Showing Posts For Twiggster.4320:

Cannot launch the game or uninstall

in Bugs: Game, Forum, Website

Posted by: Twiggster.4320

Twiggster.4320

That ended up working so thanks on that part, but When I reinstall it opens up the launcher without letting me pick where to install it onto my PC. For example I want to install it on my data drive E:/ which has 135 gigs of free space compared to my local disk C:/drive which has 15 gigs. When ever the launcher opens and I press install it immediately starts installing on my local disk C:/. any tips on that?

Cannot launch the game or uninstall

in Bugs: Game, Forum, Website

Posted by: Twiggster.4320

Twiggster.4320

I’m so dumbstruck on what is happening here I login then press play and the game legit doesn’t open, I went to task manager to see if it is running and no Guild Wars 2 games are running. I tried to reinstall but the game launcher crashed when I when to uninstall it. I have been playing other games and running other programs with no issue, I have no clue what is going on.

Should I just start over?

in Players Helping Players

Posted by: Twiggster.4320

Twiggster.4320

yeah just remember combo fields and what stats you are going for on your gear.

Reworking fractals

in Fractals, Dungeons & Raids

Posted by: Twiggster.4320

Twiggster.4320

They are reworking a lot of fractals, this would be a nice change. They should also get rid of those annoying harpies they are just trashy filler mobs to make the fractal feel longer.

why delete slick shoes

in Engineer

Posted by: Twiggster.4320

Twiggster.4320

Seriously why didn’t they just cap this out at 10 like they did will Wall of terror and Line of warding.

Engi changes analysis and conclusions(condi)

in Engineer

Posted by: Twiggster.4320

Twiggster.4320

All of these changes and all I can say is at least condi viper engi has a little more dps for raids

Everything else is really bad, buffing the damage on some Pistol/pistol skills is not going to make them seen in spvp the reason why hammer is better and even rifle is that both of those weapons have solid cc/with worth while combo finishers and hammer has a field.

reduced the cooldown on blow torch that is great but that skill always has had issues with being used on varying Y axis ie stairs or ledges the skill is bugged and kitten when it comes to spvp it is a coin toss to see if it actually hits half the time.

The slick shoes nerf is way to much they could of reduced the time it persists on the ground I think that would of been a better change.

The healing turret change is rough really rough, they could of just reduces the amount of regen cleansing burst gave.

Along with the 2 rocket leaps and having to take longer time to use healing turret and rapid regen getting hit scrapper engi is looking to be in a really rough spot.

Hey, but at least we do more damage in raids

I mean scrappers were scary but us and the necros got hit hard with the nerf hammers, will be interesting to see how the builds change.

A rant on siege

in WvW

Posted by: Twiggster.4320

Twiggster.4320

I was expecting these new shields to prevent ACs and that was it. Instead it makes it impossible to push chokes against blobs. Along with those next to ACs literally makes zerg busting impossible when they throw down siege. The amount of siege a group can place inside of a small area is ridiculous. The amount of siege people can place needs to be decreased in an area.

I don’t want to talk about the new borderlands. They are only useful for higher tiers because they are massive.

kitten siege in WvW. I’m all for defending a tower but when it becomes a game of who can siege more it ruins WvW. Siege doesn’t take any skill and it needs a MASSIVE nerf.

siege disruptors are put in the game for a reason

Shield Generators need to be nerfed.

in WvW

Posted by: Twiggster.4320

Twiggster.4320

I would like to start by asking why such item is behind paywall when it clearly gives clear advantage to some1?

You know what isn’t behind a paywall stealth and siege disruptor traps.

Beta Weekend Scrapper Feedback Thread

in Engineer

Posted by: Twiggster.4320

Twiggster.4320

Does anyone here agree with making rocket charge, the 3 on the hammer, have 3 separate leaps like an auto attack chain but after expending the 3 leaps it goes on a cooldown. This would make it so you have more control over the leaps rather than the three sporadic leaps it currently has. In the Verdant Brink, there are enemies of many and sometimes they are close to cliff edges, I have fallen off these edges due to the nature of the ability just double leaping forward instead of leaping back and forth.

Bug: Slayer Harpoon Mastery 499/500

in Bugs: Game, Forum, Website

Posted by: Twiggster.4320

Twiggster.4320

HAHAHA, that was the problem. Why can’t they call it Spear like in game?

LOL, I feel like an idiot.

Thanks for the help guys!

(edited by Twiggster.4320)

Bug: Slayer Harpoon Mastery 499/500

in Bugs: Game, Forum, Website

Posted by: Twiggster.4320

Twiggster.4320

I was checking out my achievements in my hero panel and saw that I was 1 kill away from completing Harpoon mastery giving me 5 achievement points. I was currently on my necro and could not perform this action, so I changed to my engi went underwater in Queensdale to kill a yellow, trash, mob river drake. I killed it didn’t get the progress, so I was like, maybe It can’t be a yellow mob? Went to Kessex Hills found a shark killed it, still no progress, found another shark killed it same no change. Then I was like let me get on my warrior, so now I am on my warrior in Kessex Hills killing the same sharks still nothing. Now I’m convinced that this is bugged, either the progress is wrong and I am a lot further away from 500 and it is showing up as 499/500, or for some reason it just isn’t registering that I am killing things with a harpoon gun.

Has anyone had this same issue, Can someone help me out please.

P.S. my achievements are not completely bugged because I was able to complete Nightmares Court’s Bane recently.

Thank you, Twig