Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
Showing Posts Upvoted By Willowleaf.5721:
Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.
I feel for you…because genres evolve. What used to be an RPG is nothing like any MMO really. MMOs are TERRIBLE RPGs. I’m an RPG guy from a long time ago and this is the first mmoRPG I can play for any length of time.
The genre is evolving. Rift had some jumping. SWToR had some jumping and I suspect future games will have a lot more of it. Genres evolve all the time. If you don’t like the way it’s evolving, it will simply evolve without you.
I don’t usually like legitimizing personal attacks like this by responding.
However, there is an issue that is important for the future of the game, and that issue deserves a response.
I, too, am an old RPG player for close to a decade and a half. I’ve helped alpha and beta a fair amount of games, and sat in on a lot of internal discussions over the years, and would like to think as a retired software developer (Fortune 20 company), that I’ve contributed. I’m a big proponent of the genre evolving and have left countless posts and discussions (both publically and internally to devs) over the years advocating such, including on this board.
The problem here isn’t that the game is evolving more in the direction of an MMO or an RPG, but rather devolving in the direction of Nintendo-style play. The best examples of “old-school RPGs” that I can think of are the gold standards set by the Infinity Engine (BGII: SoA) and subsequent Forgotten Realms games like NWN. Tremendous quantities of these games focused on exploration and problem-solving. The Forsaken Halls open mini-dungeon is a great example of the classic “Dark-room” problem-solving style play that was the hallmark of these games. In BGII, there were plenty of puzzle rooms where you only even began fighting mobs if you did something horribly wrong. These games were deeply immersive with well-written characters, including those that the player interacted with in the environment. The choices that the player made, including in seemingly inconsequential dialogues impacted the game world at a time when MMOs were in their infancy.
This sort of creative problem-solving, whether it’s finding the right lever or finding the right NPC to talk to in a crowded city in order to uncover a secret plot, being kidnapped and disguised as a Drow and hauled through the underdark, etcetera, are the hallmark of old school RPG. They were immersive and required thinking.
What many members of the GW2 community are concerned about is not the relative return to old school RPG encounters and immersion compared to recent MMOs. What we are deeply concerned about is that much of the new jump-puzzle related content has nothing to do with either MMOs or RPGs. MMOs are vast, persistent worlds populated by players and NPCs alike where a community of players blends with the game world to create an experience that goes beyond what’s possible in a campaign-driven single player game. RPGs are role-playing games where you the player can slide into an immersive world and feel like you are making a difference in that world.
Jump puzzles are a return to old Nintendo-style, single-player hopping from one rock to another to get the chest at the end
Most old-school RPGs did not even have a mechanic that allowed characters to jump. The old Infinity Engine games certainly didn’t. Short-range screen blackouts and cutscene-style teleports were required to even move characters across a chasm. Instead, the player was asked to think: strategically, tactically, creatively, to problem-solve their way through situations that sometimes had heavy combat, and sometimes just presented a challenge for an explorer to get through. But the point was that they didn’t take twitchy reflexes, and they were never in isolation from the game world.
Evolutionarily speaking, many players, myself included, have expressed their concern that jump puzzles are not evolving the MMORPG genre but are grafting in a kind of gameplay that harms both the MMO and RPG aspects of the game. That’s not evolving role-playing or community-building content, it’s replacing both of them with single-player twitch-reflex movement games that don’t appeal to me or many other players. I don’t personally have a problem with people who love jump puzzles. What I and many other players are frustrated by is that this niche style of content is not only potentially crowding out content that is both MMO and RPG, it is increasingly being forced on everyone (having it linked to rewards/achievements.) This does not even address the issue of whether technically the engine can properly support this style gameplay for all players, latencies, and machines.
Six months down the line we are still getting people that
Didnt Read the Box( here after to be known as DRB’s )
The problem with DRB’s is they got tired of floppy eared purple elf land and the grind of a game where every 6 months there is a differnt colored sheep to ride and gear with 0.5% better stats that means you have to throw away all your old stuff and get the new stuff or no one will play with you.
Sadly the DRB’s leave FPE land buy other games and then demand they be changed to be the same as the game they just left.
This game does not have raids it does not have vertical progression ( well almost) it doesnt have mounts and does not and hopefully never will have pandas.
This was all explained many times as the game was developed, if you failed to read a single review before buying the game i am sorry this is not what you expected. However the game is ( for the most part) how I and many others like it, it is unique it breaks the treadmill aproach of just about every game on the market please dont try and change it to a clone of the 50 other games out there go play one of those and let GW2 be GW2.
You bought a Vespa it doesnt do 0-100 in 5 seconds if you dont like that go buy some thing else dont demand everyone else be made to drive a porche.
That said if your playing 2548 hours a year A: no group of devs is going to be able to provide enough content to keep you satisfied B: you need to get out more.
You are not a true PvP player if you want an Open World PvP server.
A True PvP player wants to play PVP Competitivly agaisnt other players with Skills involved. They like to PvP and challenge really good players in matches and such.
Open World PvP has no true purpose other than to gank and grief others while PvE.
Welcome to GW2!
The Ultimate MMO Co-op RPG game
&
Competitive MMO RPG game!
Open world PvP in PvE zones serves no purpose other than trolling. And it’s only fun for the trolls.
This is not as simple as you think. Yes, primarily, a skin wardrobe is a quality of life thing. But it can influence PvE a great deal in a way, you might not realize.
The following is how I see it implemented (this is just my vision, which can obviously be improved by smarter people than me)
Why it’s needed: Keeping armor/weapon skins in the bank is messy and very inconvenient. It’s also impossible, due to space limitations, and a high price of buying new tabs. That’s why we don’t see anybody collecting armor skins extensively. Also, GW2 has an appearence-based progression. As in skins. As in the end-game boils down to getting more skins. /nuff said
UI: A new window, with 5 tabs: Light Armor, Medium Armor, Heavy Armor, Weapons and Costumes. In each tab should be a list of all of the available skins in game, corresponding to that tab. They should be organizable alphabetically by name, by type (chest, hands, axes, bows, etc.) and by set name (applicable only to armor and costumes tabs), and should be greyed out at first.
As a skin is added (unlocked) to your collection, it should be available to use by any character on your account. There should still be limitation on light classes not being able to wear heavy skins for example, but any class should be able to add any skin to their collection, so that their alt can use it.
The process of unlocking skins can be done in different ways. My proposition – use transmutation stones, as they are already in the game, and are currently not used at all. Make it cost a different amount of transmutation stones, depending on the rarity of the skin. And make the original item be destroyed as you add the skin, to prevent people buying items on TP to just get the skin and re-sell the item. Using the skin that you’ve already unlocked however should be free and infinitely available for any character on your account, as it’s done with the HoM rewards.
Good things this will do for A-NET bank account: People will start buying transmutation stones, and using them up. Plus, all of the following directly profits Arena.
Good things this will do for players: Provides a new type of goal, to collect all (or as many as possible) skins. You’ll be amazed how many ppl are obsessive completionists, just eager for a new check-list to fill. It will also allow for people to change their appearance more easily and frequently, meaning a more visually pleasant and varied mass of players, instead of everybody wearing CoF armor.
Good things this will do for PvE: Throw more people in different dungeons. Right now, everybody is running 1-2 most profitable/quick dungeons. This will urge people to collect tokens from different places, to get different and eventually all dungeon armor sets. This is especially important now, since with the introduction of Fractals, the normal dungeons are turning into ghost-towns (not that Ascalon).
Also, it will create a new use for karma, as currently, people are just banking it in hopes to get legendary weapons one day. Now they can use it to buy skins for karma
You can even go a step further, and add zone-specific skins that can drop only from mobs in a certain zone (make it zone-specific instead of mob type-specific, so to prevent farming hot-spots). Those drops should be soulbound, so that people can’t buy them on auction house, and should have a small (but not frustratingly so) drop rate. This will throw a huge wave of players to all of the zones of the game, if each of the zones has a unique-looking set that drops only in that zone. No more complains of the world being deserted.
Show your support for this topic, so that we can get some attention to it from the devs. I honestly believe it can be a great benefit to the game.
TL;DR
Skin wardrobe is good. Convenient way of keeping and organizing unlocked skins. A new goal at endgame – collect all skins. More people will do unpopular dungeons, and other areas of the game, if they can unlock a new skin out of it. Unlocking the skin should destroy the item, but make the skin permanently available and free to any character on account.
NEWS
Well, I have some good news for you, guys. It looks like ANet are aware of this issue, and are thinking about doing something very similar to what I suggested with this thread. In the recent interview Colin Johanson even mentions a wardrobe and how collecting skins should be supported. Here’s the link to the video with the timestamp on that question:
http://youtu.be/Jy7CcwnfUdU?t=19m40s
So cheer up, hopefully it won’t be long till we can close this thread.
http://azazel.enjin.com/
(edited by gibzy.7329)
+1 for reroll.
This class is broken and our class developer has a L2P attitude about why Necros are the best and maybe most OP class in the game, and we, the gamer nation, just have yet to break the mysterious code of awsome power that is the Necromancer. This is the type of egotistical attitude that I have seen from developers in other games where no matter how many thousands of these posts are out there, it will be WE the gamers that are the problem and not the class/mechanics/skills that are in any way to blame.
If this happens to be read by anyone who actually matters I just have some things you may want to take into consideration, yes we realize how long this game has been in development, we realize all the hard work you put into it, and we realize that everything in the game cannot be 100% balanced. What you need to realize is that the people playing this game are not all 8-16 year olds, the average age of your player base is around 25-35 at this point, many are college graduates, some of us have Masters degrees.. we are not stupid. If 10 or 20 people are on your forums saying that some class or statistic is broken in your game, that it would seem reasonable to ignore. When 10,000 say it, there is probobly a real issue somewhere. A lot of the issues with the Developer to Player relationship is with trust. You see all of these posts that are nothing but non constructive rants, callouts , and overall trash talk about, “My (insert class here) cannot kill every other class/monster in the game in 2 seconds , give me super OP skills now.” And those types, although the minority are also the most vocal which can lead to a "Just more QQ " type attitude when you see a thread like this pop up. Just as when after being a gamer for over 20 years, playing all of the Betas in this game, gearing my class out with the best gear available, and spending 100s of hours testing out builds and specs, and I, as every other person who has played this class comes to the conclusion that it is not correctly balanced, and I then hear from the class developer that its user error not the game, it comes as a slap in the face.
This game has taken a new approach to the MMO in general and overall it has had many innovative and great ideas, but that alone will not carry you very far if you want a playerbase that will stay dedicated for years on end. There are many games out there that have had great ideas, but mainly due to developer arrogance and not listening to legitimate arguments have fallen by the wayside ( See Rift, Tera, and SWTOR). These games realized too late that we, the gamer, will not tolerate being completly ignored, or worse being insulted as a whole, when we try to help fix the game we enjoy playing.
This game is F2P and maybe the best F2P game out there which will always give this game some sort of success, that being said, the game is young and if you already have decided upon a hardline approach to your relationship from developer to player then you can expect a significant drop in population once the next FoTM game comes out, gamers ask very few things from the games we choose to play. Keep us interested, dont have a huge disparity between your classes, and listen to us when we come to you with an issue. In a lot of ways we are easier to take care of than most pets, but unlike pets who dont have the choice to go find a new home, we do.
We play the game, every day, for hours on end. We tweek and tweek, then we tweek some more to get everything out of our chosen classes that we can. We present our findings on a forum designed to fix said problems and all we ask is that we are heard, and what we say is taken into consideration. If we are wrong then back it up with numbers, we can understand that, what we cannot understand is a " You all just suck, L2P " coming from someone who doesnt even play the game as we do.