Showing Posts For Travis.9045:
I’m kinda angry about the way this achievement worked. I really wanted the gauntlets and I tried on three separate days to get it. I checked out guides and went as far as exploring up and down each map ctrl key held down the entire time.
In the end I was only ever able to find some of the items no matter how long I searched. I did find plenty of repeats.
Like a lot of others this was the only thing holding me back from the special reward. I feel like I wasted my time. I will feel far less incentive to take part in the next major story.
What?
Yea you know what sucks about America (And I live there) The more money you have the easier it is to make more. It’s a game where when you win it makes it much easier to win again and when you loose it becomes a downward spiral. Not fun.
Who really just wants to stomp the opposition without resistance? Why should a game get easier as you play?
As I see it one of the things that starts to happen is that as one server starts to win the others start feeling like they shouldn’t bother with the whole thing. The problem then starts to be that once a server starts to win it’s very hard to turn around. I feel that if we gave greater incentives for people to join in while their sever was loosing we could make much more interesting battles.
Why not simply buff rewards for loosing servers? Not stat increase but just more karma and exp.
This way when I’m in PvE and I look at the battleground and my server is doing horrible my response wont be “Why should I even-” but rather “Cha ching!”
It’s not offensive, it’s tacky.
Keep it as it is now please. My wife has a hard enough time finding decent looking armor.
Charecter Name:Cynde
Quest: Temple of the Forgotten God
I have tried this quest 3 times and every time I place the second orb into it’s receptical nothing happens. No doors open. I watched a video walk through because I thought I was crazy but it’s not me it’s the game.
Can we get an option to increase the downscaleing so we can have more of a challenge.
Maybe even give a boost to item find for every level you voluntarily go down.
What the title says. I would love to map my auto attack to my mouses left button when I’m holding down the right click.
I know this is probably impossible to implement now but I think world bosses, aside from being hard, should be more of an even and less of a punching bag. Let’s take the Shatterer for example.
You do several quests and as a reward he comes out for a punching match. He sits there.
Now imagine if he pushed in and you couldn’t even damage him right away. If it was all about pushing him and his forced back into a position. You could even have two separate objectives going at the same time so that you could watch groups have to think about which one needed help more. Finally working toward actually fighting him.
And the fight should have serious consequences. Failure should be possible and set the area back a lot.
I have yet to see anyone fail a world boss. They should be the toughest but they are pretty much the easiest.
Yes, yes, a thousand times yes! The world bosses are so underwhelming. Except for the one in Metrica Provence.
World bosses should feel like a culmination and not just a gimme for a giant group of people.
I think these challenges should also be more difficult. You should be down leveled even more then normal. This way it can really feel like a next level of play without throwing others off.
You could even adjust the aggro to target these people more so people doing their normal runs can’t help too much.
Level 55 quest gets stuck after you help the huge mob for the first time fighting some dredge and a giant. You get a way point but when I go to it nothing happens. Tried to talk to the avatar but I can’t. Pretty sure this is a glitch because the waypoint on the map doesn’t show up on the ground.
Character name is Cynde
Thank you for your help,
I will try do the event again to see if it glitches again.