve played with friends for many many years. Sure, it got bummed by hackers and all, butkitten I had a fun month playing it.
Torcan is encouraging us all to isolate and expand on an area of the game we enjoy so that like minded individuals can enjoy it with us. So here’s my server.
I really love exploring, jump puzzles and logic puzzles. But GW2 really comes up short when compared to a game like Myst. And since Myst is a very popular and big selling title I know there are other gamers out there that agree.
So I want a server that’s pure jumping puzzles and logic puzzles, mazes too. For completing a puzzle you gain exp and money. But if you fail you lose 1/3 your total exp for that level and 1/5 your money. Not good at jump puzzles you say? Well don’t play on the puzzle server.
Sounds like a lot of fun, and I would definitly try it out. No joke intended, I honestly would, and I’m sure I would spend many hours completing your world-puzzle, lol. But I’d appreciate it if you made your own thread on the matter, I’ll post in it for you. A puzzle server sounds great!
I don’t care about story, lore or cutscenes. And there’s no end-game for me. No PVP/character-progression after 80, and not a million Jormag/Charrzooka events will change it. The game needs to be changed on a fundamental level. There needs to be added PVPlevels and rewards for killing off players, something that will take years(5+) to grind to max level.
PVP-levels and abilites is what the game needs.
Your idea is counter productive to a game wanting new players. What it looks like to me is that you don’t like the fact that the only pvp mediums in this game put people on a level playing field. Your idea is no different from being in a roaming supply camp raid party in WvW except you don’t want the possibility of being overrun. You want to gank noobs, equal footing is not fun to you. We already have plenty of games where you can boast over your high K/D ratio. Let’s have 1 that puts you on an even playing field.
How is having a single server with a different ruleset counter productive? And no, I dont want to gank groups, I want to play 5v5 in open world PVP, and compete for the best farming spots. Sure, I might gank some noobs for the lols, and so what? It’s the name of the game on an open PVP server. And if people can’t handle it, they can just log on their other toon in the regular servers.
Ok I get it now but I want a compromise, if you get to have a single server with its own rule set for a population to enjoy, then I’m fine with it as long as I can get another single server with a different set of rules for me and the people that I think would enjoy it.
If we are allowing for Anet to cater to your subsect of the mmo population that as you say, it will fail if they don’t, then they need to make a special exception for my kind of people or else the game shall fail. And no normal servers aren’t what I’m happy with I have my own wants and desires that need to be satiated.
Well, then make a thread and tell them what you want, who knows, you might get lucky. I don’t expect anything from Anet at this point, but they would be my kitten Jesus of video games if they would open one OPVP server, like DAOC. I mean, just take a look at their re-imagned endgame: https://www.guildwars2.com/en/news/the-endgame-reimagined/
for 3+ years? No thank you. I don’t need another pointless Jormag/Charrzooka event.
Err… I didn’t play DAoC a lot (I was in beta before it came out for about a month but never played the final game) but I was thinking that DAoC is an RvR game, not a ganking thingy.
I don’t really get what’s so cool about this ganking stuff. There might have been games where it worked out (like Lineage2) but it were totally different times. While back in the day, most players were players with a basic amount of behavior, today it is horrible. Every single game in the last 5 Years, that tried to make ganking anyone possible, horribly failed. Best example to me was Age of Conan. It was totally idiotic how stealth classes where waiting on every corner just to gank that guy that tired to do anything other than to gank.
Guild Wars 2 is structured in the opposite direction. It tires to bond strangers together, making them to help each other and creating a server community that competes with other servers in WvW.
If you add ganking, you’ll destroy that. And as for your idea of “Guild Wars” in WvW: A already can imagine that 300 players Guild that dominates just by its mass (as some servers currently are. But you get new ones each day/week that are on your level. Which would not happen if it’s just the Guilds of one server). And how would smaller Guilds even be able to hold keeps if they can’t have 10+ players around 24/7?
I’m really sorry, but everything you said, just seems to be extremly contra productive to me. :/
Go to the major city, find a group, and go do a certain area. Compete vs other groups.
Smaller guilds might not be able to hold a keep, and so what? You could tweak it in tons of ways, 1 keep per guild etc. Some keeps are more favorable than others, Stonemist for example. Having that for your guild would be awesome in an OPVP-server.
Wait… so because Guild Wars 2 is not -insert your favourite game- it means it’s doomed?
Is that a joke?
It is, the game is good, but a PVP server would be nice. The title is pretty much just there for attention.
Try EVE Online bro. It has everything you described except in SPACE!
EVE has the PVP done right, but mining seriously pulls out your teeth after a couple of months! If it had been set in a fantasy world like GW2 or WOW, I wouldn’t be playing any other game.
Not gonna bother to read.
The fact you played DAoC 10 years is enough for me, I played the first 6 months of it and cancelled. It was THAT bad.
Take the “This game is doomed” drama some where else, the WoW forums maybe.
Good bye.
You’re the worst kind of poster on any forum.
I dont understand these threads, if the game is not what you want then you have a few choices:
a) stop playing and move onto something new
b) carry on playing until the game is a least 6 months old and see how it evolves before making any decision
c) play the game like it was designed to be played without being under the impression that it is a replacement for your favourite game of all timeGW2 is GW2 it is not WOW, DOAC etc, if I wanted it to be like these games then I would not have bought it I would have bought these games instead including all the issues they have.
Another “PLAY THE GAME LIKE IT IS OR GO AWAY!”-post. Unconstructive. User-feedback is what makes good games. Get real.
“HOW DARE YOU CRITICIZE THIS GAME!!!” lol
You already said you were leaving the game anyway, so why do we care?
If you’re invested in making this game better, then don’t throw your conflicting ideas all over the place. You either don’t like what is on offer and are going back to your previous games, or you see the potential and want to invest in helping make a possibly brighter future for a game you’re going to continue playing.
When I’m saying that I’m leaving the game I mean I won’t be playing it for 4-8 hours every day, because very quickly, there won’t be anything left to do. WVW raiding with my guild and alliance is very fun, but with no reward i can only see it go one way: less and less playtime.
gold loss on death..
while people QQ-ing about the high cost of waypointsI’m just throwing suggestions out there, but I guess I didn’t explain myself correctly. I never meant like 1G penalty on death, but more like -xsilver/-xcopper depending on your level. Surely, one can argue that goldloss on death is overkill on this fictive-PVP server, since people would have to pay to respawn on waypoints. Good point.
yep, that’s my point
i’m not against a PvP server..
however, will they do well in WvW?
i mean, there would be a lot of hate between guilds and players on that world wouldn’t it?
Respect is a better word for it, in my experience. Surely, the low level zones might contain a lot of griefing, but GW2 is the perfect game to counter stomping because of the dynamic levelling. You would actually have a slim chance to group up and kill the demigod ganking you (for great exp/pvp reward).
I dont understand these threads, if the game is not what you want then you have a few choices:
a) stop playing and move onto something new
b) carry on playing until the game is a least 6 months old and see how it evolves before making any decision
c) play the game like it was designed to be played without being under the impression that it is a replacement for your favourite game of all timeGW2 is GW2 it is not WOW, DOAC etc, if I wanted it to be like these games then I would not have bought it I would have bought these games instead including all the issues they have.
Another “PLAY THE GAME LIKE IT IS OR GO AWAY!”-post. Unconstructive. User-feedback is what makes good games. Get real.
“HOW DARE YOU CRITICIZE THIS GAME!!!” lol
Not going to happen as almost no one (i.e a very small percentage of the playerbase) would want to play on that kind of server.
Let’s assume GW2 has 250k active players, if just 1% of them would want to play actively on the PVP server, it would have 2500 players. More than enough.
And if people can’t handle it, they can just log on their other toon in the regular servers.
Using this mentality;
If YOU don’t like it, go log into a game where you can do this.
There isn’t one.
gold loss on death..
while people QQ-ing about the high cost of waypoints
I’m just throwing suggestions out there, but I guess I didn’t explain myself correctly. I never meant like 1G penalty on death, but more like -xsilver/-xcopper depending on your level. Surely, one can argue that goldloss on death is overkill on this fictive-PVP server, since people would have to pay to respawn on waypoints. Good point.
Your idea is counter productive to a game wanting new players. What it looks like to me is that you don’t like the fact that the only pvp mediums in this game put people on a level playing field. Your idea is no different from being in a roaming supply camp raid party in WvW except you don’t want the possibility of being overrun. You want to gank noobs, equal footing is not fun to you. We already have plenty of games where you can boast over your high K/D ratio. Let’s have 1 that puts you on an even playing field.
How is having a single server with a different ruleset counter productive? And no, I dont want to gank groups, I want to play 5v5 in open world PVP, and compete for the best farming spots. Sure, I might gank some noobs for the lols, and so what? It’s the name of the game on an open PVP server. And if people can’t handle it, they can just log on their other toon in the regular servers.
Frnakly it sounds more like you want to copy WoW, you want “progression” introduced and you want PvP servers, that is WoW, Rift, SWTOR, etc, and guess what PvP falls off in every one of those games.
If you want the utter failure that is progression and the imabalance and bad PvP that causes, then guess what – GW2 is not the game for you, there are plenty of other options.
I never played Rift or SWTOR, but I did play some WoW – on a “PVP” server – and they were a prime example on how not to do PvP. I’ll give you an example, an old roommate of mine played WoW for a very long time, so 1 year ago i walked into his room and I saw he was grinding some PVE-content in the game. Suddenly, a member of the other faction pops up, and i’m like “OMFG, ALLIANCE! KILL HIM!”. He goes: “No, why would I?”
And there it is, point in case. There was no motivation to PVP on the WOW “PVP” servers.
“look what happened in Diablo 3. The game died because they copied WoW”
Diablo 3 didn’t die cause it copied wow (though I’m not sure how you make this connection) it died from being a beta test at release and horrendous item affixes and rng (lvl 63 1os ring anyone?)
Anyway your idea of worldwide pvp is the dumbest greifiest thing I’ve ever heard, money loss on death, spend coin to tele to wp oh look who’s waiting at the wp! 4 thieves.
“But wait remember how I said you have pvp immunity for a short time after resurrecting?”
Yes and thieves get a substantial movement speed signet and several slows and shadow steps, you WON’T get away unless you wp to a town (more coin) after dying 3 times (more coin)Go play a game that will happily allow you to grief to your hearts content, we all know from wow how much we universally love the max lvl pvp geared rogue with engineering and stacks of stun immunity pots that camps low level zones for hours and hours and hours.
Yes, or you could play coordinated with your guild and stomp em. guild wars /hint hint
Sure, an open PVP server isn’t for everybody, and if you don’t like, guess what – don’t make a character there?
ArenaNet don’t seem to think it’s worthwhile making a free for all PvP server. It’s not hard to see why. FFA PvP games tend to fail pretty thoroughly; FFA servers in other games tend to end up with their populations disappearing rapidly as the vast mass of wannabe wolves realise they’re actually the sheep, get bored of losing, and quit. Also, it’s hard to square GW2’s vision of all of the players being heroes with a set-up where they’re a bunch of sociopaths murdering each other. The “hardcore PvPers” aren’t a worthwhile market to support because there aren’t actuallyy that many of them, no matter how loud they may be on forums, and because when they do get what they want a lot turn out not to be that hardcore after all. Take a look at how Shadowbane’s doing (oops, closed down), or Darkfall (not exactly taken over the MMO world). Heck, even EVE Online has 300k players, i.e. about a third of the those that SWTOR still has, the majority of whom never leave hi-sec space and thus presumably aren’t there for the PvP.
As for the DAoC comparison – I was there for the glory days of DAoC (i.e from the beginning up until the Trials of Atlantis era). Nobody I knew did RvR for the realm abilities. They were nice and useful, but realm ranks came so slowly after the first couple that you’d have to be insane if that was your main motivation. We did RvR because it was fun, and for realm pride – because that keep over there was OURS and we weren’t going to let the filthy Mids occupy it. WvW is actually the closest I’ve seen yet to having that recreated.
You’re making a lot of good points, and I agree that the majority gets dissapointed when entering an open PVP-environment. What’s fun in the open PVP-environments is the competition. In GW2 for instance, farming Vials of Powerful blood would be a whole new game – a coordinated one – where guilds would have to battle it out to get the best loot, and claiming WVW orbs would help out PVE as well.
“but realm ranks came so slowly after the first couple that you’d have to be insane if that was your main motivation.”
Personally, I’d grind it for years, espcially since it comes automatically from farming PVE and WVWPVP.
Guild wars 2, is not DAOC
Guild wars 2, will never be DAOC
some people are bloody glad it isn’t, and will never be, DAOC
Stop trying to turn this game into another game.
Half of the things you have suggested, go directly against Anet’s philosophy for the game, and will therefore, never be put into the game.
/thread
The Mordred PVP server went against Mythics game philosophy as well, but that didn’t stop them from having 1(!) server where these rules would apply. What I’m trying to say is that a lot of people want a more hardcore environment MMORPG – or at least try it out for the lols. It doesn’t even affect the regular servers in any way. Of course, when it comes to the PVP-levelling, I understand some people don’t like it – and that’s fine, bash away, it probably won’t get implemented. But don’t come here stomping my thread with your subjective opinion on how the game should be played. How the game can be played is a much much more constructive approach.
(edited by Torcan.2314)
Well, you are just wrong.
Well, if you think that having xxxk players playing the game for 5-6 years, sure. I AM wrong, but that’s not the point. The point is that I wont be sticking with the game.
So yeah, this thread is basically my little rant where I’ll try to explain why I probably won’t be sticking with Guild Wars 2 for very long.
I can’t understand the reasoning behind not adding a single(!) PVP server. It would be great to have a server with no faction-affiliations. So i’ll try to explain what I mean by an actual PVP-server:
- Players should be free to join groups, and guilds with any member of the server.
- Any player should be able to attack any other player that is not in their group or guild.
- Players who are level 10 and below have the choice to be immune to any PvP in the starting zones.
- Players get experience for killing other players. There should be a death penalty as well (read: gold loss).
- Orbs are controlled by Guilds, not by Realms. Guilds can store any Relic controlled by them in any keep they control. Capital Cities are safe areas.
- You are given a small time of PvP immunity after zoning or entering the game. You are also given a small time of immunity after you resurrect at a waypoint.
- Players under 10th level have a “PvP” flag that can be permanently removed at any time – if the flag is set, you cannot attack other players or be attacked.
So yeah, PVP server = great fun. At least for me.
In addition to this, the game needs PVP-levels/realm-rank/whatyouwannacallit. You can’t just let people WvW for no reason, it’s not endgame, there’s no carrot. Sure, your server gets ranked in some system that doesn’t really matter, but I’m talking about individual progress while doing PVP. The absolutely best example of this, is found in Dark Age of Camelot:
“Realm Abilities are special skills that can be purchased through the use of Realm Rank Points. These points are gained as you climb your way through the Realm Rank ladder. With each increasing Realm Rank Level, you gain one point. These points can be either saved up or spent to purchase powerful and useful abilities”(http://darkageofcamelot.com/content/realm-abilities)
If you think that you will get people hooking on the WvW with no progress, you’re wrong. Dead simple, look what happened in Diablo 3. The game died because they copied WoW, and GW2 is doing the same thing. Continuously adding new PVE content isn’t end-game, especially not in a game like GW2, simply because WoW does PvE better – and this comes from a guy that never really liked WoW. If you want GW2 to be a serious contender in the MMORPG scene, you gotta cater to the PVP-people, and the hardcore players – like this guy: http://www.youtube.com/user/kripparrian?feature=results_main
Anyway, I’ll quit my ranting here, it probably doesn’t make sense to a lot of people, and I just wrote it without any editing, so sorry if it’s hard to see where I’m going with all of this. PvP-endgame is where the game should be. And right now, it’s just Guild Doors 2, with no end-game.
Don’t get me wrong, I’ll stick around and play it – but that’s just because there’s nothing else out there right now. DAOC is drained because it’s 10+ years old and runs on an old engine – NOT because GW2 is in any way or form an amazing game.
I really hope Anet see’s this and takes some inspiration from DAOC, instead of catering to the WoW crowd, because you won’t win in that case (http://www.youtube.com/watch?v=MjJgw7coE_A)
This is Guild Wars. Characters are heroes.
They can never be traitors, backstabbers, cutthroats.
You cannot make evil characters.You cooperate where you are supposed to cooperate, and compete where you are supposed to compete.
This is one of the most important foundations of Guild Wars, and changing that would be akin to blasphemy.
I completely disagree with what you’re saying. You’re typing as OP is suggesting that ALL servers should be changed into open PvP – and that’s not what is being discussed. What IS being suggested however, is that Guild Wars 2 would support the old DAOC-playerbase. There’s tons of us, that played Mordred PvP for YEARS, despite of zoning-difficulties and other imbalances – it’s just part of the hardcore PvP game.
You’re forcing everyone to play the way you think the game should be played, and that is fundamentally wrong. If there is a demand for it, I dont see why they wouldnt enable such a server. Safe in major cities, hostile everywhere else. This would, imo, bring honor to the name "GUILD wars2, since playing with your guild would be vital, if you want to survive in an open PvP server.
I’m very glad that OP made this post, because it’s about time SOMEONE makes open-world PvP/dedicated PvP server in their MMORPG. WoW didn’t do it, WAR didn’t do it, and it will be akittenshame if GW2 wont do it neither.
It hurts NO ONE, to have a dedicated, hardcore PVP server, where it’s everyone vs everyone from the get-go. Sure, it’s not in everyones taste, but then they can just go play on the regular servers.
It takes a minimum of effort to implement, and if it’s a fail, just shut it down? But I think it will succeed, and personally, I wouldn’t be playing ANY other game for the next 10 years if they copied the AMAZING PVP that I experienced on the Modred PVP server in DAOC.
It’s time for a real PvP MMORPG again, it’s been too long!
Also, this is off-topic, but implement realm abilities from DAOC: http://darkageofcamelot.com/content/realm-abilities
Thank you.