Showing Posts For TyrusVE.8742:

Official Feedback Thread: Episode 3 -- A Crack in the Ice

in Living World

Posted by: TyrusVE.8742

TyrusVE.8742

Frozen Out needs a Boss reset mote for the achievements. NEEDS.

Now you have to redo the entire thing every time you slip up, made worse by the notion that the enemies are annoyingly difficult to kill. Spending 20 minutes mashing through veteran and elite mobs to have one go at this guy is just annoying.

Frozen out issues (minor spoilers)

in Living World

Posted by: TyrusVE.8742

TyrusVE.8742

Please, for the love of God, just put in a boss-restart mote.

Having to redo the entire, full-length chamber-by-chamber grind is just not fun. At all. It’s made so much worse by the fact that the mobs take so kitten long to kill. I feel like I’m wasting times because of a design oversight that could be so easily fixed! Just a little mote that resets -only- the boss encounter.

Meta map slots and disconnecting

in Guild Wars 2: Heart of Thorns

Posted by: TyrusVE.8742

TyrusVE.8742

All of Heart of Thorn’s maps have metas that will fill up the map in any decently organised shard.
Which means that, if, for whatever reason, you disconnect, you’re not going to get back into your shard, because a whole horde of people is constantly spamming the “join map” button.

This is a known fact. I can hardly imagine ArenaNet not being aware that this happens, given the way they designed these four expansion maps in Heart of Thorns.

Disconnecting, crashing, etc from any of these meta maps can mean you lose upwards of an hour of progress, sometimes up to two hours as you continually help build the map on their timed cycles.

So, why doesn’t the map at least hold onto your explicit map slot for 60 seconds? Most small DCs and crashes I encounter are tiny hiccups that throw you back to the Character Selection screen. It only takes however long the map needs to load for those cases to rejoin their map. Given that it literally destroys hours of game time to be locked out of a map you’ve spent a good deal of effort on, not making sure there is some tiny guarantee of re-entry just seems stupid. The game’s shard system should offer some limited protection against those sort of issues.

Having to spam “join map” on someone in your party for the slim chance you can actually kill the boss you’ve been working towards for the better part of your evening’s game time is not really acceptable to me.

And yes, before you ask, I am using the 64bit client, etc etc. I’m aware that reducing crashes might compensate for the issue, but that doesn’t change the notion that it is an extremely infuriating element of the game that really should have been fixed long, long ago, since it was present as early as the revamped Tequatl fights and the Silverwastes.

Issue Reports: Heart of Thorns [Merged]

in Bugs: Game, Forum, Website

Posted by: TyrusVE.8742

TyrusVE.8742

Hearts and Minds mission, issue with groups and action camera:
The “leave story instance” prompts are placed in extremely inconvenient places throughout every boss fight, meaning you run into them repeatedly when fighting the bosses. If you’re using action cam, this suddenly places a cursor on screen, screwing up your otherwise mouse-steered movement, and you’re prone to accidentially clicking ‘yes’ when autoattacking (also mouse button one on action cam). I just got booted out of the third stage boss fight because of this.

I’d strongly suggest either getting rid of them, or placing them somewhere where you’re not actively running through the prompt zone when fighting said bosses.