Showing Posts For Toroxus.9256:

Take your time with the expansion.

in Guild Wars 2: Heart of Thorns

Posted by: Toroxus.9256

Toroxus.9256

It’s better do to something correct the first time, then spend the next year trying to fix a rushed release. Not to mention how much of a turn-off it is to the players when it’s screwed up.

What the ..? Anet? did any1 notice this?

in Living World

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Toroxus.9256

That’s a good laugh. Good eyes. We’ve never noticed that.

Winter JP goes against the GW2 Mani

in Living World

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Toroxus.9256

I find the PvP jumping puzzles to be the best because, not only do they tend to be more interesting, but because no one can use cheating portals to get reward without any effort. It makes me much more motivated to earn the reward knowing that it’s a fair competition so to speak. Also, it’s enjoyable watching other people make some impressive jumps or fail miserably.

Toypocalypse, please let me join with Party

in Living World

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Toroxus.9256

It’s not Wintersday without my friends, or without making new ones. And since there are no Wintersday activities I can do with my friends or make new ones, there’s no Wintersday.

Toypacolypse Without Party System, Again

in Living World

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Toroxus.9256

Yep, without a party-system, Toypacolypse is just a waste of time. And, since there are no party-based Wintersday activities beyond the story instance, there’s no Wintersday.

Toypocalypse Suggestions for 2015

in Guild Wars 2 Discussion

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Toroxus.9256

Besides parties, have a difficulty adjustment would be nice. It’s wayyy too easy for my BF and I to do just the two of us. But, sometimes we want more friends just to have fun, well, being able to adjust the difficulty would be ncie.

My thoughts on toypocalypse, whats yours?

in Guild Wars 2 Discussion

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Toroxus.9256

I’m not going to play Toypocalypse because I can’t play it with my friends or make new friends. In fact, I can’t play any Wintersday activities with my friends, except the Infinirarium, so for Wintersday-esque activities, we’re just playing other games instead. Hey, we all logged on to a different game, saw some cool winter-skin sales, and bought them all with the money we would have spent on GW2. It’s just basic capitalism.

Remove Toypocalypse Achievements from Meta

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Toroxus.9256

I support this idea. I do not think the current implementation of Toypocalypse follows good design, and as much as it may be unchangable in the context of mechanics for the release this year, it counting towards the meta achievement can be changed, and I believe should.

As I have stated in other posts, imagine running dungeons, but you can only do it with an assortment of completely random people (putting aside the stuck instance bug). This design is contradictory to both the spirit of the game and the Holiday Season itself. So I say remove it from the meta, make it an optional component.

I’m sitting at 9/11 on the meta, and I do want it, but I refuse to slough through the current implementation of Toypocalypse to get it.

Yep. I refuse to do something that’s so boring, frustrating, and a waste of my time.

Toypocalypse dead?

in Guild Wars 2 Discussion

Posted by: Toroxus.9256

Toroxus.9256

It’s broken and, according to Anet, will not be fixed this Wintersday. Please try again in 2015.

Where did you find Anet saying they won’t fix it? They aren’t going to add something that’s broken and walk away not fixing it.

https://forum-en.gw2archive.eu/forum/support/bugs/Toypocalypse-and-Parties/first#post4629767

Sorry, get over it. That’s all I can tell you because that’s all they tell us.

But, I do have an alternative: If you want to do Wintersday-esque activities with your friends, do the Infinirarium over and over, or play a different game.

That forum is about parties in toypocalypse not the actual game play of killing those adorable toy part. So no their not going to fix the fact you can’t get into the same group with your party, However they’ll probably try to fix the fact that it’s not activating. If they care enough….which they may or may not knowing anet.

What part of the following did you not understand?

according to the designers [the Toypocalypse] must remain in this state for this year’s release.

Regarding the subject of that thread. That’s how discussions work. Don’t assume he’s talking about a different unrelated problem that they’ve shown interest in correcting.

Gaile, a female by the way, is referring to the entire Toypocalypse instance-creation/grouping system, which encompasses all the problems Toypocalypse is having.

Toypocalypse dead?

in Guild Wars 2 Discussion

Posted by: Toroxus.9256

Toroxus.9256

It’s broken and, according to Anet, will not be fixed this Wintersday. Please try again in 2015.

Where did you find Anet saying they won’t fix it? They aren’t going to add something that’s broken and walk away not fixing it.

https://forum-en.gw2archive.eu/forum/support/bugs/Toypocalypse-and-Parties/first#post4629767

Sorry, get over it. That’s all I can tell you because that’s all they tell us.

But, I do have an alternative: If you want to do Wintersday-esque activities with your friends, do the Infinirarium over and over, or play a different game.

That forum is about parties in toypocalypse not the actual game play of killing those adorable toy part. So no their not going to fix the fact you can’t get into the same group with your party, However they’ll probably try to fix the fact that it’s not activating. If they care enough….which they may or may not knowing anet.

What part of the following did you not understand?

according to the designers [the Toypocalypse] must remain in this state for this year’s release.

Toypocalypse dead?

in Guild Wars 2 Discussion

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Toroxus.9256

You and the OP are talking about two different problems. He is talking about the non-intentional bug of joining a map which has already finished the mini-game.

Both are which are problems with the instance-creating/grouping system.

What part of:

“It will stay in this state for the remainder of the season.”

Didn’t you understand?

"Play How I Want" Is Gone

in Guild Wars 2 Discussion

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Toroxus.9256

Just a few things. It would be awesome for the game to go the direction farmville. $600,000,000.00 annual income and over 252,000,000 players. Just sayin…

Your standards for awesome are definitely different from mine. If you look at Farmville’s “gameplay” you will notice that it barely qualifies as a game. It (and other “games” that are distributed mostly via social media and/or mobile app stores) is a tool for procrastination that you use rather than do your work at the office or your chores at home or a slightly better alternative to talking to other people on the same bus or train you are currently riding.
The generated income and the number of players are much less a sign of quality than a symptom of people’s behavioural patterns.

When I sit down in front of my PC to play a game I do not want to procrastinate and I do not have people that I need to avoid eye contact with either. I want my dose of fun, and recently I find that I get less when I only go for fun and that I get rewards more and more exclusively for grindy or at least unnecessarily out-of-the-way activities.

There are a lot of assumptions in this post. From “avoiding eye contact” to “procrastination.” Such a shame.

Idea: Tonic Tab for the Hero Panel

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Toroxus.9256

I think this would be a great idea, because, there are so many tonics, I just throw them out because there’s no such thing as adequate amounts of inventory space in this game.

Done with this game..

in Guild Wars 2 Discussion

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Toroxus.9256

thinking the same as you , i think im gonna quit this too , after i crafted my legendary there is nothing to do , only ascended, but now with the new system i cant get laurels to get the recipes so….

I think we need more sigils and runes

I crafted my first legendary…. about 300-500hrs into the game. Looking back at my books right now, I’ve crafted almost a hundred legendaries. Needless to say, I’ve played more than 300-500hrs since then.

Did you know this is game , not a job?

Did you know I’ve spent about $50 on this game? Right now, I’m sitting at 3089 hours of play (I don’t AFK). So that works out to $0.0162/hour of gameplay. A nice value if I say so myself.

Toypocalypse dead?

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Toroxus.9256

It’s broken and, according to Anet, will not be fixed this Wintersday. Please try again in 2015.

Where did you find Anet saying they won’t fix it? They aren’t going to add something that’s broken and walk away not fixing it.

https://forum-en.gw2archive.eu/forum/support/bugs/Toypocalypse-and-Parties/first#post4629767

Sorry, get over it. That’s all I can tell you because that’s all they tell us.

But, I do have an alternative: If you want to do Wintersday-esque activities with your friends, do the Infinirarium over and over, or play a different game.

Name non-RNG rewards

in Guild Wars 2 Discussion

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Toroxus.9256

Don’t forget all the world bosses that give guaranteed rares and chests.

Toypocalypse dead?

in Guild Wars 2 Discussion

Posted by: Toroxus.9256

Toroxus.9256

It’s broken and, according to Anet, will not be fixed this Wintersday. Please try again in 2015.

Done with this game..

in Guild Wars 2 Discussion

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Toroxus.9256

thinking the same as you , i think im gonna quit this too , after i crafted my legendary there is nothing to do , only ascended, but now with the new system i cant get laurels to get the recipes so….

I think we need more sigils and runes

I crafted my first legendary…. about 300-500hrs into the game. Looking back at my books right now, I’ve crafted almost a hundred legendaries. Needless to say, I’ve played more than 300-500hrs since then.

No had a pre-cursor drop? What is your /age?

in Guild Wars 2 Discussion

Posted by: Toroxus.9256

Toroxus.9256

This entire thread is a great example of Cherry Picking and Confirmation Bias.

(edited by Toroxus.9256)

Remove Toypocalypse Achievements from Meta

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Toroxus.9256

Yeah, it’d be nice if they removed the achievements for it. But, doesn’t really matter to me as I’m never going to be doing the Toypocalypse this year. I like to play with friends or do things that make new friends. The Toypocalypse does neither this year.

Toypacolaypse

in Guild Wars 2 Discussion

Posted by: Toroxus.9256

Toroxus.9256

Last year I had an argument with a friend. It went
“come play toypocalypse with us”
“No dungeon defenders is a better game i’d rather play that”
“It’s not about whats better. It’s about fooling around and bashing things with candy canes and holidays.”

This year I have to agree with him. Why would we play winters day when we can log off and ACTUALLY play a co-op tower defense game? There is a reason Mario Kart, Mario Party and Smash Bros are so successful. Imagine running GW2 dungeons completely with randoms every time.

What I want is a statement from anet that sympathizes and indicates that they understand why we’re upset.

If toypocalypse can’t be co-op because of the game mode, then it SHOULD NOT be in that game mode. And as I said before. Letting parties play together gives no advantage because toypocalypse is NOT competitive. I cannot see activities surviving without a co-op option

BINGO.

Toypacolaypse

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Toroxus.9256

It was still time consuming to get a group last year after a week or two into the release. I ended up having to solo two sessions.

So if lack of attendance is the issue, how will the current system, in its current state, help affairs? I don’t know ANYONE who does Toypoc now that we can’t do it with friends.

Toypacolaypse

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Toroxus.9256

They likely changed it because last year it was difficult to find a group for it after a week or so. This is also probably why they made it so you need to do 15 full runs to max the achievement.

#1: The LFG exists

#2: Some groups don’t want 5 players. I know I did Toypocalypse with two players in total, it’s a lot more fun for a wide variety of players when you can adjust the difficulty in a way (based on # of players if nothing else).

#3: They didn’t finish the hot-join system, so now we’re stuck in between and screwed either way.

Toypacolaypse

in Guild Wars 2 Discussion

Posted by: Toroxus.9256

Toroxus.9256

This was far and away the main draw for the guildies and me regarding the Wintersday event. Massively disappointed with this change.

It was the main draw for my friends as well. Being able to play together in groups of 2-4 (make it harder) this Wintersday. So, now, there’s nothing for us to do together for the holiday. It’s okay though, other games have Wintersday-esque activities going on in which we can play together, we’ll just play those games instead.

And, for me, the main draw for Wintersday was Snowball Mayhem, I was looking forward to having a system that allowed you to pair with a friend in the arena. Well, I was heartbroken it wasn’t implemented, but I’m not very surprised, so I wasn’t too upset. However, riding on the wave of that disappointment came the Toypocalypse screw-up. Anet needs to own up to this mistake, and needs to correct it. (IE: Revert it to the old system/the system the Infinirarium uses currently.)

"Play How I Want" Is Gone

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Toroxus.9256

If there was a negative button, I’d push it. I couldn’t disagree with you more on the points you highlighted. For my reasons, I cite Anet’s reasons for their implementations, because I agree with Anet’s logic behind them.

Toypacolaypse

in Guild Wars 2 Discussion

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Toroxus.9256

They have no excuse really. They tried to make Toypoc. a PvP-event, with hotjoining or whatever, which was, IMO, a dumb idea between 5-players being too easy and the LFG existing. Don’t get me wrong, it’s a good change, once it’s completed, but there are more pressing things to do for Wintersday, AND they didn’t finish it in time this year.

We know the Infinirarium is working on the old system of parties, so, there doesn’t seem like a valid reason why the Toypoc. couldn’t be reverted to use the old system.

(edited by Toroxus.9256)

Toypacolaypse

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Toroxus.9256

Well, I definitely don’t agree with some people here in this thread about the severity of the issue and its relation to the game overall. I think the game, overall, is very good.

However, by removing all party-based activities from Wintersday, it really goes against Guild Wars 2’s ideals of playing with your friends and making new ones. And, because of that, there is nothing for my friends and I to do together this Wintersday.

(edited by Toroxus.9256)

Group Wintersday Events?

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Toroxus.9256

It was explained in the link I provided. Due to PvP and activities the change affected Toypocalypse, something they cannot change. Read the red posts in the link. You don’t have to like it but that is the way it is.

Again, you didn’t answer my question: What are groups of friends supposed to do for Wintersday this year?

And, furthermore, what’s wrong with the old party-ing system that still exists in the Infinirarium right now? You can’t tell me there was a fault in the party-based instancing this year because it’s working in the Infinirarium. It looks like Anet wanted to do a Hot-join-esque style PvP queue for the Toypocalypse, but ended up not fully implementing it, and now we’re stuck with a group-making system that is inferior to the previous design.

I answered your post related to Toypocalypse and why you can’t party. As far as what was wrong with the old system, I don’t know. I just know that Anet has stated that it was impossible for them to make a party system work with Toypocalypse.

Like I said, seems like Anet was trying to implement a new system, and didn’t finish it. Because the old system is working fine in the Infinirarium. The big mistake was keeping the half-broken system this year for the Toypocalypse, because now there are no group Wintersday events. I can emphasize how enormous of a mistake that was. I had friends who I managed to convince to come back to the game to do Toypocalypse with me since it’s fun and a very engaging fight. Well, instead, they got to learn about how playing with your friends is impossible this Wintersday.

Maybe hot-join Toypocalypse would be a good way to make new friends, and I think the new system, when completed, will be superior to the old, but, since we can’t party, we can’t play with the people we want, so so much for making new friends there. I don’t play games, particularly MMOs, to play alone (or with people in which I might as well be alone), I play with people to make friends and play with friends, and I think ArenaNet forgot about that this year.

Guild Wars 2 is all about working together, having fun together, and making new friends, well, again, let me ask once more:

How am I supposed to do any of that this Wintersday?

Seems like this was a step backwards.

(edited by Toroxus.9256)

Group Wintersday Events?

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Toroxus.9256

It was explained in the link I provided. Due to PvP and activities the change affected Toypocalypse, something they cannot change. Read the red posts in the link. You don’t have to like it but that is the way it is.

Again, you didn’t answer my question: What are groups of friends supposed to do for Wintersday this year?

And, furthermore, what’s wrong with the old party-ing system that still exists in the Infinirarium right now? You can’t tell me there was a fault in the party-based instancing this year because it’s working in the Infinirarium. It looks like Anet wanted to do a Hot-join-esque style PvP queue for the Toypocalypse, but ended up not fully implementing it, and now we’re stuck with a half-way-done group-making system that is inferior to the previous design.

(edited by Toroxus.9256)

Group Wintersday Events?

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Toroxus.9256

So, this year, none of the Wintersday events, except the Infinirarium. can be done by a party of friends, so… What are we supposed to do? Repeatedly do the Infinirarium? At least the Toypocalypse was fun to do with parties last year.

For a game so built around working together with friends, this seems like a grevious oversight.

The reason you can’t Toypocalypse can’t be done in a party:

https://forum-en.gw2archive.eu/forum/support/bugs/Toypocalypse-and-Parties/

There is nothing they can do to change it.

There is plenty they can do about it, they just chose not to do it in time for this year. So, again, what are my friends and I supposed to do together for this Wintersday? It was already bad enough you couldn’t do Snowball Mayhem with a friend, now there is nothing but The Infinirarium.

Group Wintersday Events?

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Toroxus.9256

So, this year, none of the Wintersday events, except the Infinirarium. can be done by a party of friends, so… What are we supposed to do? Repeatedly do the Infinirarium? At least the Toypocalypse was fun to do with parties last year.

For a game so built around working together with friends, this seems like a grevious oversight.

I like the new Daily System

in Guild Wars 2 Discussion

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Toroxus.9256

I do. I think it’s much more rewarding and interesting than the previous system.

Because I see it happening in other threads, “You only think that way because you don’t do ________.”

Things about me:
I’ve played for 3,000+ hrs
I’m a hardcore player, but have periods of casual-ness.
I alternate through periods of heavy PvE, PvP, and WvW.

[Request] Wintersday Themed Exclusive Area

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Toroxus.9256

So, amid all the doom and gloom on these forums… seriously, half of the page is complaints. I have a request:

I love Wintersday, I love the music, I love the snow, and I love the colors. So, I was thinking… What if we had a Wintersday Themed Exclusive Area, like the Royal Terrace and Aetherblade Ship? I have multiple permanent Royal Terrace passes, but, I couldn’t use a few more for my upcoming alts, and, I’d be sure to immediately buy any pass that let me shop and do my merchant/bank/forge/etc. needs all at once in a wintry wonderland.

(edited by Toroxus.9256)

Kitten Ears!

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Toroxus.9256

I strongly approve of this.

Sad truth of playing the ingame instruments

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Toroxus.9256

I’m sorry, is it really that hard for you to connect two dots where people want to be recognised for time put into the game? If everyone got a free legendary, would the people that actually spend work for their own legendary still feel proud for walking around with it?

Yes, it is, because I’m not egocentric. The recognition I get for playing music is people enjoying it. Not because I’m “better” than other players. I don’t have legendaries because I “want to feel proud for walking around with it.” I have them because I like their appearance. I don’t have tens of thousands of gold because I want to be the richest person, I just want to see how much money I can make.

Not everything is a contest. Is that so hard for you to understand? You get none of my sympathy when you’re just simply envious.

Sad truth of playing the ingame instruments

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Toroxus.9256

My point is that there is a clear difference in time put into songs, people are saying making macros is hard because of timing and all sorts of other things while in the end both sources get their music from the same person, either an online sheet or a midi file wich they transcribe for ingame play. Where one had to just play the macro the other has to actually put time into the instrument. And since there is not a clear difference to see wich user is using what there is a clear disadvantage for people that actually want to learn how to play the ingame instruments.

I said it a thousand times, so I’ll ask again:

Why does the effort of Person A doing XYZ affect Person B in any way? And why should the public care?

Every anti-macro person is just connecting those two dots without any cited reason.

Sad truth of playing the ingame instruments

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Toroxus.9256

It’s still very special to me that people are comparing composing using instrument samples to using macros ingame to play music. Since were comparing it to real music now lets give an example what macro playing in the real world would look like:

Here we have band A eating their favorite dinner on stage during a live performance while their producer bob perfected and autotuned their song back in the studio wich is now blasting through the speakers during a live concert.

Then here we have band B, they also had producer bob, but instead of letting him play their music during a live concert they took the time to learn the instruments and learn to play as a band together.

I’m pretty sure people would rather see band B over band A live, now in guildwars the public can’t see the difference between a piece being played from a macro or human since the live performance is from an avatar ingame.

And because music is about audio, let’s take your post and care about what matters:

Bob and Band B play the same song.

And you yourself admitted you can’t tell the difference in game, so… your entire point is mute?

Sad truth of playing the ingame instruments

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Toroxus.9256

Encoded Rig, by the end of my post, I will demonstrate exactly how not-kitten your arguments are:

The reason I don’t like macro players is because they usually lie about playing it by hand and then get paid for it!

Well, first, up until 24 hours ago, it was against the rules. And secondly, people pay for music they enjoy.

If you want to hear a song played, why play it in game when you can play it online with a synthesizer?

Let me turn the tables:

If you want to hear a live song, why play it in a game when you should play it with a real instrument?

This IS the elitism I was speaking of. This IS the problem right here. And it just goes on:

It allows people who truly love music to play the same songs with each other and share private compositions.

As opposed to people who don’t truly love music? And who are they? From my perspective, it seems there are three camps: People who play music for entertainment, people who play music for competition, and people who are rude. Based on what you say here, you sit squarely in the latter two.

So I get it, you like listening to music, so please listen to music on your own outside of the game.

Couldn’t I say THE EXACT same thing to you? Actually, if I recall correctly, people were criticizing the “waste of development” on the instruments by saying this exact same thing.

Players that play instruments by hand also usually don’t have an issue with respecting other musicians as they understand musical etiquette and how difficult it is to play a song by hand as well as how rude it is to interrupt someone,

I beg to differ. If this thread is a demonstration of anything. It’s that live-music players in music-oriented guilds are extremely pompous and insulting. You yourself admitted to getting flak over insulting someone’s music, in public, which you found that music to be insulting. And, rightfully so, people rebutted you and your insults.

I play instruments by hand. As in, a flute in real life, and hopefully adding a piano to that soon. So, as a “real-life musician,” I think I understand “musical etiquette.” Which basically is: Be respectful. I know how difficult it is to play by hand, AND, I know how difficult it is to construct music macros (might as well say it since it’s legal now). I can do both, and I do both. I do what I think is fun. And yet, I respect people for whatever choices they make. You lack that respect. You’re so caught up in this whirlwind of elitism, this storm of superiority that you can’t even practice what you preach.

Sad truth of playing the ingame instruments

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Posted by: Toroxus.9256

Toroxus.9256

But I do think this game would be a lot more fun if everyone who played was playing themselves.

When it comes to music, I don’t.

If you want to hear a song, you could just open YouTube. Now, if those songs you hear are actually played by real people, live, that’s something special! And I think that would be more fun in the long run. At least for me and many others. There’s a lot of fun that macro-users are missing. But then again, that’s just my opinion. Yours may differ

I understand what you’re saying about fun for the player. But right now, I’m too busy listening to the GW1 and GW2 soundtracks, which, if I recall correctly, only a few songs on my playlist are actually instrumental.

I do not want a ridiculous elitist best-in-show kitten contest (although kittens are awesome!). To stick to the analogy: I just want a kitten show without a winner, where every kitten is real and not some kitten doll you can buy on the internet.

Then you’d also take this criticism, erroneously so, to the composer of the game you’re playing. I DARE you, to compare his(/her) work to an analogy that it’s “not real and some kitten doll you can buy on the internet.”

And yes, it is a less fun to practice something yourself when some other person just presses one button. That’s why some people are quitting now, and why I am writing these posts.

I can not see the train of through process behind this. I can not see it at all. Please, connect “less fun to practice something yourself” to “some other person does it easier.”

I will not stop doing what I do because of it, but I would prefer if Guild Wars 2 was entirely macro free, because I’d have more fun playing.

Again, we’d have no soundtrack if that was the case. The macro music of the soundtrack is detracting from your music playing so much that “people are quitting.” That’s… something special.

Sad truth of playing the ingame instruments

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Posted by: Toroxus.9256

Toroxus.9256

Edit: Woah, my page didn’t refresh.

Hi, Aytanhi. What you describes seems less do to with macros, and more to do with people interrupting your songs. Which, I can assure you, happens to everyone unfortunately. Like many people in this thread, some people get jealous and envious of other’s playings, so they interrupt them. However, one thing in particular stuck out for me:

Or when someone who accuses you of using macros intentionally comes over to spam notes all off of the basis of trying to interrupt your macro song even though you are playing the instrument legitimately by hand, and this has happened numerous times.

I think you only have yourself to blame for this one, in both good and bads ways. It’s a compliment to be called a cheater, because your criticizers thinks you can’t be that skilled. On the other hand, you brought it upon yourself supporting the “Anti-Macro” campaign. You reap what you sow. You are against macro’s so vehemently and spread this air of… superiority and competitiveness that it literally came back to bite you as people accuse you of using them. Whoops.

We have had many members lose interest in making and writing music because of macros. We even made our guild’s music sheet private because of what happened to our sister guild Cmaj in the EU.

Again, I can’t see how this makes sense. How does macros affect your private affairs? And, again, I’ve said it many times here, and people keep dodging it: This game’s soundtrack was made by macros. Almost the entire thing. You bought a game, whose has a soundtrack, sold separately as well, that is living proof of my claim that the public does not care.

Heck, I’m listening to Through the Arbor right now because I’m about to play it. And guess what? I’m listening to the macro’d Synthesia version because it’s superior to the noisy live version.

The only specific reason I have heard in opposition to macros in this thread that is in any way valid is that some musicians are competitive and don’t want to be up-staged by superior quality music in the public sector. And you have none of my sympathy. In fact, you’re actually bringing out my wrath because these pedantic and juvenile calls for change basically amount to nothing more than jealousy.

I don’t speak for Anet, they run the show. But, it’d be a little hypocritical of them to ban macro music in a game, in which the soundtrack is macro music. Again, you’re on a forum of a game made of the thing you’re criticizing so harshly. You’re poisoning the well you’re drinking from.

Or even worse, when people start heckling you because you accuse a macro music player who lies about playing their music by hand and their nearby listeners and donors say that you are jealous because you’re not as good as a musician as the macro user.

If I was there, and someone was insulting someone else’s music, I would certainly be on the accusers case as well. Who the heck are you to insult someone else’s music? Again, the public’s concern about macro and live is only superficial, they are really only interested in the audio quality. For you to insult someone else’s music is rude. Just as rude as someone interrupting your songs. You’re the problem you complain about; you’re part of the group of people you’re here citing as “ruining it for you.” You contribute to that toxic aura you’re complaining about.

And just to clarify something and probably really get under your skin, people who make macros are musicians, like this game’s composer(s).

Needless to say, if you think macros convey no advantage in this game, you need to reconsider your policy even when it comes to musical instruments.

So far, this entire discussion seems to be stemming from two different things:

#1: People aren’t respecting other people and their music.

#2: People are being competitive in an environment that does not support that.

I’ll augment what I said in my last post: If you played GW2 Instruments with the goals of improving your skills and/or providing entertainment to others, you would not care about whether music came from macros, or sheets, or tabs, or otherwise.

Sad truth of playing the ingame instruments

in Audio

Posted by: Toroxus.9256

Toroxus.9256

Silverdisk, you say you enjoy making music and improving at that. Because you failed to connect the dots in your post, explain to us how your desires are undone by other people’s musical skill or therefore lack of.

About halfway through your post, you admit that it’s more about a contest of impressing people, as opposed to what your introduction stated about improvement and music. I’m sorry to break this to you, but people will listen to music if it’s good. The public does not care about the effort or difficulty as being paramount to the quality of the actual audio.

You’re typing on a forum of a game whose soundtrack was almost entirely made by macros. This conversation is made possible partially by the implementation of the very point I’m trying to make. The guild wars 2 soundtrack wouldn’t be possible if your claims about motivation and macros were truthful.

Like I said above, I play the harp daily in divinity’s reach. Of the two most requested songs, one was originally composed by a live instrument, the other was composed by a macro. The public doesn’t care, and neither do I because the songs are great songs.

Get over it. Really. To avoid the language filter, your argument boils down to a simple kitten analogy: you claim the lack of motivation to have a kitten because there are notable kitten breeders who do things differently than you do.

What I’m really trying to say, is that you’re so bent out of shape about something so stupid and so trivial that you willingly choose to affect you in fictional ways to try to drive home some ridiculous elitist best-in-show kitten contest. You need to practice what you preach about improving and playing music with your friends.

I hate to say this speculation, but it could be possible that you’re scapegoating macros for the benefit your self esteem.

New content doesn't seem Solo friendly.

in Living World

Posted by: Toroxus.9256

Toroxus.9256

I did the instance twice solo, once my Celestial Guardian and once on my Zealot Elementalist. There were some tough parts, but it was certainly do-able. Then, I grouped with my friends (the point of a MMO) and managed to do the whole thing against with ease.

While the game is meant to be played in a group, as I think it should be, why else play a MMO? I also thought the mobs were still too easy. Unlike most story things, I actually had to use some skill in this recent episode, but I still think it’s lacking. Content should be challenging and encourage players to become more skilled, not so easy that degenerative combat styles are acceptable.

(edited by Toroxus.9256)

End boss fight is really frustrating

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Posted by: Toroxus.9256

Toroxus.9256

I found it quite the opposite. I did this within the hour that the patch was up (like I always do when I’m able) and had no guides. It took a bit of observation of my surroundings, however I figured it out without burning too many brain cells.

I frankly loved it. Most fights in these stories have been mindless DPS battles, but this one was a quick puzzle of sorts and high DPS builds gave no benefit. I have to give major props to the person who designed all of those boss fights!

Agreed. I actually wished the fight would be harder, not giving you so much time to repeat what you should have learned in the previous 2 fights.

Enhancement of music instruments

in Audio

Posted by: Toroxus.9256

Toroxus.9256

Yes pleaseeeeeeeeeeeee.

Sad truth of playing the ingame instruments

in Audio

Posted by: Toroxus.9256

Toroxus.9256

I fail to see how someone using a macro to play an instrument detracts from people who do not use macros to play instruments. I play the flute in real life and the instruments in gw2. I feel no resentment to people who use macros because if that’s fun for them, good for them. Not to mention, constructing a macro isn’t the easiest thing to do if you can’t play the song yourself.

To that end, people playing macros are still playing music, adding atmosphere, exposing people to new songs and beautiful music, etc. If you’re really so bent out of shape about macro instruments, you must really be broken about how the macro music of this game, guild wars 2, is sold for real dollars. IRC, almost every song on the guild wars 2 sound track was made from a macrod set of instruments, not at all unlike people standing in LA letting their computer play Canon in C.

I think guild war’s music is music, even if it’s macro’d, and, for the same reason, I also think player’s music is music, even if it’s macro’d as well.

I play my harp and flute every day in divinity’s reach. I use sheet music to play. What do I do when someone rolls up with a macro and blows new away in quality? I sit down and listen to the pleasant music.This isn’t some contest, no pride involved. I was there so people could have nice music, and now someone else is doing it in my place. Playing music isn’t about who has the longest flute, it’s about entertaining people. And macros, sheet music, tabbing, and free-style can all accomplish that goal.

(edited by Toroxus.9256)

Music of Silverwastes

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Posted by: Toroxus.9256

Toroxus.9256

It’s on the soundcloud, but not for download.

Yet.

(I hope)

ummm Are we back with bi-weekly releases?

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Posted by: Toroxus.9256

Toroxus.9256

I’m 100% fine with updates that have more substance and quality that take longer to output. I’m totally fine with updates that happen once a month, but have twice the content, or even the same content, but higher quality. I’m a firm believing in not rushing things and getting things done right, and the justice they deserve.

I am Beyond Impressed... Speechless

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Posted by: Toroxus.9256

Toroxus.9256

Love, love this thread. In fact, I had my own “OMG moment” when I read it.

Thanks, guys!

I will share with the team, with pleasure!

I haven’t seen Gaile since GW1, and since GW1, I have never been as impressed with content as I have during the Hidden Arcana part of this Echoes of the Past. Anet did some very impressive work this living story update, it’s my favorite content in the entire GW2 game to date. Take your time and keep up the good one, Anet.

(edited by Toroxus.9256)

Glint's Lair Fractal?

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Posted by: Toroxus.9256

Toroxus.9256

They need to make it permanent content. And currently, the only options are Fractals or Dungeons. Fractal is easier to implement, because Dungeons mean a whole new line of rewards.

Turn "That Lair" into permanent content.

in Living World

Posted by: Toroxus.9256

Toroxus.9256

So, I just finished Echoes of the Past, and I’ll be sure to not include any spoilers here. On that note, the unique instance at the end, The Lair, you know, where there are actually “echoes of the past,” was very well done. So well done, I’d strongly recommend it be made into permanent content, such as a dungeon or a fractal. The fights were engaging, the puzzles were fun, there’s great lore to be had there, and the visuals were stunning. What more could you ask for in content? It’d be a complete waste to do all that work and not make it into something brilliant that lasts.

On the same note, the “Fall of Abaddon” fractal also needs to be done. Making us pick between two great ideas doesn’t mean that the one that didn’t get picked was not a great idea.

I sincerely hope this boss and the unused “Fall of Abaddon” concept both get made into boss fractals eventually.

Agreed. I didn’t approve of the “Vote between Good Idea #1 and Good Idea A.” Fall of Abaddon and Thaumanova were both great ideas, they should both be executed. As well as this Glint’s Lair. Also, while we’re on the topic of Fractals, balance Mai Trin fractal. It’s just too out of line.