Showing Posts For Waypoc.6125:

FAQ: Gem Store / BLTC / Trading Post

in Account & Technical Support

Posted by: Waypoc.6125

Waypoc.6125

I’m getting a message: We appreciate your continuing purchases. Please contact customer support… etc.

Please unblock my account.

I was asked to contact customer support but I have no way of doing that so I’m posting here.

/Target Self and Old Launcher

in Players Helping Players

Posted by: Waypoc.6125

Waypoc.6125

Does anyone know the answer to the following questions:

Is the ability for targeting self in the works? I have the world completion done and cannot even see how it looks.

Is the old launcher available to use?
And if not, is there a way to get the music track loop from it?

Thanks.

Told my buddy he won't get world completion

in Guild Wars 2 Discussion

Posted by: Waypoc.6125

Waypoc.6125

I had to hop servers to complete mine. Took about a week.
You also need to find a server that dominates WvW to be successful.

Beautiful Login Screen

in Suggestions

Posted by: Waypoc.6125

Waypoc.6125

Yeah I agree as well. I would just run it to hear the music in between head start times.

Bring it back! :-)

98/99% World Completion

in Players Helping Players

Posted by: Waypoc.6125

Waypoc.6125

Figured it out. No idea how I missed this but Black Citadel City was the one I was missing.

World completiong problem

in Players Helping Players

Posted by: Waypoc.6125

Waypoc.6125

Figured it out. No idea how I missed this but Black Citadel City was the one I was missing.

World completiong problem

in Players Helping Players

Posted by: Waypoc.6125

Waypoc.6125

Thx, But I have this which covers all towns and instances.

Krytan Explorer 175/175
Orr Explorer 60/60
Maguuma Explorer 165/165
Shiverpeak Explorer 172/172
Ascalon Explorer 175/175

98/99% World Completion

in Players Helping Players

Posted by: Waypoc.6125

Waypoc.6125

I have all 4 maps in WvW that I can see completed.
I also have:

Krytan Explorer 175/175
Orr Explorer 60/60
Maguuma Explorer 165/165
Shiverpeak Explorer 172/172
Ascalon Explorer 175/175

Yet I still see on my Map:
301/301 Task
500/507 Waypooints
702/717 PoI
202/202 Skillpoints
266/266 Vista

Really not sure what I’m missing.
Could the POI’s I’m missing be in WvW?

Any ideas?
Thanks.

Issues with the guild system: please post here [MERGED]

in Bugs: Game, Forum, Website

Posted by: Waypoc.6125

Waypoc.6125

Guild Perks not moving to new server with Guild.
Guild Name: Lineage – LNGE

I am the guild leader for my guild. We recently moved from Northern Shiverpeaks to Eradon Terrace. With the move, the perks that we earned have not come over to the new server.

Can someone please assist us?

Thanks,
Waypoc

Guild Perks not coming over to new server

in Bugs: Game, Forum, Website

Posted by: Waypoc.6125

Waypoc.6125

I am the guild leader for my guild. We recently moved from Northern Shiverpeaks to Erradon Terrace. With the move, the perks that we earned have not come over to the new server.

Can someone please assist us?

Thanks,
Waypoc

Trinity Lite

in Suggestions

Posted by: Waypoc.6125

Waypoc.6125

That being said, what about the role of a Guardian as defined by it’s very name? Who is he guarding if not the group? Which brings me back to one of my suggestions above; having just a touch of aggro generation added so that when the group is going down, the guardian can draw aggro and and then plop down the wall of reflection you mentioned thereby allowing the group to recover a bit.

That’s why position is actually important in Guild Wars 2. Most of the guardian’s absorption/reflection abilities are sphere or lines. Wall of Reflection is an actual wall about 10 times the width of your character; plenty of room to protect your party. Then there’s abilities like Virtue of Courage (F3), which is not exactly a sphere of blocking but it applies a free block to every ally within range.

The main idea is that the combat and skills should keep you paying more attention to the game world than the various arbitrary numbers, bars, and meters typically associated with MMORPGs.

Not to mention I can guard my group from the rear or the frontlines; Save Yourselves + activate all of my Virtues + Tome Of Courage = one very confused, very alive party member who was expecting to be Defeated.

I spec my Guardian to mix equal parts control (movement-impairment on enemies, reflect attacks, blinds) and support (heal, condition purifying, Rally-oriented).

It’s even more useful and fluid than Aggro, because in tandem with someone like an Elementalist or an Engineer, I can control the movement of enemies at the limit of the range on my spells; “No, your bullets will not harass my Elementalist!” or “Boss, sit down before you fall down, enjoy my Line of Warding”.

It looks like Aggro because I can predict, counter, or nullify the advantages of the enemies. It’s better than Aggro because I can quickly retreat and get my bearings again and whip out my Staff to buff the group before resuming the CC from my Hammer or Shield-Scepter abilities.

Thanks for the extra tips here. As soon as I L80 my Ranger I’m definitely going Guardian.

Trinity Lite

in Suggestions

Posted by: Waypoc.6125

Waypoc.6125

That being said, what about the role of a Guardian as defined by it’s very name? Who is he guarding if not the group? Which brings me back to one of my suggestions above; having just a touch of aggro generation added so that when the group is going down, the guardian can draw aggro and and then plop down the wall of reflection you mentioned thereby allowing the group to recover a bit.

That’s why position is actually important in Guild Wars 2. Most of the guardian’s absorption/reflection abilities are sphere or lines. Wall of Reflection is an actual wall about 10 times the width of your character; plenty of room to protect your party. Then there’s abilities like Virtue of Courage (F3), which is not exactly a sphere of blocking but it applies a free block to every ally within range.

The main idea is that the combat and skills should keep you paying more attention to the game world than the various arbitrary numbers, bars, and meters typically associated with MMORPGs.

I get it. It seems that situational awareness is what’s needed by all group members, not just the Guardian, which I really like. I’m actually looking forward to trying what you laid out.

Any chance we can run a dungeon together? :-)

Trinity Lite

in Suggestions

Posted by: Waypoc.6125

Waypoc.6125

The game already has a “trinity lite” of sorts, through what Anet calls support, damage, and control.

Damage is pretty much the same as dps, whether that’s burst or sustained, through physical damage or condition damage. These are usually glass cannon builds, investing in power and precision (dependent on the skills/traits you use) as well as condition damage, condition duration, and critical damage.

Support is similar to a healer, except not nearly as heal-heavy. You can drop some AoE heals here and there, but not on the same level as the self-heal. Supporters usually support through granting boons to their allies, or removing conditions, rezzing, and reflecting damage as the situation calls for it. Attributes to invest: healing power and boon duration.

Control is somewhat similar to a tank, you have some damage mitigation skills, but for the most part your controlling the enemy through cc and conditions. Attributes to invest: condition duration, toughness, vitality.

All classes can spec for these roles, but again, it is a “lite” version of the holy trinity; you are still very much hybrid in what you do. For example, your primary role as support will be supporting your teammates, but in the interim you need to be doing damage and cc-ing as the situation calls for it.

These three roles are much more clearly defined in sPVP, and it’s very obvious a “trinity lite” exists if you pay attention to competitive matches. For PvE, time will tell whether pugs will figure out GW2’s new system.

In writing, what you say sounds great and plays out well in straight PvE.
But in dungeons, it doesn’t work effectively as the mobs are much tougher. This is where have a more Trinity-less-lite than what you describe would work well.

As stated by myself and others, right now dungeons are kill, die kill multiple times until you finally win through attrition. This will get unfun very quickly.

Trinity Lite

in Suggestions

Posted by: Waypoc.6125

Waypoc.6125

A common mistake that I’ve seen people make with guardians is assuming that they should be taking damage for other people. In my experiences, absorbing damage with your hit points is about the worst way to play defensively (second only to trying to heal people who are doing this).

For guardian, make sure to give consideration to the abilities that proactively mitigate, prevent, or better yet, reflect damage. These are harder to get right because they require more precise timing. But it feels really great when you plop down that wall of reflection, and return that blast of whatever for thousands of damage to the thing that threw it at you.

Thanks for the reply. I agree that HP stacking isn’t the best way to handle an encounter.
And due to the fact that I have not played a Guardian yet, I wasn’t aware of the abilities you mention. I’m very interested giving those a try.

That being said, what about the role of a Guardian as defined by it’s very name? Who is he guarding if not the group? Which brings me back to one of my suggestions above; having just a touch of aggro generation added so that when the group is going down, the guardian can draw aggro and and then plop down the wall of reflection you mentioned thereby allowing the group to recover a bit.

What do you think?

Real Raiding?

in Suggestions

Posted by: Waypoc.6125

Waypoc.6125

Raiding of that style tends to mandate trinity gameplay. I don’t think that would fit in Guild Wars 2. I wouldn’t like to see true tanking and healing in this game. I think it would ruin the unique flavor of the combat.

I disagree. I think PvE as is is fun, but to have the Trinity in a lite version for Raids and dungeons would be a good thing.

I disagree with you. I think each player being capable of bringing healing, support, and damage to the table is what makes PvE in this game fun. I’ll admit I have not had the time to participate in a dungeon yet, but this has held true out in the world (so far, at least).

I should have been clearer. PvE is fine as is. Dungeons are not. They get boring fast. After you play through them and die 30-40 times I believe you may feel differently.

Real Raiding?

in Suggestions

Posted by: Waypoc.6125

Waypoc.6125

You can have raid-levels of coordination requirements in 5 man content. While I fear for the longevity of the PvE side of this game, I don’t think instanced large group content is the answer.

I don’t really fear for the longevity of the game, as long as they can add new 5-mans over time.

What I would really like to see are world bosses with more complex mechanics (at higher levels) which require traditional raid-type coordination for groups or guilds to tackle. By this I mean boss events with multiple stages, and mechanics which you can’t just “zerg” with a large group.

Maybe there are in fact these types at level cap, though I haven’t heard of them yet. It doesn’t matter to me that there are no instanced raids which require 20 people to complete, but it would be great to have content which was appropriate for big guild runs, etc. with appropriate loot or rewards (even just a big karma / money reward).

I agree here.

Real Raiding?

in Suggestions

Posted by: Waypoc.6125

Waypoc.6125

Raiding of that style tends to mandate trinity gameplay. I don’t think that would fit in Guild Wars 2. I wouldn’t like to see true tanking and healing in this game. I think it would ruin the unique flavor of the combat.

I disagree. I think PvE as is is fun, but to have the Trinity in a lite version for Raids and dungeons would be a good thing.

Trinity Lite would be a good thing

in Guild Wars 2 Discussion

Posted by: Waypoc.6125

Waypoc.6125

After playing through to level 50 I have to say I miss the Trinity. No I don’t miss the long waits for groups and such but I do miss the structure in the form of designated roles.

I’m having fun right now, but the play gets a bit monotonous in dungeons. The rule seems to be kill, die, kill, die, kill, die, kill, die and ultimately win by attrition.

I miss the heroics of a tank coming in to protect the group or a healer getting the tank back up or the DPS burning the mob down at the right time and then support/utility backing the whole process up.

It just seems a bit too one-sided toward ranged. I play a Ranger btw. I wanted to roll a guardian but don’t want to experience frustration.

If guardians could have a bit more HP and some aggro generation would that be such a bad thing?

Thoughts?

(edited by Moderator)

Trinity Lite

in Suggestions

Posted by: Waypoc.6125

Waypoc.6125

Suggestion: give us some sort of Trinity – Lite.

After playing through to level 50 I have to say I miss the Trinity. No I don’t miss the long waits for groups and such but I do miss the structure in the form of designated roles.

I’m having fun right now, but the play gets a bit monotonous in dungeons. The rule seems to be kill, die, kill, die, kill, die, kill, die and ultimately win by attrition.

I miss the heroics of a tank coming in to protect the group or a healer getting the tank back up or the DPS burning the mob down at the right time and then support/utility backing the whole process up.

It just seems a bit too one-sided toward ranged. I play a Ranger btw. I wanted to roll a guardian but don’t want to experience frustration.

If guardians could have a bit more HP and some aggro generation would that be such a bad thing?

Thoughts?

Guardians at 80 could use more health...

in Players Helping Players

Posted by: Waypoc.6125

Waypoc.6125

Basically if you die a lot and go back and fight you will eventually win.

Battle For Claw Island

in Bugs: Game, Forum, Website

Posted by: Waypoc.6125

Waypoc.6125

Eamil is correct. I had the same thing happen to me.
Go back to the center and fight a bit and let the Story update. Then you will be able to use the trebuchet.