Showing Posts For Triggered.1850:
Weow, pve scrubs can’t handle change while rest of game suffers? Don’t rely solely on one build
Hell, I would blow up SM entirely, turn it into a giant ruined fortress with mazes and broken up chunks of wall everywhere and maybe 3 capture points distributed in the rubble that could add up SMs point value if all controlled. It would be a much improved version of the Alpine Boarderland lake ruins with every thing much more closely packed. I just hate the lag there and pretty much everything about SM except that those 3 ways battles can be fun when your skills will actually fire.
Or you know, make it open field? 3 way server fights.
Just take out the castle it’s not needed, keep the outer walls up with the open gates and just the lord and capture ring in the middle.
Heck the open space would be perfectly big enough to server as an arena too!
There multiple problems solved.
You mean to have GvG in a game called Guild Wars 2? NEVEAH!
To be clear, I hate SMC. But I understand the design of it. I would be for the overhaul of EBG entirely.
You really don’t understand how to edit a post.
No I do. I just choose not to because you are being triggered. Your name ironic.
Just pointing out the fact that you do not understand how to edit a post.
To be clear, I hate SMC. But I understand the design of it. I would be for the overhaul of EBG entirely.
You really don’t understand how to edit a post.
TC is a Tier 1 server fighting half dead servers. Thats an imbalance problem. You are out gunned. SMC doesnt stay 1 color when a match is balanced. Stop making this about my server because you are coming off bitter.
TC hasnt lost Garrison in three days, I guess we need to remove the doors and have it so they cant place siege inside.
The irony, we are trying to come up with an actual solution but you are so focus on your own server that you can’t seem to see the issue at hand. You do know that a home’s BL garry is within their territory? It should be held on to for a while, you know what else? It’s NOT the highest value object on the map and is even for all home BLs. SM, on the other hand, is straight in the middle between 3 territories. It being held for an entire week shows an imbalance.
So please stop being salty and defending your server because the current state of the game favors your server.
It’s because you asked for my server I gave it to you. If I had never given you my server name we wouldn’t be having this debate right now. And my last line was extremely sarcastic.
How would not telling me your server change that? You still are thinking the same way and people would of properly of figured it out since most servers aren’t massive anymore. Sure on the sarcastic, with the tone that you have set for yourself, anyone would probably read that and take you seriously.
Edit***
Is this the 90s again? You can edit your post, stop double posting
ArenaNet balances by server and not by Tier. They use data and analyze actual numbers to determine proper links. It’s not as simple as all the lower tier servers get a link and all the higher tier servers do not. If they took this approach it wouldn’t prove to be beneficial at all. Considering people play where they want to play, every 2 months ArenaNet forces people to move and they always move to the tier they wanted to be in in the first place. Also, as I said BG doesn’t have a link. What incentive does BG have to destack?
ArenaNet also recently released a statement saying the issue with having a 1 month cycle.
I think you just seem to be focusing on one server and not looking at the larger picture, the instability this creates for upper tiers as I know you have seen in your server as well is clear to everyone. I am pretty sure I have read in other threads that you do not like the linking system and prefer the old style, would this not basically revert the upper tiers to the older system, while helping the lower tiers with the population problem which is the whole point of linking, not to mention discouraging stacking and bandwagoning? Instead of having a random and constant cycle of rise and fall each linking, why not try something a little more stable?
I’m not just focused on one server. But from where I’m sitting BG has no incentive to balance or move off their respective server to create balance. Because they don’t utilize a link for their coverage. So in fact, unlinking the higher tiers would do nothing but give BG consistent wins. Are you hoping that BG would then get bored and spread to other servers to create balance?
Great, leave the server population to anet. They need to better manage their servers and realize that this isn’t gw2 day one any more.
TC is a Tier 1 server fighting half dead servers. Thats an imbalance problem. You are out gunned. SMC doesnt stay 1 color when a match is balanced. Stop making this about my server because you are coming off bitter.
TC hasnt lost Garrison in three days, I guess we need to remove the doors and have it so they cant place siege inside.
The irony, we are trying to come up with an actual solution but you are so focus on your own server that you can’t seem to see the issue at hand. You do know that a home’s BL garry is within their territory? It should be held on to for a while, you know what else? It’s NOT the highest value object on the map and is even for all home BLs. SM, on the other hand, is straight in the middle between 3 territories. It being held for an entire week shows an imbalance.
So please stop being salty and defending your server because the current state of the game favors your server.
ArenaNet balances by server and not by Tier. They use data and analyze actual numbers to determine proper links. It’s not as simple as all the lower tier servers get a link and all the higher tier servers do not. If they took this approach it wouldn’t prove to be beneficial at all. Considering people play where they want to play, every 2 months ArenaNet forces people to move and they always move to the tier they wanted to be in in the first place. Also, as I said BG doesn’t have a link. What incentive does BG have to destack?
ArenaNet also recently released a statement saying the issue with having a 1 month cycle.
I think you just seem to be focusing on one server and not looking at the larger picture, the instability this creates for upper tiers as I know you have seen in your server as well is clear to everyone. I am pretty sure I have read in other threads that you do not like the linking system and prefer the old style, would this not basically revert the upper tiers to the older system, while helping the lower tiers with the population problem which is the whole point of linking, not to mention discouraging stacking and bandwagoning? Instead of having a random and constant cycle of rise and fall each linking, why not try something a little more stable?
He is, look at his post on other threads. He is defending parts of the game that benefit TC and not the rest of the community.
So basically if I am reading this right… you want to take the Lord’s castle … and change it into a run down abandoned warehouse… so small teams can ninja it?
Why have anything there at all… just put a giant unicorn in the middle that shoots out rewards at the top of the hour, place it in the middle of an empty pit and let the wolves all fight each other.
FYI we lost a T3 SMC last night because of a strategic move by FA to hit multiple T3 objectives on multiple maps. It was a smart play. But I guess we can abandon that train of thought to make the game based around small scale groups being able to ninja t3 keeps with no doors. Any other ideas to dumb down the game further and make things simple are absolutely on the right track.
Better idea… remove some of the useless life saving fluff like tactivators, fortification, Emerge waypoints … you know … like how it used to be. Plenty of ‘small scale’ teams or small groups were able to ninja SMC back then, but they still had to use some sort of siege to break kitten into it. Forcing players to come save a t3 and run from spawn made it much more viable for that kinda play. This modern day ‘port to map, pull e waypoint, save t3 objective, port maps, pull chilling fog, run to objective’ is a little much.
You do realize Gw2 WvW is dying right? I’m so happy you have a population that can hold SM. Let me guess, after FA took it, did you guys take it right back and held it again?
+1
I’m curious to see what servers people who are -1 are from
Tarnished Coast -1 because having no doors is silly. Because Siege is apart of WvW no matter how op it is. A castle should have siege to defend it in a war. WvW isnt some openfield kitten.. Just because something is imbalanced doesn’t mean it needs to be removed. It could be reworked. Like siege for instance. Or the toughness of Tier 3 objectives.
Have you seen how fat TC runs? You can’t even break outer without trebbing from a tower and let’s say you do get into inner? You literally have 0 hope of breaking through a T3 sieged castle WITH a blob defending it.
I avoid EBG like the plague specifically because SMC promotes massive pug blobs constantly re-spawning and running to the center. This can not be pinned on 1 server in fact this happens on all the servers I fought and played on. The problem you guys are identifying is the flow of the map and general WvW mechanics like Tier 3 keeps and Arrow Carts. The issue isn’t with SMC itself but the flow of the map. It makes everyone meet in the dead center. Hence your lag..
If Arrow Carts were simply removed from game, and there were no doors at all and you couldn’t upgrade anything. I bet the same folk would be very happy.
You do know that SM is the highest value object you can get right? It should be fought for. Otherwise, the server with the high population is just going to get it day 1, fortified it, seige it up, and just get free points. Not only that, but it offers a huge advantage of being about to move around the map and capture other points without much worries.
Edit***
By removing the doors and the bs built in siege, not only do you give smaller groups a fighting chance to get SM but it also forces bigger blobs not to be as focus about it.Nah Bigger blobs would just sit in there waiting for the fight. or the PPK bag farm.
If SMC had no doors and no defenses ArenaNet would probably lower how much it gave you because the position isn’t strategic and means little now. As a matter of fact all open doors then why are the wall destructible? It’s a Castle. It’s suppose to be extremely defensive and hard to take. The point of SMC isn’t for small scale fighting. You know this is you look at the keep lord and the scale of the structure and location itself. SMC is suppose to attract big blobs not deter them. Why do you think it’s positioned where it is and cost the most.
I do agree T3 keeps and Castles are kittened to take. I agree SMC is also insane to take when its T3. I believe that’s a huge problem, but this proposal is a terrible solution.
Excuse me sir, but are you high? Whoever owns SM right now is currently farming bags because if the blob starts losing, they just hide back in, and start firing siege. Not only that, but no one even tries to take SM once it is T3 because everyone knows it is pointless. If the doors were open, actual WvW guilds could come in and fight these blobs on a more level playing field vs people who just sit on siege, press 1, and collect $200.
Don’t be condescending by asking if I’m high, when I’m talking nicely to you. I’m apart of an actual WvW guild that has taken T3 SMCs from map zergs with siege. I’ve farmed enemies pouring out of SMC and they can only run to inner because we’ve pelted so many holes in outter. Furthermore if you wanted them to leave SMC then hit something else.
I don’t believe you are even reading your own words. Did you not admit you were in TC? Last time I check, TC has own SM this entire week. Farming people leaving your own castle? I’m sure that isn’t that difficult. I can understand why you wouldn’t want to change anything when it favors your server very well.
+1
I’m curious to see what servers people who are -1 are from
Tarnished Coast -1 because having no doors is silly. Because Siege is apart of WvW no matter how op it is. A castle should have siege to defend it in a war. WvW isnt some openfield kitten.. Just because something is imbalanced doesn’t mean it needs to be removed. It could be reworked. Like siege for instance. Or the toughness of Tier 3 objectives.
Have you seen how fat TC runs? You can’t even break outer without trebbing from a tower and let’s say you do get into inner? You literally have 0 hope of breaking through a T3 sieged castle WITH a blob defending it.
I avoid EBG like the plague specifically because SMC promotes massive pug blobs constantly re-spawning and running to the center. This can not be pinned on 1 server in fact this happens on all the servers I fought and played on. The problem you guys are identifying is the flow of the map and general WvW mechanics like Tier 3 keeps and Arrow Carts. The issue isn’t with SMC itself but the flow of the map. It makes everyone meet in the dead center. Hence your lag..
If Arrow Carts were simply removed from game, and there were no doors at all and you couldn’t upgrade anything. I bet the same folk would be very happy.
You do know that SM is the highest value object you can get right? It should be fought for. Otherwise, the server with the high population is just going to get it day 1, fortified it, seige it up, and just get free points. Not only that, but it offers a huge advantage of being about to move around the map and capture other points without much worries.
Edit***
By removing the doors and the bs built in siege, not only do you give smaller groups a fighting chance to get SM but it also forces bigger blobs not to be as focus about it.Nah Bigger blobs would just sit in there waiting for the fight. or the PPK bag farm.
If SMC had no doors and no defenses ArenaNet would probably lower how much it gave you because the position isn’t strategic and means little now. As a matter of fact all open doors then why are the wall destructible? It’s a Castle. It’s suppose to be extremely defensive and hard to take. The point of SMC isn’t for small scale fighting. You know this is you look at the keep lord and the scale of the structure and location itself. SMC is suppose to attract big blobs not deter them. Why do you think it’s positioned where it is and cost the most.
I do agree T3 keeps and Castles are kittened to take. I agree SMC is also insane to take when its T3. I believe that’s a huge problem, but this proposal is a terrible solution.
Excuse me sir, but are you high? Whoever owns SM right now is currently farming bags because if the blob starts losing, they just hide back in, and start firing siege. Not only that, but no one even tries to take SM once it is T3 because everyone knows it is pointless. If the doors were open, actual WvW guilds could come in and fight these blobs on a more level playing field vs people who just sit on siege, press 1, and collect $200.
Here here! Don’t the devs already talk to PvErs (IE: DnT and other famous PvE guilds that I can’t think of) as well as PvPers? Why is WvW left out of the communication?
+1
I’m curious to see what servers people who are -1 are from
Tarnished Coast -1 because having no doors is silly. Because Siege is apart of WvW no matter how op it is. A castle should have siege to defend it in a war. WvW isnt some openfield kitten.. Just because something is imbalanced doesn’t mean it needs to be removed. It could be reworked. Like siege for instance. Or the toughness of Tier 3 objectives.
Have you seen how fat TC runs? You can’t even break outer without trebbing from a tower and let’s say you do get into inner? You literally have 0 hope of breaking through a T3 sieged castle WITH a blob defending it.
I avoid EBG like the plague specifically because SMC promotes massive pug blobs constantly re-spawning and running to the center. This can not be pinned on 1 server in fact this happens on all the servers I fought and played on. The problem you guys are identifying is the flow of the map and general WvW mechanics like Tier 3 keeps and Arrow Carts. The issue isn’t with SMC itself but the flow of the map. It makes everyone meet in the dead center. Hence your lag..
If Arrow Carts were simply removed from game, and there were no doors at all and you couldn’t upgrade anything. I bet the same folk would be very happy.
You do know that SM is the highest value object you can get right? It should be fought for. Otherwise, the server with the high population is just going to get it day 1, fortified it, seige it up, and just get free points. Not only that, but it offers a huge advantage of being about to move around the map and capture other points without much worries.
Edit***
By removing the doors and the bs built in siege, not only do you give smaller groups a fighting chance to get SM but it also forces bigger blobs not to be as focus about it.
How hard would it be to have WvW specific skill rules like they have in PvP?
Give mesmer a trait that lets it strip boons whenever an enemy walks through a glamour… like the old blinding/confusion builds. Fixed and mesmer isn’t damaged because of crying.
Or just put a cap of duration for certain boons.
Learn to play. I’ve run into plenty of boonshare groups and demolished them. This topic is so dumb. So many people have tried telling you guys how to counter it, and y’all just don’t listen. You must not be part of any organized WvW guild and just expect Anet to change the game to the play style that you want rather than adapting to the particular enemy you’re facing.
Hot kitten , I wish I had a map queue of my own with a few pugs running boon sharing to counter other smaller groups running boon sharing, why didn’t I think about that? I should be complaining about the lack of pugs not boons.
Boon Stripping exists.
Necros are the only class that can play boonstrip, and even with constant corrupts it’s hard to keep up with the constant boon reapplication.
Mesmers can boon strip too. Necros are far better at corrupting said boons. Nothing wrecks permaboon on a person worse than corrupt boon.
Maybe if it was 1v1 but in WvW, a few necs cannot out corrupt the nonstop boon dump.
Keep the bumping!
The meta currently is all theives
Does anet even care about WvW is the real question.
keep bumping until Anet sees this post!
The reason why balance is out of whack in WvW is because Anet has a separate skills balance team that tweak the overall class balance. Devs from individual game-modes don’t have the power to make these balance changes. That’s why balance changes come by so slow and infrequently for WvW & PvP. Boon sharing & boon stacking are the way they are likely because Anet is happy with how it functions in PvE & raids.
See quote from Josh Davis below. Sadly until we can get separate game-mode balance for each of the game-modes, I don’t expect a lot of changes.
Hey folks,
Just a quick reminder: the PvP team is not responsible for profession balance. The PvP team, along with all of the other major feature teams, provides feedback to the skills team, but the PvP team itself is not directly involved in making balance changes.
What we do have control over – however – is the build panel (sigils, amulets, runes). It’s one of the knobs we can use to push gameplay in whichever direction we feel it needs to go for that particular season. For this release, we wanted to take support down a notch and increase the pace of combat.
It’s not our intent to completely remove professions from the meta – but things do fluctuate and I think we need to give the change a bit more time to see how it plays out. Elemental Bastion being bugged since Tuesday certainly has not helped the Tempest situation, but that should be resolved fairly soon and we’ll be able to properly see how ele will fare.
I know many of you fundamentally disagree with the removal of build items – and that’s fine. I understand where you’re coming from, but I hope you understand why we use this as a tool for balancing PvP specifically.
-Grouch
Doesn’t PvP have separate skill changes though? I believe they announce it in a recent patch.
+1 for anet visibility
Just touching base with this thread and Anet so we can put this one to bed.
? ? ?_? ?? ANET TAKE MY ENERGY ? ? ?_? ??
A warrior that is full kitten survival isn’t going do much dmg. A group with 50+ sec of quickness will.
They don’t have to run full survival. My Boon Duration Stance Warrior has all that defensive sustain and often has five digit Eviscerates. You don’t want to be anywhere near it once the Might engine kicks in.
My Warrior running full tilt with boons often has near 3500 power, 70% crit chance and 1.8 crit magnitude. In addition to the massive Quickness and Resistance up time along with perma Protection, Regen, Swiftness. That is running solo… it gets WAY better near other boon buff builds.
Ah huh, whatever puts you to sleep. Real issue is perma quickness, not invuln.
In a full minute Warriors currently have the potential of 33% up time on no damage taken between Invuln/Block. Often 100% up time on 50% or more direct dmg reduction. Add on 50% or more on Resistance. There is this tiny, tiny window to actually land something that sticks on defensive sustain builds.
Scrapper isn’t much better with Invuln, Stealth, Block, Invuln, Block, Stealth, repeat. Then there are the others that are nearly as bad.
A warrior that is full kitten survival isn’t going do much dmg. A group with 50+ sec of quickness will.