Showing Posts Upvoted By Vystirch.3418:

Dwarves?

in Guild Wars 2 Discussion

Posted by: Pifil.5193

Pifil.5193

http://wiki.guildwars2.com/wiki/Dwarf

The dwarves as a race have sacrificed themselves to fight the minions of Primordus to delay its return. They’ve been transformed physically into living stone and become mentally linked. I hope that a side effect of us killing Primordus will be freeing the dwarves from their bond and their return to the world (as playable characters).

Why does underwater combat have to suck?

in Guild Wars 2 Discussion

Posted by: Klonex.4562

Klonex.4562

it sucks? really? ~ i thoroughly enjoy it. ~ i also beat the enemy quite quickly.

~Krystal <3 Angela ~
~ I taught cows how to Moo! ~

No Holy Trinity = Boring?

in Guild Wars 2 Discussion

Posted by: Vexander.9850

Vexander.9850

No.
Your more or less asking for ppl to play the way you want and not let them have the freedom to chose how they play.

It goes both ways you know. In games I love playing a healer. Can’t do that here.

No more jewels in amulets on the 15th?

in PvP

Posted by: Allie Murdock

Previous

Allie Murdock

Community Coordinator

I find it a bit curious that NOW you quote a forum post, being that is supports your position (even moderately at best). Yet, all the other posts (hello skyhammer and skyhammer farming threads) were thought of as not valid enough.

Pyriall, I don’t HAVE a position. If anything, my position tends to stand with the community. Sometimes, you guys send mixed messaging, which is what I am trying to understand. If I go back to the devs and tell them the feedback you give in this thread, then what should I say when they bring up the point I made?

I’m not going to get into detail on the Skyhammer point because I don’t want to derail this thread, but I will say that using Skyhammer to argue your point is backwards. The only reason I commented on that thread is because I needed to know what I was going to say when I went to the team and explained how the community feels it should be removed. It was literally the first issue I raised to the team the day I came back.

You act like it is ArenaNet vs. the community, and that is just wrong on so many levels. When you see me picking apart your arguments and pointing things out, it’s because I want to make sure you have thought everything through before I raise it to the team.

We all want the same thing. For GW2 to be the best it can be.

Now, back on topic. OE, I think your points are valid. I feel like your thread has mixed messaging in it, though. Correct me if I’m wrong, but you started this thread with the concern that we are removing a piece that you feel is tantamount to build diversity. Can you explain which builds you feel this will affect? I’m asking this because I am seeing posts from others that say it’s not really going to change much.

Everyone kept asking me “Is this patch going to shake up the meta?” and it always made me chuckle knowing what was coming. Given that we are changing so much, it will be a major shake-up for those of you that have known our game through it’s ups and downs. In that sense, it will be a big adjustment.

This is why I ask that you guys try things out before assuming this will hurt build diversity or the game in general. We are shaking things up and changing systems that we have not liked for a long time. Yes, it’s going to be a renaissance of GW2 PvP.

I’m just asking you guys to be open to it. If this goes out and it didn’t work out as we had planned, then we are open to change too.

Now, I won’t post for the rest of the weekend, but I had to get that off my chest. The movers are going to be here in 30 minutes so I need to go scramble to get things ready.

Again, ANet built up too much hype...

in Guild Wars 2 Discussion

Posted by: goldenwing.8473

goldenwing.8473

I’m sure it’s been said already: at least it’s not another LS.

There are changes that do make a difference for WvW players (long overdue).

There are changes here that are fixes that have been needed for a while.

There are changes that are not totally well-thought out. (See: town clothes thread).

There are changes that are probably the result of the release in China (not going to detail them – would take too long.)

It’s a mixed bag of changes. Some good, some overdue, some needing a little more work/time, and some that obviously don’t delight others. That last part is a given. Some of us have been sitting here waiting to be delighted for over a year, so I empathize.

Are there still things that folks would like to see? Of course. That too is a given.

It’s a step. It’s a needed step. And it’s a step headed in a positive direction.

BG: 52 alts, 29 lvl 80’s. They all look good, so I am done with the game: Oct 2014

Feedback/Questions: The Wardrobe System

in Guild Wars 2 Discussion

Posted by: DarksunG.9537

DarksunG.9537

The problem is that this isn’t a wardrobe. A wardrobe is a collection of clothes that you can pick and choose and use at any time because it’s yours.

This is a unlockable skin store.

You work, grind, and put effort in to collect skin. You pay real cash for, or convert gold to gems to buy skins on the TP. Either way, you can now earn the right to pay again to use something that you’ve unlocked..

This needs to be repeated over & over. This is my entire problem with this new system. They added cool stuff by making things account bound (it’s essentially going back to the GW1 costume account bound stuff) & saving bank space, then they ruin it by keeping the crappy “pay to use” system. I want to be able to swap at any time to any look for free. I’d pay to unlock each skin but just to swap to it? eff that. So far this will just open bank space for me & nothing else. I’m not going to pay to be swapping all the time even though that would be the whole fun of a wardrobe system. Unlocking 100 skins & just having them sit in the UI because I have to pay to use them is not the point of a wardrobe.

Please give us capes.. :c

in Guild Wars 2 Discussion

Posted by: MuxyKillin.7036

MuxyKillin.7036

Compensated Duplicate Dye

in Black Lion Trading Co

Posted by: Rez.8016

Rez.8016

They should just give you the actual dyes you have duplicates of back.

dyes- a lesson in manipulation

in Black Lion Trading Co

Posted by: Jocksy.3415

Jocksy.3415

OMG!
If something is too expensive for what you want to pay, find it through regular play; if something is less expensive than what you want to sell for, hold to the item until the price is what you find right…
I do not play the TP, but this is basic economic reality.
If I sell a collection piece in real life one day, and that for some reason the price goes up two days later, well, I’m the one losing up, but I did sell it at the price that was fair at the time, so it was a win for me at the time, and it’s a win for the guy who bought it from me…
it couldn’t be known that the dies would get harder to acquire, but it was somewhat expected that Anet would do something with dies… some of my guildies did sell their stock, thinking that they would be account bound, thus doubles would be useless; some did gather some stock, thinking that Anet would make up for doubles, some did nothing…

Why pay real money for a game anyway? There is plenty of ways to make gold in game, and this is one of the few games that allows to buy paying currency with in-game money… Not enough gold to buy all goodies? Well, that’s life… Can’t have everything…

Don’t understand what the QQing is about.

Market manipulation is what happened a few weeks/months ago… Someone bought all rams from 1.x silver to 5 silvers, and sold them out at 5+ silvers…
That is a market manipulation that was kitten WvWers.
Speculation is not manipulation…

Overall price increase is normal inflation. I do find the game pretty well adapts to it, overall, we get more loot (from champions and dungeons and normal WvW, for example) which balances the fact that things are more expensive. Now, if gold drops would be the same as it was at the beginning of the game (when 50 gold was a great deal? I remember when WvW gave no money; now, even PvP gives some silver), rise in prices would hit non paying customers way hard. With overall loot increase? I’d say the same thing on the free market takes overall approximately the same time to acquire, while things in the regulated market (things sold by NPCs) are still the same price, untouched by inflation.

Overall, I’d say with things that are taken off BLTC (tranmutation things, amongst others), Anet might lose in the short time, which would of course be offset by whatever new things are to be out when all the new sytems are in place.

Now, If things bought off TP would be account bound, how would one make the difference between loot items and TP items? one would have two stacks of unidentified dyes (account bound and not?)
As well make everything account bound and take off TP…

TL;DR
Things have the value we give them.
Does not matter if the value goes up or down, sometimes we win, sometimes we lose.
As prices go up, so does the possibility to get gold in game, so it’s balanced.

Painted Character Portraits

in Community Creations

Posted by: Midget.6150

Midget.6150

This is just too awesome :O My tiny artistic alter ego is getting smaller with each portrait you draw :D Truly beautiful, dear :)

Casual newbie airhead and self-proclaimed artist

ring of fire seaworm

in Community Creations

Posted by: Eksoz Ethe.9871

Eksoz Ethe.9871

Just killing time making this ring of fire seaworm.

Attachments:

Tidal Armor - Light, Medium and Heavy

in Community Creations

Posted by: MiuBun.1236

MiuBun.1236

Ok, it’s been a long time that I’ve wanted to put this up. I have a mesmer who has a seascape theme going on, and I found that there isn’t an armor quite as close with one exception being the Masquerade armor. So GW2, I was wondering if you guys will be able to make one something like this? For all the fans who love dressing up their avatars!

Cheers!

Attachments:

(edited by MiuBun.1236)

dyes- a lesson in manipulation

in Black Lion Trading Co

Posted by: John Smith.4610

John Smith.4610

Next

I think if anything this was a lesson in how efficient the market is and is a great argument against that idea.

April Fools Speculations

in Battle for Lion’s Arch - Aftermath

Posted by: Erukk.1408

Erukk.1408

After a player uses a waypoint, they find out that all their money has gone missing. It isn’t until the 2nd, after all the grief and QQing on the forums, the players get a letter in the mail from Rata Sum with all their money returned. It turns out that there was a malfunction in the waypoint’s Transaction Relative to One’s Location, Level, and Exact Destination system…

…or T.R.O.L.L.E.D for short.

The Basics of WvW guide and more!

in WvW

Posted by: KinkyWarrior.1879

KinkyWarrior.1879

Guild Claiming and Buffs

When running around World Versus World you will notice that each capture point has a Guild Claimer. This allows you to ‘Claim’ an objective and if done, will mean your guilds emblem shall be on the Flags about the objective. Claiming allows you a guild to use ‘Guild Buffs’ to help with any battles fought in the area. Buffs are activated by a Guild member of respective permissions and are bought using influence in the ‘Art Of War’ Section. Buffs tend to be Stat boosting; e.g. Vitality +40 but also range to things such as Supply carrying +5. These Buffs are great for World Versus World orientated guilds and can swing a defensive to your favour.

-Note:_ It is common etiquette that the guild who claims a keep will upgrade it and has buffs to activate to help defend it. So be wary of claiming, it can cost your guild quite a bit.

Server Bonuses

So you’ve been playing WvW for a while now and you start to think…. why am I doing this? Ultimately the reason is your own. On top of this as your Server gets higher score then the more server wide bonuses you unlock. Things such as extra gathering from nodes or critical successes in crafting. You can find a list of the Bonuses by pressing ‘B’.

The Forums

The forums is an… interesting place. A place of Whine, A place of Help (see links below), and a place of Chest thumping, Rivalry and Boasting! Much like a traditional Norn tavern. On the forums you can normally find information on various topics and help on subjects. The main part of the forums is also made up of Match-up threads. In these threads you can find the three servers talking about their match-up, boasting about who is better and such. It builds a community which leads to tight friendships and deep rivalries between guilds and servers. (The drama is fun too ) Read the Useful Links section below for directions to more specific topics or guide variations. So check the forums out, but be forewarned; it’s not for everyone!

Tips Section

So you have read the guide and your ready to World Versus World! Here are a few tips to help you out! (These are also in some of the Notes sections.)

1) Always face the way you want the siege to face when placing.

2) Always carry supply, always. You never know when you may need to repair or Siege something.

3) Always try to carry around at least one or two blueprints, who knows, it might be your blueprints that conquer an outpost!

4) If people get to close to the edge of a wall and you have a pull skill, you can pull them off. (Otherwise known as ‘Wall Fishing’ )

5) Always read the chat! It’s helpful to know what’s going on.

6) Call incoming forces and the locations of large enemy forces. (See Nidhogg’s WvW communication guide in the Useful Links Section)

7) Experiment with siege placement if the situation permits, you may just find a sweet spot.

8) Use common sense. If your running with an Army to a crisis location, do you honestly need 30+ people to kill that sentry?

9) The Environment is your friend. Take advantage of Choke points and high cliffs.

10) If your being beaten badly and the enemy has loads of siege outside your spawn location, there is three exits, use the alternatives!

11) Revive. Revive. Revive. Revive. Revive. This is not just a game of skill, you MUST keep your numbers up in a fight, especially if it is equal numbers.

12)

Useful Links Section

Match-up Swap Times
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/WvW-match-rollover-times/first#post859838

The Math Behind WvW
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/The-math-behind-WvW-ratings

The Rankings
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Updated-World-Ratings-Mar-29

Current Match-up scores, EU top, NA Bottom
http://mos.millenium.org/matchups#EU
http://mos.millenium.org/matchups#NA

Nighogg’s WvW communication thread
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/WvW-essentials-Communications/first#post877091

Occam’s Low Level Tips Thread
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Low-Level-WvW-Tips/first#post877152

Raehvyn’s Slightly less mechanical than mine own guide!
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/WvW-s-Guide-For-Newbies/first#post877976

Know Your Supply Routes, Borderlands Edition
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Know-Your-Supply-Routes-Borderland-Edition-1/first#post876612

Revel’s guide. (Contains Costs of Siege and Upgrades)
https://forum-en.gw2archive.eu/forum/game/players/WvW-Guide/first#post659744

Dius Vanguard [DiVa]

(edited by KinkyWarrior.1879)

The Basics of WvW guide and more!

in WvW

Posted by: KinkyWarrior.1879

KinkyWarrior.1879

Title: The Basics of WvW and the start of a comprehensive guide!

Foreword

Inspired by this thread: https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/WvW-Forums-our-failure/first#post877012

Please Please PLEASE, suggest improvements or point out mistakes as then I shall amend them! I’ll be adding a useful links section too!

I recommend that you also read through and look at the links in the fourth post so to get an even better idea of WvW and the current playing field it is in!

Basics

What Is World Vs World Vs World?

Well in a nutshell this is what World Vs World vs World is (WvWvW): It is a form of Player vs Player Vs Enviroment in which players go to one of four ‘battlegrounds’ and fight to take control of different ‘Outposts’ against two other severs. With each ‘Outpost’ you hold, depending on the size and importance of the ‘Outpost’, you get given a certain amount of points every 15 minutes. The more ‘Outposts’ your sever controls, the more points they get every time there is a point tally. The winner is the server with the most points at the end of a one week match up.

Outpost breakdown

There are 5 classifications of Outpost in WvWvW, in ascending worth of points: Sentries, Supply Camps, Towers, Keeps, Stonemist Castle.

Sentries: Sentries are points on the maps which are guarded by a single Veteran Guard. They are easy to take with most people being able to solo them quite easily.

Point Value: 0

Supply Camps: Supply camps are a small outpost at which Supply Dolyaks and supply spawn at (see below for supply and Dolyaks). They have in them Guards, a Quartermaster and a Supervisor. Supply camps are the second easiest to capture, I have seen it done with as few as 3 people but an non-upgraded camp may be able to be taken with as little as two.

Point Value: 5

Towers: Towers are small outpost which are dotted around and have a single wall and gate to defend them. the wall is manned by NPC’s and the Tower Lord is also Surrounded by NPC’s. To claim a tower you must breach the wall and kill the Tower Lord. We Song have breached a tower numerous times with as few as 4 people, but I highly recommend using 6+ to take on the Tower lord and his guards.

Point Value: 10

Keeps: There are three keeps on each of the borderlands battlegrounds (one at the east, one to the west and finally a central one), and three in Eternal Battle grounds (South East, South West, North), one for each sever. Keeps are similar to towers in that to take them, you must kill the Keep Lord. The difference is they have a two tier defence; Two walls, Two gates to get through. What is on the inside of the keep varies between each keep.

Points Value: 25

Stonemist Castle: Stonemist castle is a unique building, is is about the size of 4 keeps and is extraordinarily hard to capture. Stonemist has Two main walls, each with 3 entrances (one for each server). In between each wall is a massive courtyard. Then there is the second wall which you must breach. Once breached you enter the Stonemist’s interior, a three tier tower. On the bottom floor is a massive room with only a few Npc’s on, on the bottom floor is the Castle Lord also. On the Middle floor you have a load of NPC’s much like the top floor. But also on the top floor there is Balcony’s which extend outward to overlook the courtyard.

Points Value: 35

Npc Objectives

Throughout the Borderlands and the Eternal Battlegrounds you will find a little symbol which is two axes, one pointing up and one pointing down. Now these symbols signify an area which means that if you server controls it; they will be rewarded with NPC help. Normally to gain control the event asks you to ‘help’ a certain race such as Quaggans. Normally this revolves around thinning out a particularly aggressive enemy race in the area or gathering something. On the Borderlands you get three Quaggan weather nodes, each associated to a keep. Simply do the event to gain control of them and then the associated Keep outpost will either get a healing storm if the keep is yours or a lightning storm to damage siege and players if it’s the enemy’s. Also on the Borderlands is the ‘Temple Of Storms’, here you kill Krait and stand in the capture ring until it is yours. This one sends a few Quaggan squads to help defend locations on the map such as camps and the gates of some keeps.

On the Eternal Battlegrounds you have 3 of these NPC objectives, situated midway between each server. These ones when captured simply send a squad of NPC’s to help guard the two nearest camps to it. The Ogre camp is between the Blues and the Reds, The Hylek Camp is Situated between Greens and Blues, and finally the Dredge Camp is situated between Reds and Greens.

Note: The Dredge camp when captured will also spawn special turrets which shoot enemy players. These spawn at Nearby towers.

Dius Vanguard [DiVa]

(edited by KinkyWarrior.1879)

The Basics of WvW guide and more!

in WvW

Posted by: KinkyWarrior.1879

KinkyWarrior.1879

Supply, Supply Camps, Upgrades and Repairs

Supply

Supply is the most important thing in WvWvW, it is what allows you to build siege equipment, upgrade your Outposts and is basically the lifeblood of your server. Supply is basically a currency. You may only hold 10 supply at one single time or 15 if the associated guild buff is activated at the place in which you got the supply, so it normally takes lots of players or one player going back and forth to actually build something. Supply is gathered from Supply Camps, taking out enemy Supply Caravans and taking it from keep stores and such.
Note: Although with that said I hugely recommend only taking supply from camps as keeps and towers normally need their supply for upgrades or for when it comes under assault.

Supply Camps

Now, supply camps get their own little section as these things are a little extra special and need a bit more attention. Why? you may ask. Well, if you don’t have supply camps, you don’t get supply, you don’t get supply, no siege or upgrades, no siege or upgrades? No taking more ‘Outposts’ or upgrading of controlled ‘Outposts’. Supply is the lifeblood of all your siege attempts in WvWvW. Here is how it works.

When you capture a supply camp, every few minutes it will spawn a ‘Supply Dolyak’ and some supply. The supply that spawns may be taken straight out of the store to be used on the front-line or may be used to upgrade the supply camp (see below; Upgrades + Siege).

The other thing that Spawns is the ‘Supply Dolyak’ (Or Bessie as they are now commonly known as on Gandara ) these fellows are also very important. They carry supply, either 35, or 75 when upgraded, to any nearby towers, 70 to 140 to any keeps and Stonemists you may have. They will go back and forth until the Outpost stores are full. They start off as just a Dolyak, but can be upgraded to have caravan guards in. You should defend these peckers with your life. In an extended defense, it is vital to push them through into the keep you’re defending to keep it supplied for repairs. Killing A supply yak awards 3 points for whichever server lands the deathblow .

Upgrades + Repairs

Supply can be used on all types of ‘Outpost’ with the exception of a sentry. Supply is used to buy upgrades. Upgrades require cash and karma to purchase alongside the correct amount of supply and time. For instance an Oil Pot may be mounted above a gate for 50 supply, 20 silver and 100 karma (Values made up). The supply in the store gets deducted over time and will require a living ‘Worker’ Npc to finish. (Personnel upgrades deduct supply immediately)

In towers, keeps and Stonemist you may buy defensive upgrades such as;

Added NPC’s
Simple really, adds guards to walls.

Upgraded walls (Has three tiers) or Gates (Has two tiers)
Upgrades the walls and gates to be stronger… much stronger.

Burning Oil Pots
Drop molten oil on rams and silly players standing under it.

Cannon
Shoots cannon balls for great AoE damage, limited range and aiming.

Mortar
Useful for longer range AoE damage.

Waypoint
Useful for mobility around the map. (Keeps and Stonemist Only)

Now you may be walking through the keep or tower with a bit of gold, and think “Hey! I’m going to upgrade this”. Well there is a kind of an recommended order to upgrading things which I believe goes like this:

Reinforce Walls —> Second Worker(At the same time as walls if supply is available) --> Reinforce Gates —> Cannons --> Mortar —> Fortify Walls/Waypoint --> Any Personnel Upgrades left over after sufficient supply to hold a respectable defence has gathered

Just a little note here; allow for enough supply for the upgrade itself AND enough supply to hold the keep should it fall under attack during the process of upgrading.

Supply Camp upgrades are slightly different. The four upgrades are; Increased Supply Deliveries, Which doubles the supply Dolyaks carry. Caravan Guards, which help a little towards the defending the Yak, mainly useful for neutral mobs hitting the Yaks rather than players. Increased guards, simply increases the amount of Guards at a supply camp. Increased Guard Level increses the level of all guards in the camp up to 82. The order for this is really simple; Get the first two upgrades, Deliveries and Caravan guards. Only get the other two upgrades if the camp will be guarded by players for a prolonged time or is a camp that is unlikely to flip any time soon.

Repairs work in much the same way as upgrades with the exception being you have to physically pick up supply and walk it to the gate and then interact to repair the gate. Note that you can repair a gate while it is under attack from inside the keep, and this helps towards a great defence.

Dius Vanguard [DiVa]

(edited by KinkyWarrior.1879)

The Basics of WvW guide and more!

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Posted by: KinkyWarrior.1879

KinkyWarrior.1879

Siege Equipment 

Siege Equipment requires supply, and siege blueprints bought from a siege master. There are both Offensive siege equipment and Defensive orientated siege equipment. It should also be stated that there is a ‘Despawn Timer’ on placed siege, meaning that they disappear if they are not interacted with for around half an hour. So if your just chilling in a camp/keep/tower and there is siege about, just do a quick lap of the place interacting with it. 

Arrow Cart 
Pros: Small, fast firing AoE, Cheap on supply and cash, Great in Offensive and Defensive situations but better in Defensive situations. 

Cons: Easily destroyed, weak against anything other than players. 

Notes: Arrow carts don’t require a Line of Sight, only a target-able location with your mouse pointer in range. They also have 3 types of shot: 1) A normal Arrow Barrage great for dishing out pain to the masses fast. 2) Crippling Shot Barrage which is great for keeping the enemies in the killzone. 3) Bleeding Shot Barrage, a normal Barrage with extra bleeding!

Flame Ram
Pros: Destroys gates fast, can dish out burning damage to adjacent players, cheap, great offensive siege. 

Cons: Can only hit adjacent players with flame attack, Useful only if built by gate, rendered useless if oil pot is above, Offensive only. 

Notes: Gates only! You can’t ram a wall down, the many people I have seen try this… Otherwise a ram does what a ram does, it rams. Can be placed slightly further back to avoid knock back splash damage off of catapults.

Ballista 
Pros: Medium Cost, Powerful against single targets, small spacing needed, great defensively, Useful also in Offensive situations. 

Cons: No AoE (See Notes), Attacks can be dodged by simply moving sideways, difficult to position well. 

Notes: Ballistas Require a line of sight to fire. It’s shots are ‘Piercing’ meaning they go through people and hit behind them too, so while not AoE, it has the potential to hit behind them too. So no, you can’t use your fat Norn friend as a shield. 3 types of shot; 1) Just a normal piercing shot. 2) An explosive shot that does minimal AoE and can also be used to hit siege which you cant hit it with a normal shot. 3) Reinforced Shot, does incredible amounts of damage against siege, so a well placed hill Ballista can clear keep/tower defence siege and a a Ballista or two placed in the right place can stop that pesky Golem army you may see from time to time.  

Catapults 
Pros: Massive damage against gates and walls, Medium Expense, good offensively and defensively. 

Cons: Weak health (single handedly destroyed one with a quick flanking assault), short range. 

Notes: Now you will be walking around WvW and will likely come across a catapult facing the back of a keep gate. No one has found an effective use for gravel yet apart from mass chicken genocide so I highly don’t recommend using that option. Post March 26th, catapults can no longer damage rams

Trebuchet
Pros: MASSIVE range; can hit Stonemist from inside Anzalias Pass, Huge damage output against Walls, Gates and players, can fire dead cows to spread poison condition among enemies. Surprisingly good offensively and Defensively. 

Cons: Expensive in supply and cash, Easily Destroyed, Slow turning

Notes: Great for taking out enemy Trebuchets if built up higher or really quickly. Great for knocking down walls and the siege the enemy is using to defend the ‘Outpost’ with. Cows spread a disease cloud, use it to add more pain to the defending forces or to render a section of wall diseased. 

Alpha Siege Golem 
Pros: Only mobile siege in the game as of yet, has lots of health, absolutely minces gates. 

Cons: Massively expensive, can be kited easily due to slow speed, not too hard to take down by it’self. 

Notes: Awesome for gate mashing. You’ll see these guys used in Ninja assaults to break in without being noticed. Can be ‘Timewarped’ for fast gate punching (borderline ridiculous :P). Golem armies of about 15+ can be common but also easily stopped.

Dius Vanguard [DiVa]

(edited by KinkyWarrior.1879)

The Basics of WvW guide and more!

in WvW

Posted by: KinkyWarrior.1879

KinkyWarrior.1879

Siege Part 2: Placement and Superior Siege

Siege placement

So you have your siege blueprints bought, how to place it? Simple, go into your inventory and double click the siege blueprint and then use the 1st skill to place it with the assistance of ground targeting and a Build site shall appear. Now simply use interact to put supply into the siege if you have any and call others over to do so as well and the siege will be up in no time! I wont talk about specific ‘placement’ locations as there are way too many and I’m sure you will find some or be told in team chat where siege is best used.

A thing to remember when placing siege also, is that the siege spawns facing the direction in which you were facing when you threw it down. This doesn’t matter much on say, Ballistas and Arrow Carts which spin around by themselves, but it does on Trebuchets and Catapults. If you need to build a counter Trebuchet and get it up and aimed before the enemy notice then having it facing the right direction is an imperative as siege turns slowly, and it’s a little awkward for you when the enemy has caught you out because your Trebuchet hasn’t turned fast enough.

Superior Siege

Siege weapons can be upgraded using the right recipe in the Mystic Forge. To do this you will need a certain amount of the siege blueprints you wish to upgrade and a Siege masters guide bought from the Forge merchant. Recipes will be below. (Coming Soon ;D)

Superior siege is basically just a normal siege but with added bonuses such as extra damage and such. The one exception to this rule is the ‘Superior Alpha Siege Golem’. Simply because the ‘Superior Alpha Siege Golem’ actually becomes the awesome and fearsome Omega Golem. The Omega Golem runs faster, has double the health of an Alpha siege Golem and is ranged rather than melee. It’s number 1 skill shots rockets and is ranged (can also hurt walls too!) It’s Number two skill is upgraded so that you spin around while shooting flame-throwers for an absolute spiral of decimation (Slight over exaggeration but I love Omegas!). It’s Number 3 skill the shield lasts longer than than the Alphas. It’s Number 4 skill is changed to shoot a Barrage of Missiles to cause destruction to siege and player alike. If you haven’t guessed it yet, Omegas are the Big Daddy siege. Useful in most situations but can still be torn down by a single Ballista or a group of smart players. Omegas are also quite expensive going for 5 gold upwards in worth so buy them at your own risk and use them wisely.

Guild Siege

The last type of siege is the Guild siege. These come in the forms of Guild Catapults and Guild Siege Suits. These things are bought for influence by your guild and can be placed by anyone who has access to the use of Guild weapons. These siege weapons act simply as normal siege weapons would bar that they cost 50% of the require supply. So 25 supply for the catapult and 50 Supply for the Siege Suit (It’s just an Alpha really ).

Commanders and Squads

Now, I won’t say too much about commanders. Commanders are people who have paid 100 gold for the right to title and the ability to form squads. Most likely you will see people running around with their Blue Commander Symbol (Blue Dorito) trying to bring organisation to the forces. Commanders can form ‘Squads’ these are basically parties of up to 30 people allowing them to see Squad attack and defend Symbols. they can only be set up by the commander, but joined by anyone. The Commander can then give information such as attack or defend orders on the map or see the Supply level of everyone in the Squad. If you join a commanders squad then that is the only commander icon you will be able to see on the map, even if there are other commanders about.

Roaming and you!

Okay, so you may not be all that into massive battles of carnage and siege weaponry. You may feel roaming is more for your tastes. If you don’t like the massive battles for whatever reason, join a roaming squad, hit camps, hit the NPC objectives, kill reinforcements trying to reach a battle, have a skirmish with an rival Roaming squad, Bunker down and slaughter that enemy army running blindly into your groups Ballistas! You can do it all, it just takes practise and learning. If you wish to do this I recommend going with friends who you play with regularly and are used to working with. Roaming groups are very useful and can be one of the major parts to a siege as well with the cutting of supply lines and such. So if you don’t like being apart of the army, you can still contribute, so don’t feel like you can’t!

Dius Vanguard [DiVa]

(edited by KinkyWarrior.1879)

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: Korhall.3510

Korhall.3510

I would like to see the nodes that can be used in home instances like the Gift of Quartz, Raw Candy Corn node, Sprocket Generator, and Krait Obelisk Shard. People who are just starting were unable to do these events that generated these items. And these items are required to craft certain items and get expensive to buy such items from the TP. I for one would rather buy these from the gem store so that I can collect them myself than to have to rely on buying them from the TP than spend more time in game farming for money when I can be doing other things.

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: SkyFire.1238

SkyFire.1238

Unlimited use option on armor Skins/weapon at a higher price. In Gem shop

Srry if someone else asked about this.

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: Zaoda.1653

Zaoda.1653

I want the Avatar of Lyssa’s 3-headed helmet for my Mesmer so badly.

Attachments:

Forever a supporter of more male skimpy armor

March Sale item record

in Black Lion Trading Co

Posted by: StinVec.3621

StinVec.3621

Sorry, Shades. Just now getting on and I’m still patching to get the TP screenshot.
Update for you soon.

| [“I’d really like this…” — Resource for Gifting Strangers] |
| [Free Ports For All “Not So Secret” JP Needs (and 1st Try Dive Tips)] |
| [Classic Thread: “all is vain”] |

(edited by StinVec.3621)

Block second hand sales

in Black Lion Trading Co

Posted by: Neural.1824

Neural.1824

Seven pages of what boils down to – “I have no idea of how markets work but some people might be making more gold than me so please nerf/change them”. Fantastic.

Bolded the root of the problem for you.

I too got tired of other people making more gold than me, but instead of demanding income equality I learned how to make more gold.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: Black Dragon.3784

Black Dragon.3784

Permanent repair kit

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: Athera.4506

Athera.4506

I don’t know if this has been suggested, but what about 1 account wide bag slot. Charge 1600 gems for it. You could put your unlimited harvesting tools, copper fed salvage kit and royal pass all in one bag and no more hassle of switching between alts. Huge convenience factor.

for people raging over the airship pass

in Battle for Lion’s Arch - Aftermath

Posted by: ShinjoNaomi.1896

ShinjoNaomi.1896

Nice to see that pro-Anet toxicity is unmoderated.

Yeah, community standards.

As opposed to the endless torrent of raging anti-Anet vitriol, bile and venom that gets spewed ad infinitum and ad nauseum…

Yeah, promoting that double standard.

Not really. I’ve never seen, yet, a complaint that told everyone that “liked” something to uninstall and go play another game. Legit or not, it is one thing to comment on game, gameplay and features, and something quite different to generally attack people who make those complaints.

On the whole I see more personal attacks upon “complainers” than I see personal attacks on people who like things.

Basically its “I don’t like this” responded to with “you are a horrid person, go away”

No, but I have seen people who ‘comment on game, gameplay and features’ in vehemently negative fashion also name-call, deride, belittle and insult anyone that has an opposing view, either blatantly or through thinly veiled jabs.

People want to sling mud, (and that /usually/ starts from the negative side of things) but then get righteously indignant when people, who are sick and tired of getting insults thrown at them, start slinging it back.

Lets face it. There are people who seem to devote their lives to bashing this game endlessly here. (To be fair, every game out there has those kind of people…)
/Nothing/ Anet does is good.
/Every/ part of this game is an anathema to them. And they make sure that /everyone/ knows how eternally ‘disappointed’ they are with things in as vehemently a way as possible.
Those are the ones that I have to ask ‘Why are they still here?’

“If half as many people were half as brave in real life as they were online…
… The human race would never have to worry about be oppressed again.”
I think trolls should have their computers smashed. ’Its all part of the game. U mad bro?’

(edited by ShinjoNaomi.1896)

for people raging over the airship pass

in Battle for Lion’s Arch - Aftermath

Posted by: Betrayedchalice.5198

Betrayedchalice.5198

Deal with it.

Complaint #1: “Lions arch was the most convenient place to do anything, and now its gone and i have to pay $12.50 (USD) for the same thing.”

LA was NOT the most convenient place to do business. There were much faster locations for bank – crafting – Trading post services. Lions Arch was just popular. Popular doe not always mean the best. Lets use Justin Beiber as an example.

Complaint #2: “Ermergherd, how could you do this Anet? how could you make us pay real money for stuff. How could you have such a cash grab like this. ermergherd.”

ok, lets not forget people. Video Game development costs money. Arena Net, NCsoft and any other studio / publisher on the planet are a business.
I like to think that ArenaNet prefer to do cool things rather than cashgrab. But the world of business does not agree with my feelings.
you CAN NOT blame ArenaNet for trying to make money. its YOUR choice to buy into these things. nobody is forcing you.

Complaint #3: “what? now i have nowhere to do my craafting!”

Every main city, and even a lot of explorable areas have crafting stations.

Claypool in Queensdale has a full set of crafting stations.

Ebonhawke in Fields Of Ruin has literally everything, and its all MUCH closer together than it was in lions arch.

what if you don’t need crafting? In mount malestrom, in Soobetme (just west of the mountain) , at the FireBreak Fort Waypoint, there is a bank and a TP so close together, you can stand between them and right click both of them. not to mention, loading into MM is a LOT faster than loading into LA.

I bought the permanent airship pass. Its an item you have in your inventory and can right click it from anywhere, and it takes you straight to the airship.
This is a lot more convenient than the Royal Terrace. (which i didn’t buy, because i didn’t see the point.)

TLDR. Don’t buy it if you don’t want it. Dont complain. You have nothing to complain about.

Never Enough [TYME] – Ehmry Bay
Elementalist – Philip Podscale, Mesmer – Jessica Starkwind, Call me Shawn

(edited by Moderator)