Showing Posts For Uraydia.4769:
If Guardian is in such a bad place, and if it has been bad for as long as you can remember then why are you still playing? The only way anet will fix the problem if people quit playing it in mass. So either stand by your statements and stop playing Guardian or keep playing a sub par class. I quit playing Guardian long time ago, I only played it this season to get YotA complete.
This was my WvW build before HoT. http://gw2skills.net/editor/?vhEQRAra8fnsICFohlpBOqBcrhlXDysDLbElVo3RDNA585A-TFCEABTcEAEUJImq/olyPj3foP9DA8AAe4kAEAABYn1ZdWnBDdoDdoDdotzhuzhuzdWKgFVGB-w But then Anet removed guard stacks and destroyed my cele build. It still works but without 2000 health, 250 power and condition.
For anyone favoring Sc/Sw, particularly with a claim on Balth runes: Thoughts on trying it with Rune of the Guardian and Mimic? In short, you’re giving up condition damage and burning duration(and the low-health Quickness) for Toughness, Healing Power, and burn on every block, and Mimic can potentially block a lot in quick succession. There is no cooldown on Rune of the Guardian.
I grant this is less to do with torment, but if you’re gonna run a double block set, may as well look at more favorable options. Also favors Staff (Aegis on Chaos Storm) and Guardian team-ups(group Aegis).
Does Arcane Thievery steal Aegis? Not sure how Unblockable works in that context. Oh look there goes my train of thought…
Those sound like great build oppositions. You should put them in a build. This is a build challenge post. J@ck@ss! If you tried it. I’ll beat you died once and rage quit. In pvp it’s not always about killing. Sometime its all about pressure. Doing my rotations i can keep 5 to 12 confusion/torment. Scepter #3 and #2 with 2 strong shatters. With great clone regen. This has so much pressure. If you use SoE for the heal, you’ll have regen from phantasms, regen off SoE, and on shatters. All passive! Use SoE take all clones off cooldown. Btw if you time it right you can spike 16 torment and 15 confusion, but only if image hits before shatter.
Sorry for the rant. I had a buddy enter vent when i first started to post. Forgot my mouse button push to talk was also page back in firefox. Lost the post didn’t want to lay everything out again. So I made it short.
Most of the listed builds above i’ve tried. MtD was the trait i was looking forward to play with. Well it sucks. Shatter condition builds suck, even with torment damage with conditions is slow. In PvP power shatter out performs condition shatter. So the theory behind this build is to have a strong defense so you can ramp up your damage.
I’m just going to jump right into this.
http://gw2skills.net/editor/?fhAQRArc8PFVqtQNOqhbtR4NoTvhWcCUfji8xSFAA-TJxHwAu2f4YZAxPBAAnEAA
This is a build damage then burst build. Using 3 forms of stealth, high up time on endo regen, phantasm’s low cooldowns, using 2 blocks on low cooldown, healing or condition removal on shatter, and of course confusion/torment on shatter.
Build conditions using Sp/Sw use #2 and use #3. Try and force your opponent to use condition removal. At the same time build up 3 phantasm’s (use #5, #7, and #8 in my build) wait for off hand sword #5 to come off cooldown. Burst with scepter #3, hopefully block with #2. Next if all phantasm’s are up F1 if not try to get sword #4 for 3rd clone then you want to F1. Next step is burst go time! Right after F1, switch to Sw/Tor decoy (#9 on my build), Torch #5, Sword #3 leap to target, Sword #2 plus F2.
Then repeat.
Keep in mind this isn’t going to be shatter, shatter, shatter, and then shatter. This style of play should be like a dance. Dodge, block, stealth, dodge, block, and stealth. Combat should flow. Anyway take look and try it!
Why not change “Compounding Celerity” to read:
Increase movement speed by 25%
1 illusion: Increase movement speed by 2% (27%)
2 illusions: Increase movement speed by 3% (30%)
3 illusions: Increase movement speed by 3% (33%)
(edited by Uraydia.4769)
Here’s my two cents, from what i have seen you can have 2 phantoms and 1 clone out. The next summoned clone by auto attack 3 will destroy the clone first before a phantom. If instead you use Mirror Image the clone and the first phantom will die. So what does this mean?
Example build http://gw2skills.net/editor/?fgAQRArf8clwzKq3UTqGZNJipCB3ZGJn0RqQpVmBudhA-w
Disclaimer This was just a made up build to be used as an example not to be used in SPVP, TPVP, or WVW.
If I summon iswordsman and image auto attack every 3 attacks is a random condition, confusion, and cripple. But Huston we have a problem! Huston the target has moved Please advise. I’m not sure if this is what Anet intended for the mesmer scepter or not. I do like the scepter as a weapon now that they decrease the cast times on 2 and 3. 10 stacks of torment for 6s, plus any stacks from sigils of tormenting Yum.