Showing Highly Rated Posts By Victory.2879:
Whatever class I am playing on at the time is clearly the worst in wvw:-)
For the love of god, remove the FOUR JP achievements from the upcoming wvw league achievements.
JP’s have NOTHING to do with wvw.
How about putting in some defence orientated ones instead like ‘killed 10 attackers whilst defending’, ‘tried to save dolyak from perma stealthing thiefs’, anything really.
I (and I’m sure the majority of wvw players are the same) go into wvw to play wvw, not to play Jump Wars 2.
I’m now convinced that they only ever ask spvp’rs about changes to wvw, especially with the latest additions to rank masteries.
AOE heal on a treb shot- ok, not too bad.
AOE remove supplies, and remove supplies from whatever you are trebbing- got to be smoking something!
So the dominant server (or those that can build the most trebs in SM) can now blast away supplies from the already outmanned defenders, making supply even more of an issue for the weaker server.
Seems like they want us to all run around in a big circle playing ‘cap the t1 buildings’, except if a server dominates in which case it’s ‘oh well, no supplies even in camps, we’d like to build some siege to take that tower but the three enemy trebs just removed all our supplies’.
On the wvw changes, making wvw easier to get just makes the gap between casuals and hard core bigger, liquid wvw exp just means they can increase their single toon faster and does nothing to address any of the real concerns and issues raised by the wvw community.
How about ANet sits down with the wvw community and gets a list of what we’d like to see and then work towards that, rather than alienating the wvw player base with increasing crazy ideas that no one really wants.