Showing Posts For Tsadkiel.2716:

"Ascend to zephyr sanctum" can't complete

in Bazaar of the Four Winds

Posted by: Tsadkiel.2716

Tsadkiel.2716

Oh crap i’m so sorry. I was looking for the living story gold star thing and just didn’t see them. sorry for wasting your time!

"Ascend to zephyr sanctum" can't complete

in Bazaar of the Four Winds

Posted by: Tsadkiel.2716

Tsadkiel.2716

well, can you tell me where they are then? I can’t seem to find them. every map i can find lists their location where their “Candidate Trials” currently are.

"Ascend to zephyr sanctum" can't complete

in Bazaar of the Four Winds

Posted by: Tsadkiel.2716

Tsadkiel.2716

I think this is because gnashblade and keil are instanced now. is this a bug? or working as intended?

Churning Earth not working as intended?

in Elementalist

Posted by: Tsadkiel.2716

Tsadkiel.2716

the skill description says

Hold and release to make the earth churn, crippling nearby foes before unleashing a seismic wave that damages and bleeds them.”

currently this hold and release function doesn’t seem to be working. based on the animation i would think that holding the spell longer would increase damage and / or radius of the effect. right now it simply default casts to the maximum level, which takes forever and a day. this makes the skill pretty much useless, especially for a dagger / dagger build which revolves around speed and mobility.

if this bug were simply fixed i think this skill would be very viable.

Suggestion: Account crafting

in Crafting

Posted by: Tsadkiel.2716

Tsadkiel.2716

The problem with this is that you would then lose out on the xp you would have got for crafting on your alts.

this is a fantastic point that i didn’t take into account! touche sir =D

Suggestion: Account crafting

in Crafting

Posted by: Tsadkiel.2716

Tsadkiel.2716

a great deal of crafting needs are already shared between characters on the same account (bank space and collectibles). given the already significant time investment for maxing out a single craft, it makes sense to me that the next logical step is to share crafting levels (so if one character is tailoring level 100, then all are). soulbound items are already bound to accounts, so this would just eliminate the hassle of logging onto the correct character to craft A instead of B.

thoughts?