Showing Posts For Ursidae.7269:

Time to evaluate spirit weapons

in Guardian

Posted by: Ursidae.7269

Ursidae.7269

spirit weapons are good for fighting things solo and with the scepter. the bow when commanded offers a fairly nice heal but cannot be targeted to an area .. instead you have to be stacked with the bow – which is so situational.

my biggest issue is why the duration is hidden down in virtues where as the other bonus traits are up in power.

i think some of the benefits guardian gets should just be there instead of how they are worked into the tree – they should add them to the adept – master – and grand master passive bonuses because the passive ones for a lot of trees are usually not for solo play or so weak they aren’t worth having.

people might consider them when deciding what to put on their action bar without having to sacrifice a better choice.

the actual extension time on them – 50% duration still really doesn’t allow them to be used more than once – it will still cause burning w/ trait and not destroyed when commanded…

yea definitely should have a choice in the trait line for them being instant
or readied like a mantra is

- maybe even to work without being commanded

the bow would heal if less than 50% health or 5% of duration to end if not commanded

the hammer would knock down whoever was targeted and chill them
like the actual hammer

the sword .. to work like the actual sword does and cast Sword Wave
the shield would break a stun and cause weakness when stunned

the shield would break stuns and weaken people without being commanded
(anyone stunned in the group- somewhat like the trait for Virtue of Courage)

these are just simple suggestions that would make them nice for situations where you cant swap out traits or its just needed that one time

instant cast might just be too much – and a shield smart enough to break out the player then the intended person to break out – if it had to be one .. prob impossible

making them actually useful in group content and not solo content prob wasn’t the specific design for them – rather just a way to solo multiple mobs or offer a diversion for when a guardian might want to avoid fighting something

id like to see an addition to the slot skills for some of these utility type abilities or a better way to swap them between fights. if you will a second line selection of skills you could alternate between without manually picking them – so when you were ooc ..
you could just pick selection 1, 2, 3, from a hot key.

especially when some skills are used only to get passed trash mobs and don’t really allow for being used to any real effect during an actual fight.

Warriors Nerf them Now!

in Warrior

Posted by: Ursidae.7269

Ursidae.7269

if youre getting bursted on by warrior and crying in the forums about it … you need to quit playing guild wars or better yet ..

roll a warrior and go into spvp and see how much of a champ you feel like when your getting your kitten handed to you by every other class in the game …

sure like any other class they can do one quick burst and literally one shot you with one skill on their bar but just yesterday i was hit with a 17k hear seeker from a thief and to do a hundred blades uninterrupted i have to use all 3 stances balanced , endure pain and use frenzy … thats without dying or being stopped by anything and ill still only finish if the person is standing still within about a 300 distance in front of me ….and not just dodge roll through me

where a thief can hit for that much whenever he can stealth and get a back stab off
a mesmer cant even be targeted , an ele can keep me on the ground while bursting on me .. a necro can drop all conditions on me and if i use runes of lyssa make me wish i never bought them when i use my elite skill .. and ranger can keep me pinned all day .. and engineer and nuke me with a few bombs and guardians can keep retaliation up all day ..

i dont even have access to retaliation — well if im crit on and for no more than 8 seconds every 15 …. but thats it and two ways to get stability on my own and the best boon i can get is less than 25 stacks of might unless someone is channeling something on me while i am blocking with a shield ..

and what do i have access to .. a kitten hammer and a bow or a couple swords

and youre getting your kitten to you by a warrior ..sure five warriors maybe but five of any class is going to clean house with anyone ..

Healing Surge is counter productive:

in Suggestions

Posted by: Ursidae.7269

Ursidae.7269

healing surge should just work like a flat heal – signet of resolve heals for nearly the same amount – somewhere in at about 8.4k – for warriors a flat 10k with nothing else or at least something more worth wild to use if you had full adrenaline. (the signet is actually on 36 or so seconds with the trait on a class that can heal all day. )

if using it right before combat to gain all adrenaline – it also with the 30 second cd causes it to be used early @60% health so that by the time any defenses have run out that its back up – so the instant adrenaline could only be useful after using burst -

it would be nice if it increased adrenaline over time like berserker stance but having it dependent on the level of adrenaline nearly forces it to be used with berserker stance almost in the same way you almost always need stability .. which most classes only need the stability on a heal with a cast time over having to use two utility to make it work in the middle of combat ..

the dependent nature of adrenaline shouldn’t be a liability in healing

i cant think of any class ive played so far as needing a resource for a heal outside of necromancer .. but at least when that happens they get something out of it.

Tab Targeting not applying to mesmers

in Suggestions

Posted by: Ursidae.7269

Ursidae.7269

why was targeting fixed, but for mesmer the clones and illusions or whatever count as players while cycling targets ? while every other class with pets being treated as non players… sure lose them in stealth but for real… the worst it could do is make people who play the class be a little better a playing it .. alternative solution would be to improve mesmer defense per clone up from 3% to 5% – and to give 50% of this bonus if protection is applied so they can only get 50ish% protection at any time ..

a good mesmer can face roll melee classes without them ever getting a chance to use one offensive ability …

if i am being focused by a mez on my warrior – my best option is to run from them

im glad they made some good changes to targeting

it has ultimately been frustrating not being able to kill less skilled players by virtue of them not being able to be targeted for 3 or more seconds.

the fact that they left any of the classes immune to being able to be targeted is just like saying the class is dependent on it .. or shows a lack of wanting to improve the class design to make it a little more viable without pets, minions, or illusions.

We NEED a clear-target button

in Suggestions

Posted by: Ursidae.7269

Ursidae.7269

For targeting you have options —- good ones – you can disable interact on right click which is why you end up targeting friendly – you still have left clicks which your index finger isnt as prone to place pressure on the mouse except if you do not use fast ground targeting .. but if you pay real close attention – you can double tap the ability which takes the same amount of time – as a mouse click which is better than missing or targeting something else – there is also a target closest enemy and next enemy .. i use a key on my mouse for close which will in front of you in about a 120 degree cone grab what is close to you .. for auto target to clear the best key would be a mouse key – but ive been using V or mouse bind or even mod keys like ctrl +V or whatever – all games with tab target are going to be clunky – also remove all of the auto targeting check ticks in options down to Stop Auto Attack on Target Change – so if something dies you dont aggro something else – i use my Guardian leap on the great sword often times as a sort of extra dodge – i will not use auto targeting while i have this equipped

i strongly recommend using call target take target and lock auto target ( which will hold a target if you get it from auto targeting but not if you selected it ?) so there are about 5 essential binds for targeting when you add close and next target – plus if disabled right clicking left is another way to grab targets – the other option is that you cannot attack a friendly target – i haven’t fully tested it but targeting a friendly would not make you leap in their direction you wont event channel or rotate when they move from in front of you while using auto attack ..

Bloodlust [merged]

in WvW

Posted by: Ursidae.7269

Ursidae.7269

Don’t Panic Just Yet, remember there are consumable buffs and once a player is downed im sure they lose their stacks which is only +50 to a stat. Average player downs 10 people and has a slight buff. It’s only going to make it so if you are trying to take a point on the map that you can make a push with fewer people.

Although this doesn’t make up for unbalanced teams. From Reading they also did not mention a cap on the buff itself .. which should be no more than +200 ? i really hope there is such a cap .. otherwise a group holding and taking out players all day would be pretty unstoppable and make game play very boring once someone had a strong foot hold in the area – needing double the players per usual attempt at things …

this does offer more reward for team play – encouraging player to stick together —- but i do agree this would be very bad if there was no other mechanic than just a straight build up…

if they are stacking this with the Sigils that increase stats as well per kill or other similar effects……

there should definitely be a cap on the stacks or a Timer for how long the effect lasts in combat before a recharge on the duration of it

infinite power leads to infinite corruption

Vitality / Precision / Healing Power Gear

in Guardian

Posted by: Ursidae.7269

Ursidae.7269

Vitality as a stat has runes associated with it and food. I don’t think without using those that in some combination – using vitality will yield much in terms of result that makes people happy about using the gear. They can turn Vitality into condition damage, power and precision.. some only change one of the stats. Superior Runes of Scavenging or Exuberance.. and some relatively cheap foods -

Ive played in Zerker stat gear before and i assume being hit in vitality gear with no toughness is going to hurt—— but it depends on what you are doing .. and if you’re in an organized group where your role is specific to using whatever vitality stat gear to the fullest advantage in the trait lines.

This post being a million years old if someone bothers to read this just check on the trading post for items that benefit stacking vitality.