Proud member of the [ASH] WvW team
Gaurdian, Mesmer, Thief, Warrior, Ele
Gates of Madness active WvW guilds as of right now are as follows
[ASH] Phoenix Ascendant (of which i am a proud member)
[Rise] Opposing All Odds We
[ART] Art of Invasion
[RH] Raven Hold (has diminished as far as i can tell but the guild leader is a really well known commander on our server)
[CODE] Certified Order of Destruction (still has active members but has recently moved to more spvp)
[DOOM] Doomblade (growing, but has good players we hang out with)
[FGJ] For Grape Justice
[GoM] Guild of Madness (recently seemed to take a bigger interest in WvW)
[GRIM] The Charr Empire
[Grey] The Greystone Court
[HoT] The Harbingers of Tyria
[MAD] The Mad Army ( a mishmash of a bunch of people from the other guilds on this list when we want to run as a larger group)
[SAO] Sword Art Online (havent seen too much of these guys recently but i know they enjoy WvW a bit)
[WHO] Unkown Infantry
[WORM] Necrosis Arcanum (really big sPVPers that also enjoy wvw a bunch)
[zerg] Rebels Immortalized (a GoM member came back from a T1 server after a vacation up there and started a new guild)
well, ive taken a lot of this into consideration, and ive begun balancing out what the class has so far and have already started making new skills, and i got rid of a few weapon sets and changed up the main role of the class a bit
I like it but there are a few problems as I see it.
The main class description makes it out to be a hard to kill condition healer while being able to switch to an offensive condition applier.
But what if you don’t want to play condition?
As far as I can see it this new class would just deepen the condition meta. Perhaps revise the class and make it power friendly?
Also there are no dedicated healers, as stated by ArenaNet. Therefore if you would like the developers to take your suggestion seriously I would suggest you rethink that role of the class. And for heavies Guardians already dominate providing boons to a team.
Also for your elites, while the first is a very nice, balanced buff the others are very overpowered.
Demonic possession is a nice way to completely destroy a WvW zerg singlehandedly, but that is hardly balanced. Also coding something is difficult, and also unfair to the enemy player.
Martyrdom is perhaps a very nice elite but definately needs to be toned down. How about allies are only invulnerable to direct damage, and the player takes increased damage, as well as the skill having a timer on it. Perhaps 5 seconds? If that.
Sacrificial Punishment seems like it would work fairly well on paper, but would have to have that tested out.Perhaps list possible skills? Also limit the availability of the weapon choices as it is simply too many. Perhaps take off hammer, pistol, and shield.
All in all it is a very unique idea and I would enjoy playing such a class.
thanks for your thoughts ^.^ ill definitely think about what youve said, bcuz youve brought up some good points, some of it ive been thinking about but a lot of it is new that no one else has said
you can go ahead and flesh out your criticisms, i like criticism, but take in mind i know about the op-ness and i will tone it down lol
My initial criticisms were that this was being labeled as a heavy class and the role that the class would play amongst the others. It was obvious that a lot of the skills were OP, and you even stated them as such, so there’s no need to discuss them.
When I think heavy classes, I think of classes that would normally wear plate armor. Warriors, guardians, paladins, and so on are the types of classes that I see that would where this armor type. They’re melee classes that are generally in the thick of things on the front line.
When I saw you mention that your new class would a dedicated healer, buffer, CC, stealth, and condition damage; I thought it sounds awfully like a mage class which normally wears light armor. In all of the RPG games that I have played, I have never seen a mage-type class wear plate armor as their primary armor type. Quite a number of games have heavy armor that has a strength stat requirement.
Your class just conflicts with how all other RPG’s consider a heavy class. Now as a light class, I see no issues. You could argue medium but your class looks primarily magic casting.
The second criticism was the role that the class would play. You listed things that all classes already do. Also mind the fact that this game does not have a trinity system and PvE is primarily DPS based. Your new class would not be more desirable than another DPS player.
Now you could argue that for zerg play, such as in WvW, that you could help out. There’s just one problem with that. All buffs are limited to five players. Any additional benefit you could give players would be insignificant. Even if there were more than one of your class, that’s that many less DPS and the buffs will overlap with one another unless you all are evenly split up into parties. I can tell you that that rarely happens. Along with overlapping with other players of your class, there’s the overlapping of the same buffs that other players cast on themselves.
well i guess im designing from a WvW perspective, it’s the main reason i bought the game, and my guild is very coordinated in WvW, we make sure each party has a guardian and such, but he is being designed to be in the thick of it like any other melee class, but also has a ranged design mixed in with a few weapons that would do that like a staff, or do something like the mesmer greatsword and use a short range weapon at a medium to long range, it’s still a new concept so has a lot of flaws lol
I like the idea (I could use a toon to actually use the selfless and thoughtless potion on
) but I do think it needs a bit of tuning;
The weapons; For a class that works with attunements (like Elementalist) it’s a bit extremely to also have the wide variety of weaponsets of 3 Main-hands, 4 off-hands, 3 2-handed weapons. This might lead to a class being able to fill a lot of roles by a mere weaponswap. Then again 2 ‘attunements’ isn’t much and they have a hefty cooldown.
Angelic Fury, 10s of Quickness, Protection, Regeneration, Might and Fury. This makes it a Time Warp (Elite) http://wiki.guildwars2.com/wiki/Time_Warp “Hold the Line” (Utility) http://wiki.guildwars2.com/wiki/%22Hold_the_Line%22 and “For Great Justice” (Utility) http://wiki.guildwars2.com/wiki/For_Great_Justice in one. Sounds a bit overpowered to me unless you give it such a cooldown it can be used once per instance.
Demonic Posession takes it a step further; 50% chance to deal the damage to your ally instead doesn’t ‘just’ translate in damage, it also translates in extremely strong protection for your own team (50% chance to not get hit for 10s) I think that one needs a rework big-time. On top of the damage coming from brainless PvE monsters can result in making this an extremely high DPS-ability.
For Martyrdom I’d need to know the recharge. In PvE it would mean a more costly Light of the Deliverance http://wiki.guildwars2.com/wiki/Light_of_Deliverance since your targets won’t stay invulnerable long unless you have extremely high Vitality and Toughness and the downing will heal them to full (unless they have a ridicilous amount of Vitality.) But having amazing uses in PvP and 3/4th cast allows you to prevent wipes completely (bit like a warrior going Vengeance and dropping a banner when 5 people got downed, except they fully die most fights.)
Sacrificial Punishment has a similar issues to Demonic Possenssion, in PvP people could work with it, making it an amazing defense nonetheless, but in PvE this would once again be an amazing DPS-ability. I’m not too sure how it would work.
It might be worth working a bit more with excisting mechanics such as Torment, Weakness and Confusion (or any other Condition ofcourse) or buffs like Retaliation for the Demonic Abilities. The class idea sounds really fun though, I’d keep working with it. Interested to hear more about it!
yea, i know some of it is way overpowered, lol like the 10s of angelic fury and demonic possession, im working on toning down the abilities a bunch, but im just getting the main idea out there, seeing what people think, and this is the best comment on it ive had so far (seeing that i also posted this in other forum areas) thanks and im definitely trying to balance it
lets worry about the paragon dervish and ritualist before we suggest new classes ok….?
lol those classes either can’t be added for lore reasons (dervish) or are encompassed by the abilities of other professions paragon being similar to guardian and ritualist being similar to mesmers, necros, and engineers
So basically you wanna combine the most overpowered portions of the most overpowered classes, Guardian, Warrior, Elementalist and mesmer into one single class for you to steamroll everything and everyone.
Uhm, no thank you, it’s good enough a it is and to be honest the class name itself is ludicrous to say the least, sounds like some bad religious cult.
I’d rather they introduce:
- more weapons skills to allow for customization on current weapons in the game.
- new weapon types to expand said customization.
- new elite skills
- new races, like kodan or the lagos, NO to tengu and NO to skritt (seriously)
thats kind of the point of the name, i have a whole lore background to them as well, and you’re misunderstanding that what you think im pulling from other classes is things that ive been designing solely for this, i didnt take from anything else except maybe the ele’s idea of attunements, i admit the numbers and boons for some of these abilities are way OP and im working on toning them down as we speak
I call it the Fanatic
Heavy Armor class with a mechanic akin to elementalist attunements
Medium sized health pool
Main hand weapons:
Sword
Axe
Hammer
Greatsword
Torch
Staff
Offhand Weapons:
Dagger
Shield
Pistol
Focus
Possibly new weapon sets like (Polearms and battleaxes [wink wink])
(btw, bcuz of the alignments, there is no weapon switching)
NEW MECHANIC***
This class has two “alignments”, light and dark, one is a dedicated healer/ minor buffing and crit damage, the other is CC and a bit of stealth and condition dmg.
The class has a 5 minute timer, counting down every 5 minutes to 0:00, and when it hits 0 the character switches alignments. Also, in case you felt like switching yourself before the timer hits zero, the F1 skill, named Ascension/Descent, switches you willingly and has a 30s cooldown, but has 2 charges, meaning it can only be used twice every 5 minutes (the charges being replaced at the end of every countdown).
The F2 skill is call Bestow/Corrupt, bestowing a certain number of boons to 5 allies around you from a list of boons at random, and corrupting the enemies in the same area with a list of conditions to 5 enemies from a certain list of conditions, also with a 30s cooldown.
Skills and traits***
I’ve only been working on this in my spare time so i’ve actually only created about 3 skills, 1 heal and 2 elites (one of the elites used to be a heal as well, but a few guildies pointed out that it didn’t work exactly the way a heal was supposed to, so i changed it up a bit and made it an elite skill.
Heal Skill: Citadel’s Protection/ Retributive Renewal
1. Mid Level Heal + Might & Fury (4s)
2. Mid Level Heal + 30% Condi dmg (4s) + Stealth (2s)
Elite Skills
Angelic Fury/Demonic Possession
1. Allies in AOE area (ground targeted) will gain “Angelic Fury” buff, showing glowing ethereal wings on the back of the character, providing Protection, Regeneration, Might, Fury, and Quickness for 10s.
2. Enemies in AOE area (ground targeted) will gain a condition called “Demonic Possession”, making their movement controls and skills reversed (WASD is reversed, forward is back, back is forward, left and right ect., and movement skills like Whirling Attack on Warrior Greatsword, will send you in the exact opposite direction) and your attacks have a 50% chance to deal 100% weapon and skill damage to allies instead of enemies for 10s.
Martyrdom/Sacrificial Punishment
1. 3/4s cast time, you begin taking all damage that is hitting an AOE area around your character while allies in that area are invulnerable, and when your health hits 0% and you go down, allies in the AOE area get burst healed of 150% of the damage you took.
2. All damage done to you and allies in your immediate AOE area is dealt 1/1 to any enemies in an AOE area of ground targeting you place down.
Side note: definitely not completed, but constructive criticism and ideas and thoughts would be awesome, this is a guild project for us and i have been getting help from them but ideas always help, so tell me what you think ^.^
I call it the Fanatic
Heavy Armor class with a mechanic akin to elementalist attunements
Medium sized health pool
Main hand weapons:
Sword
Axe
Hammer
Greatsword
Torch
Staff
Offhand Weapons:
Dagger
Shield
Pistol
Focus
Possibly new weapon sets like (Polearms and battleaxes [wink wink])
(btw, bcuz of the alignments, there is no weapon switching)
NEW MECHANIC***
This class has two “alignments”, light and dark, one is a dedicated healer/ minor buffing and crit damage, the other is CC and a bit of stealth and condition dmg.
The class has a 5 minute timer, counting down every 5 minutes to 0:00, and when it hits 0 the character switches alignments. Also, in case you felt like switching yourself before the timer hits zero, the F1 skill, named Ascension/Descent, switches you willingly and has a 30s cooldown, but has 2 charges, meaning it can only be used twice every 5 minutes (the charges being replaced at the end of every countdown).
The F2 skill is call Bestow/Corrupt, bestowing a certain number of boons to 5 allies around you from a list of boons at random, and corrupting the enemies in the same area with a list of conditions to 5 enemies from a certain list of conditions, also with a 30s cooldown.
Skills and traits***
I’ve only been working on this in my spare time so i’ve actually only created about 3 skills, 1 heal and 2 elites (one of the elites used to be a heal as well, but a few guildies pointed out that it didn’t work exactly the way a heal was supposed to, so i changed it up a bit and made it an elite skill.
Heal Skill: Citadel’s Protection/ Retributive Renewal
1. Mid Level Heal + Might & Fury (4s)
2. Mid Level Heal + 30% Condi dmg (4s) + Stealth (2s)
Elite Skills
Angelic Fury/Demonic Possession
1. Allies in AOE area (ground targeted) will gain “Angelic Fury” buff, showing glowing ethereal wings on the back of the character, providing Protection, Regeneration, Might, Fury, and Quickness for 10s.
2. Enemies in AOE area (ground targeted) will gain a condition called “Demonic Possession”, making their movement controls and skills reversed (WASD is reversed, forward is back, back is forward, left and right ect., and movement skills like Whirling Attack on Warrior Greatsword, will send you in the exact opposite direction) and your attacks have a 50% chance to deal 100% weapon and skill damage to allies instead of enemies for 10s.
Martyrdom/Sacrificial Punishment
1. 3/4s cast time, you begin taking all damage that is hitting an AOE area around your character while allies in that area are invulnerable, and when your health hits 0% and you go down, allies in the AOE area get burst healed of 150% of the damage you took.
2. All damage done to you and allies in your immediate AOE area is dealt 1/1 to any enemies in an AOE area of ground targeting you place down.
Side note: definitely not completed, but constructive criticism and ideas and thoughts would be awesome, this is a guild project for us and i have been getting help from them but ideas always help, so tell me what you think ^.^
I call it the Fanatic
Heavy Armor class with a mechanic akin to elementalist attunements
Medium sized health pool
Main hand weapons:
Sword
Axe
Hammer
Greatsword
Torch
Staff
Offhand Weapons:
Dagger
Shield
Pistol
Focus
Possibly new weapon sets like (Polearms and battleaxes [wink wink])
(btw, bcuz of the alignments, there is no weapon switching)
NEW MECHANIC***
This class has two “alignments”, light and dark, one is a dedicated healer/ minor buffing and crit damage, the other is CC and a bit of stealth and condition dmg.
The class has a 5 minute timer, counting down every 5 minutes to 0:00, and when it hits 0 the character switches alignments. Also, in case you felt like switching yourself before the timer hits zero, the F1 skill, named Ascension/Descent, switches you willingly and has a 30s cooldown, but has 2 charges, meaning it can only be used twice every 5 minutes (the charges being replaced at the end of every countdown).
The F2 skill is call Bestow/Corrupt, bestowing a certain number of boons to 5 allies around you from a list of boons at random, and corrupting the enemies in the same area with a list of conditions to 5 enemies from a certain list of conditions, also with a 30s cooldown.
Skills and traits***
I’ve only been working on this in my spare time so i’ve actually only created about 3 skills, 1 heal and 2 elites (one of the elites used to be a heal as well, but a few guildies pointed out that it didn’t work exactly the way a heal was supposed to, so i changed it up a bit and made it an elite skill.
Heal Skill: Citadel’s Protection/ Retributive Renewal
1. Mid Level Heal + Might & Fury (4s)
2. Mid Level Heal + 30% Condi dmg (4s) + Stealth (2s)
Elite Skills
Angelic Fury/Demonic Possession
1. Allies in AOE area (ground targeted) will gain “Angelic Fury” buff, showing glowing ethereal wings on the back of the character, providing Protection, Regeneration, Might, Fury, and Quickness for 10s.
2. Enemies in AOE area (ground targeted) will gain a condition called “Demonic Possession”, making their movement controls and skills reversed (WASD is reversed, forward is back, back is forward, left and right ect., and movement skills like Whirling Attack on Warrior Greatsword, will send you in the exact opposite direction) and your attacks have a 50% chance to deal 100% weapon and skill damage to allies instead of enemies for 10s.
Martyrdom/Sacrificial Punishment
1. 3/4s cast time, you begin taking all damage that is hitting an AOE area around your character while allies in that area are invulnerable, and when your health hits 0% and you go down, allies in the AOE area get burst healed of 150% of the damage you took.
2. All damage done to you and allies in your immediate AOE area is dealt 1/1 to any enemies in an AOE area of ground targeting you place down.
Side note: definitely not completed, but constructive criticism and ideas and thoughts would be awesome, this is a guild project for us and i have been getting help from them but ideas always help, so tell me what you think ^.^
That class sounds like its pure support along the lines you would find with a trinity class system. I also don’t see why this would be a heavy class as the heavy classes in most games tend to be melee, offensive.
I can go into more detail and flesh out my criticism if you’d like but I didn’t want to come off as being too critical. Maybe if it were a light armor class with a little more offensive capability, then I could see it feasible.
you can go ahead and flesh out your criticisms, i like criticism, but take in mind i know about the op-ness and i will tone it down lol
This class has two “alignments”, light and dark, one is a dedicated healer/ minor buffing and crit damage, the other is CC and a bit of stealth and condition dmg.
Elite SkillsDedicated healer, buffing and crit damage and another stance with CC, stealth and condition damage?
Are you for real?
Angelic Fury/Demonic Possession
1. Allies in AOE area (ground targeted) will gain “Angelic Fury” buff, showing glowing ethereal wings on the back of the character, providing Protection, Regeneration, Might, Fury, and Quickness for 10s.0_0 I’m not even gonna say anything. If you don’t see how horribly overpowered that is there is no helping you.
2. Enemies in AOE area (ground targeted) will gain a condition called “Demonic Possession”, making their movement controls and skills reversed (WASD is reversed, forward is back, back is forward, left and right ect., and movement skills like Whirling Attack on Warrior Greatsword, will send you in the exact opposite direction) and your attacks have a 50% chance to deal 100% weapon and skill damage to allies instead of enemies for 10s.
This is 1) Overpowered, 2) Probably a mess to code, 3) More like a joke skill for hack n’slash games than a skill for a mmorpg
Martyrdom/Sacrificial Punishment
1. 3/4s cast time, you begin taking all damage that is hitting an AOE area around your character while allies in that area are invulnerable, and when your health hits 0% and you go down, allies in the AOE area get burst healed of 150% of the damage you took.
2. All damage done to you and allies in your immediate AOE area is dealt 1/1 to any enemies in an AOE area of ground targeting you place down.So in other words, if a elementalist drops a meteor shower on your party it’s a oneshot? I think you’re seriously underestimating aoe damage here.
Sorry, but this just doesn’t look like much.
again, its a work in progress, im not saying when im done with it that this will be the exact same as it will be then, i plan on toning down the numbers a bunch before even remotely thinking about suggesting it to Anet
i know the skills i posted are OP at the moment, and im tweaking them, its just the general idea of the skills that im asking about, not the specifics of the numbers
I call it the Fanatic
Heavy Armor class with a mechanic akin to elementalist attunements
Medium sized health pool
Main hand weapons:
Sword
Axe
Hammer
Greatsword
Torch
Staff
Offhand Weapons:
Dagger
Shield
Pistol
Focus
Possibly new weapon sets like (Polearms and battleaxes [wink wink])
(btw, bcuz of the alignments, there is no weapon switching)
NEW MECHANIC***
This class has two “alignments”, light and dark, one is a dedicated healer/ minor buffing and crit damage, the other is CC and a bit of stealth and condition dmg.
The class has a 5 minute timer, counting down every 5 minutes to 0:00, and when it hits 0 the character switches alignments. Also, in case you felt like switching yourself before the timer hits zero, the F1 skill, named Ascension/Descent, switches you willingly and has a 30s cooldown, but has 2 charges, meaning it can only be used twice every 5 minutes (the charges being replaced at the end of every countdown).
The F2 skill is call Bestow/Corrupt, bestowing a certain number of boons to 5 allies around you from a list of boons at random, and corrupting the enemies in the same area with a list of conditions to 5 enemies from a certain list of conditions, also with a 30s cooldown.
Skills and traits***
I’ve only been working on this in my spare time so i’ve actually only created about 3 skills, 1 heal and 2 elites (one of the elites used to be a heal as well, but a few guildies pointed out that it didn’t work exactly the way a heal was supposed to, so i changed it up a bit and made it an elite skill.
Heal Skill: Citadel’s Protection/ Retributive Renewal
1. Mid Level Heal + Might & Fury (4s)
2. Mid Level Heal + 30% Condi dmg (4s) + Stealth (2s)
Elite Skills
Angelic Fury/Demonic Possession
1. Allies in AOE area (ground targeted) will gain “Angelic Fury” buff, showing glowing ethereal wings on the back of the character, providing Protection, Regeneration, Might, Fury, and Quickness for 10s.
2. Enemies in AOE area (ground targeted) will gain a condition called “Demonic Possession”, making their movement controls and skills reversed (WASD is reversed, forward is back, back is forward, left and right ect., and movement skills like Whirling Attack on Warrior Greatsword, will send you in the exact opposite direction) and your attacks have a 50% chance to deal 100% weapon and skill damage to allies instead of enemies for 10s.
Martyrdom/Sacrificial Punishment
1. 3/4s cast time, you begin taking all damage that is hitting an AOE area around your character while allies in that area are invulnerable, and when your health hits 0% and you go down, allies in the AOE area get burst healed of 150% of the damage you took.
2. All damage done to you and allies in your immediate AOE area is dealt 1/1 to any enemies in an AOE area of ground targeting you place down.
Side note: definitely not completed, but constructive criticism and ideas and thoughts would be awesome, this is a guild project for us and i have been getting help from them but ideas always help, so tell me what you think ^.^
(edited by Vaebrae.2345)
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