Showing Posts For Tsukaza.5982:
I don’t particularly mind the RNG but it’s stuff like
Situation A:-
Me: Doing Tequatl every day for like 1 year 2/3 months now and haven’t received a single Teq’s Hoard.
Friend: I taught Teq to him because he asked me to. Within 10 days he had a Teq’s Hoard. Within 30 days he had a second one.
Guildie: 5 Teq’s Hoard within 50 days and they’ve quit doing Teq not long after the fifth one.
Situation B:-
Person A who has been playing since the release with 4,000-5,000+ hours of gametime haven’t had a precursor that they didn’t need to buy or get sent from someone else.
Person B who has less than 2 months and 150 hours had now found or used the toilet for a precursor or two.
Personally myself I like RNG even though I’m usually on the bad side of it. However, how much work and game-play you put in has got to mean a little SOMETHING. Not saying I DESERVE that chest or Person A DESERVES a precursor, but I feel extremely left out with the fact that others who haven’t even put in a quarter of the work and who don’t even want the stuff or can make a couple hundred gold really easily off of it (which I’d have been happy about if I had that happen to me on a new account, but I had to work for my stuff instead.)
This may just be a rant to some people who agree with the RNG 100% or have had RNG reward them with stuff (Heck, After doing ogre wars 40 something times I finally got a blue Sam) but maybe they could add increased RNG chances for certain items each time you fail to get it. For example if Teq’s Hoard has a 0.01% chance to drop, each time you fail to get it from the world boss chest it upgrades that chance by 0.002% to 0.012% and after four more times it would be 0.02% or something.
The above is just an example but I hope you understand what I’m trying to say in that rant of a comment.
Yes I am sure, the tooltip itself now says it applies 3 stacks and I tried it out on multiple enemies and it has consistently applied 3 stacks
I’m not entirely sure about when it happened but I think it had happened with the patch that happened on the 13th, however I was just playing for the first time in a few days and noticed that Mark of Blood (Staff #2), Grasping Dead (Scepter #2) and Dark Path (Death Shroud #2) have all had their bleeding stacks increased from 2 to 3 whilst (as far as I remember) the damage is the same.
I went looking in the patch notes to see if they had listed this change and found that they had not. I’m just wondering why this change has happened and I feel it’s a bit of a nerf.