Showing Posts For Uman.6150:

UI suggestion for the minimap

in Bugs: Game, Forum, Website

Posted by: Uman.6150

Uman.6150

It would be great if clicking on a commander tag in the minimap would “select” the player, or if we could right-click bring some menu to join his squad / whispers / etc.

I believe such feature would be quite easy to implement (since the ‘mouseover’ shows information about the player, and clicking on objective can trigger some UI window).

I don’t see any regression that the feature could bring (maybe if the commander is on the top of an objective, you’d have to figure out the ‘z-index’ of it).

That’s about it!

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Uman.6150

Uman.6150

Hi,

First off, I’ve been a big fan of GW1, GW2, the living story and all the work you’ve been doing, for this reason, I know HoT will be worth every penny you ask for, and I’d have certainly pre purchased it straight away (like I did with GW2 on april 10th), if it wasn’t for you’re policy of including the first game.

I perfectly understand it makes sense for you to include GW2 in the package, as this almost 3 years old game is quite frequently bargained for $10, and you get most of your money from the gem store anyway.

However, I find this a bit shocking not to give something back to the GW2 players (let’s say, that same $10 in the form of 800 gems, enough to get a character slot).

Right now, a player that have 5 characters would have to pay “more” to bind the extension with his original account to create a Revenant, as he would have to pay for an additional slot (or delete one of his character), than just creating a new account.

I personally spent happily over $100 on the gem store, already have an empty 11th slot for my revenant, but I really don’t feel good about pre-purchasing HoT with the current offer…

I really hope you’ll reconsider.

Query home server of a player

in API Development

Posted by: Uman.6150

Uman.6150

When we do wvw and we use a public teamspeak (or the like) to do wvw, we have no method of determining if a player should be allowed on the teamspeak; is he a spy or is he from our server?

Is it possible to make an api that supports:

string get_home_server(string player_id)

Argument player_id: the id or the name of a player.
Returns: The name of the home server of the specified player.

So, how would you get the player id? Would you trust the person to enter it?

I know nothing about the GW2 api (sorry), I’m was just curious and passing by.

The only “proper” way to solve that issue would be for arenanet to have a kind of “social login” on other website, so that you would know for sure that the “playername.XXXX” is visiting your website, you could generate a token for him, and let him enter his token on your teamspeak server.
Or alternatively, you could on the website (after the social login), let the user enter his teamspeak signature.

Questions about Pricing and Payment [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Uman.6150

Uman.6150

That also isn’t accurate either since many people who have exchanged gems for gold would never have used black market gold sellers even if Arenanet did not offer RMT services.

Well, I think it was meant to solve both the issue of people that would have gone through the black market, and people that wanted to buy gold with real money, but couldn’t as they wanted to respect the terms of service.

Sorry if I was unclear.

Questions about Pricing and Payment [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Uman.6150

Uman.6150

Sorry if I wasn’t clear enough.

I wasn’t trying to advertise gold seller in any way, nor I do understand that it ruins the game and arenanet makes no profit out of it.

I was saying that the Gem store exchange was introduced to GW2 so that people that would go buy money from gold seller could do it legally (as there isn’t a way to stop them behaving as such).

And if a lot of people buy gem from gold, the price would skyrocket to that only few people would be able to buy gems from gold. People then who have money and wants gold would buy gems, and get gold in exchange. In the end, the gem price would still rise as it would get more useful than just getting cosmetic items, and more people would buy gem with real money and sell them as they would get more gold out of it.

It's going to be a long wait...

in Guild Wars 2: Heart of Thorns

Posted by: Uman.6150

Uman.6150

I recalled that from a video saying something "we prove to ourself our team could create an expension over a 6 month cycle, and we decided we wanted to do more, and we decided to restart from scratch and worked on guildwars 2 in order to completely change the gameplay and add things we could never do before (jumping, “MMO”, etc.)"

If someone could post a link to that video, I’d appreciate it a lot

EDIT: Found it: http://en.wikipedia.org/wiki/Guild_Wars_2#Development first paragraph.

(edited by Uman.6150)

It's going to be a long wait...

in Guild Wars 2: Heart of Thorns

Posted by: Uman.6150

Uman.6150

My bad, I took note from the GW1 wiki: http://wiki.guildwars.com/wiki/Campaign

Guild Wars Factions (April 2006)
Guild Wars Nightfall (October 2006)

EDIT: also, the real wikipedia is with me Oo : http://en.wikipedia.org/wiki/Guild_Wars_Factions April 28, 2006 (Retail)
http://en.wikipedia.org/wiki/Guild_Wars_Nightfall October 26, 2006 (Retail)

Questions about Pricing and Payment [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Uman.6150

Uman.6150

Good idea! Best way to destroy the ability of exchanging your gold for gems.

Well, the gem price will go up, and people will want to get gold from $/€/£. It won’t change how this is working today.

Questions about Pricing and Payment [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Uman.6150

Uman.6150

Not a chance

The company need revenue and will not be allowing base games or expansions to be purchased with gems.

Only the non-essentials will be available for purchase in the Gem store.

Well, the “gems” you can buy with gold are purchased by real money by people trading them for gold. I can’t see why they wouldn’t win money by going with that.

Questions about Pricing and Payment [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Uman.6150

Uman.6150

I’ve been thinking about that since the laungh of GW2, it would make perfect sense to do a release like this rather than a boxed one.

People without money can get it with gold (anet still get paid though, by people that would have gone through gold sellers), people without credit card can get those “physical gift card” to add gems to their account, and people with credits cards can just get it easily.

Back on the GW1 shop, you could get outfits and expension through a credit card. In GW2, you can get outfits through gem you buy with a credit card, I don’t see why they wouldn’t sell the expension for gems.

Will there be a max level cap increase?

in Guild Wars 2: Heart of Thorns

Posted by: Uman.6150

Uman.6150

It would have been really stupid to increase the level cap, I mean, seriously “so, I’m just going to double click 20 times on the tome to get my lvl 100, done! now, I need to rebuy ascended armor / trinkets / weapons!”

Computer Specs

in Guild Wars 2: Heart of Thorns

Posted by: Uman.6150

Uman.6150

It’s the same engine, I wouldn’t worry about the specs. I’m pretty sure the game archive is going to take an additional 5GB though, so make sure you have enough space on your disk.

If they do anything to make the game look better, it would be an improvements of shaders, or texture in higher resolution. You can turn both of those options down.

It's going to be a long wait...

in Guild Wars 2: Heart of Thorns

Posted by: Uman.6150

Uman.6150

6 weeks unyil we play it at pax… 6 weeks after that is 10 year anniversary. Im going to bet on that

haha. doubt it. that would mean they have to release the beta immediately after pax and have 6 weeks to test every part of the xpac and make changes. sorry but thats crazy unrealistic.

I dont think its that unrealistic. Theyve already been working on this a long time, and we dont even know if the players will be able to beta test it other than pax. As someone mentioned in another thread, it seems they are taking the “apple approach”. The product is fairly done, we got hit hard with what were going to get and itll be released before the hype really dies down. Sure I could be wrong, but its still my bet.

That was my thought originally. When their team was smaller in size, they could ship 1 complete expansion every 6 month with the GW1 model, with complete campains, professions, maps, new skills, etc.

As more than half their team has been working on this project for quite a while, it should be nearing completion (unless it was also a small team working on HoT, and the rest of the staff is working on an other project, who knows?).

Also, if I’m not mistaking, Arenanet said it was kind of a mistakes to tease for GW2 right before the release of EOTN, about 5 years before the release, and I think they’d announce it only when it would be nearing completion.

Anyway, I bet with a friend it would be out within 2/3 month, we’ll see…

It's going to be a long wait...

in Guild Wars 2: Heart of Thorns

Posted by: Uman.6150

Uman.6150

he said it will be done when its done so where looking at a 2018 release date.

So the same year as How To Train Your Dragon 3, where Hiccup will have to face Mordremoth…

It's going to be a long wait...

in Guild Wars 2: Heart of Thorns

Posted by: Uman.6150

Uman.6150

… or maybe not?

Hint us Anet!

[minor bug] Chevron and preview

in Forum and Website Bugs

Posted by: Uman.6150

Uman.6150

Hey there,

When we use the ‘<’ (and ‘>’) in a post, and we press ‘preview’, the ‘<’ and ‘>’ are remplaced in our textarea by: [pre]’&lt;’ and ’&gt;’

Even though it will resolve itself during the real post, it can be quite annoying, when those brackets are supposed to be inside ‘pre’ area.

Eg:

<test> will become - &lt;test&gt; on edit or on preview.

Cheers

(edited by Uman.6150)

e-Mail from "ArenaNet?" Please read! [merged]

in Account & Technical Support

Posted by: Uman.6150

Uman.6150

Actually, that’s not it.
The SPF of GW2 was good all along.

I’m getting this now:


uman@umw:~$ host -a  guildwars2.com
Trying "guildwars2.com"
;; ->>HEADER<<- opcode: QUERY, status: NOERROR, id: 49658
;; flags: qr rd ra; QUERY: 1, ANSWER: 9, AUTHORITY: 4, ADDITIONAL: 4

;; QUESTION SECTION:
;guildwars2.com.                        IN      ANY

;; ANSWER SECTION:
guildwars2.com.         1774    IN      TXT     "v=spf1 include:mailgun.org ~all"
[...]



uman@umw:~$ host -a  guildwars.com
Trying "guildwars.com"
;; ->>HEADER<<- opcode: QUERY, status: NOERROR, id: 29016
;; flags: qr rd ra; QUERY: 1, ANSWER: 9, AUTHORITY: 4, ADDITIONAL: 6

;; QUESTION SECTION:
;guildwars.com.                 IN      ANY

;; ANSWER SECTION:
guildwars.com.          1574    IN      TXT     "v=spf1" "include:mailgun.org" "?all"
[...]

(edited by Uman.6150)

e-Mail from "ArenaNet?" Please read! [merged]

in Account & Technical Support

Posted by: Uman.6150

Uman.6150

I know, but it will be considered as a spam if the spf is configured properly.

e-Mail from "ArenaNet?" Please read! [merged]

in Account & Technical Support

Posted by: Uman.6150

Uman.6150

I think I figured out why some player are getting lots of spam (and phishing) from the email address noreply@guildwars.com (and not from guildwars2.com).

The spf of the domain ‘guildwars.com’ is invalid:

  • “v=spf1” “include:mailgun.org” “?all”

should be

  • “v=spf1 include:mailgun.org ~all”

(like guildwars2.com)

Cheers
PS: Please notify me upon fixing.

(edited by Uman.6150)

What are the lines you hear the most?

in Audio

Posted by: Uman.6150

Uman.6150

“Just another reason of how great I am.”
“Is it just me, or am I amazing?”

My necro is greatly egotistic.

I’d also add to the necro list:
-Grenth, I call upon your power.
-No ! I hand raised that minion !

Camera Smoothing

in Guild Wars 2 Discussion

Posted by: Uman.6150

Uman.6150

Speaking of camera, have you considered bringing back the first person camera from the first game ?

It wasn’t fancy, but it allowed us to take screenshot of landscape (without the char), and we could also look “up” really easily (it’s not possible right now, and that’s a bit frustrating not to be able to see the whole building from close).

Doing it would also make it easier in some jumping challenge, (my char oftenly get hidden by some vegetation / wall and I have to guess where the next platform is).

Anyway, thanks for reading and for making this game.

(edited by Uman.6150)