Showing Highly Rated Posts By Ursan.7846:

Blame Evon for RNG and not for ALL the good?

in Cutthroat Politics

Posted by: Ursan.7846

Ursan.7846

I know how the system works. The problem is that it has only ever risen. As they keep putting interesting things in the gem store, the demand will only keep rising for gems.

This is false.

http://www.gw2spidy.com/gem

If you look at the Gem Exchanges since the beginning of May, the ratio has remained remarkably stable. And between the beginning of May and now, many interesting things have been introduced. And yet, ratios have remained quite stable. Most likely we’re reaching an equilibrium, or a value very close to it.

And again, as I’ve explained, the mechanism in which an increase in Gold/Gem ratio encourages activity which will induce change in the other direction (Players exchange Gem -> Gold) means that an continuous increase is simply impossible.

Many players can’t afford to spend real cash on gems so more gold gets traded for gems than vice-versa. As a result the ratio is in runaway inflation. Those that don’t hardcore farm CoF P1 or engage in the highly unethical (IMHO) practice of market flipping cannot afford gems at all.

You’re making several assumptions here.

1. That many players can’t afford to spend real cash on gems. You don’t know this. In fact, I imagine the opposite is true. How do you explain the huge success of the gem store?
2. That people that don’t farm CoF P1/market flipping cannot afford gems. You also don’t know this, and this is a very generalized statement which is very untrue for many individuals (me, for example.)

As your assumptions are based off on very shaky (non-existent) evidence, your point remains unconvincing.

That is not reaching an equilibrium. That is reaching a point where the players says ‘kitten it’ and leave due to the economy being that badly broken.

An economy, by definition, is an fluid exchange of goods. Basically, it’s the production, distribution, and consumption of goods. The flow of goods is what makes for a healthy economy. When that stops, the economy is not healthy because people aren’t producing/selling/buying/consuming goods.

And in GW2, there are billions of items being produced/sold/consumed. From the amount of kites people were playing around with, I can safely assume that plenty of gems get bought/sold as well. There is really no indication that the player base as a whole views these gem prices to be “high” because from all indications (NCSoft earning reports, the sheer amount of people sporting infinite gathering tools/quaggan backpacks/kites, etc.), gems are still very much being sold/bought.

Just because in your personal opinion, gem prices are seemingly “high” does not make the GW2 economy “broken.” Far from it.

It's happening again!

in Guild Wars 2 Discussion

Posted by: Ursan.7846

Ursan.7846

I’m a problem? Noooooo.

Crab Toss: Forcing PvP for a reward is wrong IMO! [Merged]

in Last Stand at Southsun

Posted by: Ursan.7846

Ursan.7846

There’s more than 25 achievements. You can skip it if you don’t want to do it.

Gem Price Plummet?

in Black Lion Trading Co

Posted by: Ursan.7846

Ursan.7846

My point is what if it is “not” being destroyed and is in fact going back to the public via drops. Who is to say that ANEt did not set up the world with a certain amount of gold, towards drops and now that we are full tilt, the economy is self sufficient because of the 15% TP tax going back directly to the people. The world never goes below that set amount of gold, it just moves around when people trade something on the TP and the tax gets put back into the drops.

Then Anet would just add different Mats/items to also move the money around again. Only money that comes in is via Gems to gold. The gold to gem also takes cash off the top and back into the system as well.

Anytime you add more gold/ coin into the system, you run the risk to cause an influx to the economic structure. I am sure they would want to limit the amount of activity from occurring.

My hypothesis sounds more secure and stable which would lessen the amount of damage that could be caused to the monetary system by always pumping and having an infinite amount of coin/gold in the system.

Right now, people are not complaining about cash, but are complaining about drops of certain materials.

I may be completely wrong, and I hope that John comes and responds. But odds are that they are probably not going to spill the details to their special sauce just to show who might be right and who might be wrong in this thread.

You are completely wrong. It is destroyed and re-created constantly. There is no “pool” that somehow limits/increases the gold taps in this world

1. Your system doesn’t account for an increase/decrease in population. If there was a “set” amount of gold in the economy that never changed, as population increased gold/player would decrease, and would cause deflation, the exact fluctuations you’re trying to avoid.

2. If there truly is a set amount of gold in the game, then you’d see massive deflation as more and more players enter the game and gold becomes scarce, per player. And yet over the life of the game Gold → Gem prices have steadily gone up, indicating that players are converting more gold into gems than vice versa, which is exactly the opposite behavior you expect to see in your system.

3. A good majority of the gold taps in this game are constant. Dungeon boss drops and event rewards, for example. If Anet truly wanted to control gold taps that precisely, those gold taps won’t be constant.

4. You say your system combats fluctuations in currency values. But Anet already has a system of gold taps/sinks in place that does this. It doesn’t have to have a “pool” to deposit/draw from, as long as the two are tuned and balanced.

Gem Price Plummet?

in Black Lion Trading Co

Posted by: Ursan.7846

Ursan.7846

I understand. The point I was making is, what is happening to this money or tax? People say that ANET is influencing things. (Which of course they can by changing the drop amounts, rates or what mat is dropped) but if this tax was a pool of money/ treasury funds and they were not just printing money, indeed have a formula where the drops were coming out of the tax money on the TP, then all this talk about them influencing the GW2 economy would stop.

So real-world economies are largely based on “virtual” money already (electronic transactions) and you’re having a conceptual difficulty with virtual money in a virtual environment?

It comes from the same place as coin drops from mobs – created from nothing.

I’m gonna say it again, you’re thinking too hard.