Showing Posts For Valdis.5436:
I can’t see ever taking that trait. Its about as unimaginative as you can get. What worries me is that they chose it as the first one to preview. And if that’s the best….
What about fixing the useless traits we have first before adding more useless ones? Kindled Zeal anyone? Spirit weapons?
Has anyone used Zealot’s armor? The recipe was cheap to pick up. I wonder if you could make a mace build that works with it. Last time I tried a mace, the damage was pretty awful, but its been a very long time since then. This would be the variation on my usual build (0/10/10/30/20).
http://gw2skills.net/editor/?vUAQJApdl0Apeo1CxVI0ENhkpQkQQsHY0H1RXKooHC
(edited by Valdis.5436)
You should not use anyting than full berserker status on PvE.
But you’ll need about 1500 of healing power to double the effects of most guardian heals, the exceptions are regeneration, and the awful scaling like detonate (#5 shield), altruistic healing, monk focus, Sanctuary Merciful Intervention. Some skills that does not scale at all, like bow of truth and a few others I think.
The heling scale is really awful on the most skills.
Except I’ve found healing to be very useful. I have a zerk set that I often use, but in WvW, dungeons and other groups I find cleric’s is often useful as well. I’m not saying you’d want more than 1 person to have lots of healing (and certainly I wouldn’t solo with it), but it is useful to be able to swap to a cleric’s staff, empower and dodge heal twice. That throws a lot of healing out there. More than a few times, I’ve saved a group from a wipe or kept someone from going down. Then switch back to my zerk hammer/GS and dps. Usually when I join a group, I start with my cleric’s armor. If the group doesn’t need the heals, I switch to zerk. But its useful having both.
1) Guardian
2) Elementalist
3) Mesmer
It claims my account name is invalid, yet it is the one I log in with, so clearly it is valid.