Showing Posts For Traser.9286:

Lock login character in place

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Posted by: Traser.9286

Traser.9286

Well, I don’t see why we can’t click and drag them, then have the ability to lock them in place.

Lock login character in place

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Posted by: Traser.9286

Traser.9286

I don’t really care what order they are, just that they don’t move around. So I don’t have to login and then logout just to get them in some sort of order.

Don’t know how many times I logged in with the wrong character, then have to wait a few min to load, logout and try again. It’s faster to just alt+f4 and start the game again.

Lock login character in place

in Guild Wars 2 Discussion

Posted by: Traser.9286

Traser.9286

So I guess you can’t then? And Anet probably wont add it ether.

But why is it there? It can’t be the sole reason to just confuse players, to my mind it’s just bad design and serve no purpose then just let you know that it was the last character you played.

Lock login character in place

in Guild Wars 2 Discussion

Posted by: Traser.9286

Traser.9286

So whenever you login on your character, it moves, eg the last character you played get to the left, and then moves to the right.

It’s getting a lite annoying, and just takes time for character to load, and I rather know where all my characters are, instead of having to remember or searching for them every time I need to login.

So can I lock them so they don’t move around?

Disable Rmb/Lmb combo

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Posted by: Traser.9286

Traser.9286

I don’t like the instant cast as I like to aim, and finding the mouse in hellfire is hard, and I don’t wont to hold down the key.

So it’s impossible to disable the Lmb+Rmb combo, so there is nothing I can do instead of complaining to Anet and hope they will make it an option to disable that.

It’s never going to happen.

Disable Rmb/Lmb combo

in Guild Wars 2 Discussion

Posted by: Traser.9286

Traser.9286

Auto run doesn’t really help.

So there is no way to disable the Rmb+Lmb combo?

Disable Rmb/Lmb combo

in Guild Wars 2 Discussion

Posted by: Traser.9286

Traser.9286

I hold Rmb, W and then A or D so double tap the 1 key is not something I want to do.

Disable Rmb/Lmb combo

in Guild Wars 2 Discussion

Posted by: Traser.9286

Traser.9286

Anyone know how to use throwing skill when you hold down right mb?

I’m going to try an grenade build to my engineer, but I’m holding down right mouse button to get mobility, and because Rmb+Lmb=run,make it so I can’t throw anything.

How does dungeon teleport works?

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Posted by: Traser.9286

Traser.9286

Ok, so you need to be in the zone where the dungeon is to get the teleportation. I kinda want to have the teleport to work wherever you are.

But thanks for clearing things up.

How does dungeon teleport works?

in Guild Wars 2 Discussion

Posted by: Traser.9286

Traser.9286

The window you get that teleports you to the dungeon. You press the button and it teleports you to the dungeon, so you don’t have to go to the waypoint and enter the dungeon with the portal.

How does dungeon teleport works?

in Guild Wars 2 Discussion

Posted by: Traser.9286

Traser.9286

How does dungeon teleport works?

I’ve been looking around, but I just got more confusing on how it works.

Iron Marches

in Bugs: Game, Forum, Website

Posted by: Traser.9286

Traser.9286

On my map every event is bugged in Iron marches, and there is 2 harts that is not doable, and one that’s really hard to do because no spawns.

Engineer granade pack randomly dropping the kit.

in Bugs: Game, Forum, Website

Posted by: Traser.9286

Traser.9286

So the Engineers grande kit just randomly drops and I go back to my regular weapon. I don’t how it occur, but if a first cast a grenade it’s some where after that moment that the kit just drops. It happens if I’m in combat and throwing or if I’m just away from keyboard.

Things that are wrong with the Engineer.

in Players Helping Players

Posted by: Traser.9286

Traser.9286

Stopped reading after terrible title

It was a well-written post by someone whose first language probably isn’t English. Why dismiss an intelligent post just because a person doesn’t speak YOUR language perfectly?

It’s my third language, but it was actually a typo, it was suppose to be “Things that are wrong with the Engineer.” and not “thins that is[…]” But it seems like a mod fixed that, and I’m very thankful for that. And thanks for thinking that my post was well written.

@Bel Geode.8129
I’m actually only using the kits and not the other weapons, the rifle I only use on melee when it’s 1Vs1 and then I don’t take any kind of damage. But it’s when I go against ranged people that it get difficult, we can’t deal with ranged people. We can kite melee, but ranged we have no protection against, except the shield but then the DPS is way to low and it take to long to kill anything.

I want a high DPS melee weapon to deal with this, melee weapons do more damage then ranged but you take more damage from the close combat. But because it’s a ranged unit you will take the exact amount of damage if you are ranged or melee, and that’s why I want a high DPS melee weapon to deal with them.

@cosmatman.9306
It’s mostly PvE, I haven’t played that much PvP, but in PvP it would be fine, because you are a support class and there are others around you you fir right in. Well you should, haven’t played enough PvP to find if it is true.

@dlechestnut.3954
Well that’s the thing why do we even have weapon if they are useless, sure the rifle is good at 1vs1 in melee, but I kind find other builds that is just a little worse, so we can survive without any weapons and only the kits. But I still want to have a high DPS melee to deal with ranged guys.

(edited by Traser.9286)

Things that are wrong with the Engineer.

in Players Helping Players

Posted by: Traser.9286

Traser.9286

I’m not saying that Engineer is useless in every combat situation, but when I started to test all damage types before I post this I just looked at the damage that I could output, and it’s there where my problem is. The engineers damage is the lowest of all classes, we are not a tank nor are we a DPS, the healing turret dies to fast if you fight someone with a brain or a mob that randomly wants to attack it, so we are no healers, we are just for support. We have skills to keep the mobs at a distant, if there are more mobs or a ranged one we will take hits. We can’t do high DPS so we can’t take them down before we take lots of damage, we can’t use anything to re-direct that damage.

A other class can use its high DPS weapon to deal whit those problems but an engineer don’t have one so we just have to doge and keep fire while we take hits.

Or tell me, how do you deal with a ranged class that do more damage then you? The only thing I found to deal with it is to use high DPS skills to get it down before it kills me, but we don’t have one. Turrets can’t tank, and use them as bombs is not something that I would like to use, because there are better utility skills to have then that.

Edit:
@Reonhato.5914
I know very well of the grenade build, but that’s just it. Just auto attack whit 1 and then just rotate 2, 3, 4, 5, when every CD is off, but just having the grenade skill get boring after a while, and I don’t just want every engineer to only use the grenade skill just because the other weapons are kinda useless.

(edited by Traser.9286)

Things that are wrong with the Engineer.

in Players Helping Players

Posted by: Traser.9286

Traser.9286

@cosmatman.9306
Sure we can kite good, as long as the enemy is not ranged, then it’s who can deal the most damage before someone dies. So the mobs that we can’t kite we will take lots of damage. Turrets I don’t like because they attack whatever they want to attack. You don’t have a taunt attack so the mobs attack random, and behave just bad.

My point is that the engineer is the only class who can deal much damage. In bigger event’s I don’t even get a medal because I do to low damage, and then I use 2 turrets, pistol/elixir-gun for the de-buffs, the lag also don’t help. tho I’m not sure it’s a bug, but it still annoying.

And if I decide to have turrets in my utility slot I need to switch utility every time I face a different mob attack type, like ranged, melee, pack. and then the “switch” button would be useful.

At the moment I have flamethrower/elixir-gun in first slot, buff in second, and then a kite skill in third, and all of those I need to change depending on the situation, so there is a lot of changing in the utilities.

Edit:
@Battlewill.5614
1. Well I said that the engineer need a tank to play good, I didn’t say I wanted the engineer to be a tank. I just want a weapon that can do high DPS like every other class have.

2. Bug, I got that know, but it would be an easy fix.

3. Well if I don’t want to change between Flamethrower and elixir-gun I have to, so the switch button would be a good feature here.

Also the engineer is a good kiting class, I said my rotation in the original post.
Rifle, First use 1 then when he get close use 2 and 3, when he get out use 4, throw a mine that blast him back in front of you, use 1 he get blast back, when he get in range for 3 use 2 and then 3 use 4 when he get out and keep redoing this.

When I plaid a warrior I did 5, then 2 and then F1 and target is dead. this is with a great-sword and it take like no time, when the engineer takes like 30sec to down a mob.

(edited by Traser.9286)

Things that are wrong with the Engineer.

in Players Helping Players

Posted by: Traser.9286

Traser.9286

@ DangerMonkey.3158
Yes i know… If I could change it I would, but I can’t. I can edit the text in the post, but so far the only need to editing I found is that I forgot the TL;DR note at the bottom.

I’m sure there is something in the post too, but English is not my native language.

@Amra.6028
The wrench does less damage then the rifle, maybe I wasn’t clear on that. But the melee “skill” we have is the lowest DPS on the class, the granades do more damage the the wrench.

And the playtime is 60+ hours, and the last week I been looking on other classes and testing most of the DPS pros and cons the classes have, of curse I need more playtime then a few hours on some of the classes to get everything, but I found that the engineer has the biggest problems of them I tested.

I tested Warrior, Guardian, Ranger, and Thief. My “friends” play Warlock and Elementalsit so I know on the high lvl on them.

(edited by Traser.9286)

Things that are wrong with the Engineer.

in Players Helping Players

Posted by: Traser.9286

Traser.9286

Well it’s how the class works that I’m not happy with. All classes exept from Engineer have a melee weapon. It wouldn’t be hard to give us a 2h hammer/ 1h mace, and give them a skill so we can survive taking some hits or avoid them.

It’s the fact that we need to take up two slots just so we can attack. An other class can take on a melee weapon and go for close combat and give high DPS, sure it’s more risky but they can kill a mob fast, an engineer can only kite, so it takes way too long to get a mob down.

An engineer is a support class, they need a tank, sure they can do it on them self, but it takes way to long to kill them.

Things that are wrong with the Engineer.

in Players Helping Players

Posted by: Traser.9286

Traser.9286

@DangerMonkey.3158
I know it was a spell error, It’s suppose to be “Things that is wrong with the Engeneer class.” and not Thins. I can’t change that so you have to live with it.

@Phoenix the One.4071
My point is that 2 of 3 slots is used for weapons, and the last one is best to use a buff, of panic button. If we could change “set” like everyother class can change weapons in combat, it wouldn’t be much of a problem, then you can have one set for one targeting, and one for AoE attacks.

And all that time/money I spent on my character is gone, just because I was unlucky and chose a broken class?

Things that are wrong with the Engineer.

in Players Helping Players

Posted by: Traser.9286

Traser.9286

TL;DR is at the bottom of my text.

Also, this is most for the mods, to let them be aware that there is a problem, but then again of big chance is it that they are going to read thing, or even less fix the problems in the game.

Things that are wrong with the Engineer.

in Players Helping Players

Posted by: Traser.9286

Traser.9286

Well yea, I said some things, the warrior need to do 5,2 and then F1 and target is dead, Engineer need to 1, wait for mob to be in range for 3, then net him with 2 press 3 when net is gone use 4, throw a mine in front of you wait for him to get blown back, use when he is close and then3 and target should be dead or low health. And the warrior can do this with lots of mobs while we only can do it with one.

We need a weapon that do more damage, aka a melee weapon.

Things that are wrong with the Engineer.

in Players Helping Players

Posted by: Traser.9286

Traser.9286

The fact doesn’t change that the utility skills are bad, we are the only class with no melee weapon, and do low DPS, Warlock, Elementalist and Warriors do higher damage.

And I didn’t say you couldn’t take 3 mobs at a time, I said that other classes are better at it. And the utility skills are bad.

I had a TL;DR at the end, didn’t say it, but I can add the TL;DR symbol then.

(edited by Traser.9286)

Things that are wrong with the Engineer.

in Players Helping Players

Posted by: Traser.9286

Traser.9286

So two of your three utility skills are for your weapons, that leave you with one space left, and that space is probably going to be a buff, or a mine to clear some distance from you and the enemy. Sure you can use a turret, but the turrets seems to attack random targets and will pull mobs whatever you like it or not, sure that is a big problem but the biggest is that the turrets get 1-2 hitted by bigger mobs or 3-5 hitted by lower mobs, so the life spawn is low, so the turrets are out of the question.

So why not give us the option to switch utility skills in combat, like every other class can switch there weapons in combat. We don’t have that ability, because our weapons are useless and we only use the utility skills to get our weapons. And the skills on our weapons kit are not good, the flamethrower you turn off the auto target option, why? Because if you target an enemy it’s a good chance that you will miss, because the upwards hit box doesn’t exist, so if the enemy is 1cm over you, you are going to miss, and the fact the sometimes my character just want to barbecue the ground and not the enemies doesn’t help eater. The animation on the flame is also bad, you see it goes far, but it only goes half that range.

And if you say that I should chose a other class to play, is it my fault that I chose a broken class? If so, then give us the option to change class, I’m lvl 54 and have explored 41% of the world map, I spend a lot of time and money to get this far. I don’t want to lose all that because of a broken class. I have done the numbers, I attack the same enemy with most of the classes, no gear, and with a weapon that shouldn’t do much of a different, and the engineer class is the worst in PvE, in PvP it can’t be that good eater, low damage and low HP, means you die fast and kill slow. This also means that if you want to be better, you put your trait points in first Power, second Alchemy and third in healing. Alchemy giver higher survivability then more HP does, because of it’s buff.

TL;DR
That is whats wrong with the engineer class, give us a two-handed hammer and a one-handed mace, buff the turrets HP, buff the damage or give use better skills, kiting skills is no god if the other guy can’t be kited. And fix that utility skill problem.

(edited by Traser.9286)

Things that are wrong with the Engineer.

in Players Helping Players

Posted by: Traser.9286

Traser.9286

Is it just me or is the engineer just useless, it has the lowest DPS of all classes, and it’s survive ability against more then 1 enemy is low, and his weapons is bad. Sure the rifle is good for kiting 1 mob when it’s 1Vs1, but it takes like 30sec to kill a mob then, when a warrior just need too use 2 or 3 skills to kill it. For the great-sword, press 5 and you charge your enemy, press 2 to do lots of damage, if the target is not dead press F1 and a big attack comes and often kill the target. So the Engineer need a melee weapon, A two handed hammer, and/or a one-handed mace!

But now you might say, silly you, the engineer have a melee weapon. Well let me tell you whats wrong with it. Engineer have his utility skills, when more then two enemies use the flame thrower and spam the 1 button, wait why spam the 1 button? Doesn’t it have the auto attack? No, no it doesn’t. I don’t know why but you need to spam the buttons on every weapon kit. And the melee weapon kit does less damage then the rifle, and it has no useful skills that make it up for it.

Arena-net made so that melee weapons do more damage because they know that in PvP and most in PvE people would use ranged weapons if they did the same damage, it’s harder to get a hit with a melee weapon and you are close to the enemy so it will hit and hurt you. But even if the engineer would get a melee weapon he still would use it, warrior can take three enemies at a time with somewhat ease, engineer will die, he can’t take that kind of damage. And now you say that Warrior are suppose to take damage, but the other classes can also take that kind of damage, the warlock have his minions to tank some damage and the elementalist have skills to avoid that problem in close combat.

And now I get to why the engineers kits are flawed. As I said you use the flamethrower with 2 or more mobs, and then you use the elixir gun when it’s less then 2 mobs, if you have support, or if you are attacking a ranged enemy. Because it do the most damage. If it is 1Vs1 you use your rifle, sure it does less damage but you have kitting skills, it takes longer, but you can avoid getting hit. And let me just say that you do exact the same damage with the flamethrower and elixir-gun, with or without and weapons, I would think that the stats would at least get over, but then again, if you have dual wield pistols you might get better stats then the rifle, I don’t know if it’s a bug or intended. And the “Dual” wield pistol is that you just use on pistol and not both, the the rifle always do more damage the the pistol do, unless you found a pistol that do more damage, but that chance is low because it’s one-handed and the rifle is two-handed.