Showing Posts For Trey.2135:
You broke character, Axelface. I’m not buying it.
Game is still worth it for me. Excellent value to boot.
1) You have more options. Period. The new system more or less takes the old rotation of five daily reqs, and adds four more per day – now with the option to choose any five.
That is the very definition of “choosing” how you play. Many of the current dailies can be completed in any zone.
2) This argument is only applicable to WvW, and even then, that mode is not balanced around solo play.
However, eventual power creep should be an interesting development to watch for, even though at this point it is negligible.
3) Anet has said they would address the core infrastructure of the game, and that’s exactly what they are doing.
The Dragon Lieutenant encounters were never much fun. Still swinging at ankles.
Being compensated a rare (or three) for my time is nice, though.
ArenaNet has not deviated from their design manifesto.
Your righteous anger is cute, Kuldred. If culling didn’t make it out of beta, WvW wouldn’t have made it out of beta.
WvW must have been in some way playable, because plenty still do play it, and it still can illicit such reactions on the forums. It’s fine to be skeptical. I hope we can all look forward to enjoying a better WvW going forward.
Completionists will take a blow on this, sure. GW2 is designed to exploit those rabid tendencies. Forcing you to log in daily over a long period of time is genius in that more of the aforementioned sort will take it on the chin than give up the game.
Also, the achievement system overhaul is laying the ground work for further additions. I wouldn’t lose faith just yet.
About the suggested point system that balances with population I find it really absurd.
We would have tactics like “hey lets not log on so they win less points”
Not to mention that players that only play during the night (like myself and many many others) due to many RL reasons, would be unfarly wronged.
It is better to assume this is a 24h 365 days war game and stop crying about it.
Why assume? That is what it is. People will cry because their concept of “fair” is inherently selfish.
Or alternatively, they can just remove the level curve and make it even for all levels.
Right now, there is a level curve from 1-30. Once you hit 30, it flattens out. I have no idea why they did it that way, as it doesn’t make a lot of sense in my opinion.
They just need to flatten out all leveling and remove the curve completely. Then 1-30 will be the same as 30-80. Then it won’t seem as tedious.
Er, that’s incorrect.
The leveling curve is actually closer to a quadratic curve than anything else, it does not “flatten out” at Lvl 30.
http://wiki.guildwars2.com/images/thumb/8/8f/GW2_ExpPerLevel.png/800px-GW2_ExpPerLevel.png
It “flattens” out in the time it takes to level. The experience points required to level increase, but so does the amount of experience gained per hour (generally speaking).
Leveled my artificing from 30 to 382 at a net loss of 1g. I jumped up 8 levels, so it was worth it I think. I’ll make the money back plus mats in a few hours in some 60+ zones.
I did like others said and sweetspotted my discovery bonuses. I figure there’s an even more efficient way to progress crafting, too.