Showing Posts For Ultimatepwr.9562:

Could the Agony-System be reworked?

in Fractals, Dungeons & Raids

Posted by: Ultimatepwr.9562

Ultimatepwr.9562

I agree with TexZero. After the last agony rework, and the INFUZ golem, the agony system is actually really healthy for the first character, and and giving people a reason to go for more non-legendary gear is a good thing.

How to break into fractals?

in Fractals, Dungeons & Raids

Posted by: Ultimatepwr.9562

Ultimatepwr.9562

I have gone through the process recently. I don’t agree with zenith.

How to break into fractals?

in Fractals, Dungeons & Raids

Posted by: Ultimatepwr.9562

Ultimatepwr.9562

Dont worry about fractal levels, don’t worry about doing it in order, and dont worry about finding a dedicated group. Just do the T1 dailies that you have the AR for.. Start getting AR, just throw in + 3s to your right side (if you dont have right side stuff, LS S3 maps to get them) and slowly start working up. Eventually it will get easier to get +9 ar and left side ascended. IF you find your fractal level is too low to get into the next tiers LFG listings, just spam the highest level daily you can that will give you levels, until your level is at a point that you can get into the next LFG.

WTF did you do to fractals?

in Fractals, Dungeons & Raids

Posted by: Ultimatepwr.9562

Ultimatepwr.9562

I didn’t lie about anything. Any time you have to use an enrage timer to “force”(your words) a group to do certain mechanics is an artificial way to create difficulty. You just proved in your own words that enrage timers are artificial ways to create difficulty. I quote: “The whole point of enrage timers is to force people to do the mechanics”.

Tue fractals don’t have enrage timer: YET.

And I only posted what the guildwiki said about fractals. They are mini-dungeons. So whether you think they should or shouldn’t be is irrelevant.

Lets not worry about yets. And even if they did put enrage timers in, it would be CM only. So who cares. They wont ever put an enrage timer in T4.

And no, there is nothing artificial about enrage timer difficulty. It is real difficulty. Hell, in many ways its more “real” difficulty then mechanical difficulty.

WTF did you do to fractals?

in Fractals, Dungeons & Raids

Posted by: Ultimatepwr.9562

Ultimatepwr.9562

The dungeon elitists back then were mostly speed runners. The berserker builds had nothing to do with actually being successful in the dungeon. But when ANeT removed the money incentive that speed running dungeons was built around the dungeon elitists began to disappear.
The builds for raids however are meant to deal with the speed at which you need to defeat the boss. ANeT created this little thing called an enrage timer to create an artificial difficulty level. Instead of a boss fight that any class could enter and take down the boss in an enjoyable fight, you need to DPS the kitten out of the bosses or you die due to the enrage timer or the instant death timer.
As for fractals, they were meant to be quick mini-dungeons. But they have recently been edging closer to raid-like.

I have a couple of problems with this line of thinking. First and foremost. Stop lying about enrage timers. enrage timers are difficulty, nothing artificial about them. No level of mechanic, no matter how difficult, cannot be made easier by stopping, taking a step back, and chilling out for a moment before it happens. Or, even worse, by taking 10 people in nomads gear and ignoring all mechanics. The whole point of enrage timers is to force people to do the mechanics while still playing their class well, without cheesing it out through overly tanky kitten.

The second thing, all classes have the capability to beat enrage timers if played well. The enrage timers in this game are all super casual. There is a problem in that some classes increase team DPS by such a ridiculous margin that they are considered necessary, and that kittening sucks, but once those spots are filled, everyone can do it.

And the third, perhaps most important thing? Fractals don’t have them. It will be harder if it takes longer, and therefore you should be good at the game and have good gear, but taking a healer or something to make it easier is allowed. You will still be able to do it.

Also, I reject the notion that fractals should be minidungeons. They should just be dungeons. They were minidungeons because a full fractal was 4 put together. The problem with fractals isn’t Shattered is too long, although I do think nothing should ever be made longer then it. Its that molten duo and solid ocean and stuff like that is way too short.

New fractal

in Fractals, Dungeons & Raids

Posted by: Ultimatepwr.9562

Ultimatepwr.9562

Maybe its just me, but from what i’ve seen this just exposes how bad players actually are.

I don’t find anything in the fractal particularly hard or complex, but i’ve seen countless players down/die even when playing things as safe as trailblazers necros all because they refuse to read/perform mechanics.

Personally i wouldn’t change anything about the fractal, keep it like this and weed out the weak.

Precisely

But that’s not what will happen. You will still have people trying to get into a group to get carried. The problem I see is that it will take much longer to get through this fractal compared to others. We will see how it goes when we mastered it, but I think the whole setup forces us to take 30 minutes or more for this fractal (at 100) even after a few weeks have passed and we have the experience to do it efficiently. Another problem I see is that it will be more exclusive compared to other fractals. You can do the other fractals with 3 or 4 people. Not sure it’s possible here, just remember that phase where they introduce the ball mechanics and you need poeople on the cliffs and on the platform to cover all spots. This will lead to more kicks from parties. Now, when we get a pug who doesn’t perform as expected, we just keep going. In this fractal, if you cannot proceed because one person sucks, you have to kick.

I don’t have a problem with that. If people cannot/will not learn from failure they should probably go down a tier and learn in a safer spot.

I would argue that the scale of 50/75/100 for this particular fractal is probably fine, but the problem with “going down a teir and learn in a safer spot” is that scale 25, which is supposed to be, essentially, the ultra easy mode of the fractal, is probably tweaked just a little bit too high. The mechanics should remain as is, but boss three in particular and all three in general could use some adjustment to the amount of hitpoints they have on this lowest scale. Do that and fix the stuck orbs all across and I think you’ll have a generally well tweaked fractal experience.

That said the length of time it takes to complete a fractal is ALWAYS a factor, and if speed runs don’t manage to bring this time down to ~20 minutes then it should definitely be reworked beyond that, across all teirs. There is precedence for this… all of the extended length fractals have had tweaks made to reduce the time spent in them because Fractals were designed to be a small chunk of your day, jump in and jump out. This isn’t about difficulty… which is fine. I like difficulty… but time is definitely a factor. You can have harsh penalties for failing to meet mechanics without artificially inflating a fight by adding massive HP bars.

Arguably, that length issue is an issue of the other fractals being too short then the other way around. Fractals are the replacement dungeons, they were designed to take a while to do, they were just designed to be 4 in a row instead of one at a time. With slightly longer fractals of nightmare and shattered length, new “Dungeons” can come out as part of new content, that then get pushed into fractals for the reward structure that comes inherent. These dungeons can be solo missions, or have an alternate entry into a tier one version of it in their physical location, with higher tier versions in the lobby. I do think this is a better scenario then just adding new dungeons

Plus, because of the way daily fractals work, it doesn’t really matter if some are longer then others. IF you don’t feel like doing a long one, you don’t have to, and the long ones wont be the dailies every day. On the other side of the fence, if you like doing long ones, the short ones won’t be the only ones done, because daily T4 will make it so that people do the longer ones on at least some days. So the whole pre 3rd rework Swamp problem won’t show itself

WTF did you do to fractals?

in Fractals, Dungeons & Raids

Posted by: Ultimatepwr.9562

Ultimatepwr.9562

Can someone please tell me what in their opinion the difference between raids and whatever fractals are?

Actually, op, more specifically, what is it about shattered observatory that is specifically different from nightmare that makes nightmare a fractal and shattered observatory a 5 man raid?

Dungeon Mentors [Noob]

in Fractals, Dungeons & Raids

Posted by: Ultimatepwr.9562

Ultimatepwr.9562

I am also interested in being a student, I am also on NA