Showing Posts Upvoted By Wildkitten.3872:

Account hacking incident

in Guild Wars 2 Discussion

Posted by: Vis.2046

Vis.2046

When we can’t verify, we decline access

and the hacker tried a bunch of times and found one agent who didn’t.

How is this possible?

How could he tried multiple times without the account get some sort of a flag or so?

So you say, you have ZERO protection against multiple tries without providing the needed informations?
Gaile’s account (and every other) should get a real big warning that there are tries to take control of the account.

Because you wrote it without some comment, it seems you have no doubt about this insecure procedure.

Also it don’t explain the reports on reddit weeks and months ago with the same method. Your CS-Lead was also aware of it!

Account hacking incident

in Guild Wars 2 Discussion

Posted by: Xytl.8659

Xytl.8659

We take your account security seriously and will continue to do everything we can to ensure that our support team consistently applies this security policy and prioritizes protecting you from account hackers.

Mo

Then you’d best be terminating your contract with Zendesk and finding another potential outsource if you can’t handle CS in-house. If there’s one thing that has been consistent in my time of online gaming it is that Zendesk has been a terrible Customer Service provider in every game I’ve had the misfortune of dealing with them.

Not only have I had tickets go completely unanswered for weeks in other games, but even here in Guild Wars one of their agents was nice enough to hand over my account to someone else after having provided absolutely no proof of ownership. My account has since been secured as this happened last year, but not until after a three week long battle with customer service to have the problem corrected. I can count not only on one hand, but one finger, how many positive experiences I’ve had with Zendesk. That’s right, just one.

I doubt their long-term quality will change as a result of anything that has transpired in the last 24 hours; and I believe that long-term quality needs to be the goal here.

Aratyl ~Gate of Madness
Co-Leader of the Get Fresh Crew

Shared Inventory Slot [Merged]

in Guild Wars 2 Discussion

Posted by: HazyDaisy.4107

HazyDaisy.4107

For saving me from future irritating overly encumbered, no vendor in sight, no salvage room moments, thank you Anet for providing the ability to move certain stuff so I may clean my main bags.

Sorrows Furnace
[HaHa] Hazardous Hallucination

2 golds for daily is too much ! Its 730g/year

in Guild Wars 2 Discussion

Posted by: Necromus.9276

Necromus.9276

In a new patch we are getting reward of 2 golds for a daily achievements, it is too much in my opinion, with 2golds per day, just from achievements, its like 730g / year. With that big income of thousand players it could harm gw2 economy really hard.

What do you feel about that ?

I feel if it is something Anet wants to do, then they should do it and people should quit finding reasons to complain about Anet giving stuff away. Seriously. The company tries to do something nice for people and all they get is grief from people like you. You actually think they didn’t consider the ramifications of how it would affect the economy before they put this into place?

“Building a wall is like fighting a war…”

Reward system is tiring me...

in Guild Wars 2 Discussion

Posted by: Andraus.3874

Andraus.3874

So I guess I’m crazy cause I don’t see how more bag slots helps. All it does is help me procrastinate my inventory sorting. Clicking on a WP to a vender takes like a second. If I do that once per two hours or once per five hours it really doesn’t add more time. If I go once per two hours I have less to sort out. Once per five hours I have more than twice as much to sort out. The actual sorting out is what takes forever not traveling to the vendor. Or maybe that’s just me?

I thought you said GW2 would be "No Grinding"

in Guild Wars 2 Discussion

Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

A thought occurred to me: if players spent all the time that they actually spend complaining about grinding to actually play the game, then would they be done with the “grinding” by now?

I do wonder about it. I don’t think anyone here has had experience with an old school MMO before. Let me recount the history a bit: The “max level” was not something you were meant to achieve. Your level was actually the point of progression, not gear or alternative XP or something like that. Because of this, the amount of time you had to invest in things grew exponentially as time went on. And it wasn’t just leveling, either. No, your skills could be divided up into several different categories, and you were lucky if you could simultaneously train them. Getting money, getting materials, training skills, raising your level, and crafting were frequently completely separate tasks.

Here’s the kicker to it: these were all subscription MMOs. Prolonging gameplay was a big thing, so everything was designed to take more than a month to accomplish. GW2, by comparison, is no comparison. You can level things while simultaneously getting money and getting materials. It is all really convenient.

I don’t have opinions. I only have facts I can’t adequately prove.

I thought you said GW2 would be "No Grinding"

in Guild Wars 2 Discussion

Posted by: Cale.5372

Cale.5372

I knocked off 2/17 elites and gave up.

This game doesn’t cater for casuals anymore. I don’t care for anything other than WvW and PvP either.

It doesn’t cater to casuals? Kitten someone forgot to tell me! I’m a casual and I’m having a blast and not having any issues progressing. Sure I can’t have it all in a day, but if I could that would just be boring.

Feedback: Mix and match outfit.

in Guild Wars 2 Discussion

Posted by: Danikat.8537

Danikat.8537

For people who are confused the wiki still has the article on town clothing, explaining how it used to work: http://wiki.guildwars2.com/wiki/Town_clothing

The short version is that many things which are now outfits (like the pirate, chef and witch costumes) used to be split into 5 separate pieces – head, chest, gloves, legs and shoes – and you could mix and match them with each other. For example you could wear a pirate hat with the chef outfit and witches boots.

I, and apparently many other people, wish they would go back to that system. It wasn’t as customisable as armour (for example the top and leggings for the pirate costume were 1 piece so they had to be worn together) but it was still better than what we have now, in particular because each piece had it’s own dye channels instead of sharing them. I used to have different coloured boots and leggings in the pirate costume, but that’s no longer possible because they share a dye channel.

This is obviously possible with the outfits which used to be town clothes, and I think it should be possible with the others as well. In some cases (like the wedding dresses) they might need to make the top and leggings one piece, but others I think could be split (like most of the male wedding outfits).

My solution to the clipping problem would be to simply make the top over-rule the leggings. If you wore, for example, the wedding dress and the balthazar leggings then the leggings would be invisible. Tops which are short enough not to clip with leggings (like the Daydreamer’s Finery) could allow the leggings to show.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

Awful Female Human Heavy Armor Art Design

in Guild Wars 2 Discussion

Posted by: xarallei.4279

xarallei.4279

It’s true, I have seen people make comments that say that skimpy armor should not exist in game. Some of these people do not want to even see something they don’t like. How dare we want to wear something they don’t approve of?! I literally had someone on reddit insult me for saying that we should have choices. Anet has always been about providing choices for people. There should be BOTH practical/realistic sets and skimpy options.

Awful Female Human Heavy Armor Art Design

in Guild Wars 2 Discussion

Posted by: Substance E.4852

Substance E.4852

Also, for fans of hyper realism, no more giant great swords of any kind.

https://youtu.be/VNc7kHADtUw?t=51

The Buster Sword weighed 54lbs and a guy who looks like he lives in the gym was winded after a few swings.

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Awful Female Human Heavy Armor Art Design

in Guild Wars 2 Discussion

Posted by: Substance E.4852

Substance E.4852

Breasts molded on to armor create a channel that deflects blows towards areas you don’t want things deflected, as well as creating an actual weak point where weapons are more likely to directly breach the armor. Of all the ones you listed, only Primeval is kind of ok, and honestly that weird under boob shelf is still a death sentence waiting to happen.

Citation needed.

But that’s just for those of us who know enough to find our suspension of disbelief thrown by badly designed(from a defensive standpoint) armor.

But you’re fragile suspension is A okay with a 4ft tall 90lb human going toe to toe with an 9ft tall 600lb Norn man that looks like he’s the Hulk’s flesh toned cousin?

Or even the buffest, tallest Asura for that matter? Both would have half their bones shatter from a simple back hand.

Hell, you guys can have realism. In exchange:
-You now have to move at 1/2 the speed of a character in any other armor weight.
-Skills requiring extreme movement like 100blades are now verboten.
-Jump height is reduced.
-Dodge rolling will cause you to immediately enter a state of permanent knockdown that can only be cured by an ally lifting you up.
-Dry Top, Silverwastes, any Maguma zone, and Mount Maelstrom (volcano specifically) will now give a unique “heat stroke” condition that will rapidly drain HP until you leave the area.
-Entering any body of water will cause you to immediately sink to the bottom.

People want to play junior historians and cry “unrealistic design” but are totally fine with everything else not working normally.

http://rspb.royalsocietypublishing.org/content/early/2011/07/15/rspb.2011.0816

“The significant energetic cost of moving in armour is likely to have had a profound limitation on soldiers’ performance, and may have contributed to the outcome of certain battles. For example, during the Battle of Agincourt (1415), heavily armoured French knights advanced towards the English men-at-arms across terrain made extremely muddy from recent ploughing, over-night rain and an earlier French cavalry charge. Exhaustion of the French knights is cited as a contributing factor to their demise at the hands of the more lightly armoured English archers 18.”

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(edited by Substance E.4852)

Raiment Of The Lich

in Black Lion Trading Co

Posted by: Blackdeath.2607

Blackdeath.2607

I loved this outfit in gw1 but without the wings it just isn’t same.

While i get that the wings may not have been included due to conflicting with back braces. I’d like to suggest maybe making the raven wings into a separate back brace itself.

SAB Guides, Tribulation too!

in Super Adventure Box: Back to School

Posted by: Fenix.7018

Fenix.7018

Hey everyone,

My guild and I have decided to continue our trend of making walkthroughs for the community by taking on the Super Adventure Box!

Thus far we have complete guides for Bauble Collection, Hidden Zones, and Tribulation Modes for Worlds 1 and 2. We are currently working on Master of Baubles for World 2 zone 3 as it is proving more difficult than we thought.

All of our guides can be found in the following playlist, as always we hope you guys find them helpful. Thanks.

https://www.youtube.com/playlist?feature=edit_ok&list=PLqDGj4uoahVW-ptFHmaxscG3zpbKKoRZj

(edited by Fenix.7018)