Showing Posts For Void.4205:

Better Testing of Patches before Deployment

in Suggestions

Posted by: Void.4205

Void.4205

Easy bugs would be detected in black box, white box and/or fuzz testing.

Better Testing of Patches before Deployment

in Suggestions

Posted by: Void.4205

Void.4205

I have noticed the last few patches have increasingly more bugs; I have seen more bugs with the last few patches then ever before. I suspect the quality of Anets software testing is not high enough before releasing a patch.

A few suggestions:

Learn black box, white-box, and fuzz testing before deploying, quit making players do your testing for you.

In addition, when you find bugs fix them the first time, I have seen you release patch, after patch, after patch. I can understand not finding them all the first time even the second or third time, but any more then that is just poor quality.

Why did not you catch them the first time you patched? I realize a game is an enormous undertaking, but there is much more complicated software that if not properly tested would result in catastrophic failure, so there is really no excuse.

Attempting to reconnect....

in Bugs: Game, Forum, Website

Posted by: Void.4205

Void.4205

I was playing the game, and my ISP reset my connection, as a result the game refused to let me log back in and was stuck at attempting to reconnect screen, until I restarted my computer.

Dear Anet: Insane Balloon

in Queen's Jubilee

Posted by: Void.4205

Void.4205

I think I have found the source of the problem, I believe my balloon is in fact a heffalump.

I now fear for my gold and ectos safety, as heffalumps are well known to guzzle up the things you prize.

(edited by Void.4205)

Dear Anet: Insane Balloon

in Queen's Jubilee

Posted by: Void.4205

Void.4205

Dear Anet,

My recently acquired balloon has developed a personality of its own. It routinely pulls me up in the air, drops me then floats back down to revive me, and then repeats the process of dropping me to my death.

Is this expected, or will others soon be under attack?

(edited by Void.4205)

Vote for me!

in Cutthroat Politics

Posted by: Void.4205

Void.4205

As president of GW2, I will give everyone free way-points travel forever, real content, correct skill balances, BL drops from high end mobs, and the raising of GW1’s LA from its watery depths!

Fractal Differences?

in Cutthroat Politics

Posted by: Void.4205

Void.4205

How do we know the differences between the fractals? A simple name for them doesn’t describe much for what we are voting on. Is this the old abbadon from gw1? Simliarly what exactly is a Thaumnova Reactor explosion research?

Political Fairness

in Cutthroat Politics

Posted by: Void.4205

Void.4205

Pirates would just kill each other not vote.

Political Fairness

in Cutthroat Politics

Posted by: Void.4205

Void.4205

Dear Anet,

What steps are being made to protect us from voter fraud and ballot stuffing.

Thanks.

Oh come on

in Guild Wars 2 Discussion

Posted by: Void.4205

Void.4205

every time when I hear this point I just want to ask what do people perceive as end game content
PvP, WvW – here
dungeons – here
What do you do in other MMOs after you have done everything? Grind for gear? What about when you get that gear?

I suggest you read my first post I explained it pretty well, there is very little in terms of PvE content. You listed 2 things, and farming. But Anet does not want you to farm they constantly go back and forth with this due to not putting in place a game design principle they hope to achieve in stone.

Most MMOs have lots of other options, for example the failed crafting system would of been nice end game content instead of just being a money sink, with little in terms of a reward.

For example in GW1 you could go back and do the bonus features of each mission. You could farm or, do things like FoW, or UW, Guild Wars, on top of the PvP.

And this was released years ago, it would stand to reason GW2 should of been better? Why is it not?

I could list tons of things other MMOs have done to add replay value.

End game content in this instance means replay value.

It would be neat if WvW had different game modes with specific themes, zombie theme, pirate theme, robot theme, and the people attributes, skills, and forts you defend change every week so its not so repetitive.

The dungeons are also extremely repetitive. You do the same thing again and again, after you’ve done it once why should you ever do it again.

(edited by Void.4205)

Oh come on

in Guild Wars 2 Discussion

Posted by: Void.4205

Void.4205

What you are experiencing is a perceived loss of population, or you are pushing an agenda.

As are you pushing an agenda to counter it sounds like. The point is you have no numbers to prove the contrary either, stop speculating.

One thing is true, GW2 sales are in decline.
http://www.vg247.com/2013/05/13/ncsoft-q1-guild-wars-2-sales-flatten-but-profits-up/

And it would go to reason based on this logic.

If fewer people are buying it there will be less people on it especially as they reach the end game of an unfinished product. And find themselves bored with nothing to do.

This is entirely off point of the topic who cares how many players the game has, it has no end game content after a year, and still feels like its in beta.

Oh come on

in Guild Wars 2 Discussion

Posted by: Void.4205

Void.4205

I really hope someone from Anet reads this thread, its sad, that so many people feel this way. I am sure their are people on here who will say well I love living story, well, that is fine for you, but your ignoring the rest of us. A game should strive to be fun for all should it not?

Being a game development company, and producing and selling is a game is no different then being in the entertainment industry, you entertain the customers failure to do anything other this will result in a failed product. It may be a business, but your business model fails if people abandon your game.

I am sure the number of people on guild-wars have greatly declined in recent months, I wonder why? Do not chalk it up to people just getting bored and going back to their favorite game, that is just an excuse.

The fact is it is lacking fun and replay value particularly for end game players.

(edited by Void.4205)

Oh come on

in Guild Wars 2 Discussion

Posted by: Void.4205

Void.4205

Agreed with OP, this game has no end game. Why continue playing it? Had high hopes for it, sad to see it in disarray. Its easy to say go find a new game, in practice its different, sadly friends from GW1 will not be as easily able to join you.

I think that the point of an MMO playing with people online making, online friends. You can say go find a new game all you want, the fact is many people were expecting this game to be better and it fell short. For many people who planned to play with friends from GW1 this is unacceptable, everyone buys it and now they are stuck with it.

To make things worst they still have European and American servers not able to be guested to and from. Why? Does this some how break the infrastructure of the game if so how and why would you design it in this way?

Only new content lately seems to be gem store items, and even these suck, and they are overpriced as a cheap money grab. You would think with all the money being made they could afford to add real content (not just a simple quest or poorly made item).

There is plenty of broken content still in GW2 even a year later, charisma/ferocity/dignity system for example.

In early descriptions given to us by ANET, the game was said to incorporate events in which a city would be attacked and everyone would have to defend the city. Instead, theirs map with small settlements not cities, where this happens but so few people play most the maps it’s irrelevant.

The world of PvE is quite atrocious and in need of help. Anet expects everyone to farm, but then doesn’t want us to farm?

Seems like a huge contradiction here figure out which one you want as a design philosophy. If so what type of farming, most map farming (think cursed shore) discourages any player interaction and leads to a single player game which is not what most people feel an MMO should be.

So your stuck with dungeons, or fractals for any involvement with guilds, I thought this was called Guild-wars?

To counter this Anet added small events for guilds (bounties for example), but these are isolated to larger guilds only, making smaller more tight-knit guilds unable to join in.

Further fracturing the community, someone needs to figure out how they are going to design the game, seems like it is pretty random lately.

Its obvious the game was designed from a business standpoint, (to make lots of money) not one of true love for expanding their guild-wars franchise, you can see it all throughout how the game is made.

And whoever is designing the game as a whole should seriously start analyzing what they are doing, its bad game design pure and simple, your customers are the gamers, not your CEO.

(edited by Void.4205)

Poorly worded things in GW2

in Suggestions

Posted by: Void.4205

Void.4205

Who decided to name the flamethrower skill “Smoke Vent” instead of “Vent Smoke” when an action would typically be described as a verb not a noun?

Also when playing ranger the Skirmish attributes, trait IX, “Your do 10% more critical damage when wielding an axe in your main hand.” Who wrote this?

Excellent verbal and written communication skills should be part of the job requirements.

Super Adventure Box gives me motion sickness

in Super Adventure Box

Posted by: Void.4205

Void.4205

I think the motion sickness could also be caused by the fact that you have to look down and many people have a fear of heights. Looking down on some of the JP’s can make you feel a little queasy.

That being said I think the rapids gives more motion sickness and possibly seizure inducing graphics. Mainly due to the rapid change in colors for the water.

Perhaps run PETA on your game http://trace.wisc.edu/peat/ to make sure you don’t cause visual seizures, Anet.

Constructive Criticism of SAB

in Super Adventure Box

Posted by: Void.4205

Void.4205

The real problem is they need to add more long-lasting content, stuff that you will continually be-able to play and adds to the overall game experience adding more re-playability after level 80.

Anet has already stated they have no intentions currently to make a series of expansions, they simply have it as a possible option in the future. Therefore you need to ask where do you really want to see the game in say 6 months?

It feels like its missing something from a PvE perspective, UW, FoW, DoA, hard mode and vanquishing, come to mind. All we have now is Fractals, and Dungeons, both of which get dull after 500 runs.

(edited by Void.4205)

Constructive Criticism of SAB

in Super Adventure Box

Posted by: Void.4205

Void.4205

While I find this box extremely fun, and fully worth adding in the game. I wonder if it would of been more beneficial for the Guild Wars 2 team to work on content that is not time limited to a single month.

Like new fractals, new dungeons, new content, while this falls under new content. If it only is around once in awhile something else would of been more beneficial for long term play.

The problem with jump puzzles, is once you’ve done them all they have really no replay value. That being said, SAB has more replay value then others.

(edited by Void.4205)

Guesting to European servers ?

in Guild Wars 2 Discussion

Posted by: Void.4205

Void.4205

Why cant they add a value to distinguish one region from another and allow it?

Guesting to European servers ?

in Guild Wars 2 Discussion

Posted by: Void.4205

Void.4205

Why is this not something that is implemented? I fail to see why I cannot play with my friends in other countries. Its fragmented the GW1 community.

Add In Game Event Timers

in Suggestions

Posted by: Void.4205

Void.4205

Since chest is nerfed, add in-game timers to events.

Gem store gambling

in Black Lion Trading Co

Posted by: Void.4205

Void.4205

Should really just complain to the ESRB for not listing gambling on the games rating. Seems wrong its missing when a large quantity of items require you to gamble money to obtain them.

(edited by Void.4205)

Thoughts on the March 26th Patch

in Guild Wars 2 Discussion

Posted by: Void.4205

Void.4205

New annoyances that should be fixed:

Give us the ability to turn on and off titles, I don’t like so much text cluttering my screen.

When player models load they first appear with a name tag, and then the model loads, if the model is say an asuran since they are small the name-tag/title bounces and looks very tacky and unpolished. Models tend to snap into view which hinders immersion.

Fix The Bell Choir - Ergonomic Keyboard?

in Wintersday

Posted by: Void.4205

Void.4205

How are people with ergonomic keyboards where the center is split suppose to participate in this? The 6 and 7 key are separate, and therefore I cannot even position my hands on it in a easy way. This makes it nearly impossible to play at the rate of speed its given.

(edited by Void.4205)

With so many bugs? Why the anti-farm code?

in Guild Wars 2 Discussion

Posted by: Void.4205

Void.4205

I find on average 10 new bugs a day, and report them everyday with the /bug command. This is a crazy amount in my opinion.

I am wondering something very simple. What is the thinking behind the anti-farm code in GW2? I would expect the bugs to be a bigger issue now.

I can see it being useful to deter bots, but other then that it seems like it will simply hinder the rest of the community. I can even see it being highly useful to stabilize the economy, but given that there are so many other features currently implemented to stabilize the economy, repair costs, travel costs. It seems almost overkill.

Some people like to farm. A huge part of guild-wars 1 was farming, that seems to be being killed by the idea of anti farm code in GW2. This practically seemed encouraged by the developers in GW1. How else would you farm for an entire set of obsidian armor?

Not everyone who farms is a bot, so I do not understand the reason for the anti-farm code other then to hinder players more then bots.