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Showing Posts For Tyras.7043:
www.osguild.org | www.youtube.com/osthink
Same issue here. We ran an upgrade yesterday about 3 hours before the patch hit. Currently our guild experience is showing 8510/8510. This is obviously hampering further progress.
I hope that Gaile or another dev will at least let us know they are aware of this issue and are working on it. I’ve been super excited for guild halls and so far this has been a great journey. Here’s hoping it gets fixed soon!
www.osguild.org | www.youtube.com/osthink
This needs more attention. After a small sample size (about 50) taken last night in the Heart of the Mists on the indestructible golem, it appears the the 5% damage portion of this trait is not functioning. However, the 5% condition damage portion of the trait is working mostly correctly, but it appears it is tuned down a little bit (I got 4.8% damage increase instead of 5) although that could be attributed to sample size.
Please take a look into this trait. It feels perfect for the build I want, but I can only hope this bug will get fixed.
www.osguild.org | www.youtube.com/osthink
We are looking at adding a way for players to earn Quickloot in WvW as well. We wanted to keep PvE progression (Masteries) separate from WvW progression (Ability Lines). However this means when a new Mastery ability is created, that might also be useful in another gamemode, it doesn’t automatically crossover.
I’m hoping that whatever the final decision is, it gets made in a timely fashion. I think most WvW players already spent their weekend grinding this mastery out. I would fully support a WvW Ability Line that granted AutoLoot, I’m just hoping that it comes sooner rather than later. Please try to keep communicating with the WvW population so we don’t feel neglected again.
<3 chu guise
www.osguild.org | www.youtube.com/osthink
Everyone that enjoys wvw had to go through the hard part and getting used to the fights so i dont know why “new” players should get an advantage, wipe and learn fellas! best way to improve, if you dont like to die ingames, stay out of pvp then!
I feel like this is the typical attitude regarding these kind of threads, but it doesn’t do anything to help solve anything. With the release of Heart of Thorns, PvE gets a lot of attention for new players and veterans. I feel like a lot of ideas mentioned here, along with the new borderlands, will really help to include new players in WvWvW while making sure things stay interesting for veteran players.
www.osguild.org | www.youtube.com/osthink
(edited by Tyras.7043)
Completed the Guild Mission to “win a match of sPvP Stronghold with your team”, and guild rewards (favor) never updated; the guild mission never completes. I am currently running this with a guild team and I start the Mission before queuing for the match. Please help. Attaching two screenshots showing 2 matches being completed while mission was active. I want to make sure we get this favor for our guild before the week resets on Monday.
www.osguild.org | www.youtube.com/osthink
Completed the Guild Mission to win a match of sPvP Stronghold, and rewards never updated; the guild mission never completes. I am currently running this with a guild team and I start the Mission before queueing for the match. Please help. Attaching two screenshots showing 2 matches being completed while mission was active.
www.osguild.org | www.youtube.com/osthink
Exited Heart of the Mists. Character was in Kessex Hills. Game crashed, and I am unable to load back into the game. Waiting 10 minutes to relog in case that’s the issue. Error Message I get after fully updating my launcher is attached.
www.osguild.org | www.youtube.com/osthink
The change to the WvW reset time has come has a surprise to most of us, and some welcome it while others don’t. In situations like these, I try to list the pros and the cons so that I can objectively see both sides of the issue. This change definitely has some wide reaching impact, so I’m going to separate the impact as best as I can for objectivity. As such, some of the pros and cons may conflict, since I will be attempting to look at the change from the perspectives of different communities. First, the unknowns:
Unknowns
- The reset time changing to Saturday could drastically affect the way matches are determined, leading to more variety in match-ups.
- The new maps may have a drastic effect on how PPT is accumulated, changing the WvW scene even more.
- Friday could become worthless for PPT and fights since the scores of some Tiers are already decided by the last day in the week. Even having +690 PPT may not mean you can come back from a loss.
Pros
Fight based Guilds
- PPT matters less, since most matches are already decided this late in the week. This could lead to more fights for fights sake.
- It’s possible most pugs will have left WvW at this point, further solidifying a fights oriented nature of Friday.
- GvG’s and other events have more time to be setup, and this could be a great day to do them on.
- Queue times are reduced on Friday.
- Saturday will reset all structures, meaning you don’t need to attempt to take a tier 3 keep because the other server had good coverage overnight.
Objective based Guilds
- Friday gives you a last minute chance to push to victory if you are in a close match-up.
- Saturday gives you a fresh start on all structures and PPT.
- If you have a lot of coverage in your guild, you are better able to determine your PPT throughout the week, since the weekend won’t have as much impact.
Cons
General
- Scheduling changes lead to scheduling issues at times.
- Friday may lose it’s impact for players if the week has been a blowout in score, leading to less population in WvW overall.
Fight based Guilds
- The work you do, towards kills or towards PPT, gets reset on Saturday, effectively making one of your days of progress lose it’s importance.
- It’s possible Friday may be given up to karma trains, reducing the amount of fights given overall.
- If Friday loses it’s importance, that only gives one strong night on the weekend, as Sunday generally means people work the next day, thus reducing play time.
Objective based Guilds
- Friday becomes a waste of time, since most matches are decided earlier in the week.
- Saturday reset means you have less time to make an impact on the score before the week starts.
- Coverage will become more important for PPT, meaning small guilds will have less of an impact overall.
My proposal:
From what I can see of how this change will impact WvW, it is accomplishing some good things, and some bad. It does appear that WvW needs a change to give the players more power to impact matches, either through fights or through capturing objectives, and although this change would accomplish that, I believe it might negatively impact players more than expected.
To counter this, I would propose the reset date is instead changed to Wednesday or Thursday night (backing up the time 24 or 48 hours from where it currently is). This change would have some positive benefits compared to Friday and Saturday:
- Reset Night itself will not be overpopulated with players, causing high queue times, due to the middle of the work week.
- The weekend would be centered throughout the week, giving that majority of players plenty of time to have an impact on that week’s score.
- Friday would no longer force all players to join at the same time, reducing queues overall and spreading players out between the different maps. This will decrease load on the servers, as well as increase the amount of playable time on the weekend.
- Friday would no longer be a hard reset on all objectives. Players that can participate in WvW on the weekend would come in to see towers and keeps upgraded, people defending structures, experience fights around upgraded structures.
- For Fight based Guilds or solo WvW players (roamers), you would know your match-up ahead of time, and if you needed to schedule fights, or setup a “Fight Club” you could do so well in advance and possibly on a weekend, thus increasing the accessibility and the community overall.
However, there may still be some negatives here:
- Tuesday is the day most patches drop. This only leaves one day (about 30 hours) for bug fixes to be implemented before a Wednesday reset
- It only allows one day of testing (about 30 hours) for players when balance changes are released.
- It shifts the end of the week a bit closer to Sunday, meaning players that may not have the weekend off may play during less desirable times in order to have an impact on the scoring.
www.osguild.org | www.youtube.com/osthink
Ah, my fault for not using the search function. Thanks for the link. Seems to be fixed as of today.
www.osguild.org | www.youtube.com/osthink
During a recent look at my achievement panel and my magic find, it appears that I am not receiving the proper bonuses to magic find on my hero panel.
Referencing the screenshots below:
1. My Magic Find from luck is 150%, and I get 5% from Achievements, for a total of 155%
2. My hero panel states my Magic Find is only 150%, and the 5% I get from achievements has disappeared.
I have checked this with multiple friends in separate guilds, and everyone seems to be missing their Magic Find from Achievements. I’m not sure what the extent of this bug is, but as of now I can only assume it affects Magic Find and not all bonuses gained from Achievements.
www.osguild.org | www.youtube.com/osthink