Showing Posts For Vollendung.5163:
Confusion is the most inbalance feature in the game and need to be reworked.
You get more EP the longer the fight is.
Example:
1.A burst thief killing one opoment in 3 seconds and gain 5 EP.
2. A 20 man zerg is killing me in 10 seconds and everyone gain lets say 10 EP.
Nice Video. You always (80%) fight with 2 players vs 1 oppoment. It must be very difficult to win against 1 enemy at an advantageous position . Like that progaming a lot. More of that. 2 Glasscaonnon mesmers vs one victim. Like it so much.
(edited by Vollendung.5163)
Everyone is buying Ecto and make no profit and I buy rare items <24 silver and make profit.
Down Stance need to be rebalanced.
Like chronometria.3708 said before you can full GC as an ele when you are a defender. You will die often but you are immortal. Its not fair or balance.
NOBODY can kill you when you are an ele and defending an tower when you are downed you just need to use your #2 and can be ressed. You can still enter the teleportingdoor of the tower as an ele, hello?
And I heared the patch will be at the 15th Nov.
Oh wait or not?
You can’t assess the patch when you dont now exactly what they fix.
Tons of bugfixes is nothing?
Bugfixes are better than everyhing.
Why a thief can hit me with 1923 toughness with 9088 and is 2 seconds also invisible?
He is selected but invisible, wtf? Thats overpowerd and not fair. I mean the invisible.
Damage is ok. Thief can kill everyone with 2-3 backstabs.
Backstab – Daggerstealth – Backstab – AOE Stealh – Backstab.
Of course he is selectable but invisible all the time. Want also invisible colour after stealth for 2-3 seconds.
Without toughness Gear he would hit me with 13345!
Can’t evade when I can’t see thief.
Discuss.
How think thiefs should this attack should be buffed?
Maybe immobilize for 2 seconds and damage increased by 50% for onehits?
[img]http://imageshack.us/f/59/unbenanntyfy.png/[/img]