I don’t understand this decision. I read the message from Chris Whiteside 3 times, just to make sure I didn’t miss anything. And here’s the line that got me:
Our goal is not to create a gear treadmill. Our goal is to ensure we have a proper progression for players from exotic up to legendary without a massive jump in reward between the two.
Those two sentences are what don’t make sense. Right now, there is no jump in reward between exotics and legendaries. They have the same stats, it’s just that the legendaries look more impressive. The only way there would be a jump in reward is if you increased the stats on legendaries, which goes against your stated design philosophy for those legendary items in the first place.
Why are these ascended items necessary? What purpose do they serve? Are you making these available because our current stats in full exotic gear are too low, and you need to increase them for balance purposes? If so, then why not just…increase the stats on exotic gear?
Are you making these available for your Infusion mechanic (Which, from what I’ve been told is a holdover from GW1)? If so, then why not just…add infusion slots to exotic gear?
I’ve tried to come up with a logical explanation as to why this Ascended gear is necessary, and I’m only able to come up with one: Because you, as a company, now believe that Verticle Gear Progression is necessary for the long term survival of Guild Wars 2, and the Ascended gear is the beginning of your Verticle Gear Progression. No other explanation I can come up with makes sense. Maybe I’m wrong, and maybe I’m not clever enough to come up with the real reason, but if that’s the case, please, by all means, correct me.
Because otherwise, I’m done with this game. I’ve played the Tiered Gear Progression game before, and I’ve stopped playing MMOs with that sort of gear progression precisely because I hated what it did to those games. And I’m not saying that as someone who played at a low point in that gear progression, I’m saying that as someone who was, at the time, the hardest of the hardcore, leading high end raiding guilds into dungeons for an amount of time every week that essentially amounted to a second full time job.
Guild Wars 2 was a huge breath of fresh air. I loved the feeling of getting my first level 80 a full set of exotic gear with all the runes and sigils I needed, and then going skin hunting to get that character looking exactly the way I wanted. I liked the thought that no matter what content came along, I was ready for it, and I wouldn’t need any new gear, but I might be interested in new weapon or armor skins that come along to improve the look of my character. I loved that my only reason for doing anything in the game was that I wanted to do it, and not that I felt that I needed to do it so that I can be certain that I’ll be able to do any new content that comes along. I loved that no one ever had to ask me what my gear was like in order to determine if I’d be a good addition to their group, because everyone was wearing the same level of gear.
And most importantly of all…I loved that I could create alt characters without feeling like my original, main character was falling behind in any way.
But no more.
And with that, the feeling of the game has suddenly changed. When I login to Guild Wars 2 after this announcement, I don’t feel free, I don’t feel like I’ll be able to do anything I want in the game anymore. Instead, I feel constrained, and unhappy. The life, and fun, has been sucked out of the game with the mere announcement of a new tier of gear.
Please, I beg of you ArenaNet, please reconsider this change. I’ve spent a lot of money on this game so far, happily, without regret, because I supported what you were doing, and the philosophy behind your game and its design. But I don’t think I’ll be able to do that any longer if you go forward with this.