Showing Posts For Vendetta.8516:

Change downed state

in Suggestions

Posted by: Vendetta.8516

Vendetta.8516

Don’t bother trying to post contructive ideas on guildwars 2 forums. You’ll be bashed by dozens of imbecilic monkeys that brainlessly counter post any good idea with no reason beside that of being die-hard fanboys. And the moderators are worse. They’ll ban any post that doesn’t suit Anet’s agenda, contructive or not, especially if you’re right about something. GW2 forums are like communism.

The downed system- PVE: yes - PVP: no

in Suggestions

Posted by: Vendetta.8516

Vendetta.8516

And no, its not all I got out of this thread, it’s all I got to say to the 20th or so Downed State & WvW thread. (Since that point wasn’t raised here yet)

Therefore you actively admit that you just wanted “to say something” in disregard to the topic (troll). Similar to your responses on other threads.

And your so called “arguments” were that this is a sort of a personal issue while i’ve already made it clear that i play several clases: thief, warrior, guardian, elementalist in SPVP / warrior and elementalist in WvW so it is not a matter of personal issue since i can just switch classes on what suits me best on different circumstances (which I admittedly do). This was an overall concern about the pvp system, which many pvp orientated players share. It is something easy to fix, plausable and realistic. Not some flying dragon mount in the sky.

Then you counter-argument yourself again by saying it’s all I got to say to the 20th or so Downed State & WvW thread .
LOL, so that means it’s a pretty debated issue and it’s not just me, or a personal favor appeal of mine. Huh…Who would of thought? -being ironic.

(edited by Vendetta.8516)

The downed system- PVE: yes - PVP: no

in Suggestions

Posted by: Vendetta.8516

Vendetta.8516

So… why do you think removing downed state would make it easier for you to kill?

Or are you confused about the total health you actually have? Is this “Make them have less HP so I can kill them” rather than “Remove downed state” type of a thread?

Really? that’s all you got out of this thread? Did you read nothing of it?
This isn’t about me, i play 4 classes in spvp including thief and elementalist. If it was about me, i’d just switch to the one that favors me the most. The topic adresses a larger issue, not something selfish like you’re implying.

On a more sad note, your signature “People who can argue often offer a good and meaningful conversation about the subject. People who can’t tend to call the opponent troll, scream something utterly incomprehensible and finally result to personal insults.” is pretty ironic.

It’s ironic because i happened to see your posts on other threads, and you always have something to say against the topic regardless of the subject, with no arguments just “background noise”, like you did here.
Sorry to break it to you, but that is, my friend, the definition of a troll.

There are some people here who argued that they agree on downed state in pvp, and i respect that, because they brought something to the discussion unlike you who said some childish stuff that has no relevance or relation towards the topic.

(edited by Vendetta.8516)

The downed system- PVE: yes - PVP: no

in Suggestions

Posted by: Vendetta.8516

Vendetta.8516

I’m all against downed system in PVP for one really simple reason, it kills the whole concept of tactical battle in PVP.

Now you don’t have to worry you will get killed, because you will not, or think will you manage to finish player sooner before he finishes you, because both of you have a 2nd life, and if you run with a teammate you have absolutely no interest in thinking if he can heal you or block for you because he can put you back on feet when you go down.

Absolutely agree. Very well said.

If there was no downed state, people would play more cautiously and strategic, plan before they just charge head on into enemy team.

Couldn’t agree more. I myself admit that sometimes in wvw i recklessly charge ahead of my group knowing (as a warrior) that in a worse case scenario ill just get downed but be up again as soons as my group catches up to me. so no biggy.
I’m more than sure that the absence of a downed state, or a more vulnerable one would force much more caution and tactic.

Is it really hard to add dueling?

in Suggestions

Posted by: Vendetta.8516

Vendetta.8516

+1 from me. I fully support.

Although it’s a thing they should have added since launch. Such a little and important thing and no one bothered to pay it the right attention. Just like “finding a group menu” for dungeons and/or pvp etc. You have to go to 3rd party sites like gw2lfg and such to find a group.

The downed system- PVE: yes - PVP: no

in Suggestions

Posted by: Vendetta.8516

Vendetta.8516

Like i said in the original post. Im not all-in for removing the downed state completely.
But if it’s kept, it needs some serious twicks. And by serious i mean SERIOUS and by twicks i mean A LOT OF CHANGE. lol

(edited by Vendetta.8516)

The downed system- PVE: yes - PVP: no

in Suggestions

Posted by: Vendetta.8516

Vendetta.8516

Absolutely agree with this and been saying it since i bought the game day 1. I also do believe anet will remove downed state for spvp one day but as i said, one day and that could be in years (took them 7 years to change exhaustion in gw1…)

Lets hope someone will take our plees in consideration since it’s a very debated topic. And from what i’ve gathered, all true pvp-ers dislike the downed state. Usually casual pvp or pve orientated persons fail to see the flaw in the downed state. Imagine Dota with downed state. Or Counter Strike …just from that you can gather how much it ruins the pvp feel.

Pvp should be fast, precise and skill based. Not trying to kill someone and then trying even harder to finish them…it’s hilarious.

(edited by Vendetta.8516)

Legendary Weapons worth it?

in Guild Wars 2 Discussion

Posted by: Vendetta.8516

Vendetta.8516

Legendaries are only cosmetic skins, nothing more….and not even the nicest skins in my opinion.

I don’t think I’ve ever met someone who thought Bolt and Twilight were not the best skins for a one handed and a gs

There is pleny of dungeon gear (weapons) that look better estetically then legendary, only that they dont bring the prestige.
Basically what im saying is that the aspect of legendaries alone, isn’t worth half the effort to get them.

The downed system- PVE: yes - PVP: no

in Guild Wars 2 Discussion

Posted by: Vendetta.8516

Vendetta.8516

It’s fine in WvW in my opinion. You adapt. You learn to “don’t let them rez!”. No notable needs for change.

VOLKON tbh you rick of fanboy. Downed in WvW is pure zerging. Plus how can you “adapt” when 2 guys ressing a downed is next to imposible to finish. Your whole effort to defeat a player was reduced to nothing. You can’t even finish him off. Not even to mention that large scale battles are made even more chaotic and meaningless when there are a bunch of downed players all over, and you dont know who’s dead, who’s not, who’s reviving, who isn’t. It’s just terrible.

The downed system- PVE: yes - PVP: no

in Suggestions

Posted by: Vendetta.8516

Vendetta.8516

The worst part is the imbalance between them. Compare Warrior down state, which is useless against more than one opponent, to Elementalist down state with the instan Vapour Form which lets you suicide without any risk as long as there is either a zerg of friendly players or a keep to scamper back into.

If they removed down states in WvW, a lot of the imbalance concerning Elementalists would go away because they can no longer take risks that would guarantee a death for any other Profession.

+1 , i do agree.

The downed system- PVE: yes - PVP: no

in Guild Wars 2 Discussion

Posted by: Vendetta.8516

Vendetta.8516

Only issue with downed state is that it is taking too long to kill one in it.
You can burst somebody in 5 seconds to downed state. But then you need more time to actually kill him.
In WvW its funier because other player can get downed player up even if you are doing damage to both.
resurection should be out of combat only. Even from downed state.

An interesting take on this. Yeah, it may be part of a solution. It would be better than the current downed state anyways.

The downed system- PVE: yes - PVP: no

in Guild Wars 2 Discussion

Posted by: Vendetta.8516

Vendetta.8516

This is a pretty discussed topic. I though i’d open a thread about it, to hear some more opinions out there and also post mine.

Firstly, mine are devided as following:

In PVE: the system is very innovating. A great way to give a player who “bit more than he can chew” a way to be able to get back on his feet. Also a breath of fresh air during dungeons. And the fact that other people can ressurect u faster, only makes a party much tighter and brings people together. So A+ for the downed system in pve.

In PVP: The worst possible idea for both SPVP and WvW. It ruins the pvp feel at so many levels. It takes away the sense of acomplishment when killing someone, they just go into a downed state with the possibility of ressurecting . It encourages zerging (to ressurect). It forces some abilities on your skillbar, that would otherwise be useless to your current build (like balance stances, quickness etc). The finishing animation takes too long, sometimes you lose half health or more just by doing it. When finishing some classes, the move is completely useless (ex: thieves and mesmers) i just attack they;re downed corpses (which is annoyingly not fun and stupid), cause i cant risk doing that animation like 3-4 times before they run out of “downed abilities”. Or it gives birth to some awful situations. Like one time there was this dude in spvp with me, very decent player (playing a warrior). At one point he was facing 2 enemies, a thief and a guardian (i think both were glass cannons). By pure skill he actually manages to pull it off and down both players, barely, just to be downed himself in a couple of secs by that auto attack downed ability of the other two. Closely afterwards another adversary comes, he hits the warrior a couple of times, warrior dies, the other 2 immidiately go up. The CONCLUSION? the game actually rewarded situational luck and punished skill. And this is not the only example, the game is full of such scenarios, this wasn’t like a seldom event, as im sure those of u who practice pvp know.

The way i see it there are 2 ways they could fix this:

1.Take out downed mechanic in WvW and SPVP. Which is very plausable and RELATIVELY easy to implement (for those of you who think it’s some kind of core mechanic, that cannot be taken out being the very fabric of time and space and the whole world would colapse). – being ironic.

2.Twick it. Take off some abilities, or make the ending animation much more faster. And i mean MUCH MORE. Take off the ability to be ressurected by some1, or the other way around. Take out the ability to res yourself, and only be ressed by some1 else. Etc , it can go a lot of ways, im going to stop here.

The downed system- PVE: yes - PVP: no

in Suggestions

Posted by: Vendetta.8516

Vendetta.8516

This is a pretty discussed topic. I though i’d open a thread about it, to hear some more opinions out there and also post mine.

Firstly, mine are devided as following:

In PVE: the system is very innovating. A great way to give a player who “bit more than he can chew” a way to be able to get back on his feet. Also a breath of fresh air during dungeons. And the fact that other people can ressurect u faster, only makes a party much tighter and brings people together. So A+ for the downed system in pve.

In PVP: The worst possible idea for both SPVP and WvW. It ruins the pvp feel at so many levels. It takes away the sense of acomplishment when killing someone, they just go into a downed state with the possibility of ressurecting . It encourages zerging (to ressurect). It forces some abilities on your skillbar, that would otherwise be useless to your current build (like balance stances, quickness etc). The finishing animation takes too long, sometimes you lose half health or more just by doing it. When finishing some classes, the move is completely useless (ex: thieves and mesmers) i just attack they;re downed corpses (which is annoyingly not fun and stupid), cause i cant risk doing that animation like 3-4 times before they run out of “downed abilities”. Or it gives birth to some awful situations. Like one time there was this dude in spvp with me, very decent player (playing a warrior). At one point he was facing 2 enemies, a thief and a guardian (i think both were glass cannons). By pure skill he actually manages to pull it off and down both players, barely, just to be downed himself in a couple of secs by that auto attack downed ability of the other two. Closely afterwards another adversary comes, he hits the warrior a couple of times, warrior dies, the other 2 immidiately go up. The CONCLUSION? the game actually rewarded situational luck and punished skill. And this is not the only example, the game is full of such scenarios, this wasn’t like a seldom event, as im sure those of u who practice pvp know.

The way i see it there are 2 ways they could fix this:

1.Take out downed mechanic in WvW and SPVP. Which is very plausable and RELATIVELY easy to implement (for those of you who think it’s some kind of core mechanic, that cannot be taken out being the very fabric of time and space and the whole world would colapse). – being ironic.

2.Twick it. Take off some abilities, or make the ending animation much more faster. And i mean MUCH MORE. Take off the ability to be ressurected by some1, or the other way around. Take out the ability to res yourself, and only be ressed by some1 else. Etc , it can go a lot of ways, im going to stop here.

(edited by Vendetta.8516)