Showing Highly Rated Posts By UnitedChaos.8364:

Suggestion: Removal of Food and Nourishment.

in Guild Wars 2 Discussion

Posted by: UnitedChaos.8364

UnitedChaos.8364

Hello everyone,

My suggestion is to remove food and nourishment from the game entirely.

Back in the day, Guild Wars 1, I always hated the idea of consumables, as they were called. I didn’t enjoy the concept of having to use consumables to complete certain content in the game. In Guild Wars 1 the use of the three consumables was referred to as a “conset”. These consets were used to do high-level end game content, and, basically, became a requirement for that content. Consets became an important part of the Guild Wars 1 economy and there were people dedicated to crafting these consets for end-game content players. If you don’t know what I am talking about or don’t remember, use this link (Conset). To emphasize, these consets were a requirement. The reason I felt so negatively towards the concept of crafted boosts in Guild Wars 2 is partly to blame on Guild Wars 1.

In Guild Wars 2 there are no “consets”, but there are Food and Nourishment (F&N). F&N are two separate, craft-able/purchase-able, buffs which increase the stats of the user. Now, I understand that F&N aren’t a requirement to play any content in GW2, but it sure does make it incredibly easy. Let’s face it, everyone wants their build to be the “best”, and what better way to do that by increasing your stats with F&N, right? So, if you’r going to be the best, you’re going to carry a couple of each F&N you want. I know I do. To further illustrate my point, I started to work out a pro’s and con’s.

I know the trolls are going to come out of the woodwork for this topic, but please remain open-minded. Before you make your comment please keep these questions in your mind.

-Is it really adding to your overall experience?
-Does it make things too easy?
-Do I always use it? Why?
-Do I usually win 1v1 fights against those who don’t use it?
-Do I craft my own for fun? Or just buy it off the TP?
-Do I offer it to other people when I see them without it? Why?

Cons of removing F&N
-There is a crafting discipline attached to crafting F&N. Which would mean losing that discipline. It would be a major blow to the overall crafting system.
-Removes “content” from the game.
-Makes end-game content and dungeons tougher.

Pros of removing F&N
-Easier to balance game for ANET.
(“If we add this skill, and a player runs this trait which increases it’s duration, and the same player uses x food and x nourishment. Would it be overpowered?”)
-Increases difficulty of content.
-Increases balance in WvW.
(Since F&N isn’t a requirement not every body uses it. For example, you come across a player who is using F&N while you aren’t. Your defeat usually is quick and painless.)
-Removes currently unbalanced F&N.
(For example, Koi Cake increase condition duration by 40%. If you’re using a condition damage build, and, for example hit the foe once, your damage is increased by 40%. While Truffle Risotto grants about a 7% (estimate) bonus to overall damage depending on your build.
-Removes useless F&N
(Nobody uses Apprentice Maintenance Oil, when they can use Potent Master Maintenance Oil.)
-Other see introduction.

Possible other solutions
-Allow only players under level 80 to use F&N.
-Remove from WvW, dungeons, and fractals.

Thanks for your read and consideration.

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Saving Builds

in Suggestions

Posted by: UnitedChaos.8364

UnitedChaos.8364

Please, please, please may a way to save builds.

This has been suggested time and time again, but Guildwars is reluctant to add it. Make a way to save current weapons, armor, utilities, traits, etc. I don’t mind paying the current 3s to retrain your traits. If that’s what it takes, that’s what it takes. At the moment I’m using paint to save pictures of my builds and flipping back and forth to copy what I used.

If you’re confused where you would have store your equipment / weapons, fear not. Say you make a “Build” tab similar to your current bank system or spvp preview equipment if you will. See attachment. Your equipment will be stored in this tab and not in your bank. To remove the item from your “Builds” and back to your inventory it must be removed from all builds. But what if you use the same equipment for a different build? As soon as you use the exact same item twice it becomes, for example, “Shortbow of Accuracy Copy”. If you remove the copy, just the copy is removed from the current build. If the original is removed, it removes any copies from any of your builds. Swapping builds would also display the warning similar to "You are about to change builds. Doing so will cost “x” to retrain your traits." Then display a OK/Cancel box.

You could even turn this into something profitable for Guildwars. For example, you could, by default, grant everyone 3 “build slots” and for 1000 gems add an additional “build slot”. And by “build slot” I mean, similar to mentioned above, a bank row that consists of everything needed for a build.

Guildwars, this is an incredible opportunity for you to add another useful and probably profitable idea to the game. In summary, currently the game lacks a way to save builds. Which forces players either to write on paper, guess, or use other means to remember what they used. Similar to spvp spectator you should be able to allow others to preview your equipment by, say, shift clicking your build.

Thanks. Maybe I’m behind on times and Guildwars has already announced that they will add something different; hopefully, I’m not and others have the same idea. Feel free to leave feedback below.

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