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[TPvP] The New Condi Builds

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Posted by: Vooladen.3942

Vooladen.3942

I’m excited. I’ve loved the idea of condi guardians since the very start. Now people can stop saying they suck so bad. I think the best combination is torch and hammer. I use torch and staff in WvW for the support aspects.

1h sword is also a choice. I’m heavily against greatsword since the torch is already the superior damage and always has been imo. It does more damage and it hits multiple targets easily.

I use a crit condi and that seems to have gotten the best buff of all. Now you can use a crit condi build to keep increasing the duration of your flames while adding more and more. I use an asura to poison and use torment and poison on my weapons. The poison from asura helps offset any healing they might do to counterattack the burning.

This worked really well in pvp even before this new update that surely has made it amazing.

Help to adjust my build for condi dmg

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Posted by: Vooladen.3942

Vooladen.3942

The thing I’m most curious about. Is when the expansion hits. Do you think they’ll have a specialization for all of us who currently love to play condi guardian? I wonder if that will obscure it even farther. I sure hope it supports that.

I saw a lot of comments about condi guardian not being good in group play. One of the first videos I ever saw on condi guardian that made me want to try it forever ago. Was doing one of the current really hard fights in the game and most guardians were getting crushed and a condi guardian with a torch breezed through it like it was cake. He just had his whole party sit in a corner so all his aoes stacked ontop of them for keeping them alive and for doing damage.

Granted I don’t know that that STILL is really effective. But it was. And the condi talk from over a year ago seems to be the same as it is now. Being honest here tho, let’s not kid about condi. If your not a human or an asura your condi potential on a guardian is pretty crap. Poison from asura and the elite skill from humans are both extremely useful.

Infact I sometimes even use the tank robot from Asura in PvE to take the hits and keep the enemy in place for scepter/torch combination. Pretty effective to a certain extent.

(edited by Vooladen.3942)

Re-Living

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Posted by: Vooladen.3942

Vooladen.3942

The thing I’m most curious about. Is when the expansion hits. Do you think they’ll think of a specialization for all of us who currently love to play condi guardian? I wonder if that will obscure it even farther. I sure hope it supports that.

I saw a lot of comments about condi guardian not being good in group play. One of the first videos I ever saw on condi guardian that made me want to try it forever ago. Was doing one of the current really hard fights in the game and most guardians were getting crushed and a condi guardian with a torch breezed through it like it was cake. He just had his whole party sit in a corner so all his aoes stacked ontop of them for keeping them alive and for doing damage.

Granted I don’t know that that STILL is really effective. But it was. And the condi talk from over a year ago seems to be the same as it is now. Being honest here tho let’s not kid about condi if your not a human or an asura. your condi potential on a guardian is pretty crap. Poison from asura and the elite skill from humans are both extremely useful.

Help to adjust my build for condi dmg

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Posted by: Vooladen.3942

Vooladen.3942

Kagak. You suggesting I was an easy target is sort of the reason I thought of Litany as a alternative to Shelter. I use Shelter as it stands right now. But people see condi guardian and they think your easy to bring down. Litany basically makes you invulnerable while your using your strongest attack. The torch flamethrower. But Shelter is also nice too.

The type of setup I was pvping with and using in WvW was immobil. If they break it than I use signet to knock them down. Cast the scepter AoE. And than sit on them with the flamethrower. Two of the highest damaging attacks guardians have and it melts people before they have much option to do anything else.

For people who have good heal and survivability I toss down my poisons. I usually rely on other defensive classes to keep me alive. I think this type of guardian has some of the best single target damage potential there is. As long as you can get the foe to sit in place for a few seconds. Or if he is distracted by someone else and you ambush him.

The reason I stuck with conditions as a secondary is not fully shown in my build. I switched to Earth Rune for bleed stacking. My crit is already really high and with the sheer number of attacks I proc the bleed everytime it goes off cooldown. I also did put more into precision and crits than I did condition damage.

Edit. I small little survivability note to others doing something like this is that the Scepter AoE people try to target on someone and than they move. Instead cast it on yourself. They will have to come melee you and they’ll end up having to stand right in it or run away giving you a way to get a break to heal up.

(edited by Vooladen.3942)

Help to adjust my build for condi dmg

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Posted by: Vooladen.3942

Vooladen.3942

Since people are already commenting on this very thing I hope the OP doesn’t mind if I request a bit of help myself.

http://gw2skills.net/editor/?fVQQNArfWnkISzQWIEeuB/QmIeoydMeRbHhXoyAYCA-TRSHABjpHYPlg/p+DZnAAbfAAfs/waaCGS5HAHBgAAHAM+4jP+4jXKAIWWB-e

Just coming back after a long break. And this is an old guardian condition build I use to use. I was curious what people think of it. In everything but sPvP I use hotswapping. I swap to hammer depending on the situation. I use the hammer as a combo finisher for my fields and as a double immobilization stacker to keep people in place for scepter/torch.

The build play I was hoping to get out of it is a harasser. Basically great debuffer with the amount of boons I remove consistently. With two condition types Poison and Fire. While also still having the standard party aid skills. I’m not really looking to tank at all with this.

Re-Living

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Posted by: Vooladen.3942

Vooladen.3942

I’m not sure if I’ve ever posted on the forums. I did at one point play this game quite a bit though and I’ve thought about coming back to it more regularly. One of the things that really ran this game down for me is that taking free time off for real life made me miss huge pieces of vital story to this game.

I wish that they would split up the game again like they did for Guild Wars 1. Where we can start from the beginning and see the world change drastically as our character plays through it. I got to play some of the really fun events like the Marionette. I completed all 11 challenges for that one and killed her numerous times with all the people.

Having played that event alone I know that the amount of players needed was astronomical. However they should just be kept exactly the same just toned down in difficulty. Like needing only one person per platform instead of a whole party of people. It would still require a decent amount of people but enough so that people could get together and go through it again. Especially as a Guild.

Every time I try to get back into this game I just feel lost. The items my characters have from past events and where they are at in the story is completely different.

The greatest thing in Guild Wars 1 was the story really connecting across time. I know there’s a great story in Guild Wars 2 somewhere. No other game has made me feel quite so “left-behind” as coming back in this game.

I know I’ve seen other people who have felt strongly about this same thing over the course of the game. Some even friends of mine from when I played a long time ago. I hope we can all eventually Re-Live the story together.

Build check

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Posted by: Vooladen.3942

Vooladen.3942

The main purpose is ranged dps. You say it has very little dps because of burn. But I don’t think a single person here has realized that burn AND poison does not take away from your dps it only adds to it. I’m still doing the same damage, excuse me, higher damage then the x9 attack on Greatsword. Look at cleansing fire and see how much damage it does and how it hits everything infront of you and tell me that it doesn’t do more dps.

The assets you bring to the group is 4 constant boon debuffs. I can take off 4 boons off of large groups of players consistently. What good will all that boon stacking be if I simply get rid of it everytime.

As for boons because I have the same utilities every utility build has and more. I can not only remove conditions but I can pass on my conditions to the enemies for even more ways to rid conditions and at a very high rate. (because of the very high crit)

Your also forgetting that your not simply limited to 2 weapons. Only in sPVP are you truly limited. I keep my inventory open and swap to hammer instead of staff. Easy might generation via my fields. Staff I use for WvW and boss rushes as having a speed buffer is consistently welcomed.

I do agree tho on your point about burn being overridden. It is an unfortunate side effect of burn. Which is why I tweaked the build to get rid of some of the condition damage I had. But the extra utility I’m getting from burns 4x boon removal. Is still worth keeping.

For the person who said scepter is only good against non moving targets. That would be the point of its 3rd skill. It immobilizes. It’s also the reason I use sigil of power and often times hammer. For knockdown. Stack a Fire Field throw the 16x hit of scepter combined with Cleansing Flame on a downed opponent and tell me how long he lasts.

I also tend to adjust my Utilities based on the situations. Hallowed Ground Is a great one that I can swap out and not lose much by losing sigil of power.

I’m looking for feedback NOT on guardian himself, because I don’t override having a guardian in a party that is just the same as you guys claim is better. You can still have one of those. I’m looking for feedback on whether I will out AoE DPS other classes who do similar things. So that I may take THEIR place in a party.

To Painbow
Sorry I forgot to comment that you actually may be right on that about the traits. That could actually work better for me. Good suggestion. Your other comments you’ve made to people have helped me tweak a lot of things to improve upon it.

(edited by Vooladen.3942)

Build check

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Posted by: Vooladen.3942

Vooladen.3942

I tweaked the build based on reading other posts by you Painbow. And still managed to fit the two skills you consider necessary to party play. I still think this has superior dps potential than GS. Especially when dealing with more then a single target. This grants better survivability to your whole group.

http://gw2skills.net/editor/?fUQQNArfWnQEVGaQIO3wHiCJThIhgWFEoqHxj+4hXFoIA-jgCBIgBEREiCEkmGg6AK5sIasFPFRjVxETBjIq2wrIa1SBAxyK-e

Build check

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Posted by: Vooladen.3942

Vooladen.3942

Who is nemesis? I made it up myself. Based on my actual build I play in game and how I see him at end game. It’s team asset is that it constantly removes boons. It’s a debuffer. and still gets condition removals even tho it has a longer cooldown.

Also note that I lose ZERO direct damage because of using scepter and torch. Look at the damage on slot 5. Its comparable to the whirling blades on greatsword and it doesn’t miss as much because you can direct the blast+it covers a huge area. I still do just as much direct damage but I add condition on top. The thing I drop is survivability but, I’m ranged.

Build check

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Posted by: Vooladen.3942

Vooladen.3942

This IS a condition build. I’m using asura and I think i put a few other tricks and utilities into it. I’m curious if this is a viable thing. This is NOT made for tanking. NOT a tank. It’s a purely ranged dps build/debuffer. That is why you see much higher power then someone with a greatsword would have. I really want to utilize the extremely good group dps of Scepter+Torch.

http://gw2skills.net/editor/?fUQQNArfWnQEVGaQIO3wHaCx6hAhQFU1j4Rf8wrCUEA-jgCBIgBEREiCEkmGg6AK5sIas1SFRjVxETBjIq2wrIa1SBAxyK-e

Thank you guys and let me hear your opinions on it’s effectiveness.

(edited by Vooladen.3942)