Showing Posts For Toumeitou.8596:
Same issue here. Happens both in windowed and full-screen. I don’t get any “driver crash” message tho.
Something that I forgot: At the moment when game goes black a sound is played. I think it’s the same little sound that plays as the loading screen appears when waypointing between zones.
i used to have this problem with gw1.
i use a hd tv as a monitor, and it was caused by scaling.
the tv was trying to scale all the time, and the driver didnt have
a scaling setting i could adjust. had to use a registry setting to force the driver
to see it as a monitor.The newer drivers do have one. You could try the ‘no scaling’ setting.
Thanks for your response!
I can’t seem to find the “scaling” option you’re talking about, yet I strongly doubt it’s related because of multiple reasons:
- I have encountered the same bug in windowed mode
- I am (when not windowed) running Guild Wars 2 in the same resolution as my monitor (1080p).
I have exact same problem as derekch.1302 also I see many small posts with the same problem (nothing renders yet UI works) and no solution, so bump.
I’m on nVidia GTX 970 not overclocked.
edit: formatting, spelling.
Level gating/simplifying/blocking the UI = ok/whatever/I don’t care.
Level gating the actual skills/abilities/features = really, really bad.
Yet everyone makes mistakes for whatever reasons. I’m sure ANet has a reason. BUT this IS a bad feature, so a rollback on this would raise my respect for ANet immensely.
It is very weird because I don’t have the same problem in any other game. Well, I guess I’ll just try to work around it somehow. Don’t know how though. Thanks for your replies!
What is Shadowplay: it’s a new recording thing by nVidia that works on GeForce video cards and allows recording gameplay with framerate loss of less than 15%. Most reasonably new GeForce cards have it now so this question is kindof more than an incompatibility with a single software product. I hope.
What is the problem: GW2 is not detecting all key-presses when Shadowplay is enabled. If capturing is disabled everything works just fine, but just a few seconds after enabling capture (or if it’s enabled to start with) the game somehow randomly misses key-presses. The game is not lagging, it is just randomly not ‘catching’ keys. The same behavior is not observable in any other games.
A silly try of an example:
If I press the keys 1 3 W D 5 F1 2, the game should:
press 1 -> skill #1
press 3 -> skill #3
press W -> move forward
press D -> move right
press 5 -> skill #5
press F1 -> switch attunements
press 2 -> skill #2
But in some cases with Shadowplay running the actions performed might be
press 1 -> skill #1
press 3 -> skill #3
press W -> [nothing happens]
press D -> move right
press 5 -> [nothing happens]
press F1 -> switch attunements
press 2 -> skill #2
or some-when else with the exact same key sequence
press 1 -> skill #1
press 3 -> [nothing happens]
press W -> move forward
press D -> move right
press 5 -> skill #5
press F1 -> [nothing happens]
press 2 -> skill #2
or maybe some-when else all the skills might fire and everything might react. It seems random and not dependent on the intensity of game-play or the speed of how fast the keys are pressed.
BTW.I have tried re-installing graphics card drivers, Shadowplay and GW2.