Showing Posts For WingsofAsgard.9201:

What's Missing from Material Storage?

in Guild Wars 2 Discussion

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

Hello Linsey and Guild Wars 2 community.

On this matter there are a few things to be considered. Quantity of an item per storage space and overall quantity typically used in crafting or forging. That being said the number of legendary gifts that would need to be added to material storage is too vast to include things like dungeon gifts used in making legendaries or other crafted items (vials of liquid flame, etc) associated with making some of the original legendaries. There are a good number of candidates and many of those have been listed.

As Linsey has already stated in posts prior to this, blade shards are almost certainly guaranteed. This is due to the mass quantity existing in game. I see another work around for blade shards involving a breakdown recipe in the mystic forge as a recipe already exists in the forge to convert watchwork sprockets into blade shards. I see no reason there couldn’t be a recipe to do the opposite as mist essence is a precedent for such. Even with this taken into consideration blade shards are still a great candidate.

Now for the list of good potential items to add to material storage.

- Doubloons (Copper, Silver, Gold, Platinum as they are used in a decent number of crafting and mystic forge recipes.)
- Tributes of Endeavor (We have the crafted items beyond this in the material storage but not the tributes. Could be argued you shouldn’t buy them unless you intend to immediately craft them into Shards of Endeavor.)
- Guild crafting crystals (Tenebrous and Shimmering)
- Vision Crystals and Lesser Vision Crystals (Those who do fractals daily have a huge stockpile of these items from drops over a long period of time.)
- Amalgamated Gemstones (Used in multiple crafting and mystic forge recipes.)
- Petrified Wood and Blood Rubies (While these are a currency they are also salvageable items to generate unbound magic another form of currency already existing in the wallet. There is however a precedent for a currency in material storage namely crystalline ore.)
- Legendary Insights (For those that do raids often they have amassed over 250.)

Lets be honest about these next two, they aren’t a material in crafting or the mystic forge, but would be good candidates to add to the wallet since they are strictly a form of currency.
- Chak Eggs and Reclaimed Metal Plates

As for items like crystalline bottles, milling basins and other scribing materials, better planning on the number needed for what you are crafting can solve your inventory storage. With the implementation of buying multiple single items to vendors instead of buying groups of 10, you should be using this feature. So if you only need 8 crystalline bottles only buy 8. Additionally items such as the lumber cores can be stored in guild storage for crafting scribing items.

I think that about covers my thoughts on items to be added to material storage. I welcome any feedback people might have.

Pet Seed?

in Living World

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

So I have to ask why the solution to this pet seed issue was to have it tradable to a NPC to get the cultivated plant seed. Would not a better solution to the issue have been to check if the player had the Mysterious Vine back piece in their inventory and offer the cultivated seed to the player at no cost. This would alleviate the issue of those that turned their pet seed into a pet seedling having not realized it was the third stage of the back piece. Overall it’s a better solution to the pet seed issue.

Props though for helping out the players that still had their pet seed.

Questions for Mai

in Sky Pirates of Tyria

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

Thanks i guess i breezed over that little detail.

Questions for Mai

in Sky Pirates of Tyria

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

According to the updated patch notes Mai should be in her cell in the Lionguard tower in Fort Marriner. Is anyone else not able to see Mai in her cell at this point (she’s not even there)?

Dragon’s Revelry Starcake recipe :( not fair

in Dragon Bash

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

since this item was supposed to be in the chest and wasn’t and there was no information on this item prior to the patch notes at the release of the patch it seems a bit unfair to be honest.

However, those players that did buy rich dragon coffers should be compensated. Also this recipe should have been added to the taffy vendor for 50 jorbreakers or something along those lines. I mean it was left out of the box in error. So don’t put it in the box, make it available through the taffy vendor.

Obsidian Sanctum for achievement, really? [merged]

in Sky Pirates of Tyria

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

It is outrageous to put a living story achievement in a WvWvW environment. As mentioned above…campers and grievers, enough said there. The idea for an immunity to complete this achievement isn’t a bad one.

Personally I think the EB JP should disable all skills and rely solely on traps to kill people, certainly this would make the experience more interesting.

The mystic fountains have a downside in that you can’t use skills while in the stealth it provides. While they can be useful in getting past people, it doesn’t help as much as people suggest it does when the other servers are camping your spawn point in the JP.

Bugged Scholar Achievement

in Super Adventure Box

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

The timer warped me to the cart.

Bugged Scholar Achievement

in Super Adventure Box

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

Encountered a bugged achievement in Super Adventure Box upon completing King Toad. The scholar achievement is currently stuck at 2/3 zones completed in World 1.

Lost infusion on ascending in Mystic Forge

in Bugs: Game, Forum, Website

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

I’ve been informed of this, however it still does not seem right or fair to the player when these crafted infusions are extremely expensive to craft and have items that are time consuming to get. Namely the mystic coins and t6 mats.

Lost infusion on ascending in Mystic Forge

in Bugs: Game, Forum, Website

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

So this is becoming a rather aggravating point for many players it seems. Upon going to infuse an ascended ring with a crafted infusion socketed. The infusion is lost. This amounts to 250 passion fruit, 100 of the appropriate t6 mat, 20 mystic coins, and 50 philosophers stones. Which to many players is a lot of money and time invested.

This happened to me just today and I’m fuming about it. A hot patch to fix this should be created. In addition the mystic forge should warn players, in the meantime, that this will occur. Really there are enough gold sinks in this game that we don’t need our extremely expensive, hard work to go down the drain.

how are people gettin high AR

in Players Helping Players

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

rings are upgraded by putting them into the mystic forge with 1 Shard of Crystallized Mists Essence, 3 Glob of Coagulated Mists Essence, and 5 Vial of Condensed Mists Essence

They will then be <Ring name> (infused) and have 5 AR on them before you slot a infusion on, note that any infusions slotted before upgrading the ring will be lost

This needs to be fixed. It’s not a good thing when a player loses an infusion from a ring especially if it’s a crafted infusion. Those thing are bloody expensive to make. This seems like an oversight and should be fixed. The mystic forge recipe should check for an infusion and maintain the infusion on becoming infused.

I’m sure this has aggravated many guild wars 2 players already and it is something that needs to be addressed asap.

Ranger's Pounce Skill

in Bugs: Game, Forum, Website

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

Pounce is not applying might, causing one of its main features to become nearly useless.

Developer Livestream Questions

in Guild Wars 2 Discussion

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

From the post earlier this week I noticed some of the new rewards are profession specific armor. Could you explain and/or expand on this? Currently there are 3 different types of armor is that going to change to specific class armor as was seen in Guild Wars 1?

Broken events in Arah Explorable Dungeon

in Fractals, Dungeons & Raids

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

I’m of the opinion that he shouldn’t regen health at all.

You mean you could just try again and again until get him to 0%. How would that work with his different phases?

Ok, to clarify. I work on game mechanics regularly with friends that are game designers. Here lies the dilemma…I understand frustrating poorly designed mechanics from alpha testing these games with them. I’ll break down the Lupicus fight into its components.


Phase 1:
While the mechanics of this phase are rather dull, there is the added threat of his locusts and grubs. Grubs need to be killed as quickly as possible to prevent him from eating the grub and becoming more powerful. The locusts are there to chip away at your health and distract you from the grub if you are dying. Lupicus doesn’t move during this phase of the fight which is appropriate as he is fighting players at range making the mechanics well balanced.

Phase 2:
Here comes the annoying somewhat unbalanced part of the fight. He gains mobility and it’s fast. He burrows underground much like the dredge, but moves a lot faster underground as well. Dodge needs to be used strategically to avoid his surfacing attack that can one hit kill you if you are anything but toughness/vitality/power spec. In addition to the burrowing he has a massive probably close to 50-60 circle AoE projectile attack originating from his body that zig-zags. Often times these circles are concentrated so heavily that it is impossible even with a full dodge bar to avoid getting hit and possible killed as per the same issue listed above. This is due to him shooting off the attack and immediately burrowing into the ground to go after someone that is already using up their dodge to get out of the circles that Lupicus laid and has projectiles on their way to those locations. So the mechanics are a bit wonky here and don’t really allow for any sort of strategy to be developed. Strategy and discovering what that strategy is are an important part to almost any game and when there is a lack of an ability to form a strategy something needs to be done to the mechanics. In addition many bosses in the game are reliant on people running from waypoints in the middle of a battle to complete the battle or phase. This indicates that the boss fight perhaps isn’t as well balanced as it could be, or perhaps the players aren’t as skilled as the developers and QA testers who have been playing the game throughout its development and very likely since approximately the beginning of its inception.

Phase 3:
Here Lupicus goes back to a stage of being able to use strategy to defeat him again. He stops burrowing and surfaces. He walks around to players at a good clip and puts up a bubble that traps a player inside (unless they have stability), and bombards them with damage per second. This can be dodge before it is placed if you pay attention to Lupicus’s movements or if you can stability out of it. In addition he has a second attack where he jumps off the ground, hovers, and sucks health from anyone with in the circle indicated on the ground below him.

In essence the entire fight is ranged based on looking at how the mechanics are designed. I’m personally of the opinion that if you defeat a boss and a chest spawns a waypoint should spawn at that location. This defines it as a check point and is a sign of having achieved something significant within the dungeon. Currently there are some things within the paths of Arah that do not stick to this logic. One of these is the lack of a fully descriptive mechanic on the Simin fight. Another is the lack of waypoints in the Jotun path (path 1) between the second boss and Lupicus.

The problem many of us are having is with Lupicus resetting randomly. This has something to do with preventing people from dragging Lupicus out of his pit, however it’s triggering while he is still engaged in a battle with a member of the part and or at entirely random times even while he is still engaged in battle and whaling on you. Whatever the case for him resetting may be, it’s preventing many people from getting past him. I’ve done Arah many times and only recently has it become quiet a hassle to even attempt doing.

Really, my point is, until the mechanics can be re-examined, he should be set to not reset his health as long as one person is alive and aggroing him.

Also I’d like to point out my realization that the developers work very hard on making this game great, and balancing a game is perhaps one of the most difficult tasks in creating a game. I give them all kudos for doing as well as they have with such a vast amount of content. Keep up the hard work devs and we’ll keep lending our feedback.

(edited by WingsofAsgard.9201)

3 Mystery Box minis: 5200 gems/65$ (average)

in Wintersday

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

I would love to see some of the people posting in here to go into a Las Vegas casino or a carnival booth and complain about how they are being taken advantage of like they are doing to ANet in this thread. You know you are gambling when you spend your money on any chest item in the shop or game. When you gamble, you can lose. If you don’t want to lose, don’t gamble and when you lose, don’t whine about it.

I dont think you get the point here. People DONT WANT to gamble. The thing is that the only way to get the minis is gambling, and that’s what people DONT want. I know it is hard for fanboys to understand some things, but I thought that one was simple to get.

It’s really not necessary to resort to name calling to make your point.

You are correct in that the current setup requires you to gamble to get the desired minis. And yes, it can get to be ridiculously expensive.

However the most logical approach to remedying this situation is: If you don’t want to risk your gems/cash, you should decline to gamble.

If enough people do that, rather than stepping off the gambling cliff like lemmings, the setup WILL change. Companies only do what is profitable. When it becomes unprofitable, marketing has to look at how to better entice the consumer to spend his/her hard earned cash. Always remember, when you make a purchase, you are in essence agreeing that the terms are reasonable.

Unfortunately, for some reason people are unable to stop spinning on this obsession with obtaining that elusive mini. Even when they know they’re giving up more cash (and in some cases FAR more) than is reasonable. They just keep getting in line, event after event, with the same outcome.

In some quarters doing something over and over with the same negative result is called insanity.

I don’t think it’s necessarily that people aren’t fine with gambling…it’s how the gambling has been implemented. Gambling for the chance to acquire anything should mean that item is not account bound or soul bound. That way, for the people that do end up with multiples of the same item, say the festive hat or festive golem for instance, they can sell things on the Black Lion Trading Company, much like what they did with the consortium chests.

With the consortium chests during the Lost Shores event the only reliable way of acquiring the mini pets was through the Consortium Chests. A good deal of people received multiples of certain mini pets which in turn they sold for reasonable prices on the Black Lion Trading Company. People who weren’t as lucky could then buy the missing mini pets from their collection and stimulate the market further by dumping cash back into the pockets of the lucky player that received the multiples of various items. This worked extremely well, and left little bad taste in the mouth of the gaming community.

If the items in these mystery boxes are going to be account bound there needs to be other means in place for acquiring them, a mystic forge recipe to create a mini pet trio box for instance. RNG boxes, on general purpose should only be used for year round items like the Black Lion Chest(s). Since they are year round it makes sense to have account or even soul bound items within their contents. When you have a limited special event account bound/ soul bound items should never be something attainable through gem store only.

Take for instance the Wintersday Gift Boxes, which there should have only been one size of imo. Within the Giant Wintersday Gift resides the Unbreakable Choir Bell. A lot of people would like to get their hands on this item and since it is attainable through gameplay and tradable on the the Black Lion Trading Post you see very players complaining about the implementation of its distribution. The reason being they will still be able to purchase it from the trading company after the event has finished and they were unable to get it through their own personal gameplay during the event.

The point being…people want to take their chances to an extent then have another option in attaining RNG items. Boosters are a good example of this. People buy keys or trade in commendations for a chance to get a karma or magic find booster and some other random items. But see, here the box is a year round RNG box (Black Lion Chest), therefore people don’t have a problem with it on a whole.

Broken events in Arah Explorable Dungeon

in Fractals, Dungeons & Raids

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

Another on Lupicus : he sometimes resets when there is only one fighting him and this player tries to outrange him.
Most annoying ever bug on him : his reset is instant, he does not recover slowly, he immediately jumps from 5% to 100% in less than a second if it happens … Quite frustrating knowing this is caused most of the time by some bug

I’m of the opinion that he shouldn’t regen health at all.

3 Mystery Box minis: 5200 gems/65$ (average)

in Wintersday

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

I agree that paying money just for a CHANCE at minipets is over the top and the system could be handled better. The store should be more of a shortcut, where you can pay to get pets/outfits that you otherwise have to grind for. I liked WingOfAsgard’s suggestion of having the minipets also be purchaseable for high amounts of ugly wool clothes or similar. It feels better to grind/work for a reward in a game than just to dish out on a gamble, and those who don’t have time to grind could still buy the pets at the store. Free to attain boxes can have a low drop rate and that’s fine, but something you pay for should not be a gamble.

I suggested another possibility in a similar thread this morning. Make a mystic forge recipe that takes 10 Wintersday Boxes, 100 Wads of Stuffing, 100 Drops of Glue, and 100 cogs to create a Wintersday Mini Trio Box. Many of us now have an additional 200 cogs lying around and this would be a good use for them.

A solution!

in Wintersday

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

I thought of a solution that would solve the problem with the low mini-pet drop rate and keep those with the mini-pets happy. Create a trader that allows us to trade in our unwanted mini-pets for the mini-pets we want, like the trader that takes ugly wool items just have three tabs with the accepted currency being the mini-pet you have and would like to trade for one of the other two you don’t. (Obviously Foostivoo would not be included unless of you could trade him for two of the masterwork mini-pets.)

Does anyone see a problem with this?
So far people have suggested:
Removing account-bound. (Which isn’t a bad idea.)
Creating a “mini-pet trio.” (I can see why those who spent more than 75$ to obtain all these pets would be upset.)
Allowing a crafting recipe for the mystery boxes in the mystic forge. (Also a good idea.)

I think an interesting way they could have introduced the mini pet trio is through a mystic forge recipe that uses 10 Wintersday Mystery Boxes, 100 Wads of Stuffing, 100 Globs of Glue, and 100 Cogs. This would in essence allow those of us with 200 extra cogs to use them toward something constructive. It also guarantees the player spending $20 in the gem store for a “more” guaranteed outcome.

Questionaire results (Minipets)

in Wintersday

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

I think the results would roughly work out, even with higher numbers of input, to something similar. GW1 had the solution: No RNG boxes. Thank you for trying to gather useful data though.

3 Mystery Box minis: 5200 gems/65$ (average)

in Wintersday

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

Hi everyone,

The statistics reported on the wiki pages for the Wintersday Mystery Box drop rates are incorrect, due to the method being used for calculating them. Some of our item packages use more than one loot table to determine what you get from opening them. Whenever you open a Wintersday Mystery Box, it randomly drops items selected from 2 tables, each having specific items and their own drop rates.

We’ve seen people mention the low drop rates of Foostivoo from Wintersday Mystery Box and would like to remind people that the primary way to obtain this miniature is from the Mystic Forge, by combining other minis (wiki link).

Thank you.

I think at this point we all realize the RNG nature of the Wintersday Mystery Boxes. The point that the community is making is another thing all together. With adding mini pets to the RNG boxes and making them account bound a huge wave of anger and disappointment in a company many of us love and want to continue supporting is on the rise.

Many have pointed to the nature of these boxes making it extremely difficult to obtain all 4 mini pets with a reasonable amount of money, and I will agree with them. So I’ve been wondering what the motivation behind making these RNG mini pets account bound was. I’m not entirely sure, but I will say this. The way that Halloween and Lost Shores mini pets were handled were good (The mini pet box being the best method).

At Halloween I bought 2 sets of the Spooky Trio to get the four mini pets and felt satisfied and was happy in my support of the guild wars franchise. I didn’t even mind the Consortium Chests as the community was still able to buy the mini pets on the Black Lion Trading Company to complete their collection. This method allowed players with multiples of the mini pet(s) to sell those they did not need stimulating the in-game economy and giving players a sense of achievement. I myself bought 20 consortium chests, got one of the mini pets and bought the other 2 on the trading post.

Further the way the toy mini pets were handled wasn’t a bad method either. I see many people saying this is a good method. Allow players to buy each mini for 350 gems, or whatever is deemed an appropriate price for that mini pet. I bought the 3 I was not able to craft using the Tixx dungeon rewards and was more than glad to do so.

The perception is the community on a whole would be glad to never see account bound mini pets in RNG boxes ever again. Non account bound, sure we’re fine with that. We can buy them on the Black Lion Trading Company that way. Account bound mini pets from RNG boxes…well lets just say people are not happy about this.

On the note of Foostivoo…great, we know how this mechanic works. Take any of the 3 RNG holiday mini pets and throw them into the mystic forge with 50 wads of stuffing. Another way to obtain Foostivoo is through Giant Wintersday Gifts. Personally I would have liked to see them purchasable from the wintersday gift exchange NPC for something like 500 Wool Socks for the Festive Golem, 500 Wool Hats for the Snowman, and 500 Wool Sweaters for the Infinirarium, or something like that. This would give the player the sense of achieving their mini pets through rigorous play of the holiday content that many developers spent months on.

Players would have a sense of achievement at having mastered areas of the holiday content. I know many people are raving about the bell choir and how much they love it, many have gone on to master the songs. Further this has led to many people seeking after the unbreakable choir bell so they can play songs on them year round. I know I have heard many players playing all sorts of christmas songs on them, truly a wonderful thing.

Little survey about the new minipets.

in Wintersday

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

I’d just like to know the generel feel towards how the new minipets are obtainable, namely:

Mini Snowman
Mini Festive Golem
Mini Infinirarium
Foostivoo the Merry


The questions are:

- How easy/hard do you find it to get the new minis? (Mystery Box & Giant Wintersday Gift droprate)
Too Easy/Easy/Hard/Too hard/Undecided

- Are you satisfied with the given options to get the minipets?
Yes/No/Undecided

- Have you bought/Will you buy any Mystery Boxes from the gemstore this Wintersday?
Yes/No/Undecided

- Would you have bought the minipets from the gemstore if you were able to buy them? (No random drop from chest – You simply buy the minipet you want.)
Yes/No/Undecided
_______________________________________________________________

Please note this thread is not meant for discussion, there are several threads for that already. I’d just like to see the generel feel towards these minipets.

I will start the train:
Too hard/No/Undecided/Yes

1. Too Hard
2. No, they aren’t at all acceptable
3. Yes, though I absolutely detest lottery boxes (the cruelty).
4.Yes, and this is the preferred way people wish to acquire event mini pets.

Solutions to the mini pet issue

in Wintersday

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

I like my idea of making them purchasable through the festive lionguard. Make each one of the mini pets an exchange item, one per type of exchange, for something like 500 wool hats, wool socks, or wool sweaters. Make us work for those mini pets…

Really though the perfect solution was the mini box that was used in the Halloween event.

Account bound minis

in Wintersday

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

I suggest a Festive Trio Mini’s Box be released at the cost of 800 gems. Most people wanting the mini pets would very likely fork over 1600 gems total to obtain Festive Golem, Snowman, Infinirarium, and Foostivoo the Merry. They’d also more likely fork over the 1050 gems for the 3 mini pets that they couldn’t get from doing the Wintersday Events. This roughly translates to $35 in the pocket of ArenaNet per player wanting to collect all the holiday mini pets.

You’ll be glad to know that the Miniature Wintersday Trio exists and has existed since the 14th, they’ve just yet to add it to the store.

Yeah I’ll let you come to your conclusions about them silently letting people burn their gems while holding this back. Surely it’s not a cynical way to increase gem sales.

That skin for it looks like the same as Halloween trio.

That was my thought also which seems to indicate that this information may not be entirely true.

My guess is someone put it up just to annoy paying people and cause more problems.

Try looking at this, they would have had to have amazing foresight to fake up an item when the update went through.

Besides which, it’s in with other codes for other items with this update and sat right next to the Mini Infinirarium, on the tail end of the codes for the whole lot of “festive” non-toy pets.

Better communication is need about this then. I think that is what most everyone is trying to get at.

Well if it does come then good but if they do this then will the minis in the drops be taken out?

Personally I think both should be options, maybe don’t release the 3 pack until week 2…but do release it. Something that could have worked really well is placing one of each of the 3 used to make foostivoo the merry into the collections trade-in guy for something like 500 of the sweaters, etc…this way people could work for their mini pets.

Bottom line, better communication.

Account bound minis

in Wintersday

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

I suggest a Festive Trio Mini’s Box be released at the cost of 800 gems. Most people wanting the mini pets would very likely fork over 1600 gems total to obtain Festive Golem, Snowman, Infinirarium, and Foostivoo the Merry. They’d also more likely fork over the 1050 gems for the 3 mini pets that they couldn’t get from doing the Wintersday Events. This roughly translates to $35 in the pocket of ArenaNet per player wanting to collect all the holiday mini pets.

You’ll be glad to know that the Miniature Wintersday Trio exists and has existed since the 14th, they’ve just yet to add it to the store.

Yeah I’ll let you come to your conclusions about them silently letting people burn their gems while holding this back. Surely it’s not a cynical way to increase gem sales.

That skin for it looks like the same as Halloween trio.

That was my thought also which seems to indicate that this information may not be entirely true.

My guess is someone put it up just to annoy paying people and cause more problems.

Try looking at this, they would have had to have amazing foresight to fake up an item when the update went through.

Besides which, it’s in with other codes for other items with this update and sat right next to the Mini Infinirarium, on the tail end of the codes for the whole lot of “festive” non-toy pets.

Better communication is need about this then. I think that is what most everyone is trying to get at.

Account bound minis

in Wintersday

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

I suggest a Festive Trio Mini’s Box be released at the cost of 800 gems. Most people wanting the mini pets would very likely fork over 1600 gems total to obtain Festive Golem, Snowman, Infinirarium, and Foostivoo the Merry. They’d also more likely fork over the 1050 gems for the 3 mini pets that they couldn’t get from doing the Wintersday Events. This roughly translates to $35 in the pocket of ArenaNet per player wanting to collect all the holiday mini pets.

You’ll be glad to know that the Miniature Wintersday Trio exists and has existed since the 14th, they’ve just yet to add it to the store.

Yeah I’ll let you come to your conclusions about them silently letting people burn their gems while holding this back. Surely it’s not a cynical way to increase gem sales.

That skin for it looks like the same as Halloween trio.

That was my thought also which seems to indicate that this information may not be entirely true.

My guess is someone put it up just to annoy paying people and cause more problems.

I’m starting to think perhaps this is the case…but I had really hoped we wouldn’t see this sort of implementation of things in holiday items as they are limited time. I’m fine with Black Lion Chests being RNG, that makes sense, they are a year round item. From my understanding people still buy keys for them and get boosters and such.

As one my post said earlier, stand to make more money when people are happy during festivals compared to when they are left with a bad taste in their mouth.

Account bound minis

in Wintersday

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

I suggest a Festive Trio Mini’s Box be released at the cost of 800 gems. Most people wanting the mini pets would very likely fork over 1600 gems total to obtain Festive Golem, Snowman, Infinirarium, and Foostivoo the Merry. They’d also more likely fork over the 1050 gems for the 3 mini pets that they couldn’t get from doing the Wintersday Events. This roughly translates to $35 in the pocket of ArenaNet per player wanting to collect all the holiday mini pets.

You’ll be glad to know that the Miniature Wintersday Trio exists and has existed since the 14th, they’ve just yet to add it to the store.

Yeah I’ll let you come to your conclusions about them silently letting people burn their gems while holding this back. Surely it’s not a cynical way to increase gem sales.

That skin for it looks like the same as Halloween trio.

That was my thought also which seems to indicate that this information may not be entirely true.

Account bound minis

in Wintersday

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

I suggest a Festive Trio Mini’s Box be released at the cost of 800 gems. Most people wanting the mini pets would very likely fork over 1600 gems total to obtain Festive Golem, Snowman, Infinirarium, and Foostivoo the Merry. They’d also more likely fork over the 1050 gems for the 3 mini pets that they couldn’t get from doing the Wintersday Events. This roughly translates to $35 in the pocket of ArenaNet per player wanting to collect all the holiday mini pets.

You’ll be glad to know that the Miniature Wintersday Trio exists and has existed since the 14th, they’ve just yet to add it to the store.

Yeah I’ll let you come to your conclusions about them silently letting people burn their gems while holding this back. Surely it’s not a cynical way to increase gem sales.

Seriously though it seems cruel to drain peoples funds then release something like this later in the event.

Account bound minis

in Wintersday

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

I lucked out, 40 boxes, 1 snowman, 1 infinirarium, 4 golems. I slotted the 3 extra golems in the Mystic Forge (1 in each of 3 slots) and 50 stuffing in the 4th slot for the baby quaggan mini.

I did want to point out that the mini TOYS are available in the Gem store. Right now it’s just the Ventari one but I’m guessing the others will show up after their events. I guess you will have enough materials for 2 Toy minis (each event gives you 100 cogs…500 cogs total…each Toy mini requires 250 cogs) so you can either buy all 5 with gems or buy 3 with gems and make the last 2 with the event mats.

This all felt a like it required a few too many Gems to me…not terribly…just a little. I’d suggest dialing the Gem requirement back a little, ANet, maybe 25%.

I think that was actually the point I was trying to get at Kantankerus.

Account bound minis

in Wintersday

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

The Spooky Trio Mini’s Box was a three pack containing the ghost, skeleton and spider. These were then mystic forged with candy corn to make chainsaw the skeleton.

This was a very good method for holiday mini pets and I don’t know why it was not stuck to for Wintersday. The current RNG Wintersday boxes are frustrating many players, myself included.

I suggest a Festive Trio Mini’s Box be released at the cost of 800 gems. Most people wanting the mini pets would very likely fork over 1600 gems total to obtain Festive Golem, Snowman, Infinirarium, and Foostivoo the Merry. They’d also more likely fork over the 1050 gems for the 3 mini pets that they couldn’t get from doing the Wintersday Events. This roughly translates to $35 in the pocket of ArenaNet per player wanting to collect all the holiday mini pets.

In addition some of those folks would feel more inclined to spend additional cash in the gem shop on costumes and the like, increasing that $35 further possibly to $50+.

Minipets

in Wintersday

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

Seriously anything account bound only should be outright purchasable through the gem store, especially when it comes to holiday mini pets. I love these things and want them all, but seriously make them purchasable like Halloween Mini Pets. I’m not kidding do it ArenaNet. The community will love you for it and buy the mini package to get them. You stand to make more money.

A critical critique of Arah Seer path

in Fractals, Dungeons & Raids

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

Yeah, I am having issues finding a group to do this with. Too many people are afraid of wasting their gaming time on a boss that is near impossible to kill.

Missing Diving Goggles in Metrica Province

in Bugs: Game, Forum, Website

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

Thank you Jeffrey, this puts my mind at ease. I’m glad this is being addressed and also thankful for finally getting some feedback about the bug.

Authenticator Questions/Concerns [merged]

in Account & Technical Support

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

I’m experiencing the same issue, not entirely sure what it is. I received an authentication e-mail when I logged into the forums to make this post, but I’ve not received an authentication in the three attempts I have made to log into my account.

Can we get some clarification on the reasoning behind this.

Community's Voice: Dungeons

in Fractals, Dungeons & Raids

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

First off, I’d like to say hello to Robert and the rest of the community. I’ve noticed a lot of activity on the forums over the last few weeks about dungeons and I thought I should way in on the matter at hand, our current dungeons in Guild Wars 2 and their current state. I will be staying away from the topic of Fractals of the Mist as I have not made it to the higher levels (10+). Keep in mind when I talk about these, I talk in reference to PUG’s.

I’ve run all the paths in Ascalon Catacombs and believe it to be a well balanced dungeon and the paths to be challenging each in their own right.

I’ve also run Caudicus Manor several times. The paths are fine with the exception of a single section in path 2 that requires having a specific build with a Mesmer in it for controlling the mobs at the gate where you need to place 5 barrels while an endless stream of bandits continually try to steal the barrels from the red circles at the gate.

I’ve run all the paths of Twilight Arbor numerous times. This dungeon is very well balanced, challenging and enjoyable to play through.

I’ve completed all the paths in Sorrow’s Embrace. It’s a challenging dungeon and a lot of fun. My only gripe with it is with path 1. The first Golem fight in path 1 requires specific builds in order to take down before you get swarmed by the endless waves of mobs.

I’ve completed all the paths in Citadel of Flame, also a good number of times for some paths. The only challenging part being path 3 if you are detected and must light all 5 torches simultaneously. Assuming you do have to light all 5 torches simultaneously this is going to require some means of voice chat between the 5 players.

Honor of the Waves, good dungeon, well balanced, real good time with the fights and boss mechanics. Potentially can be hard without voice communication for some paths, depending on the groups skill.

Crucible of Eternity is an extremely challenging dungeon and at times frustrating. Subject Alpha is possibly the hardest fight in the entire dungeon and he is in all three explorable paths, each path getting more challenging then the prior. The one thing I will say about subject alpha is the large rock circles with the ice patch at the center, one of those patches has a spike of ice that juts up from it that should have a different indication color in the frost making it easier for the player to read than is currently possible.

The Ruined City of Arah is well balanced with the exception of Simin in path 4, the Seer path; which I have already commented on in another post. I won’t rehash what was said there, but will include a link to the post. There is too much luck, specific build, and coordination required to deal with all the mechanics in the Simin fight. I have made suggestions and comments on the Seer path as a whole in this post:

https://forum-en.gw2archive.eu/forum/game/dungeons/A-critical-critique-of-Arah-Seer-path/first#post932197

Now having weighed in on the subject of dungeons, loot for these dungeons is fairly reasonable. Personally I do wish it was slightly better without magic find. In a dungeon magic find gear puts a party at a severe disadvantage over one that has no members of the party in magic find gear. Sacrificing stats for better drops is in my honest opinion a horrible thing. I can understand magic find gear being used roaming the world with a party of 2-5 players enjoying leveling and maybe running event chains for fun, but magic find gear has no place in a dungeon, it just hurts the party as a whole, especially PUG’s.

As for token rewards I think they are fine the way they are. All dungeon paths should be feasibly completed within no longer than a 2 hour period. If any path potentially could take longer than that, the mechanics of that path should probably be re-accessed. No boss should have more than 2 mechanics at any one time, in my opinion. A good example of this in working form is Giganticus Lupicus, which has no more than 2 mechanics working at a time. Also if certain paths are to require specific builds those paths should likely be re-accessed also.

It has always been my impression that a party of 5 PUG’s with fully exotic gear, weapons, accessories and a good build should be able to complete any dungeon without much trouble. Am I wrong to be thinking this, because I’m not having fun with some of these dungeon paths and the creed of this game is FUN. I should be able to jump into a pug and get through a dungeon have it be challenging and take no more than 2 hours, that is my personal and honest opinion on the matter.

Missing Diving Goggles in Metrica Province

in Bugs: Game, Forum, Website

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

Metrica Loch Jezt diving point really needs to be fixed. It has been over a month since the known issue with it was reported. Seriously, there are many of us where this is the last diving point and because the goggles don’t spawn, ever, non of us can finish this achievement.

Fix this please, and quickly.

A critical critique of Arah Seer path

in Fractals, Dungeons & Raids

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

Another potential solution is to make a single pad that has a gravitational pull for the sparks if they are at a certain distance from the pad, kind of like a pull effect on them. This would get rid of the run around the statue and hope that the spark hits an empty pad, which half the time the pads are bugged graphically.

A critical critique of Arah Seer path

in Fractals, Dungeons & Raids

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

So I’d like to begin with the following statement: The vast majority the seer path is completely fine as far as mechanics are concerned.

Kaisar, is a well balanced and fairly challenging fight for just about any group. A lot of his mechanics are about reading his movements.

Vahid, also well balanced and challenging to figure out some of the mechanics to start the fight. It’s mostly about teamwork and keeping your party free of immobilize, also a good amount of precisely timed dodging.

Farnax, balanced and fairly easy to figure out the mechanics for. Requires a good deal of condition removal utilities and potentially traits depending on your profession. Also requires a good deal of teamwork for reviving people when the are downed by confusion. Killing adds is also important.

Giganticus Lupicus – Same as any path, just need to know the strategy on how to beat it. Fairly easy once you know the strategy though still challenging and fun to fight.

Ghasem, also well balanced and good mechanics that make the fight challenging. Having to split the party into 5, one on each seal. After you kill the first wraith you run around as a party and kill wraiths until he is killed. You also have to work as a team to revive the members that get downed by the wraith’s curse.

Simin, horribly balanced with too many mechanics. I say this after spending six hours on this boss and about 60-90 minutes prior to this fight on the rest of the dungeon.

Ok, so here is the breakdown on Simin. You begin the fight with taking her down to 50%, along with her constantly petrifying a member of the party and requiring a dwayna’s tear to be tossed onto them to cure the petrification. This mechanic alone is challenging. At 50% she goes invulnerable, stealths, and begins to heal, while the party is in a rush to get 5 sparks onto tiny pads around the statue of dwayna, which takes all too much time and rarely allows for the party to get her past 50% health ever. If you do manage to get the two back sparks onto the two back pads simultaneously she also drops out of her invisible/invulnerable state, requires too much luck to get this to work right. Assuming at this point you get lucky and get the back two sparks onto the pads the first try you can take her down to 25% health at which point she goes invulnerable, stealths, and begins to heal again. You have to get extremely lucky again on those back two sparks or you’re not going to get the chance to take her down as it will likely reset to 50% health to make her invulnerable, stealth, and begin healing again. There are just too many mechanics at work here to take this boss down and be reasonable.

I have a few suggestions on this matter that would potentially make this fight acceptable for the well organized and geared PUG and Guild organized group.

1. Leave the petrification, invulnerable, stealth and heals. Leave the get the sparks to the pads part. The only difference, each time you get the sparks to the pads, it makes it so you take her down to a lower level of health on the next time she becomes visible and vulnerable. (first time you take her to 75% she cloaks and begins healing, second 50%, third 25%, etc.) In essence making it a survival challenge.

2. Leave the petrification, invulnerable, stealth and heals. Leave the sparks to pads. Only difference would be to change the way in which she would become invulnerable and invisible. Making it a time based mechanic instead of a health based mechanic. Say for 2 minutes you can attack her, then she goes invisible stealths and begins to heal until you get the sparks to the pads.

3. Leave the petrification, invulnerable and heals, get rid of the stealths ability. Get rid of the sparks to the pads component. Add a veteran spark that needs to be killed to drop an item that is thrown at Simin to bring her out of her invulnerable and healing state. This would function similarly to how the grawl fractals level molten shield functions.

4. Leave the petrification, invulnerable, stealths and heals, but reduce the amount she heals each blip of health she regains and take it down to the next tier of damage before she goes invulnerable, stealths and begins to heal again. So in this case, first time 50%, second time 25%, third time you kill her. This still makes the fight challenging and fun for the player. Leave the sparks to the pads feature as is.

The final fight is fine as is. It’s challenging and fun to do, the mechanics are well balanced, and overall it requires a good amount of teamwork and communication.

I highly like the precise of my second suggestion, but would like to hear the opinions of the community on this.

Lifetime Survivor Issue

in Guild Wars 2 Discussion

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

I was almost at the goal of lifetime survivor, when the game disconnected and nothing was going on in the area. I’m really peeved about this achievement as it is still bugged.

The big thing with it is the 500,000xp for maxing the title currently only works on these conditions:

1. All 500,00xp is acquired on the same map
2. You must complete all 500,000xp in a single sitting

Please fix this. I’m very tired of almost getting the 500,000xp then getting disconnected or logging out and the progress not continuing when I log back in. Also please make this work over multiple maps. Seriously, please fix this.

where are my achievement points

in Bugs: Game, Forum, Website

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

Similar issue, logged in and roughly 1,200 of my achievement points were just up and gone.

Extended Potion of Undead Slaying?

in Crafting

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

I posted a related topic earlier about the same thing. Only I was talking in reference to the other recipe you discovered, Crystalline Dust, Incandescent Dust, Charged Lodestone, and Water which I can only assume is meant to be the Extended Potion of Ghost Slaying Recipe.

I’ve been posting a couple of related topics about this throughout the day. The most recent about the dungeon vendors selling the recipes for these potions we are discovering through artificer. This is a redundancy and the recipes of the Black Lion Trading Company are the recipes that we discover as artificers.

I noticed the 2 minute notation a few builds ago and made an in-game bug report about it, but that has not been addressed and is understandable with the shear number of posts the community sends them daily.

In yet another post I put up today, I addressed the matter of utility buffs (potions are considered this and their functionality working differently than other buff items, namely you die and the utility buff disappears).

These are minor mechanics and database table things, but they do add up to something larger.

Dungeon Vendor Merchant Bugs

in Bugs: Game, Forum, Website

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

After taking a close look at the dungeon vendors in Lion’s Arch today I noticed something very off. Several of the merchants had incorrect items. These are listed below.

Historian Symon under the armor tab of his vendor menu:
Recipe: Extended Potion of Ghost Slaying – x400 tokens (this does not actually give the recipe for Extended Potion of Ghost Slaying but rather a second recipe for Extended Potion of Undead Slaying in the Artificer Crafting Menu, as seen in the first and second images)

Seraph Outfitter Eva under the armor tab of her vendor menu:
Minor Rune of the Noble – x30 tokens (this should be the Major Rune of the Noble, note image 3)

Ulof Sindersson under the armor tab of his vendor menu:
Ursan Tonic – x400 tokens (this should be the Recipe: Extended Potion of Sons of Svanir Slaying, not image 4)

Peacemaker Skrimm under the armor tab of his vendor menu:
Powerful Potion of Undead Slaying (this should be the Powerful Potion of Inquest Slaying)
Phantasmal Tonic (this should be the Sinister Automatonic)
Recipe: Extended Potion of Undead Slaying (this should be the Recipe: Extended Potion of Inquest Slaying)
(note image 5 for these three)

Now I’d also like to take a moment and note that these Recipe: Extended Potion of… don’t really have a function in the game at the moment as these can be discovered directly through the Artificer Crafting Profession at crafting level 400. Why would I spend 400 tokens from each dungeon to unlock a recipe that can be unlocked for free through discovery? I wouldn’t.

Attachments:

Utility Consumables - Currently Bugged?

in Bugs: Game, Forum, Website

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

This has been an ongoing curiosity of mine for a couple of weeks now. I’ve noticed that dying while using a utility buff item causes the buff to disappear unlike the booster buffs and food buffs. The question at hand here is whether this is a bug or a mechanic for utility buffs.

Personally it seems weird that food and booster buffs are duration based even with death while utility buffs are duration based and only remain while you have not had a death since using it.

Anyone else notice this?

Missing Artificer Recipe - Extended Potion of Ghost Slaying and other ghost slaying potion recipes

in Crafting

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

After many hours of experimenting and coming up with nothing, as far as a recipe for the extended potion of ghost slaying I’m wondering if potentially one of the recipes is not giving the proper item. I say this due to consistency of recipes for potions.

Currently an Artificer with level 400 crafting has two recipes that give them an Extended Potion of Undead Slaying. It seems a bit strange considering these are supposed to be potions for running dungeons as is fairly apparent from the ones that can be crafted.

Now the recipes are as follows:

Extended Potion of Undead Slaying
1x Pile of Crystalline Dust, 1x Ancient Bone, 1x Pile of Putrid Essence, 1x Jug of Water

and

Extended Potion of Undead Slaying (should be Extended Potion of Ghost Slaying?)
1x Pile of Crystalline Dust, 1x Pile of Incandescent Dust, 1x Charged Lodestone, 1x Jug of Water

The first recipe lines up with the lower level potion of undead slaying and seems to be the most logical recipe for the Extended Potion of Undead Slaying. This leads me to believe that the second recipe is meant to be the recipe for the Extended Potion of Ghost Slaying.

While we are on the topic of ghost slaying potion recipes it is very odd that if the aforementioned is the case that there would not be lower level versions of this potion as there are for other potions associated with dungeons.

If anyone else thinks this is a bit strange I’d love to hear your input.

(edited by WingsofAsgard.9201)

Harvesting Tool Manager

in Suggestions

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

I also support this idea. Having to hold tools in inventory is completely absurd, we should be able to also STACK them, rather than have to rebuy them OVER AND OVER again. If we bought an item, we bought it… We spent the money, so why shouldn’t we be able to carry it? I find it absolutely stupid to have to go back to the bank or NPC every time to buy more.

I’m not in agreement with the stacking. Everyone seems to want a tool stacking feature. The problem is exactly what has been mentioned, expanding inventory is a key means of funding for the company. However, having to carry 18 stacks of tools in your inventory is a bit overkill; especially with tools being soulbound and unable to sell the unused remainder tools to a merchant to get back some of your hard earned money. I kid you not, it is hard earned. If you look at the number, 18, it is the number of slots in the second largest inventory bag in the game which is extremely expensive to invest in, roughly 2 gold with the cost of materials.

So, even though you can have a total of 8 inventory bags and a maximum of 160 inventory slots (with 20 slot bags), there are a slew of other items that level 80 characters carry with them on a regular basis. These include, but are not limited to: boosters, potions, food, spare armor and accessory sets as well as various weapons/weapon sets.

Lets say on average a fully decked 80 has 3 armor and accessory sets, that’s 12×3 or 36. Now add the weapon sets which can be roughly anywhere between 6 and 12 plus any spare weapons they may occasionally use. On average a level 80 carries 8 different potions and roughly the same number for food. Most level 80 characters also carry 4 levels of salvage kits. So if my math is right, that’s roughly 64 slots of inventory used for spare equipment and power-ups.

This would be enough if we didn’t have to carry the 18 stacks of harvesting tools as well as the junk items from looting and any pick-up mats that don’t go directly into our collections storage which are the rare materials (slivers and their higher levels, as well as some other items like the essences).

Now with inventory filling so quickly and costs of waypointing to a location being upward of 4 silver pieces, many people are finding ways to get back to Lion’s Arch to sell items and use the mystic forge. Mainly the route being used is current location->heart of the mists->Lion’s Arch. What this does is put extra stress on the servers creating even more lag than you would usually experience at the saving of money to the player averaging somewhere between 2-4 silver.

The point I’m trying to get at is that having a gathering tool manager would be a really nice convenience. If you want to carry spare harvesting tools, those should most certainly take up bag space in your regular inventory; that only makes sense.

Free Waypoint Travel for 100% World Map completion

in Suggestions

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

I think an easier solution to this might be to make certain waypoints similar to outposts from the first game, which were free to travel to and had a different waypoint icon.

I’ll agree however that I have very little incentive to go help guild mates when it costs me 4s50c to waypoint to them.

Harvesting Tool Manager

in Suggestions

Posted by: WingsofAsgard.9201

WingsofAsgard.9201

I’ve rummaged through the suggestion forums searching harvesting tools and have found that quite a few people have gripes about it. It was after reading many of these comments that I realized one solution hadn’t been suggested, a harvesting tool manager.

Proposed Implementation – Harvesting Tool Manager:
The harvesting tool manager would have tiers of slots (6 tiers with 3 slots in each tier) to hold a single instance of the tools (one of each copper, iron, steel, darksteel, mithril and orichalcum sickle, ax and pick). These tiers would then be bound to something like ctrl+1 , ctrl+2, etc. for ease of switching between them. While a harvesting tool is in the manager it will not appear in the players regular inventory, however any extra stacks of the harvesting tools would remain in the players regular inventory.

The reason I’m even suggesting this, is the change in not being able to sell a tool back to a merchant for a scaled price depending on the remaining charges. This really began to make an impact on player storage space within their inventory as most players don’t like throwing away tools they spent hard earn game money on.

I only ask that this suggestion be taken with deep consideration as I know the goals for this game are fun and this would improve the players fun and increase immersion in the beautiful world that is Tyria.